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(Marching cubes is an isosurfacing technique that generates many triangles.) The binary format is supported by W. Lorensen's marching cubes program (and the vtkSliceCubes object). The format repeats point coordinates, so this object will merge the points with a vtkLocator object. You can choose to supply the vtkLocator or use the default. @warning Binary files assumed written in sun/hp/sgi (i.e., Big Endian) form. @warning Because points are merged when read, degenerate triangles may be removed. Thus the number of triangles read may be fewer than the number of triangles actually created. @warning The point merging does not take into account that the same point may have different normals. For example, running vtkPolyDataNormals after vtkContourFilter may split triangles because of the FeatureAngle ivar. Subsequent reading with vtkMCubesReader will merge the points and use the first point's normal. For the most part, this is undesirable. @warning Normals are generated from the gradient of the data scalar values. Hence the normals may on occasion point in a direction inconsistent with the ordering of the triangle vertices. If this happens, the resulting surface may be "black". Reverse the sense of the FlipNormals boolean flag to correct this. @sa vtkContourFilter vtkMarchingCubes vtkSliceCubes vtkLocator vtkIOGeometryPython.vtkMCubesReaderV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkMCubesReader C++: static vtkMCubesReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkMCubesReader C++: vtkMCubesReader *NewInstance() V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Specify file name of marching cubes file. V.GetFileName() -> string C++: virtual char *GetFileName() Specify file name of marching cubes file. V.SetLimitsFileName(string) C++: virtual void SetLimitsFileName(const char *_arg) Set / get the file name of the marching cubes limits file. V.GetLimitsFileName() -> string C++: virtual char *GetLimitsFileName() Set / get the file name of the marching cubes limits file. V.SetHeaderSize(int) C++: virtual void SetHeaderSize(int _arg) Specify a header size if one exists. The header is skipped and not used at this time. V.GetHeaderSizeMinValue() -> int C++: virtual int GetHeaderSizeMinValue() Specify a header size if one exists. The header is skipped and not used at this time. V.GetHeaderSizeMaxValue() -> int C++: virtual int GetHeaderSizeMaxValue() Specify a header size if one exists. The header is skipped and not used at this time. V.GetHeaderSize() -> int C++: virtual int GetHeaderSize() Specify a header size if one exists. The header is skipped and not used at this time. V.SetFlipNormals(int) C++: virtual void SetFlipNormals(int _arg) Specify whether to flip normals in opposite direction. Flipping ONLY changes the direction of the normal vector. Contrast this with flipping in vtkPolyDataNormals which flips both the normal and the cell point order. V.GetFlipNormals() -> int C++: virtual int GetFlipNormals() Specify whether to flip normals in opposite direction. Flipping ONLY changes the direction of the normal vector. Contrast this with flipping in vtkPolyDataNormals which flips both the normal and the cell point order. V.FlipNormalsOn() C++: virtual void FlipNormalsOn() Specify whether to flip normals in opposite direction. Flipping ONLY changes the direction of the normal vector. Contrast this with flipping in vtkPolyDataNormals which flips both the normal and the cell point order. V.FlipNormalsOff() C++: virtual void FlipNormalsOff() Specify whether to flip normals in opposite direction. Flipping ONLY changes the direction of the normal vector. Contrast this with flipping in vtkPolyDataNormals which flips both the normal and the cell point order. V.SetNormals(int) C++: virtual void SetNormals(int _arg) Specify whether to read normals. V.GetNormals() -> int C++: virtual int GetNormals() Specify whether to read normals. V.NormalsOn() C++: virtual void NormalsOn() Specify whether to read normals. V.NormalsOff() C++: virtual void NormalsOff() Specify whether to read normals. V.SetDataByteOrderToBigEndian() C++: void SetDataByteOrderToBigEndian() These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. V.SetDataByteOrderToLittleEndian() C++: void SetDataByteOrderToLittleEndian() These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. V.GetDataByteOrder() -> int C++: int GetDataByteOrder() These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. V.SetDataByteOrder(int) C++: void SetDataByteOrder(int) These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. V.GetDataByteOrderAsString() -> string C++: const char *GetDataByteOrderAsString() These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. V.SetSwapBytes(int) C++: virtual void SetSwapBytes(int _arg) Turn on/off byte swapping. V.GetSwapBytes() -> int C++: virtual int GetSwapBytes() Turn on/off byte swapping. V.SwapBytesOn() C++: virtual void SwapBytesOn() Turn on/off byte swapping. V.SwapBytesOff() C++: virtual void SwapBytesOff() Turn on/off byte swapping. V.SetLocator(vtkIncrementalPointLocator) C++: void SetLocator(vtkIncrementalPointLocator *locator) Set / get a spatial locator for merging points. By default, an instance of vtkMergePoints is used. V.GetLocator() -> vtkIncrementalPointLocator C++: virtual vtkIncrementalPointLocator *GetLocator() Set / get a spatial locator for merging points. By default, an instance of vtkMergePoints is used. V.CreateDefaultLocator() C++: void CreateDefaultLocator() Create default locator. Used to create one when none is specified. V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Return the mtime also considering the locator. 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