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The user can adjust the number of divisions in each of the i-j directions in a 2D image. A frame appears around the vtkImageActor with sliders along each side of the frame. The user can interactively adjust the sliders to the desired number of checkerboard subdivisions. The representation uses four instances of vtkSliderRepresentation3D to implement itself. @sa vtkCheckerboardWidget vtkImageCheckerboard vtkImageActor vtkSliderWidget vtkRectilinearWipeWidget HasTranslucentPolygonalGeometryRenderTranslucentPolygonalGeometryvtkInteractionWidgetsPython.vtkCheckerboardRepresentationV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK methods. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK methods. V.SafeDownCast(vtkObjectBase) -> vtkCheckerboardRepresentation C++: static vtkCheckerboardRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkCheckerboardRepresentation C++: vtkCheckerboardRepresentation *NewInstance() Standard VTK methods. V.SetCheckerboard(vtkImageCheckerboard) C++: void SetCheckerboard(vtkImageCheckerboard *chkrbrd) Specify an instance of vtkImageCheckerboard to manipulate. V.GetCheckerboard() -> vtkImageCheckerboard C++: virtual vtkImageCheckerboard *GetCheckerboard() Specify an instance of vtkImageCheckerboard to manipulate. V.SetImageActor(vtkImageActor) C++: void SetImageActor(vtkImageActor *imageActor) Specify an instance of vtkImageActor to decorate. V.GetImageActor() -> vtkImageActor C++: virtual vtkImageActor *GetImageActor() Specify an instance of vtkImageActor to decorate. V.SetCornerOffset(float) C++: virtual void SetCornerOffset(double _arg) Specify the offset of the ends of the sliders (on the boundary edges of the image) from the corner of the image. The offset is expressed as a normalized fraction of the border edges. V.GetCornerOffsetMinValue() -> float C++: virtual double GetCornerOffsetMinValue() Specify the offset of the ends of the sliders (on the boundary edges of the image) from the corner of the image. The offset is expressed as a normalized fraction of the border edges. V.GetCornerOffsetMaxValue() -> float C++: virtual double GetCornerOffsetMaxValue() Specify the offset of the ends of the sliders (on the boundary edges of the image) from the corner of the image. The offset is expressed as a normalized fraction of the border edges. V.GetCornerOffset() -> float C++: virtual double GetCornerOffset() Specify the offset of the ends of the sliders (on the boundary edges of the image) from the corner of the image. The offset is expressed as a normalized fraction of the border edges. V.SliderValueChanged(int) C++: void SliderValueChanged(int sliderNum) This method is invoked by the vtkCheckerboardWidget() when a value of some slider has changed. V.SetTopRepresentation(vtkSliderRepresentation3D) C++: void SetTopRepresentation(vtkSliderRepresentation3D *) Set and get the instances of vtkSliderRepresention used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. V.SetRightRepresentation(vtkSliderRepresentation3D) C++: void SetRightRepresentation(vtkSliderRepresentation3D *) Set and get the instances of vtkSliderRepresention used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. V.SetBottomRepresentation(vtkSliderRepresentation3D) C++: void SetBottomRepresentation(vtkSliderRepresentation3D *) Set and get the instances of vtkSliderRepresention used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. V.SetLeftRepresentation(vtkSliderRepresentation3D) C++: void SetLeftRepresentation(vtkSliderRepresentation3D *) Set and get the instances of vtkSliderRepresention used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. V.GetTopRepresentation() -> vtkSliderRepresentation3D C++: virtual vtkSliderRepresentation3D *GetTopRepresentation() Set and get the instances of vtkSliderRepresention used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. V.GetRightRepresentation() -> vtkSliderRepresentation3D C++: virtual vtkSliderRepresentation3D *GetRightRepresentation() Set and get the instances of vtkSliderRepresention used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. V.GetBottomRepresentation() -> vtkSliderRepresentation3D C++: virtual vtkSliderRepresentation3D *GetBottomRepresentation() Set and get the instances of vtkSliderRepresention used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. V.GetLeftRepresentation() -> vtkSliderRepresentation3D C++: virtual vtkSliderRepresentation3D *GetLeftRepresentation() Set and get the instances of vtkSliderRepresention used to implement this representation. Normally default representations are created, but you can specify the ones you want to use. V.BuildRepresentation() C++: void BuildRepresentation() override; Methods required by superclass. V.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *) override; Methods required by superclass. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *w) override; Methods required by superclass. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; Methods required by superclass. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Methods required by superclass. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override; Methods required by superclass. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Methods required by superclass. 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