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f.D$PD$Xf.D$(zquoD$0f.D$`zau_D$8f.D$hzQuOD$@f.D$pzAu?D$Hf.D$xz1u/HHHLHiHuǹL1LH(H0H8HxHHHHHd9ON9tHd9O1H9tH@1@D9$tH$D$H(H09O1H9`tH`@1AUATIUL(HMtuHtXLtiLLLhLLLH(HHEH]A\A]HfDLHDž(Hu]A\A]SafeDownCastvtkObjectBasevtkLineRepresentationIsTypeOfGetResolutionGetDistanceGetRestrictFlagMaxValueGetInteractionStateMaxValueGetToleranceMaxValueGetRestrictFlagMinValueGetToleranceMinValueGetInteractionStateMinValueGetSelectedLinePropertyGetToleranceGetTextActorGetLineHandleRepresentationGetDirectionalLineGetLinePropertyGetEndPoint2PropertyGetEndPointPropertyGetPoint1RepresentationGetSelectedEndPointPropertyGetPoint2RepresentationGetSelectedEndPoint2PropertyGetRepresentationStateDirectionalLineOffDirectionalLineOnGetPolyDatavtkPolyDataSetResolutionSetHandleRepresentationSetDirectionalLineGetDistanceAnnotationFormatSetLineColorSetToleranceSetRestrictFlagSetInteractionStateSetPoint2DisplayPositionSetPoint1WorldPositionSetPoint1DisplayPositionSetPoint2WorldPositionNewInstanceIsAGetPoint1DisplayPositionGetPoint1WorldPositionGetPoint2WorldPositionGetPoint2DisplayPositionSetDistanceAnnotationFormatGetDistanceAnnotationPropertyGetDistanceAnnotationScalep_voidSetDistanceAnnotationScaleSetRenderervtkRendererGetMTimeSetRepresentationStatevtkViewportRenderOpaqueGeometryReleaseGraphicsResourcesvtkWindowGetActorsvtkPropCollectionGetBoundsWidgetInteractionStartWidgetInteractionComputeInteractionStateBuildRepresentationPlaceWidgetOutsideOnP1OnP2TranslatingP1TranslatingP2OnLineScalingRestrictNoneRestrictToXRestrictToYRestrictToZ1vtkWidgetRepresentationvtkPropvtkObjectUH=Hu]ÐHH=tHH=tHH=tH]HHH;u!$tLJ$HHH;u)$tLJ$1InstantiateHandleRepresentationGetDistanceAnnotationVisibilityvtkPointHandleRepresentation3DSetDistanceAnnotationVisibilityDistanceAnnotationVisibilityOnDistanceAnnotationVisibilityOffvtkLineRepresentation - a class defining the representation for a vtkLineWidget2 Superclass: vtkWidgetRepresentation This class is a concrete representation for the vtkLineWidget2. It represents a straight line with three handles: one at the beginning and ending of the line, and one used to translate the line. Through interaction with the widget, the line representation can be arbitrarily placed in the 3D space. To use this representation, you normally specify the position of the two end points (either in world or display coordinates). The PlaceWidget() method is also used to initially position the representation. @warning This class, and vtkLineWidget2, are next generation VTK widgets. An earlier version of this functionality was defined in the class vtkLineWidget. @sa vtkLineWidget2 vtkLineWidget HasTranslucentPolygonalGeometryRenderTranslucentPolygonalGeometryvtkInteractionWidgetsPython.vtkLineRepresentationV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for the class. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for the class. V.SafeDownCast(vtkObjectBase) -> vtkLineRepresentation C++: static vtkLineRepresentation *SafeDownCast(vtkObjectBase *o) Standard methods for the class. V.NewInstance() -> vtkLineRepresentation C++: vtkLineRepresentation *NewInstance() Standard methods for the class. V.GetPoint1WorldPosition([float, float, float]) C++: void GetPoint1WorldPosition(double pos[3]) V.GetPoint1WorldPosition() -> (float, float, float) C++: double *GetPoint1WorldPosition() Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint1DisplayPosition([float, float, float]) C++: void GetPoint1DisplayPosition(double pos[3]) V.GetPoint1DisplayPosition() -> (float, float, float) C++: double *GetPoint1DisplayPosition() Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint1WorldPosition([float, float, float]) C++: void SetPoint1WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint1DisplayPosition([float, float, float]) C++: void SetPoint1DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint2DisplayPosition([float, float, float]) C++: void GetPoint2DisplayPosition(double pos[3]) V.GetPoint2DisplayPosition() -> (float, float, float) C++: double *GetPoint2DisplayPosition() Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.GetPoint2WorldPosition([float, float, float]) C++: void GetPoint2WorldPosition(double pos[3]) V.GetPoint2WorldPosition() -> (float, float, float) C++: double *GetPoint2WorldPosition() Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint2WorldPosition([float, float, float]) C++: void SetPoint2WorldPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetPoint2DisplayPosition([float, float, float]) C++: void SetPoint2DisplayPosition(double pos[3]) Methods to Set/Get the coordinates of the two points defining this representation. Note that methods are available for both display and world coordinates. V.SetHandleRepresentation(vtkPointHandleRepresentation3D) C++: void SetHandleRepresentation( vtkPointHandleRepresentation3D *handle) This method is used to specify the type of handle representation to use for the three internal vtkHandleWidgets within vtkLineWidget2. To use this method, create