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Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkPDFContextDevice2D C++: static vtkPDFContextDevice2D *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkPDFContextDevice2D C++: vtkPDFContextDevice2D *NewInstance() V.SetHaruObjects(void, void) C++: void SetHaruObjects(void *doc, void *page) Set the HPDF_Doc and HPDF_Page to use while exporting the scene. The type is void* to keep the libharu opaque types from leaking into headers. This function expects HPDF_Document* and HPDF_Page* as the arguments. V.SetRenderer(vtkRenderer) C++: void SetRenderer(vtkRenderer *) V.DrawPoly([float, ...], int, [int, ...], int) C++: void DrawPoly(float *points, int n, unsigned char *colors=nullptr, int nc_comps=0) override; Draw a poly line using the points - fastest code path due to memory layout of the coordinates. The line will be colored by the colors array, which must be have nc_comps components (defining a single color). \sa DrawLines() V.DrawLines([float, ...], int, [int, ...], int) C++: void DrawLines(float *f, int n, unsigned char *colors=nullptr, int nc_comps=0) override; Draw lines using the points - memory layout is as follows: l1p1,l1p2,l2p1,l2p2... The lines will be colored by colors array which has nc_comps components (defining a single color). \sa DrawPoly() V.DrawPoints([float, ...], int, [int, ...], int) C++: void DrawPoints(float *points, int n, unsigned char *colors=nullptr, int nc_comps=0) override; Draw a series of points - fastest code path due to memory layout of the coordinates. The colors and nc_comps are optional - color array. V.DrawPointSprites(vtkImageData, [float, ...], int, [int, ...], int) C++: void DrawPointSprites(vtkImageData *sprite, float *points, int n, unsigned char *colors=nullptr, int nc_comps=0) override; Draw a series of point sprites, images centred at the points supplied. The supplied vtkImageData is the sprite to be drawn, only squares will be drawn and the size is set using SetPointSize. \param colors is an optional array of colors. \param nc_comps is the number of components for the color. V.DrawMarkers(int, bool, [float, ...], int, [int, ...], int) C++: void DrawMarkers(int shape, bool highlight, float *points, int n, unsigned char *colors=nullptr, int nc_comps=0) override; Draw a series of markers centered at the points supplied. The shape argument controls the marker shape, and can be one of - VTK_MARKER_CROSS - VTK_MARKER_PLUS - VTK_MARKER_SQUARE - VTK_MARKER_CIRCLE - VTK_MARKER_DIAMOND \param colors is an optional array of colors. \param nc_comps is the number of components for the color. V.DrawQuad([float, ...], int) C++: void DrawQuad(float *, int) override; Draw a quad using the specified number of points. V.DrawQuadStrip([float, ...], int) C++: void DrawQuadStrip(float *, int) override; Draw a quad using the specified number of points. V.DrawPolygon([float, ...], int) C++: void DrawPolygon(float *, int) override; V.DrawColoredPolygon([float, ...], int, [int, ...], int) C++: void DrawColoredPolygon(float *points, int numPoints, unsigned char *colors=nullptr, int nc_comps=0) override; V.DrawEllipseWedge(float, float, float, float, float, float, float, float) C++: void DrawEllipseWedge(float x, float y, float outRx, float outRy, float inRx, float inRy, float startAngle, float stopAngle) override; Draw an elliptic wedge with center at x, y, outer radii outRx, outRy, inner radii inRx, inRy between angles startAngle and stopAngle (expressed in degrees). \pre positive_outRx: outRx>=0 \pre positive_outRy: outRy>=0 \pre positive_inRx: inRx>=0 \pre positive_inRy: inRy>=0 \pre ordered_rx: inRx<=outRx \pre ordered_ry: inRy<=outRy V.DrawEllipticArc(float, float, float, float, float, float) C++: void DrawEllipticArc(float x, float y, float rX, float rY, float startAngle, float stopAngle) override; Draw an elliptic arc with center at x,y with radii rX and rY between angles startAngle and stopAngle (expressed in degrees). \pre positive_rX: rX>=0 \pre positive_rY: rY>=0 V.DrawString([float, ...], string) C++: void DrawString(float *point, const vtkStdString &string) override; V.DrawString([float, ...], unicode) C++: void