ELF>_@@10UH@dH%(HD$81HHt$HD$HFHD$$D$ t0H|$1HT$8dH+%(uhH@]@HT$H|$H5|$HtHt+HH5HPtHuH1Huff.fUSHHdH%(HD$81HHt$HD$HFHD$$D$ HD$t6H|$1HT$8dH+%(HH[]DHt$H|$tHl$H=HtHH=uHuHc@HH=tH@SH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uZH0[fDHHuӐtHuHcHHH;tЉff.fSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uuH0[fDHHuӐt,fH~HufHnfHHH;fH~tfH~fSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uiH0[fDHHuӐt$ffH~HufHnDHffH~HH;tfH~ff.SH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uZH0[fDHHuӐtHuHcHHH;tЉff.fSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uuH0[fDHHuӐt$W0fH~HufHn@HHH;u_0fH~ffH~fSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐt_8HuHcDHHH;tЉfATH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$uDH(HtD$9D$tIH11E1HD$(dH+%(H0LA\@HHufHHRxH;IMtoI$H5LPtZHuLIHoHbL1HHP@L8fE1H"DIjfUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(H@]fDHHuϐHt$ H|$tD$$t$ tQ9ON9u8tHEu8HHxHHjf.HEHH;u,9ON9u8tu8HDH@UH@fnFdH%(HD$81HHt$HD$HGfn؉D$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(H@]fDHHuϐHt$H|$tD$$D$t_fU0f/ ]f(f.ztHEE0HHbHHT@HEHH;u\fU0f/w- ]f(f.ztE0HDf(f.f([HdATUSH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uYHD$Ho(Ht!\$ +\$$tJH|$1HT$8dH+%(H@[]A\HHuːHt$H|$tD$$Ld$uXHELH@H;ulH=tLH=u)HeHcZfDLLH=tL븐HЉfATL%H int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for instances of this class. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for instances of this class. V.SafeDownCast(vtkObjectBase) -> vtkBezierContourLineInterpolator C++: static vtkBezierContourLineInterpolator *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkBezierContourLineInterpolator C++: vtkBezierContourLineInterpolator *NewInstance() Standard methods for instances of this class. V.InterpolateLine(vtkRenderer, vtkContourRepresentation, int, int) -> int C++: int InterpolateLine(vtkRenderer *ren, vtkContourRepresentation *rep, int idx1, int idx2) override; Subclasses that wish to interpolate a line segment must implement this. For instance vtkBezierContourLineInterpolator adds nodes between idx1 and idx2, that allow the contour to adhere to a bezier curve. V.SetMaximumCurveError(float) C++: virtual void SetMaximumCurveError(double _arg) The difference between a line segment connecting two points and the curve connecting the same points. In the limit of the length of the curve dx -> 0, the two values will be the same. The smaller this number, the finer the bezier curve will be interpolated. Default is 0.005 V.GetMaximumCurveErrorMinValue() -> float C++: virtual double GetMaximumCurveErrorMinValue() The difference between a line segment connecting two points and the curve connecting the same points. In the limit of the length of the curve dx -> 0, the two values will be the same. The smaller this number, the finer the bezier curve will be interpolated. Default is 0.005 V.GetMaximumCurveErrorMaxValue() -> float C++: virtual double GetMaximumCurveErrorMaxValue() The difference between a line segment connecting two points and the curve connecting the same points. In the limit of the length of the curve dx -> 0, the two values will be the same. The smaller this number, the finer the bezier curve will be interpolated. Default is 0.005 V.GetMaximumCurveError() -> float C++: virtual double GetMaximumCurveError() The difference between a line segment connecting two points and the curve connecting the same points. In the limit of the length of the curve dx -> 0, the two values will be the same. The smaller this number, the finer the bezier curve will be interpolated. Default is 0.005 V.SetMaximumCurveLineSegments(int) C++: virtual void SetMaximumCurveLineSegments(int _arg) Maximum number of bezier line segments between two nodes. Larger values create a finer interpolation. Default is 100. V.GetMaximumCurveLineSegmentsMinValue() -> int C++: virtual int GetMaximumCurveLineSegmentsMinValue() Maximum number of bezier line segments between two nodes. Larger values create a finer interpolation. Default is 100. V.GetMaximumCurveLineSegmentsMaxValue() -> int C++: virtual int GetMaximumCurveLineSegmentsMaxValue() Maximum number of bezier line segments between two nodes. Larger values create a finer interpolation. Default is 100. V.GetMaximumCurveLineSegments() -> int C++: virtual int GetMaximumCurveLineSegments() Maximum number of bezier line segments between two nodes. Larger values create a finer interpolation. Default is 100. V.GetSpan(int, vtkIntArray, vtkContourRepresentation) C++: void GetSpan(int nodeIndex, vtkIntArray *nodeIndices, vtkContourRepresentation *rep) override; Span of the interpolator, i.e. the number of control points it's supposed to interpolate given a node. * The first argument is the current nodeIndex. * i.e., you'd be trying to interpolate between nodes "nodeIndex" and * "nodeIndex-1", unless you're closing the contour, in which case you're * trying to interpolate "nodeIndex" and "Node=0". The node span is * returned in a vtkIntArray. * The node span is returned in a vtkIntArray. The node span returned by * this interpolator will be a 2-tuple with a span of 4. vtkContourLineInterpolatorvtkObjectUH=Hu]ÐHH=tHH=tH]HHHD9~GCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx F0 D X l1    EDPa AE OEY B j((EAD`n AAF TED@ AG xED@ AG ED@ AG ED@ AG ED@ AG ED@ AG ,gFD@ EE PlEDP AG tEDP AG 0nFAA D`  AABH MFF0OFDD n ABA DDB80rFBB A(Dp (A BBBG <lFBB A(D (A BBBG   4 u    [   M  g l- v @ n$&  E Pr $& ($(AP^s "(.4: @xF"F" " " N"1" " -"r" -<v"O A W j |       M . 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