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+D$$tQH|$1HT$HdH+%(HX[]A\A]@HHufLd$0Ll$LLtT$8D$$D$0fH~ӅuYHED$LHD$f.D$0zUuSfHnf.\$8zFuDHIHH;fDLHD$D$HuL1Lff.fH8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$HpHuHH@ff.AUATUHfnFdH%(H$1HH4$HD$HGfnȉD$fbfD$uSHo(HtD$+D$tMH1H$dH+%(0HĐ]A\A]DHHuƐLd$ ILLtfoT$ fo\$0fod$@D$)T$P)\$`)d$pHELHxD$ f.D$PD$Xf.D$(zquoD$0f.D$`zau_D$8f.D$hzQuOD$@f.D$pzAu?D$Hf.D$xz1u/HHHLHiHuǹL1Lff.fATUHHfnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ Ho(D$ HD$ +D$$wqLd$Ht$LtoHt$Lt^D$ 9D$(D$$L$ T$t$HEHHuHcH|$1HT$8dH+%(uIHH]A\fHH)DHt$ Lg뵐H|ff.UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(urH@]f.HHuϐHt$ H|$tD$$t$ u)HEHHuHHDHHHH1H9PtHPDP(,9tHD9tHDf.fD(f(f(fDffzHuFf.z int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for the class. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for the class. V.SafeDownCast(vtkObjectBase) -> vtkImplicitPlaneRepresentation C++: static vtkImplicitPlaneRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for the class. V.NewInstance() -> vtkImplicitPlaneRepresentation C++: vtkImplicitPlaneRepresentation *NewInstance() Standard methods for the class. V.SetOrigin(float, float, float) C++: void SetOrigin(double x, double y, double z) V.SetOrigin([float, float, float]) C++: void SetOrigin(double x[3]) Get the origin of the plane. V.GetOrigin() -> (float, float, float) C++: double *GetOrigin() V.GetOrigin([float, float, float]) C++: void GetOrigin(double xyz[3]) Get the origin of the plane. V.SetNormal(float, float, float) C++: void SetNormal(double x, double y, double z) V.SetNormal([float, float, float]) C++: void SetNormal(double x[3]) Get the normal to the plane. V.SetNormalToCamera() C++: void SetNormalToCamera() Get the normal to the plane. V.GetNormal() -> (float, float, float) C++: double *GetNormal() V.GetNormal([float, float, float]) C++: void GetNormal(double xyz[3]) Get the normal to the plane. V.SetNormalToXAxis(int) C++: void SetNormalToXAxis(int) Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.GetNormalToXAxis() -> int C++: virtual int GetNormalToXAxis() Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.NormalToXAxisOn() C++: virtual void NormalToXAxisOn() Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.NormalToXAxisOff() C++: virtual void NormalToXAxisOff() Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.SetNormalToYAxis(int) C++: void SetNormalToYAxis(int) Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.GetNormalToYAxis() -> int C++: virtual int GetNormalToYAxis() Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.NormalToYAxisOn() C++: virtual void NormalToYAxisOn() Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.NormalToYAxisOff() C++: virtual void NormalToYAxisOff() Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.SetNormalToZAxis(int) C++: void SetNormalToZAxis(int) Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.GetNormalToZAxis() -> int C++: virtual int GetNormalToZAxis() Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.NormalToZAxisOn() C++: virtual void NormalToZAxisOn() Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.NormalToZAxisOff() C++: virtual void NormalToZAxisOff() Force the plane widget to be aligned with one of the x-y-z axes. If one axis is set on, the other two will be set off. Remember that when the state changes, a ModifiedEvent is invoked. This can be used to snap the plane to the axes if it is originally not aligned. V.SetLockNormalToCamera(int) C++: virtual void SetLockNormalToCamera(int) If enabled, and a vtkCamera is available through the renderer, then LockNormalToCamera will cause the normal to follow the camera's normal. V.GetLockNormalToCamera() -> int C++: virtual int GetLockNormalToCamera() If enabled, and a vtkCamera is available through the renderer, then LockNormalToCamera will cause the normal to follow the camera's normal. V.LockNormalToCameraOn() C++: virtual void LockNormalToCameraOn() If enabled, and a vtkCamera is available through the renderer, then LockNormalToCamera will cause the normal to follow the camera's normal. V.LockNormalToCameraOff() C++: virtual void LockNormalToCameraOff() If enabled, and a vtkCamera is available through the renderer, then LockNormalToCamera will cause the normal to follow the camera's normal. V.SetTubing(int) C++: virtual void SetTubing(int _arg) Turn on/off tubing of the wire outline of the plane. The tube thickens the line by wrapping with a vtkTubeFilter. V.GetTubing() -> int C++: virtual int GetTubing() Turn on/off tubing of the wire outline of the plane. The tube thickens the line by wrapping with a vtkTubeFilter. V.TubingOn() C++: virtual void TubingOn() Turn on/off tubing of the wire outline of the plane. The tube thickens the line by wrapping with a vtkTubeFilter. V.TubingOff() C++: virtual void TubingOff() Turn on/off tubing of the wire outline of the plane. The tube thickens the line by wrapping with a vtkTubeFilter. V.SetDrawPlane(int) C++: void SetDrawPlane(int plane) Enable/disable the drawing of the plane. In some cases the plane interferes with the object that it is operating on (i.e., the plane interferes with the cut surface it produces producing z-buffer artifacts.) V.GetDrawPlane() -> int C++: virtual int GetDrawPlane() Enable/disable the drawing of the plane. In some cases the plane interferes with the object that it is operating on (i.e., the plane interferes with the cut surface it produces producing z-buffer artifacts.) V.DrawPlaneOn() C++: virtual void DrawPlaneOn() Enable/disable the drawing of the plane. In some cases the plane interferes with the object that it is operating on (i.e., the plane interferes with the cut surface it produces producing z-buffer artifacts.) V.DrawPlaneOff() C++: virtual void DrawPlaneOff() Enable/disable the drawing of the plane. In some cases the plane interferes with the object that it is operating on (i.e., the plane interferes with the cut surface it produces producing z-buffer artifacts.) V.SetDrawOutline(int) C++: void SetDrawOutline(int plane) Enable/disable the drawing of the outline. V.GetDrawOutline() -> int C++: virtual int GetDrawOutline() Enable/disable the drawing of the outline. V.DrawOutlineOn() C++: virtual void DrawOutlineOn() Enable/disable the drawing of the outline. V.DrawOutlineOff() C++: virtual void DrawOutlineOff() Enable/disable the drawing of the outline. V.SetOutlineTranslation(int) C++: virtual void SetOutlineTranslation(int _arg) Turn on/off the ability to translate the bounding box by grabbing it with the left mouse button. V.GetOutlineTranslation() -> int C++: virtual int GetOutlineTranslation() Turn on/off the ability to translate the bounding box by grabbing it with the left mouse button. V.OutlineTranslationOn() C++: virtual void OutlineTranslationOn() Turn on/off the ability to translate the bounding box by grabbing it with the left mouse button. V.OutlineTranslationOff() C++: virtual void OutlineTranslationOff() Turn on/off the ability to translate the bounding box by grabbing it with the left mouse button. V.SetOutsideBounds(int) C++: virtual void SetOutsideBounds(int _arg) Turn on/off the ability to move the widget outside of the bounds specified in the initial PlaceWidget() invocation. V.GetOutsideBounds() -> int C++: virtual int GetOutsideBounds() Turn on/off the ability to move the widget outside of the bounds specified in the initial PlaceWidget() invocation. V.OutsideBoundsOn() C++: virtual void OutsideBoundsOn() Turn on/off the ability to move the widget outside of the bounds specified in the initial PlaceWidget() invocation. V.OutsideBoundsOff() C++: virtual void OutsideBoundsOff() Turn on/off the ability to move the widget outside of the bounds specified in the initial PlaceWidget() invocation. V.SetWidgetBounds(float, float, float, float, float, float) C++: void SetWidgetBounds(double, double, double, double, double, double) V.SetWidgetBounds((float, float, float, float, float, float)) C++: void SetWidgetBounds(double a[6]) V.GetWidgetBounds() -> (float, float, float, float, float, float) C++: double *GetWidgetBounds() V.SetConstrainToWidgetBounds(int) C++: virtual void SetConstrainToWidgetBounds(int _arg) Turn on/off whether the plane should be constrained to the widget bounds. If on, the origin will not be allowed to move outside the set widget bounds. This is the default behaviour. If off, the origin can be freely moved and the widget outline will change accordingly. V.GetConstrainToWidgetBounds() -> int C++: virtual int GetConstrainToWidgetBounds() Turn on/off whether the plane should be constrained to the widget bounds. If on, the origin will not be allowed to move outside the set widget bounds. This is the default behaviour. If off, the origin can be freely moved and the widget outline will change accordingly. V.ConstrainToWidgetBoundsOn() C++: virtual void ConstrainToWidgetBoundsOn() Turn on/off whether the plane should be constrained to the widget bounds. If on, the origin will not be allowed to move outside the set widget bounds. This is the default behaviour. If off, the origin can be freely moved and the widget outline will change accordingly. V.ConstrainToWidgetBoundsOff() C++: virtual void ConstrainToWidgetBoundsOff() Turn on/off whether the plane