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Superclass: vtkPolyDataAlgorithm vtkParticleReader reads either a binary or a text file of particles. Each particle can have associated with it an optional scalar value. So the format is: x, y, z, scalar (all floats or doubles). The text file can consist of a comma delimited set of values. In most cases vtkParticleReader can automatically determine whether the file is text or binary. The data can be either float or double. Progress updates are provided. With respect to binary files, random access into the file to read pieces is supported. vtkIOGeometryPython.vtkParticleReaderV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkParticleReader C++: static vtkParticleReader *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkParticleReader C++: vtkParticleReader *NewInstance() V.SetFileName(string) C++: virtual void SetFileName(const char *_arg) Specify file name. V.GetFileName() -> string C++: virtual char *GetFileName() Specify file name. V.SetDataByteOrderToBigEndian() C++: void SetDataByteOrderToBigEndian() These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. Not used when reading text files. V.SetDataByteOrderToLittleEndian() C++: void SetDataByteOrderToLittleEndian() These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. Not used when reading text files. V.GetDataByteOrder() -> int C++: int GetDataByteOrder() These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. Not used when reading text files. V.SetDataByteOrder(int) C++: void SetDataByteOrder(int) These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. Not used when reading text files. V.GetDataByteOrderAsString() -> string C++: const char *GetDataByteOrderAsString() These methods should be used instead of the SwapBytes methods. They indicate the byte ordering of the file you are trying to read in. These methods will then either swap or not swap the bytes depending on the byte ordering of the machine it is being run on. For example, reading in a BigEndian file on a BigEndian machine will result in no swapping. Trying to read the same file on a LittleEndian machine will result in swapping. As a quick note most UNIX machines are BigEndian while PC's and VAX tend to be LittleEndian. So if the file you are reading in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise SetDataByteOrderToBigEndian. Not used when reading text files. V.SetSwapBytes(int) C++: virtual void SetSwapBytes(int _arg) Set/Get the byte swapping to explicitly swap the bytes of a file. Not used when reading text files. V.GetSwapBytes() -> int C++: int GetSwapBytes() Set/Get the byte swapping to explicitly swap the bytes of a file. Not used when reading text files. V.SwapBytesOn() C++: virtual void SwapBytesOn() Set/Get the byte swapping to explicitly swap the bytes of a file. Not used when reading text files. V.SwapBytesOff() C++: virtual void SwapBytesOff() Set/Get the byte swapping to explicitly swap the bytes of a file. Not used when reading text files. V.SetHasScalar(int) C++: virtual void SetHasScalar(int _arg) Default: 1. If 1 then each particle has a value associated with it. V.GetHasScalar() -> int C++: virtual int GetHasScalar() Default: 1. If 1 then each particle has a value associated with it. V.HasScalarOn() C++: virtual void HasScalarOn() Default: 1. If 1 then each particle has a value associated with it. V.HasScalarOff() C++: virtual void HasScalarOff() Default: 1. If 1 then each particle has a value associated with it. V.SetFileType(int) C++: virtual void SetFileType(int _arg) Get/Set the file type. The options are: - FILE_TYPE_IS_UNKNOWN (default) the class will attempt to determine the file type. If this fails then you should set the file type yourself. - FILE_TYPE_IS_TEXT the file type is text. - FILE_TYPE_IS_BINARY the file type is binary. V.GetFileTypeMinValue() -> int