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HH8H1H8HHPH1HPHHpH1HpHHH1HHHH1HSafeDownCastvtkObjectBasevtkExodusIIReaderGetHierarchyArrayStatusSetHierarchyArrayStatusGetAssemblyArrayStatusSetAssemblyArrayStatusGetMaterialArrayStatusSetMaterialArrayStatusGetPartArrayStatusSetPartArrayStatusSetObjectAttributeStatusGetObjectAttributeStatusSetObjectArrayStatusGetObjectArrayStatusSetObjectStatusGetObjectStatusGetObjectIndexGetGlobalNodeIDvtkDataSetGetGlobalEdgeIDGetGlobalFaceIDGetGlobalElementIDIsTypeOfIsAResetResetSettingsResetCacheGetSqueezePointsGetNumberOfMaterialArraysGetNumberOfPartArraysGetDisplacementMagnitudeGetHasModeShapesGetNumberOfNodesGetCacheSizeGetSILGetMaxNameLengthGetFileIdGetGenerateFileIdArrayGetGenerateGlobalNodeIdArrayGetGenerateObjectIdCellArrayGetNumberOfHierarchyArraysGetApplyDisplacementsGetModeShapeTimeGetAnimateModeShapesGetDimensionalityGetNumberOfTimeStepsGetNumberOfNodesInFileGetNumberOfEdgesInFileGetNumberOfFacesInFileGetNumberOfElementsInFileGetNumberOfAssemblyArraysGetNumberOfEdgeBlockArraysGetNumberOfFaceBlockArraysGetNumberOfElementBlockArraysGetNumberOfGlobalResultArraysGetNumberOfPointResultArraysGetNumberOfEdgeResultArraysGetNumberOfFaceResultArraysGetNumberOfNodeMapArraysGetNumberOfEdgeMapArraysGetNumberOfFaceMapArraysGetNumberOfElementMapArraysGetNumberOfNodeSetArraysGetNumberOfSideSetArraysGetModeShapesRangeGetTimeStepRangeGetNumberOfEdgeSetArraysGetNumberOfFaceSetArraysGetNumberOfElementSetArraysGetDisplayTypeGetSILUpdateStampGetTimeStepSetCacheSizeSetSqueezePointsGetNumberOfObjectsGetNumberOfObjectArraysGetMaterialArrayIDGetAssemblyArrayIDGetObjectTypeFromNameGetPartArrayIDGenerateObjectIdCellArrayOffGenerateFileIdArrayOnAnimateModeShapesOffGenerateFileIdArrayOffGenerateGlobalNodeIdArrayOnGenerateObjectIdCellArrayOnHasModeShapesOffApplyDisplacementsOnAnimateModeShapesOnGenerateImplicitNodeIdArrayOnGenerateGlobalNodeIdArrayOffHasModeShapesOnApplyDisplacementsOffSetAllArrayStatusGetNumberOfObjectAttributesGetNumberOfEntriesInObjectGetObjectIdGetObjectArrayIndexSetEdgeSetArrayStatusSetGlobalResultArrayStatusSetElementSetArrayStatusSetNodeSetResultArrayStatusSetSideSetResultArrayStatusSetEdgeResultArrayStatusSetFaceSetResultArrayStatusSetEdgeSetResultArrayStatusSetFaceResultArrayStatusSetElementBlockArrayStatusSetEdgeBlockArrayStatusSetFaceBlockArrayStatusSetElementMapArrayStatusSetFaceMapArrayStatusSetNodeMapArrayStatusSetNodeSetArrayStatusSetSideSetArrayStatusSetEdgeMapArrayStatusSetFaceSetArrayStatusSetPointResultArrayStatusSetElementResultArrayStatusIsValidVariableGetVariableIDGetGlobalResultArrayStatusGetEdgeResultArrayStatusGetFaceResultArrayStatusGetFaceSetResultArrayStatusGetNodeSetResultArrayStatusGetEdgeSetResultArrayStatusGetSideSetResultArrayStatusGetElementResultArrayStatusGetPointResultArrayStatusSetTimeStepGetObjectAttributeNameGetObjectAttributeIndexSetModeShapeGetElementBlockArrayStatusGetElementMapArrayStatusGetNodeSetArrayStatusGetEdgeBlockArrayStatusGetFaceSetArrayStatusGetFaceMapArrayStatusGetEdgeMapArrayStatusGetNodeMapArrayStatusGetElementSetArrayStatusGetEdgeSetArrayStatusGetFaceBlockArrayStatusGetSideSetArrayStatusGetTimeSeriesDatavtkFloatArrayNewInstanceGetObjectIdArrayNameObjectIdGetGlobalEdgeIdArrayNameGlobalEdgeIdGetImplicitElementIdArrayNameImplicitElementIdGetPedigreeFaceIdArrayNamePedigreeFaceIdGetPedigreeElementIdArrayNamePedigreeElementIdGetGlobalElementIdArrayNameGlobalElementIdGetGlobalNodeIdArrayNameGlobalNodeIdGetPedigreeNodeIdArrayNamePedigreeNodeIdGetImplicitEdgeIdArrayNameImplicitEdgeIdGetImplicitNodeIdArrayNameImplicitNodeIdGetPedigreeEdgeIdArrayNamePedigreeEdgeIdSourceElementIdGetGlobalFaceIdArrayNameGlobalFaceIdSourceElementSideGetImplicitFaceIdArrayNameImplicitFaceIdGetTitleGetXMLFileNameGetFileNameGetHierarchyArrayNameGetPartBlockInfoGetAssemblyArrayNameGetPartArrayNameGetMaterialArrayNameGetObjectTypeNameGetElementResultArrayNameGetElementBlockArrayNameGetNodeSetArrayNameGetFaceMapArrayNameGetEdgeSetResultArrayNameGetNodeMapArrayNameGetFaceBlockArrayNameGetElementSetResultArrayNameGetElementMapArrayNameGetFaceSetArrayNameGetNodeSetResultArrayNameGetGlobalResultArrayNameGetElementSetArrayNameGetSideSetResultArrayNameGetFaceResultArrayNameGetEdgeMapArrayNameGetEdgeResultArrayNameGetPointResultArrayNameGetFaceSetResultArrayNameGetSideSetArrayNameGetEdgeSetArrayNameGetEdgeBlockArrayNameGetObjectArrayNameGetObjectName(i)ObjectTypeDumpSetDisplayTypeGetTotalNumberOfElementsGetTotalNumberOfFacesGetTotalNumberOfEdgesGetTotalNumberOfNodesSetAnimateModeShapesSetModeShapeTimeSetHasModeShapesSetDisplacementMagnitudeSetApplyDisplacementsSetFileIdSetGenerateFileIdArraySetGenerateGlobalNodeIdArraySetGenerateObjectIdCellArraySetXMLFileNameSetFileNameGetMetadataMTimeGetMTimeCanReadFileEDGE_BLOCKFACE_BLOCKELEM_BLOCKNODE_SETEDGE_SETFACE_SETSIDE_SETELEM_SETNODE_MAPEDGE_MAPFACE_MAPELEM_MAPGLOBALNODALASSEMBLYPARTMATERIALHIERARCHYQA_RECORDSINFO_RECORDSGLOBAL_TEMPORALNODAL_TEMPORALELEM_BLOCK_TEMPORALGLOBAL_CONNELEM_BLOCK_ELEM_CONNELEM_BLOCK_FACE_CONNELEM_BLOCK_EDGE_CONNFACE_BLOCK_CONNEDGE_BLOCK_CONNELEM_SET_CONNSIDE_SET_CONNFACE_SET_CONNEDGE_SET_CONNNODE_SET_CONNNODAL_COORDSOBJECT_IDIMPLICIT_ELEMENT_IDIMPLICIT_NODE_IDGLOBAL_ELEMENT_IDGLOBAL_NODE_IDELEMENT_IDNODE_IDNODAL_SQUEEZEMAPELEM_BLOCK_ATTRIBFACE_BLOCK_ATTRIBEDGE_BLOCK_ATTRIBFACE_IDEDGE_IDENTITY_COUNTSSEARCH_TYPE_ELEMENTSEARCH_TYPE_NODESEARCH_TYPE_ELEMENT_THEN_NODESEARCH_TYPE_NODE_THEN_ELEMENTID_NOT_FOUND@i@z@ii@zi@iiii@iizi@iii@iiz@izi@izvtkMultiBlockDataSetAlgorithmvtkAlgorithmvtkObjectUH=Hu]ÐHH=tHH=tHH=tH]GetGenerateImplicitNodeIdArrayGetGenerateImplicitElementIdArrayGetGenerateGlobalElementIdArrayGetNumberOfElementResultArraysGetNumberOfElementSetResultArraysGetNumberOfSideSetResultArraysGetNumberOfEdgeSetResultArraysGetNumberOfFaceSetResultArraysGetNumberOfNodeSetResultArraysGenerateImplicitNodeIdArrayOffGenerateGlobalElementIdArrayOffGenerateImplicitElementIdArrayOnGenerateGlobalElementIdArrayOnGenerateImplicitElementIdArrayOffGetNumberOfObjectArrayComponentsSetElementSetResultArrayStatusGetElementSetResultArrayStatusGetSideSetSourceElementIdArrayNameGetSideSetSourceElementSideArrayNamevtkExodusIIReader - Read exodus 2 files .ex2 Superclass: vtkMultiBlockDataSetAlgorithm vtkExodusIIReader is a unstructured grid source object that reads ExodusII files. Most of the meta data associated with the file is loaded when UpdateInformation is called. This includes information like Title, number of blocks, number and names of arrays. This data can be retrieved from methods in this reader. Separate arrays that are meant to be a single vector, are combined internally for convenience. To be combined, the array names have to be identical except for a trailing X,Y and Z (or x,y,z). By default cell and point arrays are not loaded. However, the user can flag arrays to load with the methods "SetPointResultArrayStatus" and "SetElementResultArrayStatus". The reader DOES NOT respond to piece requests SetGenerateImplicitNodeIdArraySetGenerateImplicitElementIdArraySetGenerateGlobalElementIdArrayvtkIOExodusPython.vtkExodusIIReaderV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkExodusIIReader C++: static vtkExodusIIReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkExodusIIReader C++: vtkExodusIIReader *NewInstance() V.CanReadFile(string) -> int C++: virtual int CanReadFile(const char *fname) Determine if the file can be readed with this reader. V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Return the object's MTime. This is overridden to include the timestamp of its internal class. V.GetMetadataMTime() -> int C++: virtual vtkMTimeType GetMetadataMTime() Return the MTime of the internal data structure. This is really only intended for use by vtkPExodusIIReader in order to determine if the filename is newer than the metadata. V.SetFileName(string) C++: virtual void SetFileName(const char *fname) Specify file name of the Exodus file. V.GetFileName() -> string C++: virtual char *GetFileName() Specify file name of the Exodus file. V.SetXMLFileName(string) C++: virtual void SetXMLFileName(const char *fname) Specify file name of the xml file. V.GetXMLFileName() -> string C++: virtual char *GetXMLFileName() Specify file name of the xml file. V.SetTimeStep(int) C++: virtual void SetTimeStep(int _arg) Which TimeStep to read. V.GetTimeStep() -> int C++: virtual int GetTimeStep() Which TimeStep to read. V.SetModeShape(int) C++: void SetModeShape(int val) Convenience method to set the mode-shape which is same as this->SetTimeStep(val-1); V.GetModeShapesRange() -> (int, int) C++: int *GetModeShapesRange() V.GetTimeStepRange() -> (int, int) C++: int *GetTimeStepRange() V.SetGenerateObjectIdCellArray(int) C++: virtual void SetGenerateObjectIdCellArray(int g) Extra cell data array that can be generated. By default, this array is ON. The value of the array is the integer id found in the exodus file. The name of the array is returned by GetBlockIdArrayName(). For cells representing elements from an Exodus element block, this is set to the element block ID. For cells representing edges from an Exodus edge block, this is the edge block ID. Similarly, this is the face block ID for cells representing faces from an Exodus face block. The same holds for cells representing entries of node, edge, face, side, and element sets. V.GetGenerateObjectIdCellArray() -> int C++: int GetGenerateObjectIdCellArray() Extra cell data array that can be generated. By default, this array is ON. The value of the array is the integer id found in the exodus file. The name of the array is returned by GetBlockIdArrayName(). For cells representing elements from an Exodus element block, this is set to the element block ID. For cells representing edges from an Exodus edge block, this is the edge block ID. Similarly, this is the face block ID for cells representing faces from an Exodus face block. The same holds for cells representing entries of node, edge, face, side, and element sets. V.GenerateObjectIdCellArrayOn() C++: virtual void GenerateObjectIdCellArrayOn() Extra cell data array that can be generated. By default, this array is ON. The value of the array is the integer id found in the exodus file. The name of the array is returned by GetBlockIdArrayName(). For cells representing elements from an Exodus element block, this is set to the element block ID. For cells representing edges from an Exodus edge block, this is the edge block ID. Similarly, this is the face block ID for cells representing faces from an Exodus face block. The same holds for cells representing entries of node, edge, face, side, and element sets. V.GenerateObjectIdCellArrayOff() C++: virtual void GenerateObjectIdCellArrayOff() Extra cell data array that can be generated. By default, this array is ON. The value of the array is the integer id found in the exodus file. The name of the array is returned by GetBlockIdArrayName(). For cells representing elements from an Exodus element block, this is set to the element block ID. For cells representing edges from an Exodus edge block, this is the edge block ID. Similarly, this is the face block ID for cells representing faces from an Exodus face block. The same holds for cells representing entries of node, edge, face, side, and element sets. V.GetObjectIdArrayName() -> string C++: static const char *GetObjectIdArrayName() Extra cell data array that can be generated. By default, this array is ON. The value of the array is the integer id found in the exodus file. The name of the array is returned by GetBlockIdArrayName(). For cells representing elements from an Exodus element block, this is set to the element block ID. For cells representing edges from an Exodus edge block, this is the edge block ID. Similarly, this is the face block ID for cells representing faces from an Exodus face block. The same holds for cells representing entries of node, edge, face, side, and element sets. V.SetGenerateGlobalElementIdArray(int) C++: virtual void SetGenerateGlobalElementIdArray(int g) V.GetGenerateGlobalElementIdArray() -> int C++: int GetGenerateGlobalElementIdArray() V.GenerateGlobalElementIdArrayOn() C++: