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Type 'j' or 't' to select joystick or trackball, and type 'c' or 'a' to select camera or actor. The default interactor style is joystick camera. @sa vtkInteractorStyleJoystickActor vtkInteractorStyleJoystickCamera vtkInteractorStyleTrackballActor vtkInteractorStyleTrackballCamera SetAutoAdjustCameraClippingRangevtkInteractionStylePython.vtkInteractorStyleSwitchV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkInteractorStyleSwitch C++: static vtkInteractorStyleSwitch *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkInteractorStyleSwitch C++: vtkInteractorStyleSwitch *NewInstance() V.SetInteractor(vtkRenderWindowInteractor) C++: void SetInteractor(vtkRenderWindowInteractor *iren) override; The sub styles need the interactor too. V.SetAutoAdjustCameraClippingRange(int) C++: void SetAutoAdjustCameraClippingRange(int value) override; We must override this method in order to pass the setting down to the underlying styles V.GetCurrentStyle() -> vtkInteractorStyle C++: virtual vtkInteractorStyle *GetCurrentStyle() Set/Get current style V.SetCurrentStyleToJoystickActor() C++: void SetCurrentStyleToJoystickActor() Set/Get current style V.SetCurrentStyleToJoystickCamera() C++: void SetCurrentStyleToJoystickCamera() Set/Get current style V.SetCurrentStyleToTrackballActor() C++: void SetCurrentStyleToTrackballActor() Set/Get current style V.SetCurrentStyleToTrackballCamera() C++: void SetCurrentStyleToTrackballCamera() Set/Get current style V.SetCurrentStyleToMultiTouchCamera() C++: void SetCurrentStyleToMultiTouchCamera() Set/Get current style V.OnChar() C++: void OnChar() override; Only care about the char event, which is used to switch between different styles. V.SetDefaultRenderer(vtkRenderer) C++: void SetDefaultRenderer(vtkRenderer *) override; Overridden from vtkInteractorObserver because the interactor styles used by this class must also be updated. V.SetCurrentRenderer(vtkRenderer) C++: void SetCurrentRenderer(vtkRenderer *) override; Overridden from vtkInteractorObserver because the interactor styles used by this class must also be updated. 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