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It represents a position in 2D world coordinates using a x-y cursor (the cursor defined by an instance of vtkPolyData and generated by a vtkPolyDataAlgorithm). @sa vtkHandleRepresentation vtkHandleWidget vtkInteractionWidgetsPython.vtkPointHandleRepresentation2DV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for instances of this class. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for instances of this class. V.SafeDownCast(vtkObjectBase) -> vtkPointHandleRepresentation2D C++: static vtkPointHandleRepresentation2D *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkPointHandleRepresentation2D C++: vtkPointHandleRepresentation2D *NewInstance() Standard methods for instances of this class. V.SetCursorShape(vtkPolyData) C++: void SetCursorShape(vtkPolyData *cursorShape) Specify the cursor shape with an instance of vtkPolyData. Note that shape is assumed to be defined in the display coordinate system. By default a vtkCursor2D shape is used. V.GetCursorShape() -> vtkPolyData C++: vtkPolyData *GetCursorShape() Specify the cursor shape with an instance of vtkPolyData. Note that shape is assumed to be defined in the display coordinate system. By default a vtkCursor2D shape is used. V.SetDisplayPosition([float, float, float]) C++: void SetDisplayPosition(double xyz[3]) override; Set/Get the position of the point in display coordinates. This overloads the superclasses SetDisplayPosition in order to set the focal point of the cursor. V.SetProperty(vtkProperty2D) C++: void SetProperty(vtkProperty2D *) Set/Get the handle properties when unselected and selected. V.SetSelectedProperty(vtkProperty2D) C++: void SetSelectedProperty(vtkProperty2D *) Set/Get the handle properties when unselected and selected. V.GetProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetProperty() Set/Get the handle properties when unselected and selected. V.GetSelectedProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetSelectedProperty() Set/Get the handle properties when unselected and selected. V.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds() override; Subclasses of vtkPointHandleRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.BuildRepresentation() C++: void BuildRepresentation() override; Subclasses of vtkPointHandleRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Subclasses of vtkPointHandleRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double eventPos[2]) override; Subclasses of vtkPointHandleRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Subclasses of vtkPointHandleRepresentation2D must implement these methods. These are the methods that the widget and its representation use to communicate with each other. V.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Methods to make this class behave as a vtkProp. V.DeepCopy(vtkProp) C++: void DeepCopy(vtkProp *prop) override; Methods to make this class behave as a vtkProp. V.GetActors2D(vtkPropCollection) C++: void GetActors2D(vtkPropCollection *) override; Methods to make this class behave as a vtkProp. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Methods to make this class behave as a vtkProp. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; Methods to make this class behave as a vtkProp. V.Highlight(int) C++: void Highlight(int highlight) override; V.SetPointPlacer(vtkPointPlacer) C++: void SetPointPlacer(vtkPointPlacer *) override; Override the superclass implementation. This class does not use a point placer. Point placers dictate the placement of points in 3D space. Since this class constrains points to lie in an overlay plane anyway, we don't care. 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