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Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkImageSlab C++: static vtkImageSlab *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkImageSlab C++: vtkImageSlab *NewInstance() V.SetOrientation(int) C++: virtual void SetOrientation(int _arg) Set the slice direction: zero for x, 1 for y, 2 for z. The default is the Z direction. V.GetOrientationMinValue() -> int C++: virtual int GetOrientationMinValue() Set the slice direction: zero for x, 1 for y, 2 for z. The default is the Z direction. V.GetOrientationMaxValue() -> int C++: virtual int GetOrientationMaxValue() Set the slice direction: zero for x, 1 for y, 2 for z. The default is the Z direction. V.SetOrientationToX() C++: void SetOrientationToX() Set the slice direction: zero for x, 1 for y, 2 for z. The default is the Z direction. V.SetOrientationToY() C++: void SetOrientationToY() Set the slice direction: zero for x, 1 for y, 2 for z. The default is the Z direction. V.SetOrientationToZ() C++: void SetOrientationToZ() Set the slice direction: zero for x, 1 for y, 2 for z. The default is the Z direction. V.GetOrientation() -> int C++: virtual int GetOrientation() Set the slice direction: zero for x, 1 for y, 2 for z. The default is the Z direction. V.SetSliceRange(int, int) C++: void SetSliceRange(int, int) V.SetSliceRange((int, int)) C++: void SetSliceRange(int a[2]) V.GetSliceRange() -> (int, int) C++: int *GetSliceRange() V.SetOperation(int) C++: virtual void SetOperation(int _arg) Set the operation to use when combining slices. The choices are "Mean", "Sum", "Min", "Max". The default is "Mean". V.GetOperationMinValue() -> int C++: virtual int GetOperationMinValue() Set the operation to use when combining slices. The choices are "Mean", "Sum", "Min", "Max". The default is "Mean". V.GetOperationMaxValue() -> int C++: virtual int GetOperationMaxValue() Set the operation to use when combining slices. The choices are "Mean", "Sum", "Min", "Max". The default is "Mean". V.SetOperationToMin() C++: void SetOperationToMin() Set the operation to use when combining slices. The choices are "Mean", "Sum", "Min", "Max". The default is "Mean". V.SetOperationToMax() C++: void SetOperationToMax() Set the operation to use when combining slices. The choices are "Mean", "Sum", "Min", "Max". The default is "Mean". V.SetOperationToMean() C++: void SetOperationToMean() Set the operation to use when combining slices. The choices are "Mean", "Sum", "Min", "Max". The default is "Mean". V.SetOperationToSum() C++: void SetOperationToSum() Set the operation to use when combining slices. The choices are "Mean", "Sum", "Min", "Max". The default is "Mean". V.GetOperation() -> int C++: virtual int GetOperation() Set the operation to use when combining slices. The choices are "Mean", "Sum", "Min", "Max". The default is "Mean". V.GetOperationAsString() -> string C++: const char *GetOperationAsString() Set the operation to use when combining slices. The choices are "Mean", "Sum", "Min", "Max". The default is "Mean". V.SetTrapezoidIntegration(int) C++: virtual void SetTrapezoidIntegration(int _arg) Use trapezoid integration for slab computation. This weighs the first and last slices by half when doing sum and mean, as compared to the default midpoint integration that weighs all slices equally. It is off by default. V.TrapezoidIntegrationOn() C++: virtual void TrapezoidIntegrationOn() Use trapezoid integration for slab computation. This weighs the first and last slices by half when doing sum and mean, as compared to the default midpoint integration that weighs all slices equally. It is off by default. V.TrapezoidIntegrationOff() C++: virtual void TrapezoidIntegrationOff() Use trapezoid integration for slab computation. This weighs the first and last slices by half when doing sum and mean, as compared to the default midpoint integration that weighs all slices equally. It is off by default. V.GetTrapezoidIntegration() -> int C++: virtual int GetTrapezoidIntegration() Use trapezoid integration for slab computation. This weighs the first and last slices by half when doing sum and mean, as compared to the default midpoint integration that weighs all slices equally. It is off by default. V.SetMultiSliceOutput(int) C++: virtual void SetMultiSliceOutput(int _arg) Turn on multi-slice output. Each slice of the output will be a projection through the specified range of input slices, e.g. if the SliceRange is [0,3] then slice 'i' of the output will be a projection through slices 'i' through '3+i' of the input. This flag is off by default. V.MultiSliceOutputOn() C++: virtual void MultiSliceOutputOn() Turn on multi-slice output. Each slice of the output will be a projection through the specified range of input slices, e.g. if the SliceRange is [0,3] then slice 'i' of the output will be a projection through slices 'i' through '3+i' of the input. This flag is off by default. V.MultiSliceOutputOff() C++: virtual void MultiSliceOutputOff() Turn on multi-slice output. Each slice of the output will be a projection through the specified range of input slices, e.g. if the SliceRange is [0,3] then slice 'i' of the output will be a projection through slices 'i' through '3+i' of the input. This flag is off by default. V.GetMultiSliceOutput() -> int C++: virtual int GetMultiSliceOutput() Turn on multi-slice output. Each slice of the output will be a projection through the specified range of input slices, e.g. if the SliceRange is [0,3] then slice 'i' of the output will be a projection through slices 'i' through '3+i' of the input. This flag is off by default. V.SetOutputScalarTypeToFloat() C++: void SetOutputScalarTypeToFloat() Set the output scalar type to float or double, to avoid potential overflow when doing a summation operation. The default is to use the scalar type of the input data, and clamp the output to the range of the input scalar type. V.SetOutputScalarTypeToDouble() C++: void SetOutputScalarTypeToDouble() Set the output scalar type to float or double, to avoid potential overflow when doing a summation operation. The default is to use the scalar type of the input data, and clamp the output to the range of the input scalar type. V.SetOutputScalarTypeToInputScalarType() C++: void SetOutputScalarTypeToInputScalarType() Set the output scalar type to float or double, to avoid potential overflow when doing a summation operation. The default is to use the scalar type of the input data, and clamp the output to the range of the input scalar type. V.GetOutputScalarType() -> int C++: virtual int GetOutputScalarType() Set the output scalar type to float or double, to avoid potential overflow when doing a summation operation. The default is to use the scalar type of the input data, and clamp the output to the range of the input scalar type. 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