a dummy vtkHandleWidget (or subclass), and then invoke this method with this dummy. Then the vtkLineRepresentation uses this dummy to clone three vtkHandleWidgets of the same type. Make sure you set the handle representation before the widget is enabled. (The method InstantiateHandleRepresentation() is invoked by the vtkLineWidget2.) V.InstantiateHandleRepresentation() C++: void InstantiateHandleRepresentation() This method is used to specify the type of handle representation to use for the three internal vtkHandleWidgets within vtkLineWidget2. To use this method, create a dummy vtkHandleWidget (or subclass), and then invoke this method with this dummy. Then the vtkLineRepresentation uses this dummy to clone three vtkHandleWidgets of the same type. Make sure you set the handle representation before the widget is enabled. (The method InstantiateHandleRepresentation() is invoked by the vtkLineWidget2.) V.GetPoint1Representation() -> vtkPointHandleRepresentation3D C++: virtual vtkPointHandleRepresentation3D *GetPoint1Representation( ) Get the three handle representations used for the vtkLineWidget2. V.GetPoint2Representation() -> vtkPointHandleRepresentation3D C++: virtual vtkPointHandleRepresentation3D *GetPoint2Representation( ) Get the three handle representations used for the vtkLineWidget2. V.GetLineHandleRepresentation() -> vtkPointHandleRepresentation3D C++: virtual vtkPointHandleRepresentation3D *GetLineHandleRepresentation( ) Get the three handle representations used for the vtkLineWidget2. V.GetEndPointProperty() -> vtkProperty C++: virtual vtkProperty *GetEndPointProperty() Get the end-point (sphere) properties. The properties of the end-points when selected and unselected can be manipulated. V.GetSelectedEndPointProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedEndPointProperty() Get the end-point (sphere) properties. The properties of the end-points when selected and unselected can be manipulated. V.GetEndPoint2Property() -> vtkProperty C++: virtual vtkProperty *GetEndPoint2Property() Get the end-point (sphere) properties. The properties of the end-points when selected and unselected can be manipulated. V.GetSelectedEndPoint2Property() -> vtkProperty C++: virtual vtkProperty *GetSelectedEndPoint2Property() Get the end-point (sphere) properties. The properties of the end-points when selected and unselected can be manipulated. V.GetLineProperty() -> vtkProperty C++: virtual vtkProperty *GetLineProperty() Get the line properties. The properties of the line when selected and unselected can be manipulated. V.GetSelectedLineProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedLineProperty() Get the line properties. The properties of the line when selected and unselected can be manipulated. V.SetTolerance(int) C++: virtual void SetTolerance(int _arg) The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the line or end point to be active. V.GetToleranceMinValue() -> int C++: virtual int GetToleranceMinValue() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the line or end point to be active. V.GetToleranceMaxValue() -> int C++: virtual int GetToleranceMaxValue() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the line or end point to be active. V.GetTolerance() -> int C++: virtual int GetTolerance() The tolerance representing the distance to the widget (in pixels) in which the cursor is considered near enough to the line or end point to be active. V.SetResolution(int) C++: void SetResolution(int res) Set/Get the resolution (number of subdivisions) of the line. A line with resolution greater than one is useful when points along the line are desired; e.g., generating a rake of streamlines. V.GetResolution() -> int C++: int GetResolution() Set/Get the resolution (number of subdivisions) of the line. A line with resolution greater than one is useful when points along the line are desired; e.g., generating a rake of streamlines. V.GetPolyData(vtkPolyData) C++: void GetPolyData(vtkPolyData *pd) Retrieve the polydata (including points) that defines the line. The polydata consists of n+1 points, where n is the resolution of the line. These point values are guaranteed to be up-to-date whenever any one of the three handles are moved. To use this method, the user provides the vtkPolyData as an input argument, and the points and polyline are copied into it. V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; These are methods that satisfy vtkWidgetRepresentation's API. V.BuildRepresentation() C++: void BuildRepresentation() override; These are methods that satisfy vtkWidgetRepresentation's API. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; These are methods that satisfy vtkWidgetRepresentation's API. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double e[2]) override; These are methods that satisfy vtkWidgetRepresentation's API. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double e[2]) override; These are methods that satisfy vtkWidgetRepresentation's API. V.