virtual void GenerateGlobalElementIdArrayOn() V.GenerateGlobalElementIdArrayOff() C++: virtual void GenerateGlobalElementIdArrayOff() V.SetGenerateGlobalNodeIdArray(int) C++: virtual void SetGenerateGlobalNodeIdArray(int g) V.GetGenerateGlobalNodeIdArray() -> int C++: int GetGenerateGlobalNodeIdArray() V.GenerateGlobalNodeIdArrayOn() C++: virtual void GenerateGlobalNodeIdArrayOn() V.GenerateGlobalNodeIdArrayOff() C++: virtual void GenerateGlobalNodeIdArrayOff() V.SetGenerateImplicitElementIdArray(int) C++: virtual void SetGenerateImplicitElementIdArray(int g) V.GetGenerateImplicitElementIdArray() -> int C++: int GetGenerateImplicitElementIdArray() V.GenerateImplicitElementIdArrayOn() C++: virtual void GenerateImplicitElementIdArrayOn() V.GenerateImplicitElementIdArrayOff() C++: virtual void GenerateImplicitElementIdArrayOff() V.SetGenerateImplicitNodeIdArray(int) C++: virtual void SetGenerateImplicitNodeIdArray(int g) V.GetGenerateImplicitNodeIdArray() -> int C++: int GetGenerateImplicitNodeIdArray() V.GenerateImplicitNodeIdArrayOn() C++: virtual void GenerateImplicitNodeIdArrayOn() V.GenerateImplicitNodeIdArrayOff() C++: virtual void GenerateImplicitNodeIdArrayOff() V.SetGenerateFileIdArray(int) C++: virtual void SetGenerateFileIdArray(int f) V.GetGenerateFileIdArray() -> int C++: int GetGenerateFileIdArray() V.GenerateFileIdArrayOn() C++: virtual void GenerateFileIdArrayOn() V.GenerateFileIdArrayOff() C++: virtual void GenerateFileIdArrayOff() V.SetFileId(int) C++: virtual void SetFileId(int f) V.GetFileId() -> int C++: int GetFileId() V.GetGlobalElementIdArrayName() -> string C++: static const char *GetGlobalElementIdArrayName() V.GetPedigreeElementIdArrayName() -> string C++: static const char *GetPedigreeElementIdArrayName() V.GetGlobalElementID(vtkDataSet, int) -> int C++: static int GetGlobalElementID(vtkDataSet *data, int localID) V.GetGlobalElementID(vtkDataSet, int, int) -> int C++: static int GetGlobalElementID(vtkDataSet *data, int localID, int searchType) V.GetImplicitElementIdArrayName() -> string C++: static const char *GetImplicitElementIdArrayName() V.GetGlobalFaceIdArrayName() -> string C++: static const char *GetGlobalFaceIdArrayName() V.GetPedigreeFaceIdArrayName() -> string C++: static const char *GetPedigreeFaceIdArrayName() V.GetGlobalFaceID(vtkDataSet, int) -> int C++: static int GetGlobalFaceID(vtkDataSet *data, int localID) V.GetGlobalFaceID(vtkDataSet, int, int) -> int C++: static int GetGlobalFaceID(vtkDataSet *data, int localID, int searchType) V.GetImplicitFaceIdArrayName() -> string C++: static const char *GetImplicitFaceIdArrayName() V.GetGlobalEdgeIdArrayName() -> string C++: static const char *GetGlobalEdgeIdArrayName() V.GetPedigreeEdgeIdArrayName() -> string C++: static const char *GetPedigreeEdgeIdArrayName() V.GetGlobalEdgeID(vtkDataSet, int) -> int C++: static int GetGlobalEdgeID(vtkDataSet *data, int localID) V.GetGlobalEdgeID(vtkDataSet, int, int) -> int C++: static int GetGlobalEdgeID(vtkDataSet *data, int localID, int searchType) V.GetImplicitEdgeIdArrayName() -> string C++: static const char *GetImplicitEdgeIdArrayName() V.GetGlobalNodeIdArrayName() -> string C++: static const char *GetGlobalNodeIdArrayName() Extra point data array that can be generated. By default, this array is ON. The value of the array is the integer id of the node. The id is relative to the entire data set. The name of the array is returned by GlobalNodeIdArrayName(). V.GetPedigreeNodeIdArrayName() -> string C++: static const char *GetPedigreeNodeIdArrayName() Extra point data array that can be generated. By default, this array is ON. The value of the array is the integer id of the node. The id is relative to the entire data set. The name of the array is returned by GlobalNodeIdArrayName(). V.GetGlobalNodeID(vtkDataSet, int) -> int C++: static int GetGlobalNodeID(vtkDataSet *data, int localID) V.GetGlobalNodeID(vtkDataSet, int, int) -> int C++: static int GetGlobalNodeID(vtkDataSet *data, int localID, int searchType) Extra point data array that can be generated. By default, this array is ON. The value of the array is the integer id of the node. The id is relative to the entire data set. The name of the array is returned by GlobalNodeIdArrayName(). V.GetImplicitNodeIdArrayName() -> string C++: static const char *GetImplicitNodeIdArrayName() Extra point data array that can be generated. By default, this array is ON. The value of the array is the integer id of the node. The id is relative to the entire data set. The name of the array is returned by GlobalNodeIdArrayName(). V.GetSideSetSourceElementIdArrayName() -> string C++: static const char *GetSideSetSourceElementIdArrayName() Get the name of the array that stores the mapping from side set cells back to the global id of the elements they bound. V.GetSideSetSourceElementSideArrayName() -> string C++: static const char *GetSideSetSourceElementSideArrayName() Get the name of the array that stores the mapping from side set cells back to the canonical side of the elements they bound. V.SetApplyDisplacements(int) C++: virtual void SetApplyDisplacements(int d) Geometric locations can include displacements. By default, this is ON. The nodal positions are 'displaced' by the standard exodus displacment vector. If displacements are turned 'off', the user can explicitly add them by applying a warp filter. V.GetApplyDisplacements() -> int C++: int GetApplyDisplacements() Geometric locations can include displacements. By default, this is ON. The nodal positions are 'displaced' by the standard exodus displacment vector. If displacements are turned 'off', the user can explicitly add them by applying a warp filter. V.ApplyDisplacementsOn() C++: virtual void ApplyDisplacementsOn() Geometric locations can include displacements. By default, this is ON. The nodal positions are 'displaced' by the standard exodus displacment vector. If displacements are turned 'off', the user can explicitly add them by applying a warp filter. V.ApplyDisplacementsOff() C++: virtual void ApplyDisplacementsOff() Geometric