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H@SafeDownCastvtkObjectBaseIsTypeOfGetWindowGetLevelManageTextDisplayGetTextPropertyGetToleranceMaxValueGetToleranceMinValueGetCursorAlgorithmGetToleranceGetDisplayTextGetUseImageActorGetResliceGetPlaneSourceGetManipulationModeGetShowReslicedImageGetResliceAxesGetResliceCursorGetLookupTableGetColorMapGetImageActorGetRestrictPlaneToVolumeActivateTextSetManipulationModeSetTextPropertyvtkTextPropertyGetThicknessLabelFormatSetDisplayTextSetRestrictPlaneToVolumeSetUseImageActorSetShowReslicedImageRestrictPlaneToVolumeOnUseImageActorOnShowReslicedImageOffDisplayTextOffRestrictPlaneToVolumeOffUseImageActorOffShowReslicedImageOnDisplayTextOnSetToleranceSetWindowLevelGetWindowLevelNewInstanceIsASetThicknessLabelFormatResetCameraInitializeReslicePlaneSetColorMapvtkImageMapToColorsSetLookupTablevtkScalarsToColorsBuildRepresentationGetThicknessLabelPositionp_voidGetThicknessLabelTextOutsideNearCenterNearAxis1NearAxis2OnCenterOnAxis1OnAxis2NonePanAndRotateRotateBothAxesResizeThicknessWindowLevellingvtkResliceCursorRepresentationVTK_RESLICE_CURSOR_REPRESENTATION_MAX_TEXTBUFFvtkResliceCursorRepresentation - represent the vtkResliceCursorWidget Superclass: vtkWidgetRepresentation This class is the base class for the reslice cursor representation subclasses. It represents a cursor that may be interactively translated, rotated through an image and perform thick / thick reformats. @sa vtkResliceCursorLineRepresentation vtkResliceCursorThickLineRepresentation vtkResliceCursorWidget vtkResliceCursor GetWorldThicknessLabelPositionvtkInteractionWidgetsPython.vtkResliceCursorRepresentationV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard VTK methods. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard VTK methods. V.SafeDownCast(vtkObjectBase) -> vtkResliceCursorRepresentation C++: static vtkResliceCursorRepresentation *SafeDownCast( vtkObjectBase *o) Standard VTK methods. V.NewInstance() -> vtkResliceCursorRepresentation C++: vtkResliceCursorRepresentation *NewInstance() Standard VTK methods. V.SetTolerance(int) C++: virtual void SetTolerance(int _arg) The tolerance representing the distance to the representation (in pixels) in which the cursor is considered near enough to the representation to be active. V.GetToleranceMinValue() -> int C++: virtual int GetToleranceMinValue() The tolerance representing the distance to the representation (in pixels) in which the cursor is considered near enough to the representation to be active. V.GetToleranceMaxValue() -> int C++: virtual int GetToleranceMaxValue() The tolerance representing the distance to the representation (in pixels) in which the cursor is considered near enough to the representation to be active. V.GetTolerance() -> int C++: virtual int GetTolerance() The tolerance representing the distance to the representation (in pixels) in which the cursor is considered near enough to the representation to be active. V.SetShowReslicedImage(int) C++: virtual void SetShowReslicedImage(int _arg) Show the resliced image ? V.GetShowReslicedImage() -> int C++: virtual int GetShowReslicedImage() Show the resliced image ? V.ShowReslicedImageOn() C++: virtual void ShowReslicedImageOn() Show the resliced image ? V.ShowReslicedImageOff() C++: virtual void ShowReslicedImageOff() Show the resliced image ? V.SetRestrictPlaneToVolume(int) C++: virtual void SetRestrictPlaneToVolume(int _arg) Make sure that the resliced image remains within the volume. Default is On. V.GetRestrictPlaneToVolume() -> int C++: virtual int GetRestrictPlaneToVolume() Make sure that the resliced image remains within the volume. Default is On. V.RestrictPlaneToVolumeOn() C++: virtual void RestrictPlaneToVolumeOn() Make sure that the resliced image remains within the volume. Default is On. V.RestrictPlaneToVolumeOff() C++: virtual void RestrictPlaneToVolumeOff() Make sure that the resliced image remains within the volume. Default is On. V.SetThicknessLabelFormat(string) C++: virtual void SetThicknessLabelFormat(const char *_arg) Specify the format to use for labelling the distance. Note that an empty string results in no label, or a format string without a "%" character will not print the thickness value. V.GetThicknessLabelFormat() -> string C++: virtual char *GetThicknessLabelFormat() Specify the format to use for labelling the distance. Note that an empty string results in no label, or a format string without a "%" character will not print the thickness value. V.GetThicknessLabelText() -> string C++: virtual char *GetThicknessLabelText() Get