ELF>F@@)(  UH@dH%(HD$81HHt$HD$HFHD$$D$ t0H|$1HT$8dH+%(uhH@]@HT$H|$H5|$HtHt+HH5HPtHuH1Huff.fUSHHdH%(HD$81HHt$HD$HFHD$$D$ HD$t6H|$1HT$8dH+%(HH[]DHt$H|$tHl$H=HtHH=uHuHc@HH=tHH=tHH=tHff.UH@fnFdH%(HD$81HHt$HD$HGfn؉D$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(&H@]fDHHuϐHt$H|$tD$$D$tgff/ ]f(f.ztHEHH\HHNfDHEHH;udff/w2 ]f(f.ztHf(f.f(NHZUH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(u8H0]fDHHuӐHHuHff.@SH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uiH0[fDHHuӐt$ffH~HufHnDHffH~HH;tfH~ff.SH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uuH0[fDHHuӐt,fH~HufHnfHHH;fH~tfH~fSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(u}H0[fDHHuӐt,fH~HufHnfHHH;ufH~fDfH~f.ATUSH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uYHD$Ho(Ht!\$ +\$$tJH|$1HT$8dH+%(H@[]A\HHuːHt$H|$tD$$Ld$u`HELH@H;H=tLH=u-HaHcVf.LLH=tLH=tLH=tLHЉfATH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$uDH(HtD$9D$tIH11E1HD$(dH+%(H0LA\@HHufHHRxH;IMtoI$H5LPtZHuLIHoHbL1HHP@L8fE1H"DIjfATL%H HH5LuLHLA\ATIUHHt HH5LHtHmtH]A\HH]A\UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(uzH@]f.HHuϐH5HT$H|$|$HtD$$u(HEHHuHH@Hff/w2 ]f(f.zuÐHf(fSafeDownCastvtkObjectBasevtkPolyDataToImageStencilIsTypeOfSetToleranceGetInputGetToleranceMinValueGetToleranceMaxValueGetToleranceIsANewInstanceSetInputDatavtkPolyDatavtkImageStencilSourcevtkImageStencilAlgorithmvtkAlgorithmvtkObjectUH=Hu]ÐHH=tHH=tHH=tHH=tH]vtkPolyDataToImageStencil - use polydata to mask an image Superclass: vtkImageStencilSource The vtkPolyDataToImageStencil class will convert polydata into an image stencil. The polydata can either be a closed surface mesh or a series of polyline contours (one contour per slice). @warning If contours are provided, the contours must be aligned with the Z planes. Other contour orientations are not supported. @sa vtkImageStencil vtkImageAccumulate vtkImageBlend vtkImageReslice vtkImagingStencilPython.vtkPolyDataToImageStencilV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkPolyDataToImageStencil C++: static vtkPolyDataToImageStencil *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkPolyDataToImageStencil C++: vtkPolyDataToImageStencil *NewInstance() V.SetInputData(vtkPolyData) C++: virtual void SetInputData(vtkPolyData *) Specify the implicit function to convert into a stencil. V.GetInput() -> vtkPolyData C++: vtkPolyData *GetInput() Specify the implicit function to convert into a stencil. V.SetTolerance(float) C++: virtual void SetTolerance(double _arg) The tolerance for including a voxel inside the stencil. This is in fractions of a voxel, and must be between 0 and 1. Tolerance is only applied in the x and y directions, not in z. Setting the tolerance to zero disables all tolerance checks and might result in faster performance. V.GetToleranceMinValue() -> float C++: virtual double GetToleranceMinValue() The tolerance for including a voxel inside the stencil. This is in fractions of a voxel, and must be between 0 and 1. Tolerance is only applied in the x and y directions, not in z. Setting the tolerance to zero disables all tolerance checks and might result in faster performance. V.GetToleranceMaxValue() -> float C++: virtual double GetToleranceMaxValue() The tolerance for including a voxel inside the stencil. This is in fractions of a voxel, and must be between 0 and 1. Tolerance is only applied in the x and y directions, not in z. Setting the tolerance to zero disables all tolerance checks and might result in faster performance. V.GetTolerance() -> float C++: virtual double GetTolerance() The tolerance for including a voxel inside the stencil. This is in fractions of a voxel, and must be between 0 and 1. Tolerance is only applied in the x and y directions, not in z. Setting the tolerance to zero disables all tolerance checks and might result in faster performance. 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