C++: virtual int GetFileTypeMinValue() Get/Set the file type. The options are: - FILE_TYPE_IS_UNKNOWN (default) the class will attempt to determine the file type. If this fails then you should set the file type yourself. - FILE_TYPE_IS_TEXT the file type is text. - FILE_TYPE_IS_BINARY the file type is binary. V.GetFileTypeMaxValue() -> int C++: virtual int GetFileTypeMaxValue() Get/Set the file type. The options are: - FILE_TYPE_IS_UNKNOWN (default) the class will attempt to determine the file type. If this fails then you should set the file type yourself. - FILE_TYPE_IS_TEXT the file type is text. - FILE_TYPE_IS_BINARY the file type is binary. V.GetFileType() -> int C++: virtual int GetFileType() Get/Set the file type. The options are: - FILE_TYPE_IS_UNKNOWN (default) the class will attempt to determine the file type. If this fails then you should set the file type yourself. - FILE_TYPE_IS_TEXT the file type is text. - FILE_TYPE_IS_BINARY the file type is binary. V.SetFileTypeToUnknown() C++: void SetFileTypeToUnknown() Get/Set the file type. The options are: - FILE_TYPE_IS_UNKNOWN (default) the class will attempt to determine the file type. If this fails then you should set the file type yourself. - FILE_TYPE_IS_TEXT the file type is text. - FILE_TYPE_IS_BINARY the file type is binary. V.SetFileTypeToText() C++: void SetFileTypeToText() Get/Set the file type. The options are: - FILE_TYPE_IS_UNKNOWN (default) the class will attempt to determine the file type. If this fails then you should set the file type yourself. - FILE_TYPE_IS_TEXT the file type is text. - FILE_TYPE_IS_BINARY the file type is binary. V.SetFileTypeToBinary() C++: void SetFileTypeToBinary() Get/Set the file type. The options are: - FILE_TYPE_IS_UNKNOWN (default) the class will attempt to determine the file type. If this fails then you should set the file type yourself. - FILE_TYPE_IS_TEXT the file type is text. - FILE_TYPE_IS_BINARY the file type is binary. V.SetDataType(int) C++: virtual void SetDataType(int _arg) Get/Set the data type. The options are: - VTK_FLOAT (default) single precision floating point. - VTK_DOUBLE double precision floating point. V.GetDataTypeMinValue() -> int C++: virtual int GetDataTypeMinValue() Get/Set the data type. The options are: - VTK_FLOAT (default) single precision floating point. - VTK_DOUBLE double precision floating point. V.GetDataTypeMaxValue() -> int C++: virtual int GetDataTypeMaxValue() Get/Set the data type. The options are: - VTK_FLOAT (default) single precision floating point. - VTK_DOUBLE double precision floating point. V.GetDataType() -> int C++: virtual int GetDataType() Get/Set the data type. The options are: - VTK_FLOAT (default) single precision floating point. - VTK_DOUBLE double precision floating point. V.SetDataTypeToFloat() C++: void SetDataTypeToFloat() Get/Set the data type. The options are: - VTK_FLOAT (default) single precision floating point. - VTK_DOUBLE double precision floating point. V.SetDataTypeToDouble() C++: void SetDataTypeToDouble() Get/Set the data type. The options are: - VTK_FLOAT (default) single precision floating point. - VTK_DOUBLE double precision floating point. ATL%UH-HHH=LHH-HH=LHH-HH=LHHHH]A\HDGCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx  0!D!X l1  1       44FBD Y BBO ^BB lEDPa AE bEY B }??DD(EAD`n AAF 0,FAA D`  AABH `ED@ AG H@ I H@ I ED@ AG ED@ AG ED@ AG (ED@ AG LED@ AG pED@ AG ED@ AG ED@ AG EDP AK (FADP ABC (,5FADP ABG XH@ I tH@ I H@ I H@ I H@ I DEDP AG DEDP AG ,H@ E HH@ E dH@ E H@ E tEDP AG lEDP AG gFD@ EE 8^FBA A(Dp (A ABBD DMFF4`FDD z ABE \ DBN (FHN kAB !"# $&(%*,.02WP4! e Fp ` @   I 500+0c000DD7h0Pt.l_@g ^9; 55+:\9;(( ((-)))"(6(:(G4(c(t(((((((((( (3(H([(o!('(-(3(9(?(E(K(Q(W(]4 c4@i4ho" "!"!" "10 "^ " " " 1 "!  "" 4 "# Z w "$ "&       A P   "*b  ",?  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