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Superclass: vtkObject vtkImageViewer2 is a convenience class for displaying a 2D image. It packages up the functionality found in vtkRenderWindow, vtkRenderer, vtkImageActor and vtkImageMapToWindowLevelColors into a single easy to use class. This class also creates an image interactor style (vtkInteractorStyleImage) that allows zooming and panning of images, and supports interactive window/level operations on the image. Note that vtkImageViewer2 is simply a wrapper around these classes. vtkImageViewer2 uses the 3D rendering and texture mapping engine to draw an image on a plane. This allows for rapid rendering, zooming, and panning. The image is placed in the 3D scene at a depth based on the z-coordinate of the particular image slice. Each call to SetSlice() changes the image data (slice) displayed AND changes the depth of the displayed slice in the 3D scene. This can be controlled by the AutoAdjustCameraClippingRange ivar of the InteractorStyle member. It is possible to mix images and geometry, using the methods: viewer->SetInputConnection( imageSource->GetOutputPort() ); // or viewer->SetInputData ( image ); viewer->GetRenderer()->AddActor( myActor ); This can be used to annotate an image with a PolyData of "edges" or or highlight sections of an image or display a 3D isosurface with a slice from the volume, etc. Any portions of your geometry that are in front of the displayed slice will be visible; any portions of your geometry that are behind the displayed slice will be obscured. A more general framework (with respect to viewing direction) for achieving this effect is provided by the vtkImagePlaneWidget . Note that pressing 'r' will reset the window/level and pressing shift+'r' or control+'r' will reset the camera. @sa vtkRenderWindow vtkRenderer vtkImageActor vtkImageMapToWindowLevelColors vtkInteractionImagePython.vtkImageViewer2V.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkImageViewer2 C++: static vtkImageViewer2 *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkImageViewer2 C++: vtkImageViewer2 *NewInstance() V.GetWindowName() -> string C++: virtual const char *GetWindowName() Get the name of rendering window. V.Render() C++: virtual void Render(void) Render the resulting image. V.SetInputData(vtkImageData) C++: virtual void SetInputData(vtkImageData *in) Set/Get the input image to the viewer. V.GetInput() -> vtkImageData C++: virtual vtkImageData *GetInput() Set/Get the input image to the viewer. V.SetInputConnection(vtkAlgorithmOutput) C++: virtual void SetInputConnection(vtkAlgorithmOutput *input) Set/Get the input image to the viewer. V.GetSliceOrientation() -> int C++: virtual int GetSliceOrientation() V.SetSliceOrientation(int) C++: virtual void SetSliceOrientation(int orientation) V.SetSliceOrientationToXY() C++: virtual void SetSliceOrientationToXY() V.SetSliceOrientationToYZ() C++: virtual void SetSliceOrientationToYZ() V.SetSliceOrientationToXZ() C++: virtual void SetSliceOrientationToXZ() V.GetSlice() -> int C++: virtual int GetSlice() Set/Get the current slice to display (depending on the orientation this can be in X, Y or Z). V.SetSlice(int) C++: virtual void SetSlice(int s) Set/Get the current slice to display (depending on the orientation this can be in X, Y or Z). V.UpdateDisplayExtent() C++: virtual void UpdateDisplayExtent() Update the display extent manually so that the proper slice for the given orientation is displayed. It will also try to set a reasonable camera clipping range. This method is called automatically when the Input is changed, but most of the time the input of this class is likely to remain the same, i.e. connected to the output of a filter, or an image reader. When the input of this filter or reader itself is changed, an error message might be displayed since the current display extent is probably outside the new whole extent. Calling this method will ensure that the display extent is reset properly. V.GetSliceMin() -> int C++: virtual int GetSliceMin() Return the minimum and maximum slice values (depending on the orientation this can be in X, Y or Z). V.GetSliceMax() -> int