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In trackball interaction, the magnitude of the mouse motion is proportional to the camera motion associated with a particular mouse binding. For example, small left-button motions cause small changes in the rotation of the camera around its focal point. For a 3-button mouse, the left button is for rotation, the right button for zooming, the middle button for panning, and ctrl + left button for spinning. (With fewer mouse buttons, ctrl + shift + left button is for zooming, and shift + left button is for panning.) @sa vtkInteractorStyleTrackballActor vtkInteractorStyleJoystickCamera vtkInteractorStyleJoystickActor vtkInteractionStylePython.vtkInteractorStyleTrackballCameraV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkInteractorStyleTrackballCamera C++: static vtkInteractorStyleTrackballCamera *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkInteractorStyleTrackballCamera C++: vtkInteractorStyleTrackballCamera *NewInstance() V.OnMouseMove() C++: void OnMouseMove() override; Event bindings controlling the effects of pressing mouse buttons or moving the mouse. V.OnLeftButtonDown() C++: void OnLeftButtonDown() override; Event bindings controlling the effects of pressing mouse buttons or moving the mouse. V.OnLeftButtonUp() C++: void OnLeftButtonUp() override; Event bindings controlling the effects of pressing mouse buttons or moving the mouse. V.OnMiddleButtonDown() C++: void OnMiddleButtonDown() override; Event bindings controlling the effects of pressing mouse buttons or moving the mouse. V.OnMiddleButtonUp() C++: void OnMiddleButtonUp() override; Event bindings controlling the effects of pressing mouse buttons or moving the mouse. V.OnRightButtonDown() C++: void OnRightButtonDown() override; Event bindings controlling the effects of pressing mouse buttons or moving the mouse. V.OnRightButtonUp() C++: void OnRightButtonUp() override; Event bindings controlling the effects of pressing mouse buttons or moving the mouse. V.OnMouseWheelForward() C++: void OnMouseWheelForward() override; Event bindings controlling the effects of pressing mouse buttons or moving the mouse. V.OnMouseWheelBackward() C++: void OnMouseWheelBackward() override; Event bindings controlling the effects of pressing mouse buttons or moving the mouse. V.Rotate() C++: void Rotate() override; These methods for the different interactions in different modes are overridden in subclasses to perform the correct motion. Since they might be called from OnTimer, they do not have mouse coord parameters (use interactor's GetEventPosition and GetLastEventPosition) V.Spin() C++: void Spin() override; V.Pan() C++: void Pan() override; V.Dolly() C++: void Dolly() override; V.SetMotionFactor(float) C++: virtual void SetMotionFactor(double _arg) Set the apparent sensitivity of the interactor style to mouse motion. V.GetMotionFactor() -> float C++: virtual double GetMotionFactor() Set the apparent sensitivity of the interactor style to mouse motion. 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