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Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkImageCanvasSource2D C++: static vtkImageCanvasSource2D *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkImageCanvasSource2D C++: vtkImageCanvasSource2D *NewInstance() V.SetDrawColor(float, float, float, float) C++: void SetDrawColor(double, double, double, double) V.SetDrawColor((float, float, float, float)) C++: void SetDrawColor(double a[4]) V.SetDrawColor(float) C++: void SetDrawColor(double a) V.SetDrawColor(float, float) C++: void SetDrawColor(double a, double b) V.SetDrawColor(float, float, float) C++: void SetDrawColor(double a, double b, double c) V.GetDrawColor() -> (float, float, float, float) C++: double *GetDrawColor() V.InitializeCanvasVolume(vtkImageData) C++: void InitializeCanvasVolume(vtkImageData *volume) Initialize the canvas with a given volume V.FillBox(int, int, int, int) C++: void FillBox(int min0, int max0, int min1, int max1) Set the pixels inside the box (min0, max0, min1, max1) to the current DrawColor V.FillTube(int, int, int, int, float) C++: void FillTube(int x0, int y0, int x1, int y1, double radius) Set the pixels inside the box (min0, max0, min1, max1) to the current DrawColor V.FillTriangle(int, int, int, int, int, int) C++: void FillTriangle(int x0, int y0, int x1, int y1, int x2, int y2) Set the pixels inside the box (min0, max0, min1, max1) to the current DrawColor V.DrawCircle(int, int, float) C++: void DrawCircle(int c0, int c1, double radius) Set the pixels inside the box (min0, max0, min1, max1) to the current DrawColor V.DrawPoint(int, int) C++: void DrawPoint(int p0, int p1) Set the pixels inside the box (min0, max0, min1, max1) to the current DrawColor V.DrawSegment(int, int, int, int) C++: void DrawSegment(int x0, int y0, int x1, int y1) Set the pixels inside the box (min0, max0, min1, max1) to the current DrawColor V.DrawSegment3D([float, ...], [float, ...]) C++: void DrawSegment3D(double *p0, double *p1) V.DrawSegment3D(float, float, float, float, float, float) C++: void DrawSegment3D(double x1, double y1, double z1, double x2, double y2, double z2) Set the pixels inside the box (min0, max0, min1, max1) to the current DrawColor V.DrawImage(int, int, vtkImageData) C++: void DrawImage(int x0, int y0, vtkImageData *i) V.DrawImage(int, int, vtkImageData, int, int, int, int) C++: void DrawImage(int x0, int y0, vtkImageData *, int sx, int sy, int width, int height) Draw subimage of the input image in the canvas at position x0 and y0. The subimage is defined with sx, sy, width, and height. V.FillPixel(int, int) C++: void FillPixel(int x, int y) Fill a colored area with another color. (like connectivity) All pixels connected (and with the same value) to pixel (x, y) get replaced by the current "DrawColor". V.SetExtent([int, ...]) C++: void SetExtent(int *extent) V.SetExtent(int, int, int, int, int, int) C++: void SetExtent(int x1, int x2, int y1, int y2, int z1, int z2) These methods set the WholeExtent of the output It sets the size of the canvas. Extent is a min max 3D box. Minimums and maximums are inclusive. V.SetDefaultZ(int) C++: virtual void SetDefaultZ(int _arg) The drawing operations can only draw into one 2D XY plane at a time. If the canvas is a 3D volume, then this z value is used as the default for 2D operations. The default is 0. V.GetDefaultZ() -> int C++: virtual int GetDefaultZ() The drawing operations can only draw into one 2D XY plane at a time. If the canvas is a 3D volume, then this z value is used as the default for 2D operations. The default is 0. V.SetRatio(float, float, float) C++: void SetRatio(double, double, double) V.SetRatio((float, float, float)) C++: void SetRatio(double a[3]) V.GetRatio() -> (float, float, float) C++: double *GetRatio() V.SetNumberOfScalarComponents(int) C++: virtual void SetNumberOfScalarComponents(int i) Set the number of scalar components V.GetNumberOfScalarComponents() -> int C++: virtual int GetNumberOfScalarComponents() Set the number of scalar components V.SetScalarTypeToFloat() C++: void SetScalarTypeToFloat() Set/Get the data scalar type (i.e VTK_DOUBLE). Note that these methods are setting and getting the pipeline scalar type. i.e. they are setting the type that the image data