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The class typically works in conjunction with vtkCameraWidget. To use this class simply specify the camera to interpolate and use the methods AddCameraToPath(), AnimatePath(), and InitializePath() to add a new camera view, animate the current views, and initialize the interpolation. @sa vtkCameraWidget vtkCameraInterpolator HasTranslucentPolygonalGeometryRenderTranslucentPolygonalGeometryvtkInteractionWidgetsPython.vtkCameraRepresentationV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK class methods. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK class methods. V.SafeDownCast(vtkObjectBase) -> vtkCameraRepresentation C++: static vtkCameraRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK class methods. V.NewInstance() -> vtkCameraRepresentation C++: vtkCameraRepresentation *NewInstance() Standard VTK class methods. V.SetCamera(vtkCamera) C++: void SetCamera(vtkCamera *camera) Specify the camera to interpolate. This must be specified by the user. V.GetCamera() -> vtkCamera C++: virtual vtkCamera *GetCamera() Specify the camera to interpolate. This must be specified by the user. V.SetInterpolator(vtkCameraInterpolator) C++: void SetInterpolator(vtkCameraInterpolator *camInt) Get the vtkCameraInterpolator used to interpolate and save the sequence of camera views. If not defined, one is created automatically. Note that you can access this object to set the interpolation type (linear, spline) and other instance variables. V.GetInterpolator() -> vtkCameraInterpolator C++: virtual vtkCameraInterpolator *GetInterpolator() Get the vtkCameraInterpolator used to interpolate and save the sequence of camera views. If not defined, one is created automatically. Note that you can access this object to set the interpolation type (linear, spline) and other instance variables. V.SetNumberOfFrames(int) C++: virtual void SetNumberOfFrames(int _arg) Set the number of frames to generate when playback is initiated. V.GetNumberOfFramesMinValue() -> int C++: virtual int GetNumberOfFramesMinValue() Set the number of frames to generate when playback is initiated. V.GetNumberOfFramesMaxValue() -> int C++: virtual int GetNumberOfFramesMaxValue() Set the number of frames to generate when playback is initiated. V.GetNumberOfFrames() -> int C++: virtual int GetNumberOfFrames() Set the number of frames to generate when playback is initiated. V.GetProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetProperty() By obtaining this property you can specify the properties of the representation. V.AddCameraToPath() C++: void AddCameraToPath() These methods are used to create interpolated camera paths. The AddCameraToPath() method adds the view defined by the current camera (via SetCamera()) to the interpolated camera path. AnimatePath() interpolates NumberOfFrames along the current path. InitializePath() resets the interpolated path to its initial, empty configuration. V.AnimatePath(vtkRenderWindowInteractor) C++: void AnimatePath(vtkRenderWindowInteractor *rwi) These methods are used to create interpolated camera paths. The AddCameraToPath() method adds the view defined by the current camera (via SetCamera()) to the interpolated camera path. AnimatePath() interpolates NumberOfFrames along the current path. InitializePath() resets the interpolated path to its initial, empty configuration. V.InitializePath() C++: void InitializePath() These methods are used to create interpolated camera paths. The AddCameraToPath() method adds the view defined by the current camera (via SetCamera()) to the interpolated camera path. AnimatePath() interpolates NumberOfFrames along the current path. InitializePath() resets the interpolated path to its initial, empty configuration. V.BuildRepresentation() C++: void BuildRepresentation() override; Satisfy the superclasses' API. V.GetSize([float, float]) C++: void GetSize(double size[2]) override; Subclasses should implement these methods. See the superclasses' documentation for more information. V.GetActors2D(vtkPropCollection) C++: void GetActors2D(vtkPropCollection *) override; These methods are necessary to make this representation behave as a vtkProp. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; These methods are necessary to make this representation behave as a vtkProp. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; These methods are necessary to make this representation behave as a vtkProp. UH-HH=HHH]HHD@@GCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx  0 D)X l     EDPa AE uEY B P(("EAD`n AAF 0TFAA D`  AABH H@ I H@ I ED@ AG ED@ AG ED@ AG ,ED@ AG PED@ AG tED@ AG EDP AK EDP AK EDP AK \EDP AG 0(FBA Dp  ABBG \gFD@ EE MFF0OFDD n ABA DDB:Em ED@ AG EDP AK 4EDP AK XEDP AK |EDP AK EDP AK H@ I Q  + c "   ; ` P @ 9 n    P \  g#% B:s   [   0 @#%N'T'Y^ ch3mrw0|8<@O_y+=E0PQ]r "(." 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