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds() override; These are methods that satisfy vtkWidgetRepresentation's API. V.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *pc) override; Methods supporting the rendering process. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Methods supporting the rendering process. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Methods supporting the rendering process. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Methods supporting the rendering process. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Methods supporting the rendering process. V.SetInteractionState(int) C++: virtual void SetInteractionState(int _arg) The interaction state may be set from a widget (e.g., vtkLineWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. V.GetInteractionStateMinValue() -> int C++: virtual int GetInteractionStateMinValue() The interaction state may be set from a widget (e.g., vtkLineWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. V.GetInteractionStateMaxValue() -> int C++: virtual int GetInteractionStateMaxValue() The interaction state may be set from a widget (e.g., vtkLineWidget2) or other object. This controls how the interaction with the widget proceeds. Normally this method is used as part of a handshaking process with the widget: First ComputeInteractionState() is invoked that returns a state based on geometric considerations (i.e., cursor near a widget feature), then based on events, the widget may modify this further. V.SetRepresentationState(int) C++: virtual void SetRepresentationState(int) Sets the visual appearance of the representation based on the state it is in. This state is usually the same as InteractionState. V.GetRepresentationState() -> int C++: virtual int GetRepresentationState() Sets the visual appearance of the representation based on the state it is in. This state is usually the same as InteractionState. V.SetDirectionalLine(bool) C++: void SetDirectionalLine(bool val) Sets the representation to be a directional line with point 1 represented as a cone. V.GetDirectionalLine() -> bool C++: virtual bool GetDirectionalLine() Sets the representation to be a directional line with point 1 represented as a cone. V.DirectionalLineOn() C++: virtual void DirectionalLineOn() Sets the representation to be a directional line with point 1 represented as a cone. V.DirectionalLineOff() C++: virtual void DirectionalLineOff() Sets the representation to be a directional line with point 1 represented as a cone. V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Overload the superclasses' GetMTime() because internal classes are used to keep the state of the representation. V.SetRenderer(vtkRenderer) C++: void SetRenderer(vtkRenderer *ren) override; Overridden to set the rendererer on the internal representations. V.SetDistanceAnnotationVisibility(int) C++: virtual void SetDistanceAnnotationVisibility(int _arg) Show the distance between the points. V.GetDistanceAnnotationVisibility() -> int C++: virtual int GetDistanceAnnotationVisibility() Show the distance between the points. V.DistanceAnnotationVisibilityOn() C++: virtual void DistanceAnnotationVisibilityOn() Show the distance between the points. V.DistanceAnnotationVisibilityOff() C++: virtual void DistanceAnnotationVisibilityOff() Show the distance between the points. V.SetDistanceAnnotationFormat(string) C++: virtual void SetDistanceAnnotationFormat(const char *_arg) Specify the format to use for labelling the line. Note that an empty string results in no label, or a format string without a "%" character will not print the angle value. V.GetDistanceAnnotationFormat() -> string C++: virtual char *GetDistanceAnnotationFormat() Specify the format to use for labelling the line. Note that an empty string results in no label, or a format string without a "%" character will not print the angle value. V.SetDistanceAnnotationScale(float, float, float) C++: void SetDistanceAnnotationScale(double x, double y, double z) V.SetDistanceAnnotationScale([float, float, float]) C++: virtual void SetDistanceAnnotationScale(double scale[3]) Scale text (font size along each dimension). V.GetDistanceAnnotationScale() -> (float, ...) C++: virtual double *GetDistanceAnnotationScale() Scale text (font size along each dimension). V.GetDistance() -> float C++: double GetDistance() Get the distance between the points. V.SetLineColor(float, float, float) C++: void SetLineColor(double r, double g, double b) Convenience method to set the line color. Ideally one should use GetLineProperty()->SetColor(). V.GetDistanceAnnotationProperty() -> vtkProperty C++: virtual vtkProperty *GetDistanceAnnotationProperty() Get the distance annotation property V.GetTextActor() -> vtkFollower C++: virtual vtkFollower *GetTextActor() Get the text actor V.SetRestrictFlag(int) C++: virtual void SetRestrictFlag(int _arg) Set if translations should be restricted to one of the axes (disabled if RestrictNone is specified). 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