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This representation is defined by two items: a text string and an image. At least one of these two items must be defined, but it is allowable to specify both, or just an image or just text. If both the text and image are specified, then methods are available for positioning the text and image with respect to each other. The balloon representation consists of three parts: text, a rectangular frame behind the text, and an image placed next to the frame and sized to match the frame. The size of the balloon is ultimately controlled by the text properties (i.e., font size). This representation uses a layout policy as follows. If there is just text and no image, then the text properties and padding are used to control the size of the balloon. If there is just an image and no text, then the ImageSize[2] member is used to control the image size. (The image will fit into this rectangle, but will not necessarily fill the whole rectangle, i.e., the image is not stretched). If there is text and an image, the following approach ia used. First, based on the font size and other related properties (e.g., padding), determine the size of the frame. Second, depending on the layout of the image and text frame, control the size of the neighboring image (since the frame and image share a common edge). However, if this results in an image that is smaller than ImageSize[2], then the image size will be set to ImageSize[2] and the frame will be adjusted accordingly. The text is always placed in the center of the frame if the frame is resized. @sa vtkBalloonWidget vtkInteractionWidgetsPython.vtkBalloonRepresentationV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK methods. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK methods. V.SafeDownCast(vtkObjectBase) -> vtkBalloonRepresentation C++: static vtkBalloonRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkBalloonRepresentation C++: vtkBalloonRepresentation *NewInstance() Standard VTK methods. V.SetBalloonImage(vtkImageData) C++: virtual void SetBalloonImage(vtkImageData *img) Specify/retrieve the image to display in the balloon. V.GetBalloonImage() -> vtkImageData C++: virtual vtkImageData *GetBalloonImage() Specify/retrieve the image to display in the balloon. V.GetBalloonText() -> string C++: virtual char *GetBalloonText() Specify/retrieve the text to display in the balloon. V.SetBalloonText(string) C++: virtual void SetBalloonText(const char *_arg) Specify/retrieve the text to display in the balloon. V.SetImageSize(int, int) C++: void SetImageSize(int, int) V.SetImageSize((int, int)) C++: void SetImageSize(int a[2]) V.GetImageSize() -> (int, int) C++: int *GetImageSize() V.SetTextProperty(vtkTextProperty) C++: virtual void SetTextProperty(vtkTextProperty *p) Set/get the text property (relevant only if text is shown). V.GetTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetTextProperty() Set/get the text property (relevant only if text is shown). V.SetFrameProperty(vtkProperty2D) C++: virtual void SetFrameProperty(vtkProperty2D *p) Set/get the frame property (relevant only if text is shown). The frame lies behind the text. V.GetFrameProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetFrameProperty() Set/get the frame property (relevant only if text is shown). The frame lies behind the text. V.SetImageProperty(vtkProperty2D) C++: virtual void SetImageProperty(vtkProperty2D *p) Set/get the image property (relevant only if an image is shown). V.GetImageProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetImageProperty() Set/get the image property (relevant only if an image is shown). V.SetBalloonLayout(int) C++: virtual void SetBalloonLayout(int _arg) Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. V.GetBalloonLayout() -> int C++: virtual int GetBalloonLayout() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. V.SetBalloonLayoutToImageLeft() C++: void SetBalloonLayoutToImageLeft() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. V.SetBalloonLayoutToImageRight() C++: void SetBalloonLayoutToImageRight() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. V.SetBalloonLayoutToImageBottom() C++: void SetBalloonLayoutToImageBottom() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. V.SetBalloonLayoutToImageTop() C++: void SetBalloonLayoutToImageTop() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. V.SetBalloonLayoutToTextLeft() C++: void SetBalloonLayoutToTextLeft() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. V.SetBalloonLayoutToTextRight() C++: void SetBalloonLayoutToTextRight() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. V.SetBalloonLayoutToTextTop() C++: void SetBalloonLayoutToTextTop() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. V.SetBalloonLayoutToTextBottom() C++: void SetBalloonLayoutToTextBottom() Specify the layout of the image and text within the balloon. Note that there are reduncies in these methods, for example SetBalloonLayoutToImageLeft() results in the same effect as SetBalloonLayoutToTextRight(). If only text is specified, or only an image is specified, then it doesn't matter how the layout is specified. V.SetOffset(int, int) C++: void SetOffset(int, int) V.SetOffset((int, int)) C++: void SetOffset(int a[2]) V.GetOffset() -> (int, int) C++: int *GetOffset() V.SetPadding(int) C++: virtual void SetPadding(int _arg) Set/Get the padding (in pixels) that is used between the text and the frame. V.GetPaddingMinValue() -> int C++: virtual int GetPaddingMinValue() Set/Get the padding (in pixels) that is used between the text and the frame. V.GetPaddingMaxValue() -> int C++: virtual int GetPaddingMaxValue() Set/Get the padding (in pixels) that is used between the text and the frame. V.GetPadding() -> int C++: virtual int GetPadding() Set/Get the padding (in pixels) that is used between the text and the frame. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double e[2]) override; These are methods that satisfy vtkWidgetRepresentation's API. V.EndWidgetInteraction([float, float]) C++: void EndWidgetInteraction(double e[2]) override; These are methods that satisfy vtkWidgetRepresentation's API. V.BuildRepresentation() C++: void BuildRepresentation() override; These are methods that satisfy vtkWidgetRepresentation's API. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; These are methods that satisfy vtkWidgetRepresentation's API. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *w) override; Methods required by vtkProp superclass. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; Methods required by vtkProp superclass. vtkInteractionWidgetsPython.vtkBalloonRepresentation._InteractionStateUH-HH=HHH]HHD GCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx  0 D9X l   ! 9 1   4 H \ pEDPa AE 4FBD Y BBO ^BBbEY B }(EAD`n AAF ED@ AG <ED@ AG `ED@ AG ED@ AG ED@ AG ED@ AG ED@ AG ED@ AG 8ED@ AG \ED@ AG (5FADP ABG H@ I H@ I H@ I H@ I H@ I 8H@ I TH@ I pH@ I lEDP AG gFD@ EE DEDP AG 0FAA D`  AABH (,FCD` ABD (XFCD` ABD 8^FBA A(Dp (A ABBD $`EO l AG VAL]FPI H(D0O (D BBBD  (D BBBI 08OFDD n ABA DDBl:Em EDP AK EDP AK (dFAD` ABC H@ I 8FBA A(D (A ABBE 8TFBA A(D (A ABBE EDP AK EDP AK EDP AK $EDP AK  !"#$% &(,),eQp=Pt0   5(0 r0 00G0000h0lgD`Dz^5%7M5r3@@30.//:`&W'(d* *a ,  . 0/ @0Z P1357 ( ( ( (4 + + + (= (P (c (p (z ( ( ( ( ( ( ( ( ( (; (V (q (" (( (. (4 (: (@ (F (L ( R (X (^ (/d (=j (Ip (bv (l| ( ( ( ( ( ( ( ( ( ($ . " "  "9N " | " " "  "!C " u " 9 "! 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