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Right mouse button press produces reverse motion. Moving mouse during motion steers user in desired direction. Keyboard controls are: Left/Right/Up/Down Arrows for steering direction 'A' forward, 'Z' reverse motion Ctrl Key causes sidestep instead of steering in mouse and key modes Shift key is accelerator in mouse and key modes Ctrl and Shift together causes Roll in mouse and key modes By default, one "step" of motion corresponds to 1/250th of the diagonal of bounding box of visible actors, '+' and '-' keys allow user to increase or decrease step size. vtkInteractionStylePython.vtkInteractorStyleFlightV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkInteractorStyleFlight C++: static vtkInteractorStyleFlight *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkInteractorStyleFlight C++: vtkInteractorStyleFlight *NewInstance() V.JumpTo([float, float, float], [float, float, float]) C++: void JumpTo(double campos[3], double focpos[3]) Move the Eye/Camera to a specific location (no intermediate steps are taken V.SetMotionStepSize(float) C++: virtual void SetMotionStepSize(double _arg) Set the basic unit step size : by default 1/250 of bounding diagonal V.GetMotionStepSize() -> float C++: virtual double GetMotionStepSize() Set the basic unit step size : by default 1/250 of bounding diagonal V.SetMotionAccelerationFactor(float) C++: virtual void SetMotionAccelerationFactor(double _arg) Set acceleration factor when shift key is applied : default 10 V.GetMotionAccelerationFactor() -> float C++: virtual double GetMotionAccelerationFactor() Set acceleration factor when shift key is applied : default 10 V.SetAngleStepSize(float) C++: virtual void SetAngleStepSize(double _arg) Set the basic angular unit for turning : default 1 degree V.GetAngleStepSize() -> float C++: virtual double GetAngleStepSize() Set the basic angular unit for turning : default 1 degree V.SetAngleAccelerationFactor(float) C++: virtual void SetAngleAccelerationFactor(double _arg) Set angular acceleration when shift key is applied : default 5 V.GetAngleAccelerationFactor() -> float C++: virtual double GetAngleAccelerationFactor() Set angular acceleration when shift key is applied : default 5 V.SetDisableMotion(int) C++: virtual void SetDisableMotion(int _arg) Disable motion (temporarily - for viewing etc) V.GetDisableMotion() -> int C++: virtual int GetDisableMotion() Disable motion (temporarily - for viewing etc) V.DisableMotionOn() C++: virtual void DisableMotionOn() Disable motion (temporarily - for viewing etc) V.DisableMotionOff() C++: virtual void DisableMotionOff() Disable motion (temporarily - for viewing etc) V.SetRestoreUpVector(int) C++: virtual void SetRestoreUpVector(int _arg) When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain. V.GetRestoreUpVector() -> int C++: virtual int GetRestoreUpVector() When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain. V.RestoreUpVectorOn() C++: virtual void RestoreUpVectorOn() When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain. V.RestoreUpVectorOff() C++: virtual void RestoreUpVectorOff() When flying, apply a restorative force to the "Up" vector. This is activated when the current 'up' is close to the actual 'up' (as defined in DefaultUpVector). This prevents excessive twisting forces when viewing from arbitrary angles, but keep the horizon level when the user is flying over terrain. V.GetDefaultUpVector() -> (float, float, float) C++: double *GetDefaultUpVector() V.SetDefaultUpVector((float, float, float)) C++: void SetDefaultUpVector(double a[3]) V.OnMouseMove() C++: void OnMouseMove() override; Concrete implementation of Mouse event bindings for flight V.OnLeftButtonDown() C++: void OnLeftButtonDown() override; Concrete implementation of Mouse event bindings for flight V.OnLeftButtonUp() C++: void OnLeftButtonUp() override; Concrete implementation of Mouse event bindings for flight V.OnMiddleButtonDown() C++: void OnMiddleButtonDown() override; Concrete implementation of Mouse event bindings for flight V.OnMiddleButtonUp() C++: void OnMiddleButtonUp() override; Concrete implementation of Mouse event bindings for flight V.OnRightButtonDown() C++: void OnRightButtonDown() override; Concrete implementation of Mouse event bindings for flight V.OnRightButtonUp() C++: void OnRightButtonUp() override; Concrete implementation of Mouse event bindings for flight V.OnChar() C++: void OnChar() override; Concrete implementation of Keyboard event bindings for flight V.OnKeyDown() C++: void OnKeyDown() override; Concrete implementation of Keyboard event bindings for flight V.OnKeyUp() C++: void OnKeyUp() override; Concrete implementation of Keyboard event bindings for flight V.OnTimer() C++: void OnTimer() override; Concrete implementation of Keyboard event bindings for flight V.ForwardFly() C++: virtual void ForwardFly() V.ReverseFly() C++: virtual void ReverseFly() V.StartForwardFly() C++: virtual void StartForwardFly() V.EndForwardFly() C++: virtual void EndForwardFly() V.StartReverseFly() C++: virtual void StartReverseFly() V.EndReverseFly() C++: virtual void EndReverseFly() ATL%UH-HHH=LHH=LH5HHH]A\HDGCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx )0 D)X l) ) ! !     4 HH&FBB B(A0A8G 8A0A(B BBBG EDPa AE zPLRx $HIkbEY B }(?<?PDdD(xEAD`n AAF ED@ AG ED@ AG ED@ AG ED@ AG 4ED@ AG XED@ AG |ED@ AG TEDP AG DEDP AG TEDP AG TEDP AG 0DEDP AG TTEDP AG xH@ E H@ E H@ E H@ E gFD@ EE (  FAD` ABF 08FAA D`  AABH lMFF0OFDD n ABA DDB$dFHN DABH@ I H@ I H@ I 8H@ I TH@ I pH@ I H@ I H@ I H@ I H@ I H@ I H@ I 4H@ I PH@ I lH@ I H@ I H@ I  !"#$%&' (*,&_@+-.02468 0  J0  K  T D TT0TDT@W`gF0 @?A :;;d4VpP01 m !"#Cp$yP%0&'& 'c ( ) * p+?AR *W *\ *a *"f *;k /p /u /)z *D *W *i *| * * * * * * * *$ *7 *S *f *v * * * * * * * * * * * * *& *(, */2 *?8 *Q> *bD *uJ *P *V :\  ") " ")% " b ") " "!) 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