locations can include displacements. By default, this is ON. The nodal positions are 'displaced' by the standard exodus displacment vector. If displacements are turned 'off', the user can explicitly add them by applying a warp filter. V.SetDisplacementMagnitude(float) C++: virtual void SetDisplacementMagnitude(float s) Geometric locations can include displacements. By default, this is ON. The nodal positions are 'displaced' by the standard exodus displacment vector. If displacements are turned 'off', the user can explicitly add them by applying a warp filter. V.GetDisplacementMagnitude() -> float C++: float GetDisplacementMagnitude() Geometric locations can include displacements. By default, this is ON. The nodal positions are 'displaced' by the standard exodus displacment vector. If displacements are turned 'off', the user can explicitly add them by applying a warp filter. V.SetHasModeShapes(int) C++: virtual void SetHasModeShapes(int ms) Set/Get whether the Exodus sequence number corresponds to time steps or mode shapes. By default, HasModeShapes is false unless two time values in the Exodus file are identical, in which case it is true. V.GetHasModeShapes() -> int C++: int GetHasModeShapes() Set/Get whether the Exodus sequence number corresponds to time steps or mode shapes. By default, HasModeShapes is false unless two time values in the Exodus file are identical, in which case it is true. V.HasModeShapesOn() C++: virtual void HasModeShapesOn() Set/Get whether the Exodus sequence number corresponds to time steps or mode shapes. By default, HasModeShapes is false unless two time values in the Exodus file are identical, in which case it is true. V.HasModeShapesOff() C++: virtual void HasModeShapesOff() Set/Get whether the Exodus sequence number corresponds to time steps or mode shapes. By default, HasModeShapes is false unless two time values in the Exodus file are identical, in which case it is true. V.SetModeShapeTime(float) C++: virtual void SetModeShapeTime(double phase) Set/Get the time used to animate mode shapes. This is a number between 0 and 1 that is used to scale the DisplacementMagnitude in a sinusoidal pattern. Specifically, the displacement vector for each vertex is scaled by$ \mathrm{DisplacementMagnitude} cos( 2\pi \mathrm{ModeShapeTime} ) $ before it is added to the vertex coordinates. V.GetModeShapeTime() -> float C++: double GetModeShapeTime() Set/Get the time used to animate mode shapes. This is a number between 0 and 1 that is used to scale the DisplacementMagnitude in a sinusoidal pattern. Specifically, the displacement vector for each vertex is scaled by$ \mathrm{DisplacementMagnitude} cos( 2\pi \mathrm{ModeShapeTime} ) $ before it is added to the vertex coordinates. V.SetAnimateModeShapes(int) C++: virtual void SetAnimateModeShapes(int flag) If this flag is on (the default) and HasModeShapes is also on, then this reader will report a continuous time range [0,1] and animate the displacements in a periodic sinusoid. If this flag is off and HasModeShapes is on, this reader ignores time. This flag has no effect if HasModeShapes is off. V.GetAnimateModeShapes() -> int C++: int GetAnimateModeShapes() If this flag is on (the default) and HasModeShapes is also on, then this reader will report a continuous time range [0,1] and animate the displacements in a periodic sinusoid. If this flag is off and HasModeShapes is on, this reader ignores time. This flag has no effect if HasModeShapes is off. V.AnimateModeShapesOn() C++: virtual void AnimateModeShapesOn() If this flag is on (the default) and HasModeShapes is also on, then this reader will report a continuous time range [0,1] and animate the displacements in a periodic sinusoid. If this flag is off and HasModeShapes is on, this reader ignores time. This flag has no effect if HasModeShapes is off. V.AnimateModeShapesOff() C++: virtual void AnimateModeShapesOff() If this flag is on (the default) and HasModeShapes is also on, then this reader will report a continuous time range [0,1] and animate the displacements in a periodic sinusoid. If this flag is off and HasModeShapes is on, this reader ignores time. This flag has no effect if HasModeShapes is off. V.GetTitle() -> string C++: const char *GetTitle() Access to meta data generated by UpdateInformation. V.GetDimensionality() -> int C++: int GetDimensionality() Access to meta data generated by UpdateInformation. V.GetNumberOfTimeSteps() -> int C++: int GetNumberOfTimeSteps() Access to meta data generated by UpdateInformation. V.GetNumberOfNodesInFile() -> int C++: int GetNumberOfNodesInFile() V.GetNumberOfEdgesInFile() -> int C++: int GetNumberOfEdgesInFile() V.GetNumberOfFacesInFile() -> int C++: int GetNumberOfFacesInFile() V.GetNumberOfElementsInFile() -> int C++: int GetNumberOfElementsInFile() V.GetObjectTypeFromName(string) -> int C++: int GetObjectTypeFromName(const char *name) V.GetObjectTypeName(int) -> string C++: const char *GetObjectTypeName(int) V.GetNumberOfNodes() -> int C++: int GetNumberOfNodes() V.GetNumberOfObjects(int) -> int C++: int GetNumberOfObjects(int objectType) V.GetNumberOfEntriesInObject(int, int) -> int C++: int GetNumberOfEntriesInObject(int objectType, int objectIndex) V.GetObjectId(int, int) -> int C++: int GetObjectId(int objectType, int objectIndex) V.GetObjectName(int, int) -> string C++: const char *GetObjectName(int objectType, int objectIndex) V.GetObjectIndex(int, string) -> int C++: int GetObjectIndex(int objectType, const char *objectName) V.GetObjectIndex(int, int) -> int C++: int GetObjectIndex(int objectType, int id) V.GetObjectStatus(int, int) -> int C++: int GetObjectStatus(int objectType, int objectIndex) V.GetObjectStatus(int, string) -> int C++: int GetObjectStatus(int objectType, const char *objectName) V.SetObjectStatus(int, int, int) C++: void SetObjectStatus(int objectType, int objectIndex, int status) V.SetObjectStatus(int, string, int) C++: void SetObjectStatus(int objectType, const char *objectName, int status) V.GetNumberOfObjectArrays(int) -> int C++: int