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Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkPDataSetWriter C++: static vtkPDataSetWriter *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkPDataSetWriter C++: vtkPDataSetWriter *NewInstance() V.Write() -> int C++: int Write() override; Write the pvtk file and cooresponding vtk files. V.SetNumberOfPieces(int) C++: void SetNumberOfPieces(int num) This is how many pieces the whole data set will be divided into. V.GetNumberOfPieces() -> int C++: virtual int GetNumberOfPieces() This is how many pieces the whole data set will be divided into. V.SetGhostLevel(int) C++: virtual void SetGhostLevel(int _arg) Extra ghost cells will be written out to each piece file if this value is larger than 0. V.GetGhostLevel() -> int C++: virtual int GetGhostLevel() Extra ghost cells will be written out to each piece file if this value is larger than 0. V.SetStartPiece(int) C++: virtual void SetStartPiece(int _arg) This is the range of pieces that that this writer is responsible for writing. All pieces must be written by some process. The process that writes piece 0 also writes the pvtk file that lists all the piece file names. V.GetStartPiece() -> int C++: virtual int GetStartPiece() This is the range of pieces that that this writer is responsible for writing. All pieces must be written by some process. The process that writes piece 0 also writes the pvtk file that lists all the piece file names. V.SetEndPiece(int) C++: virtual void SetEndPiece(int _arg) This is the range of pieces that that this writer is responsible for writing. All pieces must be written by some process. The process that writes piece 0 also writes the pvtk file that lists all the piece file names. V.GetEndPiece() -> int C++: virtual int GetEndPiece() This is the range of pieces that that this writer is responsible for writing. All pieces must be written by some process. The process that writes piece 0 also writes the pvtk file that lists all the piece file names. V.SetFilePattern(string) C++: virtual void SetFilePattern(const char *_arg) This file pattern uses the file name and piece number to contruct a file name for the piece file. V.GetFilePattern() -> string C++: virtual char *GetFilePattern() This file pattern uses the file name and piece number to contruct a file name for the piece file. V.SetUseRelativeFileNames(int) C++: virtual void SetUseRelativeFileNames(int _arg) This flag determines whether to use absolute paths for the piece files. By default the pieces are put in the main directory, and the piece file names in the meta data pvtk file are relative to this directory. This should make moving the whole lot to another directory, an easier task. V.GetUseRelativeFileNames() -> int C++: virtual int GetUseRelativeFileNames() This flag determines whether to use absolute paths for the piece files. By default the pieces are put in the main directory, and the piece file names in the meta data pvtk file are relative to this directory. This should make moving the whole lot to another directory, an easier task. V.UseRelativeFileNamesOn() C++: virtual void UseRelativeFileNamesOn() This flag determines whether to use absolute paths for the piece files. By default the pieces are put in the main directory, and the piece file names in the meta data pvtk file are relative to this directory. This should make moving the whole lot to another directory, an easier task. V.UseRelativeFileNamesOff() C++: virtual void UseRelativeFileNamesOff() This flag determines whether to use absolute paths for the piece files. By default the pieces are put in the main directory, and the piece file names in the meta data pvtk file are relative to this directory. This should make moving the whole lot to another directory, an easier task. V.SetController(vtkMultiProcessController) C++: virtual void SetController(vtkMultiProcessController *) Controller used to communicate data type of blocks. By default, the global controller is used. If you want another controller to be used, set it with this. V.GetController() -> vtkMultiProcessController C++: virtual vtkMultiProcessController *GetController() Controller used to communicate data type of blocks. By default, the global controller is used. If you want another controller to be used, set it with this. HHHDGCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx  0!D X!l !  !     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