ELF>J@@/. %&UH@dH%(HD$81HHt$HD$HFHD$$D$ t0H|$1HT$8dH+%(uhH@]@HT$H|$H5|$HtHt+HH5HPtHuH1Huff.fUSHHdH%(HD$81HHt$HD$HFHD$$D$ HD$t6H|$1HT$8dH+%(HH[]DHt$H|$tHl$H=HtHH=uHuHc@HH=tHH=tHATUSH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uYHD$Ho(Ht!\$ +\$$tJH|$1HT$8dH+%(H@[]A\HHuːHt$H|$tD$$Ld$u`HELH@H;H=tLH=u-HaHcVf.LLH=tLH=tLfDHЉfSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐt$Hu뵐HH(H;tЉfATH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$uDH(HtD$9D$tIH11E1HD$(dH+%(H0LA\@HHufHHRxH;IMtoI$H5LPtZHuLIHoHbL1HHP@L8fE1H"DIjfH8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(H8@HHuҐHtAH H;uI$t Ƈ$HuHH@H8H;t@1DH8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(H8@HHuҐHtAH H;uI$u Ƈ$HuHH@H0H;t@fUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(D$Ht!D$ +D$$tAH|$1HT$8dH+%(H@]ÐHHuԐHt$H|$tD$$t$t8@8$tHE@$HHuHH@HEH H;u$@8$t@$HfH@ATL%H HH5LuLHLA\ATIUHHt HH5LHtHmtH]A\HH]A\H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$HHuHH@ff.H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$HHuHH@ff.H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$HHuHH@@8$tH@$$SafeDownCastvtkObjectBasevtkInteractorStyleDrawPolygonIsTypeOfIsAGetDrawPolygonPixelsNewInstanceDrawPolygonPixelsOffDrawPolygonPixelsOnSetDrawPolygonPixelsOnLeftButtonUpOnLeftButtonDownOnMouseMoveHHvtkInteractorStylevtkInteractorObservervtkObjectUH=Hu]ÐHH=tHH=tHH=tH]HH H;u!$uƇ$HH H;u!$tƇ$1vtkInteractorStyleDrawPolygon - draw polygon during mouse move Superclass: vtkInteractorStyle This interactor style allows the user to draw a polygon in the render window using the left mouse button while mouse is moving. When the mouse button is released, a SelectionChangedEvent will be fired. vtkInteractionStylePython.vtkInteractorStyleDrawPolygonV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkInteractorStyleDrawPolygon C++: static vtkInteractorStyleDrawPolygon *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkInteractorStyleDrawPolygon C++: vtkInteractorStyleDrawPolygon *NewInstance() V.OnMouseMove() C++: void OnMouseMove() override; Event bindings V.OnLeftButtonDown() C++: void OnLeftButtonDown() override; Event bindings V.OnLeftButtonUp() C++: void OnLeftButtonUp() override; Event bindings V.SetDrawPolygonPixels(bool) C++: virtual void SetDrawPolygonPixels(bool _arg) Whether to draw polygon in screen pixels. Default is ON V.GetDrawPolygonPixels() -> bool C++: virtual bool GetDrawPolygonPixels() Whether to draw polygon in screen pixels. Default is ON V.DrawPolygonPixelsOn() C++: virtual void DrawPolygonPixelsOn() Whether to draw polygon in screen pixels. Default is ON V.DrawPolygonPixelsOff() C++: virtual void DrawPolygonPixelsOff() Whether to draw polygon in screen pixels. 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