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The standard layout places each level on a horizontal line, while the radial layout places each level on a concentric circle. You may specify the sweep angle of the tree which constrains the tree to be contained within a wedge. Also, you may indicate the log scale of the tree, which diminishes the length of arcs at lower levels of the tree. Values near zero give a large proportion of the space to the tree levels near the root, while values near one give nearly equal proportions of space to all tree levels. The user may also specify an array to use to indicate the distance from the root, either vertically (for standard layout) or radially (for radial layout). You specify this with SetDistanceArrayName(). If the input is not a tree but a general graph, this strategy first extracts a tree from the graph using a breadth-first search starting at vertex ID 0. vtkInfovisLayoutPython.vtkTreeLayoutStrategyV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkTreeLayoutStrategy C++: static vtkTreeLayoutStrategy *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkTreeLayoutStrategy C++: vtkTreeLayoutStrategy *NewInstance() V.Layout() C++: void Layout() override; Perform the tree layout. V.SetAngle(float) C++: virtual void SetAngle(double _arg) The sweep angle of the tree. For a standard tree layout, this should be between 0 and 180. For a radial tree layout, this can be between 0 and 360. V.GetAngleMinValue() -> float C++: virtual double GetAngleMinValue() The sweep angle of the tree. For a standard tree layout, this should be between 0 and 180. For a radial tree layout, this can be between 0 and 360. V.GetAngleMaxValue() -> float C++: virtual double GetAngleMaxValue() The sweep angle of the tree. For a standard tree layout, this should be between 0 and 180. For a radial tree layout, this can be between 0 and 360. V.GetAngle() -> float C++: virtual double GetAngle() The sweep angle of the tree. For a standard tree layout, this should be between 0 and 180. For a radial tree layout, this can be between 0 and 360. V.SetRadial(bool) C++: virtual void SetRadial(bool _arg) If set, the tree is laid out with levels on concentric circles around the root. If unset (default), the tree is laid out with levels on horizontal lines. V.GetRadial() -> bool C++: virtual bool GetRadial() If set, the tree is laid out with levels on concentric circles around the root. If unset (default), the tree is laid out with levels on horizontal lines. V.RadialOn() C++: virtual void RadialOn() If set, the tree is laid out with levels on concentric circles around the root. If unset (default), the tree is laid out with levels on horizontal lines. V.RadialOff() C++: virtual void RadialOff() If set, the tree is laid out with levels on concentric circles around the root. If unset (default), the tree is laid out with levels on horizontal lines. V.SetLogSpacingValue(float) C++: virtual void SetLogSpacingValue(double _arg) The spacing of tree levels. Levels near zero give more space to levels near the root, while levels near one (the default) create evenly-spaced levels. Levels above one give more space to levels near the leaves. V.GetLogSpacingValue() -> float C++: virtual double GetLogSpacingValue() The spacing of tree levels. Levels near zero give more space to levels near the root, while levels near one (the default) create evenly-spaced levels. Levels above one give more space to levels near the leaves. V.SetLeafSpacing(float) C++: virtual void SetLeafSpacing(double _arg) The spacing of leaves. Levels near one evenly space leaves with no gaps between subtrees. Levels near zero creates large gaps between subtrees. V.GetLeafSpacingMinValue() -> float C++: virtual double GetLeafSpacingMinValue() The spacing of leaves. Levels near one evenly space leaves with no gaps between subtrees. Levels near zero creates large gaps between subtrees. V.GetLeafSpacingMaxValue() -> float C++: virtual double GetLeafSpacingMaxValue() The spacing of leaves. Levels near one evenly space leaves with no gaps between subtrees. Levels near zero creates large gaps between subtrees. V.GetLeafSpacing() -> float C++: virtual double GetLeafSpacing() The spacing of leaves. Levels near one evenly space leaves with no gaps between subtrees. Levels near zero creates large gaps between subtrees. V.SetDistanceArrayName(string) C++: virtual void SetDistanceArrayName(const char *_arg) Get/Set the array to use to determine the distance from the root. V.GetDistanceArrayName() -> string C++: virtual char *GetDistanceArrayName() Get/Set the array to use to determine the distance from the root. V.SetRotation(float) C++: virtual void SetRotation(double _arg) The amount of counter-clockwise rotation to apply after the layout. V.GetRotation() -> float C++: virtual double GetRotation() The amount of counter-clockwise rotation to apply after the layout. V.SetReverseEdges(bool) C++: virtual void SetReverseEdges(bool _arg) If set and the input is not a tree but a general graph, the filter will reverse the edges on the graph before extracting a tree using breadth first search. V.GetReverseEdges() -> bool C++: virtual bool GetReverseEdges() If set and the input is not a tree but a general graph, the filter will reverse the edges on the graph before extracting a tree using breadth first search. V.ReverseEdgesOn() C++: virtual void ReverseEdgesOn() If set and the input is not a tree but a general graph, the filter will reverse the edges on the graph before extracting a tree using breadth first search. V.ReverseEdgesOff() C++: virtual void ReverseEdgesOff() If set and the input is not a tree but a general graph, the filter will reverse the edges on the graph before extracting a tree using breadth first search. HHHDv@?GCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx F0 D X l!  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