C++: virtual int GetSliceMax() Return the minimum and maximum slice values (depending on the orientation this can be in X, Y or Z). V.GetSliceRange([int, int]) C++: virtual void GetSliceRange(int range[2]) V.GetSliceRange(int, int) C++: virtual void GetSliceRange(int &min, int &max) V.GetSliceRange() -> (int, ...) C++: virtual int *GetSliceRange() Return the minimum and maximum slice values (depending on the orientation this can be in X, Y or Z). V.GetColorWindow() -> float C++: virtual double GetColorWindow() Set window and level for mapping pixels to colors. V.GetColorLevel() -> float C++: virtual double GetColorLevel() Set window and level for mapping pixels to colors. V.SetColorWindow(float) C++: virtual void SetColorWindow(double s) Set window and level for mapping pixels to colors. V.SetColorLevel(float) C++: virtual void SetColorLevel(double s) Set window and level for mapping pixels to colors. V.SetDisplayId(void) C++: virtual void SetDisplayId(void *a) These are here when using a Tk window. V.SetWindowId(void) C++: virtual void SetWindowId(void *a) These are here when using a Tk window. V.SetParentId(void) C++: virtual void SetParentId(void *a) These are here when using a Tk window. V.GetPosition() -> (int, ...) C++: virtual int *GetPosition() Set/Get the position in screen coordinates of the rendering window. V.SetPosition(int, int) C++: virtual void SetPosition(int a, int b) V.SetPosition([int, int]) C++: virtual void SetPosition(int a[2]) Set/Get the position in screen coordinates of the rendering window. V.GetSize() -> (int, ...) C++: virtual int *GetSize() Set/Get the size of the window in screen coordinates in pixels. V.SetSize(int, int) C++: virtual void SetSize(int a, int b) V.SetSize([int, int]) C++: virtual void SetSize(int a[2]) Set/Get the size of the window in screen coordinates in pixels. V.GetRenderWindow() -> vtkRenderWindow C++: virtual vtkRenderWindow *GetRenderWindow() Get the internal render window, renderer, image actor, and image map instances. V.GetRenderer() -> vtkRenderer C++: virtual vtkRenderer *GetRenderer() Get the internal render window, renderer, image actor, and image map instances. V.GetImageActor() -> vtkImageActor C++: virtual vtkImageActor *GetImageActor() Get the internal render window, renderer, image actor, and image map instances. V.GetWindowLevel() -> vtkImageMapToWindowLevelColors C++: virtual vtkImageMapToWindowLevelColors *GetWindowLevel() Get the internal render window, renderer, image actor, and image map instances. V.GetInteractorStyle() -> vtkInteractorStyleImage C++: virtual vtkInteractorStyleImage *GetInteractorStyle() Get the internal render window, renderer, image actor, and image map instances. V.SetRenderWindow(vtkRenderWindow) C++: virtual void SetRenderWindow(vtkRenderWindow *arg) Set your own renderwindow and renderer V.SetRenderer(vtkRenderer) C++: virtual void SetRenderer(vtkRenderer *arg) Set your own renderwindow and renderer V.SetupInteractor(vtkRenderWindowInteractor) C++: virtual void SetupInteractor(vtkRenderWindowInteractor *) Attach an interactor for the internal render window. V.SetOffScreenRendering(int) C++: virtual void SetOffScreenRendering(int) Create a window in memory instead of on the screen. This may not be supported for every type of window and on some windows you may need to invoke this prior to the first render. V.GetOffScreenRendering() -> int C++: virtual int GetOffScreenRendering() Create a window in memory instead of on the screen. This may not be supported for every type of window and on some windows you may need to invoke this prior to the first render. V.OffScreenRenderingOn() C++: virtual void OffScreenRenderingOn() Create a window in memory instead of on the screen. This may not be supported for every type of window and on some windows you may need to invoke this prior to the first render. V.OffScreenRenderingOff() C++: virtual void OffScreenRenderingOff() Create a window in memory instead of on the screen. This may not be supported for every type of window and on some windows you may need to invoke this prior to the first render. 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