will be once it has executed. Until the REQUEST_DATA pass the actual scalars may be of some other type. This is for backwards compatibility V.SetScalarTypeToDouble() C++: void SetScalarTypeToDouble() Set/Get the data scalar type (i.e VTK_DOUBLE). Note that these methods are setting and getting the pipeline scalar type. i.e. they are setting the type that the image data will be once it has executed. Until the REQUEST_DATA pass the actual scalars may be of some other type. This is for backwards compatibility V.SetScalarTypeToInt() C++: void SetScalarTypeToInt() Set/Get the data scalar type (i.e VTK_DOUBLE). Note that these methods are setting and getting the pipeline scalar type. i.e. they are setting the type that the image data will be once it has executed. Until the REQUEST_DATA pass the actual scalars may be of some other type. This is for backwards compatibility V.SetScalarTypeToUnsignedInt() C++: void SetScalarTypeToUnsignedInt() Set/Get the data scalar type (i.e VTK_DOUBLE). Note that these methods are setting and getting the pipeline scalar type. i.e. they are setting the type that the image data will be once it has executed. Until the REQUEST_DATA pass the actual scalars may be of some other type. This is for backwards compatibility V.SetScalarTypeToLong() C++: void SetScalarTypeToLong() Set/Get the data scalar type (i.e VTK_DOUBLE). Note that these methods are setting and getting the pipeline scalar type. i.e. they are setting the type that the image data will be once it has executed. Until the REQUEST_DATA pass the actual scalars may be of some other type. This is for backwards compatibility V.SetScalarTypeToUnsignedLong() C++: void SetScalarTypeToUnsignedLong() Set/Get the data scalar type (i.e VTK_DOUBLE). Note that these methods are setting and getting the pipeline scalar type. i.e. they are setting the type that the image data will be once it has executed. Until the REQUEST_DATA pass the actual scalars may be of some other type. This is for backwards compatibility V.SetScalarTypeToShort() C++: void SetScalarTypeToShort() Set/Get the data scalar type (i.e VTK_DOUBLE). Note that these methods are setting and getting the pipeline scalar type. i.e. they are setting the type that the image data will be once it has executed. Until the REQUEST_DATA pass the actual scalars may be of some other type. This is for backwards compatibility V.SetScalarTypeToUnsignedShort() C++: void SetScalarTypeToUnsignedShort() Set/Get the data scalar type (i.e VTK_DOUBLE). Note that these methods are setting and getting the pipeline scalar type. i.e. they are setting the type that the image data will be once it has executed. Until the REQUEST_DATA pass the actual scalars may be of some other type. This is for backwards compatibility V.SetScalarTypeToUnsignedChar() C++: void SetScalarTypeToUnsignedChar() Set/Get the data scalar type (i.e VTK_DOUBLE). Note that these methods are setting and getting the pipeline scalar type. i.e. they are setting the type that the image data will be once it has executed. Until the REQUEST_DATA pass the actual scalars may be of some other type. This is for backwards compatibility V.SetScalarTypeToChar() C++: void SetScalarTypeToChar() Set/Get the data scalar type (i.e VTK_DOUBLE). Note that these methods are setting and getting the pipeline scalar type. i.e. they are setting the type that the image data will be once it has executed. Until the REQUEST_DATA pass the actual scalars may be of some other type. This is for backwards compatibility V.SetScalarType(int) C++: void SetScalarType(int) Set/Get the data scalar type (i.e VTK_DOUBLE). Note that these methods are setting and getting the pipeline scalar type. i.e. they are setting the type that the image data will be once it has executed. Until the REQUEST_DATA pass the actual scalars may be of some other type. This is for backwards compatibility V.GetScalarType() -> int C++: int GetScalarType() Set/Get the data scalar type (i.e VTK_DOUBLE). Note that these methods are setting and getting the pipeline scalar type. i.e. they are setting the type that the image data will be once it has executed. Until the REQUEST_DATA pass the actual scalars may be of some other type. 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