ELF>`N@@)(    UH@dH%(HD$81HHt$HD$HFHD$$D$ t0H|$1HT$8dH+%(uhH@]@HT$H|$H5|$HtHt+HH5HPtHuH1Huff.fUSHHdH%(HD$81HHt$HD$HFHD$$D$ HD$t6H|$1HT$8dH+%(HH[]DHt$H|$tHl$H=HtHH=uHuHc@HH=tHH=tHSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uuH0[fDHHuӐt$W8fH~HufHn@HHH;u_8fH~ffH~fAVAUATUHHfnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ Ho(Ht!D$ +D$$t int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for instances of this class. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for instances of this class. V.SafeDownCast(vtkObjectBase) -> vtkPolygonalSurfaceContourLineInterpolator C++: static vtkPolygonalSurfaceContourLineInterpolator *SafeDownCast( vtkObjectBase *o) Standard methods for instances of this class. V.NewInstance() -> vtkPolygonalSurfaceContourLineInterpolator C++: vtkPolygonalSurfaceContourLineInterpolator *NewInstance() Standard methods for instances of this class. V.InterpolateLine(vtkRenderer, vtkContourRepresentation, int, int) -> int C++: int InterpolateLine(vtkRenderer *ren, vtkContourRepresentation *rep, int idx1, int idx2) override; Subclasses that wish to interpolate a line segment must implement this. For instance vtkBezierContourLineInterpolator adds nodes between idx1 and idx2, that allow the contour to adhere to a bezier curve. V.UpdateNode(vtkRenderer, vtkContourRepresentation, [float, ...], int) -> int C++: int UpdateNode(vtkRenderer *, vtkContourRepresentation *, double *node, int idx) override; The interpolator is given a chance to update the node. vtkImageContourLineInterpolator updates the idx'th node in the contour, so it automatically sticks to edges in the vicinity as the user constructs the contour. Returns 0 if the node (world position) is unchanged. V.SetDistanceOffset(float) C++: virtual void SetDistanceOffset(double _arg) Height offset at which points may be placed on the polygonal surface. If you specify a non-zero value here, be sure to have computed vertex normals on your input polygonal data. (easily done with vtkPolyDataNormals). V.GetDistanceOffset() -> float C++: virtual double GetDistanceOffset() Height offset at which points may be placed on the polygonal surface. If you specify a non-zero value here, be sure to have computed vertex normals on your input polygonal data. (easily done with vtkPolyDataNormals). V.GetContourPointIds(vtkContourRepresentation, vtkIdList) C++: void GetContourPointIds(vtkContourRepresentation *rep, vtkIdList *idList) Get the contour point ids. 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