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This representation consists of two rays and three vtkHandleRepresentations to place and manipulate the three points defining the angle representation. (Note: the three points are referred to as Point1, Center, and Point2, at the two end points (Point1 and Point2) and Center (around which the angle is measured). This particular implementation is a 2D representation, meaning that it draws in the overlay plane. @sa vtkAngleWidget vtkHandleRepresentation vtkInteractionWidgetsPython.vtkAngleRepresentation2DV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK methods. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK methods. V.SafeDownCast(vtkObjectBase) -> vtkAngleRepresentation2D C++: static vtkAngleRepresentation2D *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkAngleRepresentation2D C++: vtkAngleRepresentation2D *NewInstance() Standard VTK methods. V.GetAngle() -> float C++: double GetAngle() override; Satisfy the superclasses API. V.GetPoint1WorldPosition([float, float, float]) C++: void GetPoint1WorldPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetCenterWorldPosition([float, float, float]) C++: void GetCenterWorldPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint2WorldPosition([float, float, float]) C++: void GetPoint2WorldPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint1DisplayPosition([float, float, float]) C++: void SetPoint1DisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetCenterDisplayPosition([float, float, float]) C++: void SetCenterDisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint2DisplayPosition([float, float, float]) C++: void SetPoint2DisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint1DisplayPosition([float, float, float]) C++: void GetPoint1DisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetCenterDisplayPosition([float, float, float]) C++: void GetCenterDisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint2DisplayPosition([float, float, float]) C++: void GetPoint2DisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetRay1() -> vtkLeaderActor2D C++: virtual vtkLeaderActor2D *GetRay1() Set/Get the three leaders used to create this representation. By obtaining these leaders the user can set the appropriate properties, etc. V.GetRay2() -> vtkLeaderActor2D C++: virtual vtkLeaderActor2D *GetRay2() Set/Get the three leaders used to create this representation. By obtaining these leaders the user can set the appropriate properties, etc. V.GetArc() -> vtkLeaderActor2D C++: virtual vtkLeaderActor2D *GetArc() Set/Get the three leaders used to create this representation. By obtaining these leaders the user can set the appropriate properties, etc. V.BuildRepresentation() C++: void BuildRepresentation() override; Method defined by vtkWidgetRepresentation superclass and needed here. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *w) override; Methods required by vtkProp superclass. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; Methods required by vtkProp superclass. 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