ELF>0r@@87 !"#./UH@dH%(HD$81HHt$HD$HFHD$$D$ t0H|$1HT$8dH+%(uhH@]@HT$H|$H5|$HtHt+HH5HPtHuH1Huff.fUSHHdH%(HD$81HHt$HD$HFHD$$D$ HD$t6H|$1HT$8dH+%(HH[]DHt$H|$tHl$H=HtHH=uHuHc@HH=tHH=tHH=tHff.ATUSH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uYHD$Ho(Ht!\$ +\$$tJH|$1HT$8dH+%(H@[]A\HHuːHt$H|$tD$$Ld$u`HELH@H;H=tLH=u-HaHcVf.LLH=tLH=tLH=tLHЉfUH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(u^H0]fDHHuӐt$H$HuH@HHxH;tHfUH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(u^H0]fDHHuӐt$HHuH@HH`H;tHfSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐt8Hu뵐HH@H;tЉfSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐtHuHcfHHXH;tЉfUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(D$Ht!D$ +D$$tAH|$1HT$8dH+%(H@]ÐHHuԐHt$H|$tD$$t$t8@88tHE@8HHuHH@HEH8H;u$@88t@8HfH@H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(H8@HHuҐHtAH8H;uI8t Ƈ8HuHH@HPH;t@1DH8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(H8@HHuҐHtAH8H;uI8u Ƈ8HuHH@HHH;t@fATH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$uDH(HtD$9D$tIH11E1HD$(dH+%(H0LA\@HHufHHRxH;IMtoI$H5LPtZHuLIHoHbL1HHP@L8fE1H"DIjfAVH HAUL-H5ATLUSt[L]A\A]A^HL5HLcpHL9t7Hc{HHtH3HLHmuHHL9uL[L]A\A]A^ff.ATIUHHt HH5LHtHmtH]A\HH]A\H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$HHHuHH@ff.H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$H@HuHH@ff.H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$HHuHH@ff.H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$H8HuHH@ff.H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$H0HuHH@ff.H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$H(HuHH@ff.H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$H HuHH@ff.H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$HHuHH@ff.H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$HHuHH@@88tH@88HH$SafeDownCastvtkObjectBaseIsTypeOfIsAGetEndPositionGetStartPositionGetRenderOnMouseMoveGetInteractionSetRenderOnMouseMoveRenderOnMouseMoveOffRenderOnMouseMoveOnNewInstanceOnMouseWheelBackwardOnMouseWheelForwardOnMouseMoveOnRightButtonUpOnRightButtonDownOnMiddleButtonUpOnMiddleButtonDownOnLeftButtonUpOnLeftButtonDownSELECT_NORMALSELECT_UNIONNONEPANNINGZOOMINGROTATINGSELECTINGvtkInteractorStyleRubberBand3DvtkInteractorStyleRubberBand3D - A rubber band interactor for a 3D view Superclass: vtkInteractorStyleTrackballCamera vtkInteractorStyleRubberBand3D manages interaction in a 3D view. The style also allows draws a rubber band using the left button. All camera changes invoke StartInteractionEvent when the button is pressed, InteractionEvent when the mouse (or wheel) is moved, and EndInteractionEvent when the button is released. The bindings are as follows: Left mouse - Select (invokes a SelectionChangedEvent). Right mouse - Rotate. Shift + right mouse - Zoom. Middle mouse - Pan. Scroll wheel - Zoom. vtkInteractionStylePython.vtkInteractorStyleRubberBand3DV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkInteractorStyleRubberBand3D C++: static vtkInteractorStyleRubberBand3D *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkInteractorStyleRubberBand3D C++: vtkInteractorStyleRubberBand3D *NewInstance() V.OnLeftButtonDown() C++: void OnLeftButtonDown() override; Event bindings controlling the effects of pressing mouse buttons or moving the mouse. V.OnLeftButtonUp() C++: void OnLeftButtonUp() override; Event bindings controlling the effects of pressing mouse buttons or moving the mouse. V.OnMiddleButtonDown() C++: void OnMiddleButtonDown() override; Event bindings controlling the effects of pressing mouse buttons or moving the mouse. V.OnMiddleButtonUp() C++: void OnMiddleButtonUp() override; Event bindings controlling the effects of pressing mouse buttons or moving the mouse. V.OnRightButtonDown() C++: void OnRightButtonDown() override; Event bindings controlling the effects of pressing mouse buttons or moving the mouse. V.OnRightButtonUp() C++: void OnRightButtonUp() override; Event bindings controlling the effects of pressing mouse buttons or moving the mouse. V.OnMouseMove() C++: void OnMouseMove() override; Event bindings controlling the effects of pressing mouse buttons or moving the mouse. V.OnMouseWheelForward() C++: void OnMouseWheelForward() override; Event bindings controlling the effects of pressing mouse buttons or moving the mouse. V.OnMouseWheelBackward() C++: void OnMouseWheelBackward() override; Event bindings controlling the effects of pressing mouse buttons or moving the mouse. V.SetRenderOnMouseMove(bool) C++: virtual void SetRenderOnMouseMove(bool _arg) Whether to invoke a render when the mouse moves. V.GetRenderOnMouseMove() -> bool C++: virtual bool GetRenderOnMouseMove() Whether to invoke a render when the mouse moves. V.RenderOnMouseMoveOn() C++: virtual void RenderOnMouseMoveOn() Whether to invoke a render when the mouse moves. V.RenderOnMouseMoveOff() C++: virtual void RenderOnMouseMoveOff() Whether to invoke a render when the mouse moves. V.GetInteraction() -> int C++: virtual int GetInteraction() Current interaction state V.GetStartPosition() -> (int, int) C++: int *GetStartPosition() V.GetEndPosition() -> (int, int) C++: int *GetEndPosition() HHvtkInteractorStyleTrackballCameravtkInteractorStylevtkInteractorObservervtkObjectUH=Hu]ÐHH=tHH=tHH=tHH=tH]HH8H;u!8uƇ8HH8H;u!8tƇ81ATL%UH-HHH=LHH=LH5HHH]A\HDGCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx !0 D X l   EDPa AE zPLRx $HIuEY B P(?<<(P"EAD`n AAF 0|FAA D`  AABH ED@ AG ED@ AG ED@ AG ED@ AG @LEDP AB d H@ E H@ E gFD@ EE HFPP D(A0O (D BBBD q(D BBB0 OFDD n ABA DDB$@dFHN DABhH@ I H@ I H@ I H@ I H@ I H@ I H@ I ,H@ I HH@ I   2  "q "  # f   `L5  |  g*+,Y(p$$d ` _ @  % i   2 `(*,uz )$(7H]l 1@ 3"!o" " " " Oy"   O ` " !.   " "u & F " ?  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