DrawString(float *point, const vtkUnicodeString &string) override; Draw some text to the screen. V.ComputeStringBounds(string, [float, float, float, float]) C++: void ComputeStringBounds(const vtkStdString &string, float bounds[4]) override; V.ComputeStringBounds(unicode, [float, float, float, float]) C++: void ComputeStringBounds(const vtkUnicodeString &string, float bounds[4]) override; Compute the bounds of the supplied string. The bounds will be copied to the supplied bounds variable, the first two elements are the bottom corner of the string, and the second two elements are the width and height of the bounding box. NOTE: This function does not take account of the text rotation or justification. V.ComputeJustifiedStringBounds(string, [float, float, float, float]) C++: void ComputeJustifiedStringBounds(const char *string, float bounds[4]) override; Compute the bounds of the supplied string while taking into account the justification of the currently applied text property. Simple rotations (0, 90, 180, 270) are also correctly taken into account. V.DrawMathTextString([float, ...], string) C++: void DrawMathTextString(float *point, const vtkStdString &str) override; Draw text using MathText markup for mathematical equations. See http://matplotlib.sourceforge.net/users/mathtext.html for more information. V.DrawImage([float, float], float, vtkImageData) C++: void DrawImage(float p[2], float scale, vtkImageData *image) override; V.DrawImage(vtkRectf, vtkImageData) C++: void DrawImage(const vtkRectf &pos, vtkImageData *image) override; Draw the supplied image at the given x, y (p[0], p[1]) (bottom corner), scaled by scale (1.0 would match the image). V.SetColor4([int, int, int, int]) C++: void SetColor4(unsigned char color[4]) override; Set the color for the device using unsigned char of length 4, RGBA. V.SetTexture(vtkImageData, int) C++: void SetTexture(vtkImageData *image, int properties) override; Set the texture for the device, it is used to fill the polygons V.SetPointSize(float) C++: void SetPointSize(float size) override; Set the point size for glyphs/sprites. V.SetLineWidth(float) C++: void SetLineWidth(float width) override; Set the line width. V.DrawPolyData([float, float], float, vtkPolyData, vtkUnsignedCharArray, int) C++: void DrawPolyData(float p[2], float scale, vtkPolyData *polyData, vtkUnsignedCharArray *colors, int scalarMode) override; Draw the supplied PolyData at the given x, y (p[0], p[1]) (bottom corner), scaled by scale (1.0 would match the actual dataset). Only lines and polys are rendered. Only the x/y coordinates of the polydata are used. @param p Offset to apply to polydata. @param scale Isotropic scale for polydata. Applied after offset. @param polyData Draw lines and polys from this dataset. @param colors RGBA for points or cells, depending on value of scalarMode. Must not be NULL. @param scalarMode Must be either VTK_SCALAR_MODE_USE_POINT_DATA or VTK_SCALAR_MODE_USE_CELL_DATA. The base implementation breaks the polydata apart and renders each polygon individually using the device API. Subclasses should override this method with a batch-drawing implementation if performance is a concern. V.SetLineType(int) C++: void SetLineType(int type) override; Set the line type type (using anonymous enum in vtkPen). V.SetMatrix(vtkMatrix3x3) C++: void SetMatrix(vtkMatrix3x3 *m) override; Set the model view matrix for the display V.GetMatrix(vtkMatrix3x3) C++: void GetMatrix(vtkMatrix3x3 *m) override; Set the model view matrix for the display V.MultiplyMatrix(vtkMatrix3x3) C++: void MultiplyMatrix(vtkMatrix3x3 *m) override; Multiply the current model view matrix by the supplied one V.PushMatrix() C++: void PushMatrix() override; Push the current matrix onto the stack. V.PopMatrix() C++: void PopMatrix() override; Pop the current matrix off of the stack. V.SetClipping([int, ...]) C++: void SetClipping(int *x) override; Supply a float array of length 4 with x1, y1, width, height specifying clipping region for the device in pixels. V.EnableClipping(bool) C++: void EnableClipping(bool enable) override; Enable or disable the clipping of the scene. 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