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Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkVoxelModeller C++: static vtkVoxelModeller *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkVoxelModeller C++: vtkVoxelModeller *NewInstance() V.ComputeModelBounds([float, float, float], [float, float, float]) -> float C++: double ComputeModelBounds(double origin[3], double ar[3]) Compute the ModelBounds based on the input geometry. V.SetSampleDimensions(int, int, int) C++: void SetSampleDimensions(int i, int j, int k) V.SetSampleDimensions([int, int, int]) C++: void SetSampleDimensions(int dim[3]) Set the i-j-k dimensions on which to sample the distance function. Default is (50, 50, 50) V.GetSampleDimensions() -> (int, int, int) C++: int *GetSampleDimensions() Set the i-j-k dimensions on which to sample the distance function. Default is (50, 50, 50) V.SetMaximumDistance(float) C++: virtual void SetMaximumDistance(double _arg) Specify distance away from surface of input geometry to sample. Smaller values make large increases in performance. Default is 1.0. V.GetMaximumDistanceMinValue() -> float C++: virtual double GetMaximumDistanceMinValue() Specify distance away from surface of input geometry to sample. Smaller values make large increases in performance. Default is 1.0. V.GetMaximumDistanceMaxValue() -> float C++: virtual double GetMaximumDistanceMaxValue() Specify distance away from surface of input geometry to sample. Smaller values make large increases in performance. Default is 1.0. V.GetMaximumDistance() -> float C++: virtual double GetMaximumDistance() Specify distance away from surface of input geometry to sample. Smaller values make large increases in performance. Default is 1.0. V.SetModelBounds((float, float, float, float, float, float)) C++: void SetModelBounds(const double bounds[6]) V.SetModelBounds(float, float, float, float, float, float) C++: void SetModelBounds(double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) Specify the position in space to perform the voxelization. Default is (0, 0, 0, 0, 0, 0) V.GetModelBounds() -> (float, float, float, float, float, float) C++: double *GetModelBounds() Specify the position in space to perform the voxelization. Default is (0, 0, 0, 0, 0, 0) V.SetScalarType(int) C++: virtual void SetScalarType(int _arg) Control the scalar type of the output image. The default is VTK_BIT. NOTE: Not all filters/readers/writers support the VTK_BIT scalar type. You may want to use VTK_CHAR as an alternative. V.SetScalarTypeToFloat() C++: void SetScalarTypeToFloat() Control the scalar type of the output image. The default is VTK_BIT. NOTE: Not all filters/readers/writers support the VTK_BIT scalar type. You may want to use VTK_CHAR as an alternative. V.SetScalarTypeToDouble() C++: void SetScalarTypeToDouble() Control the scalar type of the output image. The default is VTK_BIT. NOTE: Not all filters/readers/writers support the VTK_BIT scalar type. You may want to use VTK_CHAR as an alternative. V.SetScalarTypeToInt() C++: void SetScalarTypeToInt() Control the scalar type of the output image. The default is VTK_BIT. NOTE: Not all filters/readers/writers support the VTK_BIT scalar type. You may want to use VTK_CHAR as an alternative. V.SetScalarTypeToUnsignedInt() C++: void SetScalarTypeToUnsignedInt() Control the scalar type of the output image. The default is VTK_BIT. NOTE: Not all filters/readers/writers support the VTK_BIT scalar type. You may want to use VTK_CHAR as an alternative. V.SetScalarTypeToLong() C++: void SetScalarTypeToLong() Control the scalar type of the output image. The default is VTK_BIT. NOTE: Not all filters/readers/writers support the VTK_BIT scalar type. You may want to use VTK_CHAR as an alternative. V.SetScalarTypeToUnsignedLong() C++: void SetScalarTypeToUnsignedLong() Control the scalar type of the output image. The default is VTK_BIT. NOTE: Not all filters/readers/writers support the VTK_BIT scalar type. You may want to use VTK_CHAR as an alternative. V.SetScalarTypeToShort() C++: void SetScalarTypeToShort() Control the scalar type of the output image. The default is VTK_BIT. NOTE: Not all filters/readers/writers support the VTK_BIT scalar type. You may want to use VTK_CHAR as an alternative. V.SetScalarTypeToUnsignedShort() C++: void SetScalarTypeToUnsignedShort() Control the scalar type of the output image. The default is VTK_BIT. NOTE: Not all filters/readers/writers support the VTK_BIT scalar type. You may want to use VTK_CHAR as an alternative. V.SetScalarTypeToUnsignedChar() C++: void SetScalarTypeToUnsignedChar() Control the scalar type of the output image. The default is VTK_BIT. NOTE: Not all filters/readers/writers support the VTK_BIT scalar type. You may want to use VTK_CHAR as an alternative. V.SetScalarTypeToChar() C++: void SetScalarTypeToChar() Control the scalar type of the output image. The default is VTK_BIT. NOTE: Not all filters/readers/writers support the VTK_BIT scalar type. You may want to use VTK_CHAR as an alternative. V.SetScalarTypeToBit() C++: void SetScalarTypeToBit() Control the scalar type of the output image. The default is VTK_BIT. NOTE: Not all filters/readers/writers support the VTK_BIT scalar type. You may want to use VTK_CHAR as an alternative. V.GetScalarType() -> int C++: virtual int GetScalarType() Control the scalar type of the output image. The default is VTK_BIT. NOTE: Not all filters/readers/writers support the VTK_BIT scalar type. You may want to use VTK_CHAR as an alternative. V.SetForegroundValue(float) C++: virtual void SetForegroundValue(double _arg) Set the Foreground/Background values of the output. The Foreground value is set when a voxel is occupied. The Background value is set when a voxel is not occupied. The default ForegroundValue is 1. The default BackgroundValue is 0. V.GetForegroundValue() -> float C++: virtual double GetForegroundValue() Set the Foreground/Background values of the output. The Foreground value is set when a voxel is occupied. The Background value is set when a voxel is not occupied. The default ForegroundValue is 1. The default BackgroundValue is 0. V.SetBackgroundValue(float) C++: virtual void SetBackgroundValue(double _arg) Set the Foreground/Background values of the output. The Foreground value is set when a voxel is occupied. The Background value is set when a voxel is not occupied. The default ForegroundValue is 1. The default BackgroundValue is 0. V.GetBackgroundValue() -> float C++: virtual double GetBackgroundValue() Set the Foreground/Background values of the output. The Foreground value is set when a voxel is occupied. The Background value is set when a voxel is not occupied. The default ForegroundValue is 1. The default BackgroundValue is 0. HHHD?GCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx  0ND X l  ! ) )     4EDPa AE XbEY B }(xEAD`n AAF ED@ AG ED@ AG ED@ AG ED@ AG 4ED@ AG XED@ AG |ED@ AG ED@ AG TEDP AG TEDP AG EDP AG 0gFD@ EE 0TFAA D`  AABH HBFBB B(A0A8G 8A0A(B BBBG H@ I H@ I  H@ I (H@ I DH@ I `H@ I |H@ I H@ I H@ I H@ I H@ I DEDP AG (,FCG{ ABB LXFDB B(A0A8D 8A0A(B BBBH MFF0OFDD n ABA DDB  !#$%U8k B TyP T pg?pBvVPD2 e",.'((,.# # ##,$$"$'#5,01#P7#k=#C#I#O#U#[#a#g#m#s#y##1#E#Z#n########/#=#L'" "N2" f" " " "! 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