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A caption is defined by some text with a leader (e.g., arrow) that points from the text to a point in the scene. The caption is defined by an instance of vtkCaptionActor2D. It uses the event bindings of its superclass (vtkBorderWidget) to control the placement of the text, and adds the ability to move the attachment point around. In addition, when the caption text is selected, the widget emits a ActivateEvent that observers can watch for. This is useful for opening GUI dialogoues to adjust font characteristics, etc. (Please see the superclass for a description of event bindings.) Note that this widget extends the behavior of its superclass vtkBorderRepresentation. @sa vtkCaptionWidget vtkBorderWidget vtkBorderRepresentation vtkCaptionActor HasTranslucentPolygonalGeometryRenderTranslucentPolygonalGeometryvtkInteractionWidgetsPython.vtkCaptionRepresentationV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK class methods. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK class methods. V.SafeDownCast(vtkObjectBase) -> vtkCaptionRepresentation C++: static vtkCaptionRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK class methods. V.NewInstance() -> vtkCaptionRepresentation C++: vtkCaptionRepresentation *NewInstance() Standard VTK class methods. V.SetAnchorPosition([float, float, float]) C++: void SetAnchorPosition(double pos[3]) Specify the position of the anchor (i.e., the point that the caption is anchored to). Note that the position should be specified in world coordinates. V.GetAnchorPosition([float, float, float]) C++: void GetAnchorPosition(double pos[3]) Specify the position of the anchor (i.e., the point that the caption is anchored to). Note that the position should be specified in world coordinates. V.SetCaptionActor2D(vtkCaptionActor2D) C++: void SetCaptionActor2D(vtkCaptionActor2D *captionActor) Specify the vtkCaptionActor2D to manage. If not specified, then one is automatically created. V.GetCaptionActor2D() -> vtkCaptionActor2D C++: virtual vtkCaptionActor2D *GetCaptionActor2D() Specify the vtkCaptionActor2D to manage. If not specified, then one is automatically created. V.SetAnchorRepresentation(vtkPointHandleRepresentation3D) C++: void SetAnchorRepresentation( vtkPointHandleRepresentation3D *) Set and get the instances of vtkPointHandleRepresention3D used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. V.GetAnchorRepresentation() -> vtkPointHandleRepresentation3D C++: virtual vtkPointHandleRepresentation3D *GetAnchorRepresentation( ) Set and get the instances of vtkPointHandleRepresention3D used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. V.BuildRepresentation() C++: void BuildRepresentation() override; Satisfy the superclasses API. V.GetSize([float, float]) C++: void GetSize(double size[2]) override; Subclasses should implement these methods. See the superclasses' documentation for more information. V.GetActors2D(vtkPropCollection) C++: void GetActors2D(vtkPropCollection *) override; These methods are necessary to make this representation behave as a vtkProp. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; These methods are necessary to make this representation behave as a vtkProp. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; These methods are necessary to make this representation behave as a vtkProp. V.SetFontFactor(float) C++: virtual void SetFontFactor(double _arg) Set/Get the factor that controls the overall size of the fonts of the caption when the text actor's ScaledText is OFF V.GetFontFactorMinValue() -> float C++: virtual double GetFontFactorMinValue() Set/Get the factor that controls the overall size of the fonts of the caption when the text actor's ScaledText is OFF V.GetFontFactorMaxValue() -> float C++: virtual double GetFontFactorMaxValue() Set/Get the factor that controls the overall size of the fonts of the caption when the text actor's ScaledText is OFF V.GetFontFactor() -> float C++: virtual double GetFontFactor() Set/Get the factor that controls the overall size of the fonts of the caption when the text actor's ScaledText is OFF UH-HH=HHH]HHD@@?$@GCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx  0 DXQl     EDPa AE uEY B P("EAD`n AAF 0@FAA D`  AABH tED@ AG ED@ AG ED@ AG ED@ AG ED@ AG (EDP AK LEDP AK pEDP AG @FBB A(A0D 0A(A BBBI @FBB A(A0D 0A(A BBBI 0FBA Dp  ABBG 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