GetNumberOfObjectArrays(int objectType) By default arrays are not loaded. These methods allow the user to select which arrays they want to load. You can get information about the arrays by first caling UpdateInformation, and using GetPointArrayName ... (Developer Note) This meta data is all accessed through vtkExodusMetadata V.GetObjectArrayName(int, int) -> string C++: const char *GetObjectArrayName(int objectType, int arrayIndex) By default arrays are not loaded. These methods allow the user to select which arrays they want to load. You can get information about the arrays by first caling UpdateInformation, and using GetPointArrayName ... (Developer Note) This meta data is all accessed through vtkExodusMetadata V.GetObjectArrayIndex(int, string) -> int C++: int GetObjectArrayIndex(int objectType, const char *arrayName) By default arrays are not loaded. These methods allow the user to select which arrays they want to load. You can get information about the arrays by first caling UpdateInformation, and using GetPointArrayName ... (Developer Note) This meta data is all accessed through vtkExodusMetadata V.GetNumberOfObjectArrayComponents(int, int) -> int C++: int GetNumberOfObjectArrayComponents(int objectType, int arrayIndex) By default arrays are not loaded. These methods allow the user to select which arrays they want to load. You can get information about the arrays by first caling UpdateInformation, and using GetPointArrayName ... (Developer Note) This meta data is all accessed through vtkExodusMetadata V.GetObjectArrayStatus(int, int) -> int C++: int GetObjectArrayStatus(int objectType, int arrayIndex) V.GetObjectArrayStatus(int, string) -> int C++: int GetObjectArrayStatus(int objectType, const char *arrayName) By default arrays are not loaded. These methods allow the user to select which arrays they want to load. You can get information about the arrays by first caling UpdateInformation, and using GetPointArrayName ... (Developer Note) This meta data is all accessed through vtkExodusMetadata V.SetObjectArrayStatus(int, int, int) C++: void SetObjectArrayStatus(int objectType, int arrayIndex, int status) V.SetObjectArrayStatus(int, string, int) C++: void SetObjectArrayStatus(int objectType, const char *arrayName, int status) By default arrays are not loaded. These methods allow the user to select which arrays they want to load. You can get information about the arrays by first caling UpdateInformation, and using GetPointArrayName ... (Developer Note) This meta data is all accessed through vtkExodusMetadata V.GetNumberOfObjectAttributes(int, int) -> int C++: int GetNumberOfObjectAttributes(int objectType, int objectIndex) By default attributes are not loaded. These methods allow the user to select which attributes they want to load. You can get information about the attributes by first caling UpdateInformation, and using GetObjectAttributeName ... (Developer Note) This meta data is all accessed through vtkExodusMetadata V.GetObjectAttributeName(int, int, int) -> string C++: const char *GetObjectAttributeName(int objectType, int objectIndex, int attribIndex) By default attributes are not loaded. These methods allow the user to select which attributes they want to load. You can get information about the attributes by first caling UpdateInformation, and using GetObjectAttributeName ... (Developer Note) This meta data is all accessed through vtkExodusMetadata V.GetObjectAttributeIndex(int, int, string) -> int C++: int GetObjectAttributeIndex(int objectType, int objectIndex, const char *attribName) By default attributes are not loaded. These methods allow the user to select which attributes they want to load. You can get information about the attributes by first caling UpdateInformation, and using GetObjectAttributeName ... (Developer Note) This meta data is all accessed through vtkExodusMetadata V.GetObjectAttributeStatus(int, int, int) -> int C++: int GetObjectAttributeStatus(int objectType, int objectIndex, int attribIndex) V.GetObjectAttributeStatus(int, int, string) -> int C++: int GetObjectAttributeStatus(int objectType, int objectIndex, const char *attribName) By default attributes are not loaded. These methods allow the user to select which attributes they want to load. You can get information about the attributes by first caling UpdateInformation, and using GetObjectAttributeName ... (Developer Note) This meta data is all accessed through vtkExodusMetadata V.SetObjectAttributeStatus(int, int, int, int) C++: void SetObjectAttributeStatus(int objectType, int objectIndex, int attribIndex, int status) V.SetObjectAttributeStatus(int, int, string, int) C++: void SetObjectAttributeStatus(int objectType, int objectIndex, const char *attribName, int status) By default attributes are not loaded. These methods allow the user to select which attributes they want to load. You can get information about the attributes by first caling UpdateInformation, and using GetObjectAttributeName ... (Developer Note) This meta data is all accessed through vtkExodusMetadata V.GetTotalNumberOfNodes() -> int C++: virtual vtkIdType GetTotalNumberOfNodes() V.GetTotalNumberOfEdges() -> int C++: virtual vtkIdType GetTotalNumberOfEdges() V.GetTotalNumberOfFaces() -> int C++: virtual vtkIdType GetTotalNumberOfFaces() V.GetTotalNumberOfElements() -> int C++: virtual vtkIdType GetTotalNumberOfElements() V.GetNumberOfPartArrays() -> int C++: int GetNumberOfPartArrays() By default all parts are loaded. These methods allow the user to select which parts they want to load. You can get information about the parts by first caling UpdateInformation, and using GetPartArrayName ... V.GetPartArrayName(int) -> string C++: const char *GetPartArrayName(int arrayIdx) By default all parts are loaded. These methods allow the user to select which parts they want to load. You can get information about the parts by first caling UpdateInformation, and using GetPartArrayName ... V.GetPartArrayID(string) -> int C++: int GetPartArrayID(const char *name) By default all parts are loaded. These