ELF>N@@ UH@dH%(HD$81HHt$HD$HFHD$$D$ t0H|$1HT$8dH+%(uhH@]@HT$H|$H5|$HtHt+HH5HPtHuH1Huff.fUSHHdH%(HD$81HHt$HD$HFHD$$D$ HD$t6H|$1HT$8dH+%(HH[]DHt$H|$tHl$H=HtHH=uHuHc@HH=tHH=tHH=tHff.ATUSH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uYHD$Ho(Ht!\$ +\$$tJH|$1HT$8dH+%(H@[]A\HHuːHt$H|$tD$$Ld$u`HELH@H;H=tLH=u-HaHcVf.LLH=tLH=tLH=tLHЉfATH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$uDH(HtD$9D$tIH11E1HD$(dH+%(H0LA\@HHufHHRxH;IMtoI$H5LPtZHuLIHoHbL1HHP@L8fE1H"DIjfATL%1HH5LuLHLA\ATIUHHt HH5LHtHmtH]A\HH]A\UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(urH@]f.HHuϐHt$ H|$tD$$t$ u)HEHXHuHHDHfSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uMH0[fDHHuӐu$HpHuHcDf.H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$HHuHH@ff.AVAUATUSH`fnFdH%(HD$X1HHt$ HD$(HGfnȉD$8fbfD$0uUHo(Ht!D$0+D$4tOH|$ 1HT$XdH+%(%H`[]A\A]A^HHuƐLd$ Ht$LtLl$@LLtD$4T$HD$@\$Pt$fH~fI~D$HEHLD$f.D$@z?u=fHnf.d$Hz0u.fInf.l$Pz!uHHc @Hu׹LLHLD$yff.AUATUSHhfnFdH%(HD$X1HHt$ HD$(HGfnȉD$8fbfD$0uOHo(Ht!D$0+D$4tQH|$ 1HT$XdH+%(Hh[]A\A]@HHufLd$ Ht$LtLl$@LLtD$4D$@T$Ht$D$fH~uvHEHLD$f.D$@z.u,fHnf.\$HzuH2Hc'fHuٹLLHLD$ff.AVAUATUSH`fnFdH%(HD$X1HHt$ HD$(HGfnȉD$8fbfD$0uUHo(Ht!D$0+D$4tOH|$ 1HT$XdH+%(+H`[]A\A]A^HHuƐLd$ Ht$LtHt$LtLl$@LLtD$4T$HD$@\$PT$t$fH~fI~D$u^HEHLD$f.D$@zSuQfHnf.d$HzDuBfInf.l$Pz5u3HHcHLD$HuùLLDAVAUATUSH`fnFdH%(HD$X1HHt$ HD$(HGfnȉD$8fbfD$0uUHo(Ht!D$0+D$4tOH|$ 1HT$XdH+%(+H`[]A\A]A^HHuƐLd$ Ht$LtHt$LtLl$@LLtD$4T$HD$@\$PT$t$fH~fI~D$u^HEHL`D$f.D$@zSuQfHnf.d$HzDuBfInf.l$Pz5u3HHcHLD$HuùLLSafeDownCastvtkObjectBaseIsTypeOfIsANewInstanceUpdateLinesUpdateContourGetNthNodeWorldPositionGetNthNodeDisplayPositionvtkFocalPlaneContourRepresentationvtkFocalPlaneContourRepresentation - represent a contour drawn on the focal plane. Superclass: vtkContourRepresentation The contour will stay on the focal plane irrespective of camera position/orientation changes. The class was written in order to be able to draw contours on a volume widget and have the contours overlaid on the focal plane in order to do contour segmentation. The superclass, vtkContourRepresentation handles contours that are drawn in actual world position co-ordinates, so they would rotate with the camera position/ orientation changes @sa vtkContourWidget vtkHandleRepresentation vtkContourRepresentation UpdateContourWorldPositionsBasedOnDisplayPositionsGetIntermediatePointDisplayPositionGetIntermediatePointWorldPositionvtkInteractionWidgetsPython.vtkFocalPlaneContourRepresentationV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK methods. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK methods. V.SafeDownCast(vtkObjectBase) -> vtkFocalPlaneContourRepresentation C++: static vtkFocalPlaneContourRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkFocalPlaneContourRepresentation C++: vtkFocalPlaneContourRepresentation *NewInstance() Standard VTK methods. V.GetIntermediatePointWorldPosition(int, int, [float, float, float]) -> int C++: int GetIntermediatePointWorldPosition(int n, int idx, double point[3]) override; Get the world position of the intermediate point at index idx between nodes n and (n+1) (or n and 0 if n is the last node and the loop is closed). Returns 1 on success or 0 if n or idx are out of range. V.GetIntermediatePointDisplayPosition(int, int, [float, float, float]) -> int C++: virtual int GetIntermediatePointDisplayPosition(int n, int idx, double point[3]) Get the world position of the intermediate point at index idx between nodes n and (n+1) (or n and 0 if n is the last node and the loop is closed). Returns 1 on success or 0 if n or idx are out of range. V.GetNthNodeDisplayPosition(int, [float, float]) -> int C++: int GetNthNodeDisplayPosition(int n, double pos[2]) override; Get the nth node's display position. Will return 1 on success, or 0 if there are not at least (n+1) nodes (0 based counting). V.GetNthNodeWorldPosition(int, [float, float, float]) -> int C++: int GetNthNodeWorldPosition(int n, double pos[3]) override; Get the nth node's world position. Will return 1 on success, or 0 if there are not at least (n+1) nodes (0 based counting). V.UpdateContourWorldPositionsBasedOnDisplayPositions() C++: virtual void UpdateContourWorldPositionsBasedOnDisplayPositions( ) The class maintains its true contour locations based on display co-ords This method syncs the world co-ords data structure with the display co-ords. V.UpdateContour() -> int C++: int UpdateContour() override; The method must be called whenever the contour needs to be updated, usually from RenderOpaqueGeometry() V.UpdateLines(int) C++: void UpdateLines(int index) override; vtkContourRepresentationvtkWidgetRepresentationvtkPropvtkObjectUH=Hu]ÐHH=tHH=tHH=tHH=tH]UH-HH=HHH]HHDGCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx  0EDPa AE TuEY B P(t"EAD`n AAF 0FAA D`  AABH gFD@ EE HFA0OFDD n ABA DDBH:Em dEDP AK ED@ AG H@ I @FBB A(A0D 0A(A BBBI 8 FBA A(D (A ABBE @HFBB A(A0D 0A(A BBBI DFBB A(A0D 0A(A BBBI o   D"g.`:1` 8         1  9 $ ( 4" @( . 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