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This representation consists of a origin sphere with three tubed axes with cones at the end of the axes. In addition an optional lable provides delta values of motion. Note that this particular widget draws its representation in 3D space, so the widget can be occluded. @sa vtkDistanceWidget vtkDistanceRepresentation vtkDistanceRepresentation2D RenderTranslucentPolygonalGeometryvtkInteractionWidgetsPython.vtkAxesTransformRepresentationV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK methods. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK methods. V.SafeDownCast(vtkObjectBase) -> vtkAxesTransformRepresentation C++: static vtkAxesTransformRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkAxesTransformRepresentation C++: vtkAxesTransformRepresentation *NewInstance() Standard VTK methods. V.GetOriginRepresentation() -> vtkHandleRepresentation C++: virtual vtkHandleRepresentation *GetOriginRepresentation() Set/Get the two handle representations used for the vtkAxesTransformWidget. (Note: properties can be set by grabbing these representations and setting the properties appropriately.) V.GetSelectionRepresentation() -> vtkHandleRepresentation C++: virtual vtkHandleRepresentation *GetSelectionRepresentation() Set/Get the two handle representations used for the vtkAxesTransformWidget. (Note: properties can be set by grabbing these representations and setting the properties appropriately.) V.GetOriginWorldPosition() -> (float, ...) C++: double *GetOriginWorldPosition() V.GetOriginWorldPosition([float, float, float]) C++: void GetOriginWorldPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetOriginWorldPosition([float, float, float]) C++: void SetOriginWorldPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetOriginDisplayPosition([float, float, float]) C++: void SetOriginDisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetOriginDisplayPosition([float, float, float]) C++: void GetOriginDisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetTolerance(int) C++: virtual void SetTolerance(int _arg) The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the end points of the widget to be active. V.GetToleranceMinValue() -> int C++: virtual int GetToleranceMinValue() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the end points of the widget to be active. V.GetToleranceMaxValue() -> int C++: virtual int GetToleranceMaxValue() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the end points of the widget to be active. V.GetTolerance() -> int C++: virtual int GetTolerance() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the end points of the widget to be active. V.SetLabelFormat(string) C++: virtual void SetLabelFormat(const char *_arg) Specify the format to use for labelling information during transformation. Note that an empty string results in no label, or a format string without a "%" character will not print numeric values. V.GetLabelFormat() -> string C++: virtual char *GetLabelFormat() Specify the format to use for labelling information during transformation. Note that an empty string results in no label, or a format string without a "%" character will not print numeric values. V.SetInteractionState(int) C++: virtual void SetInteractionState(int _arg) The interaction state may be set from a widget (e.g., vtkLineWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. V.GetInteractionStateMinValue() -> int C++: virtual int GetInteractionStateMinValue() The interaction state may be set from a widget (e.g., vtkLineWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. V.GetInteractionStateMaxValue() -> int C++: virtual int GetInteractionStateMaxValue() The interaction state may be set from a widget (e.g., vtkLineWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. V.BuildRepresentation() C++: void BuildRepresentation() override; Method to satisfy superclasses' API. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Method to satisfy superclasses' API. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double e[2]) override; Method to satisfy superclasses' API. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double e[2]) override; Method to satisfy superclasses' API. V.GetBounds() -> (float, ...) C++: double *GetBounds() override; Method to satisfy superclasses' API. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *w) override; Methods required by vtkProp superclass. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Methods required by vtkProp superclass. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override; Methods required by vtkProp superclass. V.SetLabelScale(float, float, float) C++: void SetLabelScale(double x, double y, double z) V.SetLabelScale([float, float, float]) C++: virtual void SetLabelScale(double scale[3]) Scale text (font size along each dimension). This helps control the appearance of the 3D text. V.GetLabelScale() -> (float, ...) C++: virtual double *GetLabelScale() Scale text (font size along each dimension). This helps control the appearance of the 3D text. V.GetLabelProperty() -> vtkProperty C++: virtual vtkProperty *GetLabelProperty() Get the distance annotation property AUATIUL8HMtuHtXLtiLLLhLLLH8HHEH]A\A]HfDLHDž8Hu]A\A]vtkWidgetRepresentationvtkPropvtkObjectUH=Hu]ÐHH=tHH=tHH=tH]UH-HH=HHH]HHDGCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx  0 D1X l   1   EDPa AE 40FBD Y BBO ^BBhbEY B }(EAD`n AAF ED@ AG ED@ AG ED@ AG ED@ AG DED@ AG hED@ AG ED@ AG (5FADP ABG tEDP AG lEDP AG @$FBB A(A0D 0A(A BBBI @hFBB A(A0D 0A(A BBBI @FBB A(A0D 0A(A BBBI gFD@ EE 0FAA D`  AABH @HvFBB A(A0Dt 0A(A BBBD 8^FBA A(Dp (A ABBD HFPP D(A0O (D BBBD q(D BBB0OFDD n ABA DDBH:Em dED@ AG ED@ AG D'FDB A(A0D 0A(A BBBB EDP AK EDP AK <EDP AK `ED@ AG 8FBA A(D (A ABBE 8FBA A(D (A ABBE (dFAD` ABC (H@ I  2 #qA#mpP5 t, lr Q0g0v^O+z-)%%:)0l 'P!Ap"#$%SP'(d`*)+-, 1  6 ; @ "E "J " O $T 9Y U^ qd j p v |      & ? K O f m |   @           8  " K " "1 " " 9 " m " "1 "! 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