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V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK class methods. V.SafeDownCast(vtkObjectBase) -> vtkProgressBarRepresentation C++: static vtkProgressBarRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK class methods. V.NewInstance() -> vtkProgressBarRepresentation C++: vtkProgressBarRepresentation *NewInstance() Standard VTK class methods. V.GetProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetProperty() By obtaining this property you can specify the properties of the representation. V.SetProgressRate(float) C++: virtual void SetProgressRate(double _arg) Set/Get the progress rate of the progress bar, between 0 and 1 default is 0 V.GetProgressRateMinValue() -> float C++: virtual double GetProgressRateMinValue() Set/Get the progress rate of the progress bar, between 0 and 1 default is 0 V.GetProgressRateMaxValue() -> float C++: virtual double GetProgressRateMaxValue() Set/Get the progress rate of the progress bar, between 0 and 1 default is 0 V.GetProgressRate() -> float C++: virtual double GetProgressRate() Set/Get the progress rate of the progress bar, between 0 and 1 default is 0 V.SetProgressBarColor(float, float, float) C++: void SetProgressBarColor(double, double, double) V.SetProgressBarColor((float, float, float)) C++: void SetProgressBarColor(double a[3]) V.GetProgressBarColor() -> (float, float, float) C++: double *GetProgressBarColor() V.SetBackgroundColor(float, float, float) C++: void SetBackgroundColor(double, double, double) V.SetBackgroundColor((float, float, float)) C++: void SetBackgroundColor(double a[3]) V.GetBackgroundColor() -> (float, float, float) C++: double *GetBackgroundColor() V.SetDrawBackground(bool) C++: virtual void SetDrawBackground(bool _arg) Set/Get background visibility Default is off V.GetDrawBackground() -> bool C++: virtual bool GetDrawBackground() Set/Get background visibility Default is off V.DrawBackgroundOn() C++: virtual void DrawBackgroundOn() Set/Get background visibility Default is off V.DrawBackgroundOff() C++: virtual void DrawBackgroundOff() Set/Get background visibility Default is off V.BuildRepresentation() C++: void BuildRepresentation() override; Satisfy the superclasses' API. V.GetSize([float, float]) C++: void GetSize(double size[2]) override; Satisfy the superclasses' API. V.GetActors2D(vtkPropCollection) C++: void GetActors2D(vtkPropCollection *) override; These methods are necessary to make this representation behave as a vtkProp. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; These methods are necessary to make this representation behave as a vtkProp. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; These methods are necessary to make this representation behave as a vtkProp. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; These methods are necessary to make this representation behave as a vtkProp. UH-HH=HHH]HHD?GCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx  0ND X l P P !    EDPa AE DuEY B Pd?x<rr("EAD`n AAF ED@ AG ED@ AG (ED@ AG LED@ AG pED@ AG ED@ AG ED@ AG H@ E  H@ E LEDP AB 8EDP AG \gFD@ EE 0FAA D`  AABH (FCD ABD (FCD ABD  MFF0(OFDD n ABA DDB\:Em xED@ AG EDP AK EDP AK EDP AK EDP AK ,EDP AK 8PFBA A(D (A ABBE H@ I  !" #%0')+-/m"  6 z;{  L@@ gp3w68@122:Pa0Pp7P!688%=% B%G%8L&Q&V&0[&8`%Af%Yl:q%qw%}%%%%%%%% %%%.11%B%N%c%q%%%%%1" 8"Nm" " "  "PW " "P "  "!!9 "" p  "#  # 2 l } "'u   ")?  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