methods allow the user to select which parts they want to load. You can get information about the parts by first caling UpdateInformation, and using GetPartArrayName ... V.GetPartBlockInfo(int) -> string C++: const char *GetPartBlockInfo(int arrayIdx) By default all parts are loaded. These methods allow the user to select which parts they want to load. You can get information about the parts by first caling UpdateInformation, and using GetPartArrayName ... V.SetPartArrayStatus(int, int) C++: void SetPartArrayStatus(int index, int flag) V.SetPartArrayStatus(string, int) C++: void SetPartArrayStatus(const char *, int flag) By default all parts are loaded. These methods allow the user to select which parts they want to load. You can get information about the parts by first caling UpdateInformation, and using GetPartArrayName ... V.GetPartArrayStatus(int) -> int C++: int GetPartArrayStatus(int index) V.GetPartArrayStatus(string) -> int C++: int GetPartArrayStatus(const char *) By default all parts are loaded. These methods allow the user to select which parts they want to load. You can get information about the parts by first caling UpdateInformation, and using GetPartArrayName ... V.GetNumberOfMaterialArrays() -> int C++: int GetNumberOfMaterialArrays() By default all materials are loaded. These methods allow the user to select which materials they want to load. You can get information about the materials by first caling UpdateInformation, and using GetMaterialArrayName ... V.GetMaterialArrayName(int) -> string C++: const char *GetMaterialArrayName(int arrayIdx) By default all materials are loaded. These methods allow the user to select which materials they want to load. You can get information about the materials by first caling UpdateInformation, and using GetMaterialArrayName ... V.GetMaterialArrayID(string) -> int C++: int GetMaterialArrayID(const char *name) By default all materials are loaded. These methods allow the user to select which materials they want to load. You can get information about the materials by first caling UpdateInformation, and using GetMaterialArrayName ... V.SetMaterialArrayStatus(int, int) C++: void SetMaterialArrayStatus(int index, int flag) V.SetMaterialArrayStatus(string, int) C++: void SetMaterialArrayStatus(const char *, int flag) By default all materials are loaded. These methods allow the user to select which materials they want to load. You can get information about the materials by first caling UpdateInformation, and using GetMaterialArrayName ... V.GetMaterialArrayStatus(int) -> int C++: int GetMaterialArrayStatus(int index) V.GetMaterialArrayStatus(string) -> int C++: int GetMaterialArrayStatus(const char *) By default all materials are loaded. These methods allow the user to select which materials they want to load. You can get information about the materials by first caling UpdateInformation, and using GetMaterialArrayName ... V.GetNumberOfAssemblyArrays() -> int C++: int GetNumberOfAssemblyArrays() By default all assemblies are loaded. These methods allow the user to select which assemblies they want to load. You can get information about the assemblies by first caling UpdateInformation, and using GetAssemblyArrayName ... V.GetAssemblyArrayName(int) -> string C++: const char *GetAssemblyArrayName(int arrayIdx) By default all assemblies are loaded. These methods allow the user to select which assemblies they want to load. You can get information about the assemblies by first caling UpdateInformation, and using GetAssemblyArrayName ... V.GetAssemblyArrayID(string) -> int C++: int GetAssemblyArrayID(const char *name) By default all assemblies are loaded. These methods allow the user to select which assemblies they want to load. You can get information about the assemblies by first caling UpdateInformation, and using GetAssemblyArrayName ... V.SetAssemblyArrayStatus(int, int) C++: void SetAssemblyArrayStatus(int index, int flag) V.SetAssemblyArrayStatus(string, int) C++: void SetAssemblyArrayStatus(const char *, int flag) By default all assemblies are loaded. These methods allow the user to select which assemblies they want to load. You can get information about the assemblies by first caling UpdateInformation, and using GetAssemblyArrayName ... V.GetAssemblyArrayStatus(int) -> int C++: int GetAssemblyArrayStatus(int index) V.GetAssemblyArrayStatus(string) -> int C++: int GetAssemblyArrayStatus(const char *) By default all assemblies are loaded. These methods allow the user to select which assemblies they want to load. You can get information about the assemblies by first caling UpdateInformation, and using GetAssemblyArrayName ... V.GetNumberOfHierarchyArrays() -> int C++: int GetNumberOfHierarchyArrays() By default all hierarchy entries are loaded. These methods allow the user to select which hierarchy entries they want to load. You can get information about the hierarchy entries by first caling UpdateInformation, and using GetHierarchyArrayName ... these methods do not call functions in metaData. They call functions on the ExodusXMLParser since it seemed silly to duplicate all the information V.GetHierarchyArrayName(int) -> string C++: const char *GetHierarchyArrayName(int arrayIdx) By default all hierarchy entries are loaded. These methods allow the user to select which hierarchy entries they want to load. You can get information about the hierarchy entries by first caling UpdateInformation, and using GetHierarchyArrayName ... these methods do not call functions in metaData. They call functions on the ExodusXMLParser since it seemed silly to duplicate all the information V.SetHierarchyArrayStatus(int, int) C++: void SetHierarchyArrayStatus(int index, int flag) V.SetHierarchyArrayStatus(string, int) C++: void SetHierarchyArrayStatus(const char *, int flag) By default all hierarchy entries are loaded. These methods allow the user to select which hierarchy entries they want to load. You can get information about the hierarchy entries by first caling UpdateInformation, and using GetHierarchyArrayName ... these methods do not call functions in metaData. They call functions on the ExodusXMLParser since it seemed silly to duplicate all the information V.GetHierarchyArrayStatus(int) -> int C++: int GetHierarchyArrayStatus(int index) V.GetHierarchyArrayStatus(string) -> int C++: int GetHierarchyArrayStatus(const char *) By default all hierarchy entries are loaded. These methods allow the user to select which hierarchy entries they want to load. You can get information about the hierarchy entries by first caling UpdateInformation, and using GetHierarchyArrayName ... these methods do not call functions in metaData. They call functions on the ExodusXMLParser since it seemed silly to duplicate all the information V.GetDisplayType() -> int C++: virtual int GetDisplayType() V.SetDisplayType(int) C++: virtual void SetDisplayType(int type) V.IsValidVariable(string, string) -> int C++: int IsValidVariable(const char *type, const char *name) return boolean indicating whether the type,name is a valid variable V.GetVariableID(string, string) -> int C++: int GetVariableID(const char *type, const char *name) Return the id of the type,name variable V.SetAllArrayStatus(int, int) C++: void SetAllArrayStatus(int otype, int status) V.GetTimeSeriesData(int, string, string, vtkFloatArray) -> int C++: int GetTimeSeriesData(int ID, const char *vName, const char *vType, vtkFloatArray *result) V.GetNumberOfEdgeBlockArrays() -> int C++: int GetNumberOfEdgeBlockArrays() V.GetEdgeBlockArrayName(int) -> string C++: const char *GetEdgeBlockArrayName(int index) V.GetEdgeBlockArrayStatus(string) -> int C++: int GetEdgeBlockArrayStatus(const char *name) V.SetEdgeBlockArrayStatus(string, int) C++: void SetEdgeBlockArrayStatus(const char *name, int flag) V.GetNumberOfFaceBlockArrays() -> int C++: int GetNumberOfFaceBlockArrays() V.GetFaceBlockArrayName(int) -> string C++: const char *GetFaceBlockArrayName(int index) V.GetFaceBlockArrayStatus(string) -> int C++: int GetFaceBlockArrayStatus(const char *name) V.SetFaceBlockArrayStatus(string, int) C++: void SetFaceBlockArrayStatus(const char *name, int flag) V.GetNumberOfElementBlockArrays() -> int C++: int GetNumberOfElementBlockArrays() V.GetElementBlockArrayName(int) -> string C++: const char *GetElementBlockArrayName(int index) V.GetElementBlockArrayStatus(string) -> int C++: int GetElementBlockArrayStatus(const char *name) V.SetElementBlockArrayStatus(string, int) C++: void SetElementBlockArrayStatus(const char *name, int flag) V.GetNumberOfGlobalResultArrays() -> int C++: int GetNumberOfGlobalResultArrays() V.GetGlobalResultArrayName(int) -> string C++: const char *GetGlobalResultArrayName(int index) V.GetGlobalResultArrayStatus(string) -> int C++: int GetGlobalResultArrayStatus(const char *name) V.SetGlobalResultArrayStatus(string, int) C++: void SetGlobalResultArrayStatus(const char *name, int flag) V.GetNumberOfPointResultArrays() -> int C++: int GetNumberOfPointResultArrays() V.GetPointResultArrayName(int) -> string C++: const char *GetPointResultArrayName(int index) V.GetPointResultArrayStatus(string) -> int C++: int GetPointResultArrayStatus(const char *name) V.SetPointResultArrayStatus(string, int) C++: void SetPointResultArrayStatus(const char *name, int flag) V.GetNumberOfEdgeResultArrays() -> int C++: int GetNumberOfEdgeResultArrays() V.GetEdgeResultArrayName(int) -> string C++: const char *GetEdgeResultArrayName(int index) V.GetEdgeResultArrayStatus(string) -> int C++: int GetEdgeResultArrayStatus(const char *name) V.SetEdgeResultArrayStatus(string, int) C++: void SetEdgeResultArrayStatus(const char *name, int flag) V.GetNumberOfFaceResultArrays() -> int C++: int GetNumberOfFaceResultArrays() V.GetFaceResultArrayName(int) -> string C++: const char *GetFaceResultArrayName(int index) V.GetFaceResultArrayStatus(string) -> int C++: int GetFaceResultArrayStatus(const char *name) V.SetFaceResultArrayStatus(string, int) C++: void SetFaceResultArrayStatus(const char *name, int flag) V.GetNumberOfElementResultArrays() -> int C++: int GetNumberOfElementResultArrays() V.GetElementResultArrayName(int) -> string C++: const char *GetElementResultArrayName(int index) V.GetElementResultArrayStatus(string) -> int C++: int GetElementResultArrayStatus(const char *name) V.SetElementResultArrayStatus(string, int) C++: void SetElementResultArrayStatus(const char *name, int flag) V.GetNumberOfNodeMapArrays() -> int C++: int GetNumberOfNodeMapArrays() V.GetNodeMapArrayName(int) -> string C++: const char *GetNodeMapArrayName(int index) V.GetNodeMapArrayStatus(string) -> int C++: int GetNodeMapArrayStatus(const char *name) V.SetNodeMapArrayStatus(string, int) C++: void SetNodeMapArrayStatus(const char *name, int flag) V.GetNumberOfEdgeMapArrays() -> int C++: int GetNumberOfEdgeMapArrays() V.GetEdgeMapArrayName(int) -> string C++: const char *GetEdgeMapArrayName(int index) V.GetEdgeMapArrayStatus(string) -> int C++: int GetEdgeMapArrayStatus(const char *name) V.SetEdgeMapArrayStatus(string, int) C++: void SetEdgeMapArrayStatus(const char *name, int flag) V.GetNumberOfFaceMapArrays() -> int C++: int GetNumberOfFaceMapArrays() V.GetFaceMapArrayName(int) -> string C++: const char *GetFaceMapArrayName(int index) V.GetFaceMapArrayStatus(string) -> int C++: int GetFaceMapArrayStatus(const char *name) V.SetFaceMapArrayStatus(string, int) C++: void SetFaceMapArrayStatus(const char *name, int flag) V.GetNumberOfElementMapArrays() -> int C++: int GetNumberOfElementMapArrays() V.GetElementMapArrayName(int) -> string C++: const char *GetElementMapArrayName(int index) V.GetElementMapArrayStatus(string) -> int C++: int GetElementMapArrayStatus(const char *name) V.SetElementMapArrayStatus(string, int) C++: void SetElementMapArrayStatus(const char *name, int flag) V.GetNumberOfNodeSetArrays() -> int C++: int GetNumberOfNodeSetArrays() V.GetNodeSetArrayName(int) -> string C++: const char *GetNodeSetArrayName(int index) V.GetNodeSetArrayStatus(string) -> int C++: int GetNodeSetArrayStatus(const char *name) V.SetNodeSetArrayStatus(string, int) C++: void