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- represent the vtkAngleWidget Superclass: vtkWidgetRepresentation The vtkAngleRepresentation is a superclass for classes representing the vtkAngleWidget. This representation consists of two rays and three vtkHandleRepresentations to place and manipulate the three points defining the angle representation. (Note: the three points are referred to as Point1, Center, and Point2, at the two end points (Point1 and Point2) and Center (around which the angle is measured). @sa vtkAngleWidget vtkHandleRepresentation vtkAngleRepresentation2D vtkInteractionWidgetsPython.vtkAngleRepresentationV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK methods. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK methods. V.SafeDownCast(vtkObjectBase) -> vtkAngleRepresentation C++: static vtkAngleRepresentation *SafeDownCast(vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkAngleRepresentation C++: vtkAngleRepresentation *NewInstance() Standard VTK methods. V.GetAngle() -> float C++: virtual double GetAngle() This representation and all subclasses must keep an angle (in degrees) consistent with the state of the widget. V.GetPoint1WorldPosition([float, float, float]) C++: virtual void GetPoint1WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the three points defining this representation. Note that methods are available for both display and world coordinates. V.GetCenterWorldPosition([float, float, float]) C++: virtual void GetCenterWorldPosition(double pos[3]) Methods to Set/Get the coordinates of the three points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint2WorldPosition([float, float, float]) C++: virtual void GetPoint2WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the three points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint1DisplayPosition([float, float, float]) C++: virtual void SetPoint1DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the three points defining this representation. Note that methods are available for both display and world coordinates. V.SetCenterDisplayPosition([float, float, float]) C++: virtual void SetCenterDisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the three points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint2DisplayPosition([float, float, float]) C++: virtual void SetPoint2DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the three points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint1DisplayPosition([float, float, float]) C++: virtual void GetPoint1DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the three points defining this representation. Note that methods are available for both display and world coordinates. V.GetCenterDisplayPosition([float, float, float]) C++: virtual void GetCenterDisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the three points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint2DisplayPosition([float, float, float]) C++: virtual void GetPoint2DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the three points defining this representation. Note that methods are available for both display and world coordinates. V.SetHandleRepresentation(vtkHandleRepresentation) C++: void SetHandleRepresentation(vtkHandleRepresentation *handle) This method is used to specify the type of handle representation to use for the three internal vtkHandleWidgets within vtkAngleRepresentation. To use this method, create a dummy vtkHandleRepresentation (or subclass), and then invoke this method with this dummy. Then the vtkAngleRepresentation uses this dummy to clone three vtkHandleRepresentations of the same type. Make sure you set the handle representation before the widget is enabled. (The method InstantiateHandleRepresentation() is invoked by the vtkAngle widget.) V.InstantiateHandleRepresentation() C++: void InstantiateHandleRepresentation() This method is used to specify the type of handle representation to use for the three internal vtkHandleWidgets within vtkAngleRepresentation. To use this method, create a dummy vtkHandleRepresentation (or subclass), and then invoke this method with this dummy. Then the vtkAngleRepresentation uses this dummy to clone three vtkHandleRepresentations of the same type. Make sure you set the handle representation before the widget is enabled. (The method InstantiateHandleRepresentation() is invoked by the vtkAngle widget.) V.GetPoint1Representation() -> vtkHandleRepresentation C++: virtual vtkHandleRepresentation *GetPoint1Representation() Set/Get the handle representations used for the vtkAngleRepresentation. V.GetCenterRepresentation() -> vtkHandleRepresentation C++: virtual vtkHandleRepresentation *GetCenterRepresentation() Set/Get the handle representations used for the vtkAngleRepresentation. V.GetPoint2Representation() -> vtkHandleRepresentation C++: virtual vtkHandleRepresentation *GetPoint2Representation() Set/Get the handle representations used for the vtkAngleRepresentation. V.SetTolerance(int) C++: virtual void SetTolerance(int _arg) The tolerance representing the distance to the representation (in pixels) in which the cursor is considered near enough to the end points of the representation to be active. V.GetToleranceMinValue() -> int C++: virtual int GetToleranceMinValue() The tolerance representing the distance to the representation (in pixels) in which the cursor is considered near enough to the end points of the representation to be active. V.GetToleranceMaxValue() -> int C++: virtual int GetToleranceMaxValue() The tolerance representing the distance to the representation (in pixels) in which the cursor is considered near enough to the end points of the representation to be active. V.GetTolerance() -> int C++: virtual int GetTolerance() The tolerance representing the distance to the representation (in pixels) in which the cursor is considered near enough to the end points of the representation to be active. V.SetLabelFormat(string) C++: virtual void SetLabelFormat(const char *_arg) Specify the format to use for labelling the angle. Note that an empty string results in no label, or a format string without a "%" character will not print the angle value. V.GetLabelFormat() -> string C++: virtual char *GetLabelFormat() Specify the format to use for labelling the angle. Note that an empty string results in no label, or a format string without a "%" character will not print the angle value. V.SetRay1Visibility(int) C++: virtual void SetRay1Visibility(int _arg) Special methods for turning off the rays and arc that define the cone and arc of the angle. V.GetRay1Visibility() -> int C++: virtual int GetRay1Visibility() Special methods for turning off the rays and arc that define the cone and arc of the angle. V.Ray1VisibilityOn() C++: virtual void Ray1VisibilityOn() Special methods for turning off the rays and arc that define the cone and arc of the angle. V.Ray1VisibilityOff() C++: virtual void Ray1VisibilityOff() Special methods for turning off the rays and arc that define the cone and arc of the angle. V.SetRay2Visibility(int) C++: virtual void SetRay2Visibility(int _arg) Special methods for turning off the rays and arc that define the cone and arc of the angle. V.GetRay2Visibility() -> int C++: virtual int GetRay2Visibility() Special methods for turning off the rays and arc that define the cone and arc of the angle. V.Ray2VisibilityOn() C++: virtual void Ray2VisibilityOn() Special methods for turning off the rays and arc that define the cone and arc of the angle. V.Ray2VisibilityOff() C++: virtual void Ray2VisibilityOff() Special methods for turning off the rays and arc that define the cone and arc of the angle. V.SetArcVisibility(int) C++: virtual void SetArcVisibility(int _arg) Special methods for turning off the rays and arc that define the cone and arc of the angle. V.GetArcVisibility() -> int C++: virtual int GetArcVisibility() Special methods for turning off the rays and arc that define the cone and arc of the angle. V.ArcVisibilityOn() C++: virtual void ArcVisibilityOn() Special methods for turning off the rays and arc that define the cone and arc of the angle. V.ArcVisibilityOff() C++: virtual void ArcVisibilityOff() Special methods for turning off the rays and arc that define the cone and arc of the angle. V.BuildRepresentation() C++: void BuildRepresentation() override; These are methods that satisfy vtkWidgetRepresentation's API. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; These are methods that satisfy vtkWidgetRepresentation's API. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double e[2]) override; These are methods that satisfy vtkWidgetRepresentation's API. V.CenterWidgetInteraction([float, float]) C++: virtual void CenterWidgetInteraction(double e[2]) These are methods that satisfy vtkWidgetRepresentation's API. 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