should be constrained to the widget bounds. If on, the origin will not be allowed to move outside the set widget bounds. This is the default behaviour. If off, the origin can be freely moved and the widget outline will change accordingly. V.SetScaleEnabled(int) C++: virtual void SetScaleEnabled(int _arg) Turn on/off the ability to scale the widget with the mouse. V.GetScaleEnabled() -> int C++: virtual int GetScaleEnabled() Turn on/off the ability to scale the widget with the mouse. V.ScaleEnabledOn() C++: virtual void ScaleEnabledOn() Turn on/off the ability to scale the widget with the mouse. V.ScaleEnabledOff() C++: virtual void ScaleEnabledOff() Turn on/off the ability to scale the widget with the mouse. V.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) Grab the polydata that defines the plane. The polydata contains a single polygon that is clipped by the bounding box. V.GetPolyDataAlgorithm() -> vtkPolyDataAlgorithm C++: vtkPolyDataAlgorithm *GetPolyDataAlgorithm() Satisfies superclass API. This returns a pointer to the underlying PolyData (which represents the plane). V.GetPlane(vtkPlane) C++: void GetPlane(vtkPlane *plane) Get the implicit function for the plane by copying the origin and normal of the cut plane into the provided vtkPlane. The user must provide the instance of the class vtkPlane. Note that vtkPlane is a subclass of vtkImplicitFunction, meaning that it can be used by a variety of filters to perform clipping, cutting, and selection of data. V.SetPlane(vtkPlane) C++: void SetPlane(vtkPlane *plane) Alternative way to define the cutting plane. The normal and origin of the plane provided is copied into the internal instance of the class cutting vtkPlane. V.UpdatePlacement() C++: void UpdatePlacement(void) Satisfies the superclass API. This will change the state of the widget to match changes that have been made to the underlying PolyDataSource V.GetNormalProperty() -> vtkProperty C++: virtual vtkProperty *GetNormalProperty() Get the properties on the normal (line and cone). V.GetSelectedNormalProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedNormalProperty() Get the properties on the normal (line and cone). V.GetPlaneProperty() -> vtkProperty C++: virtual vtkProperty *GetPlaneProperty() Get the plane properties. The properties of the plane when selected and unselected can be manipulated. V.GetSelectedPlaneProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedPlaneProperty() Get the plane properties. The properties of the plane when selected and unselected can be manipulated. V.GetOutlineProperty() -> vtkProperty C++: virtual vtkProperty *GetOutlineProperty() Get the property of the outline. V.GetSelectedOutlineProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedOutlineProperty() Get the property of the outline. V.GetEdgesProperty() -> vtkProperty C++: virtual vtkProperty *GetEdgesProperty() Get the property of the intersection edges. (This property also applies to the edges when tubed.) V.SetEdgeColor(vtkLookupTable) C++: void SetEdgeColor(vtkLookupTable *) V.SetEdgeColor(float, float, float) C++: void SetEdgeColor(double, double, double) V.SetEdgeColor([float, float, float]) C++: void SetEdgeColor(double x[3]) Set color to the edge V.SetBumpDistance(float) C++: virtual void SetBumpDistance(double _arg) Specify a translation distance used by the BumpPlane() method. Note that the distance is normalized; it is the fraction of the length of the bounding box of the wire outline. V.GetBumpDistanceMinValue() -> float C++: virtual double GetBumpDistanceMinValue() Specify a translation distance used by the BumpPlane() method. Note that the distance is normalized; it is the fraction of the length of the bounding box of the wire outline. V.GetBumpDistanceMaxValue() -> float C++: virtual double GetBumpDistanceMaxValue() Specify a translation distance used by the BumpPlane() method. Note that the distance is normalized; it is the fraction of the length of the bounding box of the wire outline. V.GetBumpDistance() -> float C++: virtual double GetBumpDistance() Specify a translation distance used by the BumpPlane() method. Note that the distance is normalized; it is the fraction of the length of the bounding box of the wire outline. V.BumpPlane(int, float) C++: void BumpPlane(int dir, double factor) Translate the plane in the direction of the normal by the specified BumpDistance. The dir parameter controls which direction the pushing occurs, either in the same direction as the normal, or when negative, in the opposite direction. The factor controls whether what percentage of the bump is used. V.PushPlane(float) C++: void PushPlane(double distance) Push the plane the distance specified along the normal. Positive values are in the direction of the normal; negative values are in the opposite direction of the normal. The distance value is expressed in world coordinates. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Methods to interface with the vtkImplicitPlaneWidget2. V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; Methods to interface with the vtkImplicitPlaneWidget2. V.BuildRepresentation() C++: void BuildRepresentation() override; Methods to interface with the vtkImplicitPlaneWidget2. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Methods to interface with the vtkImplicitPlaneWidget2. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double newEventPos[2]) override; Methods to interface with the vtkImplicitPlaneWidget2. V.EndWidgetInteraction([float, float]) C++: void EndWidgetInteraction(double newEventPos[2]) override; Methods to interface with the vtkImplicitPlaneWidget2. V.StartComplexInteraction(vtkRenderWindowInteractor, vtkAbstractWidget, int, void) C++: void StartComplexInteraction(vtkRenderWindowInteractor *iren, vtkAbstractWidget *widget, unsigned long event, void *calldata) override; Methods to interface with the vtkImplicitPlaneWidget2. V.ComplexInteraction(vtkRenderWindowInteractor, vtkAbstractWidget, int, void) C++: void ComplexInteraction(vtkRenderWindowInteractor *iren, vtkAbstractWidget *widget, unsigned long event, void *calldata) override; Methods to interface with the vtkImplicitPlaneWidget2. V.ComputeComplexInteractionState(vtkRenderWindowInteractor, vtkAbstractWidget, int, void, int) -> int C++: int ComputeComplexInteractionState( vtkRenderWindowInteractor *iren, vtkAbstractWidget *widget, unsigned long event, void *calldata, int modify=0) override; Methods to interface with the vtkImplicitPlaneWidget2. V.EndComplexInteraction(vtkRenderWindowInteractor, vtkAbstractWidget, int, void) C++: void EndComplexInteraction(vtkRenderWindowInteractor *iren, vtkAbstractWidget *widget, unsigned long event, void *calldata) override; Methods to interface with the vtkImplicitPlaneWidget2. V.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds() override; Methods supporting the rendering process. V.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *pc) override; Methods supporting the rendering process. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Methods supporting the rendering process. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Methods supporting the rendering process. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Methods supporting the rendering process. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Methods supporting the rendering process. V.SetInteractionState(int) C++: virtual void SetInteractionState(int _arg) The interaction state may be set from a widget (e.g., vtkImplicitPlaneWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. V.GetInteractionStateMinValue() -> int C++: virtual int GetInteractionStateMinValue() The interaction state may be set from a widget (e.g., vtkImplicitPlaneWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. V.GetInteractionStateMaxValue() -> int C++: virtual int GetInteractionStateMaxValue() The interaction state may be set from a widget (e.g., vtkImplicitPlaneWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. V.SetRepresentationState(int) C++: virtual void SetRepresentationState(int) Sets the visual appearance of the representation based on the state it is in. This state is usually the same as InteractionState. V.GetRepresentationState() -> int C++: virtual int GetRepresentationState() Sets the visual appearance of the representation based on the state it is in. This state is usually the same as InteractionState. V.GetUnderlyingPlane() -> vtkPlane C++: vtkPlane *GetUnderlyingPlane() V.SetCropPlaneToBoundingBox(bool) C++: virtual void SetCropPlaneToBoundingBox(bool) Control if the plane should be drawn cropped by the bounding box or without cropping. Defaults to on. V.GetCropPlaneToBoundingBox() -> bool C++: virtual bool GetCropPlaneToBoundingBox() Control if the plane should be drawn cropped by the bounding box or without cropping. Defaults to on. V.CropPlaneToBoundingBoxOn() C++: virtual void CropPlaneToBoundingBoxOn() Control if the plane should be drawn cropped by the bounding box or without cropping. Defaults to on. V.CropPlaneToBoundingBoxOff() C++: virtual void CropPlaneToBoundingBoxOff() Control if the plane should be drawn cropped by the bounding box or without cropping. 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