SetNodeSetArrayStatus(const char *name, int flag) V.GetNumberOfSideSetArrays() -> int C++: int GetNumberOfSideSetArrays() V.GetSideSetArrayName(int) -> string C++: const char *GetSideSetArrayName(int index) V.GetSideSetArrayStatus(string) -> int C++: int GetSideSetArrayStatus(const char *name) V.SetSideSetArrayStatus(string, int) C++: void SetSideSetArrayStatus(const char *name, int flag) V.GetNumberOfEdgeSetArrays() -> int C++: int GetNumberOfEdgeSetArrays() V.GetEdgeSetArrayName(int) -> string C++: const char *GetEdgeSetArrayName(int index) V.GetEdgeSetArrayStatus(string) -> int C++: int GetEdgeSetArrayStatus(const char *name) V.SetEdgeSetArrayStatus(string, int) C++: void SetEdgeSetArrayStatus(const char *name, int flag) V.GetNumberOfFaceSetArrays() -> int C++: int GetNumberOfFaceSetArrays() V.GetFaceSetArrayName(int) -> string C++: const char *GetFaceSetArrayName(int index) V.GetFaceSetArrayStatus(string) -> int C++: int GetFaceSetArrayStatus(const char *name) V.SetFaceSetArrayStatus(string, int) C++: void SetFaceSetArrayStatus(const char *name, int flag) V.GetNumberOfElementSetArrays() -> int C++: int GetNumberOfElementSetArrays() V.GetElementSetArrayName(int) -> string C++: const char *GetElementSetArrayName(int index) V.GetElementSetArrayStatus(string) -> int C++: int GetElementSetArrayStatus(const char *name) V.SetElementSetArrayStatus(string, int) C++: void SetElementSetArrayStatus(const char *name, int flag) V.GetNumberOfNodeSetResultArrays() -> int C++: int GetNumberOfNodeSetResultArrays() V.GetNodeSetResultArrayName(int) -> string C++: const char *GetNodeSetResultArrayName(int index) V.GetNodeSetResultArrayStatus(string) -> int C++: int GetNodeSetResultArrayStatus(const char *name) V.SetNodeSetResultArrayStatus(string, int) C++: void SetNodeSetResultArrayStatus(const char *name, int flag) V.GetNumberOfSideSetResultArrays() -> int C++: int GetNumberOfSideSetResultArrays() V.GetSideSetResultArrayName(int) -> string C++: const char *GetSideSetResultArrayName(int index) V.GetSideSetResultArrayStatus(string) -> int C++: int GetSideSetResultArrayStatus(const char *name) V.SetSideSetResultArrayStatus(string, int) C++: void SetSideSetResultArrayStatus(const char *name, int flag) V.GetNumberOfEdgeSetResultArrays() -> int C++: int GetNumberOfEdgeSetResultArrays() V.GetEdgeSetResultArrayName(int) -> string C++: const char *GetEdgeSetResultArrayName(int index) V.GetEdgeSetResultArrayStatus(string) -> int C++: int GetEdgeSetResultArrayStatus(const char *name) V.SetEdgeSetResultArrayStatus(string, int) C++: void SetEdgeSetResultArrayStatus(const char *name, int flag) V.GetNumberOfFaceSetResultArrays() -> int C++: int GetNumberOfFaceSetResultArrays() V.GetFaceSetResultArrayName(int) -> string C++: const char *GetFaceSetResultArrayName(int index) V.GetFaceSetResultArrayStatus(string) -> int C++: int GetFaceSetResultArrayStatus(const char *name) V.SetFaceSetResultArrayStatus(string, int) C++: void SetFaceSetResultArrayStatus(const char *name, int flag) V.GetNumberOfElementSetResultArrays() -> int C++: int GetNumberOfElementSetResultArrays() V.GetElementSetResultArrayName(int) -> string C++: const char *GetElementSetResultArrayName(int index) V.GetElementSetResultArrayStatus(string) -> int C++: int GetElementSetResultArrayStatus(const char *name) V.SetElementSetResultArrayStatus(string, int) C++: void SetElementSetResultArrayStatus(const char *name, int flag) V.Reset() C++: void Reset() Reset the user-specified parameters and flush internal arrays so that the reader state is just as it was after the reader was instantiated. * It doesn't make sense to let users reset only the internal state; * both the settings and the state are changed by this call. V.ResetSettings() C++: void ResetSettings() Reset the user-specified parameters to their default values. The only settings not affected are the filename and/or pattern because these have no default. * Resetting the settings but not the state allows users to * keep the active cache but return to initial array selections, etc. V.ResetCache() C++: void ResetCache() Clears out the cache entries. V.SetCacheSize(float) C++: void SetCacheSize(double CacheSize) Set the size of the cache in MiB. V.GetCacheSize() -> float C++: double GetCacheSize() Get the size of the cache in MiB. V.SetSqueezePoints(bool) C++: void SetSqueezePoints(bool sp) Should the reader output only points used by elements in the output mesh, or all the points. Outputting all the points is much faster since the point array can be read straight from disk and the mesh connectivity need not be altered. Squeezing the points down to the minimum set needed to produce the output mesh is useful for glyphing and other point-based operations. On large parallel datasets, loading all the points implies loading all the points on all processes and performing subsequent filtering on a much larger set. * By default, SqueezePoints is true for backwards compatibility. V.GetSqueezePoints() -> bool C++: bool GetSqueezePoints() Should the reader output only points used by elements in the output mesh, or all the points. Outputting all the points is much faster since the point array can be read straight from disk and the mesh connectivity need not be altered. Squeezing the points down to the minimum set needed to produce the output mesh is useful for glyphing and other point-based operations. On large parallel datasets, loading all the points implies loading all the points on all processes and performing subsequent filtering on a much larger set. * By default, SqueezePoints is true for backwards compatibility. V.Dump() C++: virtual void Dump() V.GetSIL() -> vtkGraph C++: vtkGraph *GetSIL() SIL describes organization of/relationships between classifications eg. blocks/materials/hierarchies. V.GetSILUpdateStamp() -> int C++: virtual int GetSILUpdateStamp() Every time the SIL is updated a this will return a different value. V.GetMaxNameLength() -> int C++: int GetMaxNameLength() Get the max_name_length in the file. 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