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This representation consists of a measuring line (axis) and two vtkHandleWidgets to place the end points of the line. Note that this particular widget draws its representation in 3D space, so the widget can be occluded. @sa vtkDistanceWidget vtkDistanceRepresentation vtkDistanceRepresentation2D RenderTranslucentPolygonalGeometryvtkInteractionWidgetsPython.vtkDistanceRepresentation3DV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK methods. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK methods. V.SafeDownCast(vtkObjectBase) -> vtkDistanceRepresentation3D C++: static vtkDistanceRepresentation3D *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkDistanceRepresentation3D C++: vtkDistanceRepresentation3D *NewInstance() Standard VTK methods. V.GetDistance() -> float C++: double GetDistance() override; Satisfy the superclasses API. V.SetGlyphScale(float) C++: void SetGlyphScale(double scale) Scale the glyphs used as tick marks. By default it is 1/40th of the length. V.GetGlyphScale() -> float C++: virtual double GetGlyphScale() Scale the glyphs used as tick marks. By default it is 1/40th of the length. V.GetLineProperty() -> vtkProperty C++: virtual vtkProperty *GetLineProperty() Convenience method to get the line actor property. V.SetLabelPosition(float) C++: void SetLabelPosition(double labelPosition) Set/Get position of the label title in normalized coordinates [0,1]. 0 is at the start of the line whereas 1 is at the end. V.GetLabelPosition() -> float C++: virtual double GetLabelPosition() Set/Get position of the label title in normalized coordinates [0,1]. 0 is at the start of the line whereas 1 is at the end. V.SetMaximumNumberOfRulerTicks(int) C++: virtual void SetMaximumNumberOfRulerTicks(int _arg) Set/Get the maximum number of ticks in ruler mode. V.GetMaximumNumberOfRulerTicksMinValue() -> int C++: virtual int GetMaximumNumberOfRulerTicksMinValue() Set/Get the maximum number of ticks in ruler mode. V.GetMaximumNumberOfRulerTicksMaxValue() -> int C++: virtual int GetMaximumNumberOfRulerTicksMaxValue() Set/Get the maximum number of ticks in ruler mode. V.GetMaximumNumberOfRulerTicks() -> int C++: virtual int GetMaximumNumberOfRulerTicks() Set/Get the maximum number of ticks in ruler mode. V.GetGlyphActor() -> vtkActor C++: virtual vtkActor *GetGlyphActor() Convenience method to get the glyph actor. Using this it is possible to control the appearance of the glyphs. V.GetLabelActor() -> vtkFollower C++: virtual vtkFollower *GetLabelActor() Convenience method Get the label actor. It is possible to control the appearance of the label. V.SetLabelActor(vtkFollower) C++: virtual void SetLabelActor(vtkFollower *) Convenience method Get the label actor. It is possible to control the appearance of the label. V.GetPoint1WorldPosition() -> (float, ...) C++: double *GetPoint1WorldPosition() override; V.GetPoint1WorldPosition([float, float, float]) C++: void GetPoint1WorldPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint2WorldPosition() -> (float, ...) C++: double *GetPoint2WorldPosition() override; V.GetPoint2WorldPosition([float, float, float]) C++: void GetPoint2WorldPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint1WorldPosition([float, float, float]) C++: void SetPoint1WorldPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint2WorldPosition([float, float, float]) C++: void SetPoint2WorldPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint1DisplayPosition([float, float, float]) C++: void SetPoint1DisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint2DisplayPosition([float, float, float]) C++: void SetPoint2DisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint1DisplayPosition([float, float, float]) C++: void GetPoint1DisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint2DisplayPosition([float, float, float]) C++: void GetPoint2DisplayPosition(double pos[3]) override; Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.BuildRepresentation() C++: void BuildRepresentation() override; Method to satisfy superclasses' API. V.GetBounds() -> (float, ...) C++: double *GetBounds() override; Method to satisfy superclasses' API. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *w) override; Methods required by vtkProp superclass. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Methods required by vtkProp superclass. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override; Methods required by vtkProp superclass. V.SetLabelScale(float, float, float) C++: void SetLabelScale(double x, double y, double z) V.SetLabelScale([float, float, float]) C++: virtual void SetLabelScale(double scale[3]) Scale text (font size along each dimension). This helps control the appearance of the 3D text. V.GetLabelScale() -> (float, ...) C++: virtual double *GetLabelScale() Scale text (font size along each dimension). This helps control the appearance of the 3D text. V.GetLabelProperty() -> vtkProperty C++: virtual vtkProperty *GetLabelProperty() Get the distance annotation property UH-HH=HHH]HHDGCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx  0 D X)l       EDPa AE uEY B P(<"EAD`n AAF hED@ AG ED@ AG ED@ AG ED@ AG ED@ AG ED@ AG @ED@ AG dED@ AG EDP AK EDP AK \EDP AG gFD@ EE 0FAA D`  AABH LMFF0hOFDD n ABA DDB:Em ED@ AG ED@ AG D'FDB A(A0D 0A(A BBBB HEDP AK lEDP AK EDP AK ED@ AG H@ I @FBB A(A0D 0A(A BBBI @8FBB A(A0D 0A(A BBBI @|FBB A(A0D 0A(A BBBI @FBB A(A0D 0A(A BBBI @FBB A(A0D 0A(A BBBI @HFBB A(A0D 0A(A BBBI @FBB A(A0Dt 0A(A BBBD @FBB A(A0Dt 0A(A BBBD EDP AK 8ED@ AG b  / k "  K    N    F \  g $(&@ S :   'Q   / 0h @  ;  0  ! #W @% ( +  ,$&_ d  i n 7s x } 2 :  ( @ ] k y            0 $ 0 E ^ h r  ! 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