the text shown in the widget's label. V.GetThicknessLabelPosition() -> (float, ...) C++: virtual double *GetThicknessLabelPosition() V.GetThicknessLabelPosition([float, float, float]) C++: virtual void GetThicknessLabelPosition(double pos[3]) Get the position of the widget's label in display coordinates. V.GetWorldThicknessLabelPosition([float, float, float]) C++: virtual void GetWorldThicknessLabelPosition(double pos[3]) Get the position of the widget's label in display coordinates. V.BuildRepresentation() C++: void BuildRepresentation() override; These are methods that satisfy vtkWidgetRepresentation's API. V.GetResliceAxes() -> vtkMatrix4x4 C++: virtual vtkMatrix4x4 *GetResliceAxes() Get the current reslice class and reslice axes V.GetReslice() -> vtkImageAlgorithm C++: virtual vtkImageAlgorithm *GetReslice() Get the current reslice class and reslice axes V.GetImageActor() -> vtkImageActor C++: virtual vtkImageActor *GetImageActor() Get the displayed image actor V.SetLookupTable(vtkScalarsToColors) C++: virtual void SetLookupTable(vtkScalarsToColors *) Set/Get the internal lookuptable (lut) to one defined by the user, or, alternatively, to the lut of another Reslice cusror widget. In this way, a set of three orthogonal planes can share the same lut so that window-levelling is performed uniformly among planes. The default internal lut can be re- set/allocated by setting to 0 (nullptr). V.GetLookupTable() -> vtkScalarsToColors C++: virtual vtkScalarsToColors *GetLookupTable() Set/Get the internal lookuptable (lut) to one defined by the user, or, alternatively, to the lut of another Reslice cusror widget. In this way, a set of three orthogonal planes can share the same lut so that window-levelling is performed uniformly among planes. The default internal lut can be re- set/allocated by setting to 0 (nullptr). V.GetColorMap() -> vtkImageMapToColors C++: virtual vtkImageMapToColors *GetColorMap() Convenience method to get the vtkImageMapToColors filter used by this widget. The user can properly render other transparent actors in a scene by calling the filter's SetOutputFormatToRGB and PassAlphaToOutputOff. V.SetColorMap(vtkImageMapToColors) C++: virtual void SetColorMap(vtkImageMapToColors *) Convenience method to get the vtkImageMapToColors filter used by this widget. The user can properly render other transparent actors in a scene by calling the filter's SetOutputFormatToRGB and PassAlphaToOutputOff. V.SetWindowLevel(float, float, int) C++: void SetWindowLevel(double window, double level, int copy=0) Set/Get the current window and level values. SetWindowLevel should only be called after SetInput. If a shared lookup table is being used, a callback is required to update the window level values without having to update the lookup table again. V.GetWindowLevel([float, float]) C++: void GetWindowLevel(double wl[2]) Set/Get the current window and level values. SetWindowLevel should only be called after SetInput. If a shared lookup table is being used, a callback is required to update the window level values without having to update the lookup table again. V.GetWindow() -> float C++: double GetWindow() Set/Get the current window and level values. SetWindowLevel should only be called after SetInput. If a shared lookup table is being used, a callback is required to update the window level values without having to update the lookup table again. V.GetLevel() -> float C++: double GetLevel() Set/Get the current window and level values. SetWindowLevel should only be called after SetInput. If a shared lookup table is being used, a callback is required to update the window level values without having to update the lookup table again. V.GetResliceCursor() -> vtkResliceCursor C++: virtual vtkResliceCursor *GetResliceCursor() V.SetDisplayText(int) C++: virtual void SetDisplayText(int _arg) Enable/disable text display of window-level, image coordinates and scalar values in a render window. V.GetDisplayText() -> int C++: virtual int GetDisplayText() Enable/disable text display of window-level, image coordinates and scalar values in a render window. V.DisplayTextOn() C++: virtual void DisplayTextOn() Enable/disable text display of window-level, image coordinates and scalar values in a render window. V.DisplayTextOff() C++: virtual void DisplayTextOff() Enable/disable text display of window-level, image coordinates and scalar values in a render window. V.SetTextProperty(vtkTextProperty) C++: void SetTextProperty(vtkTextProperty *tprop) Set/Get the text property for the image data and window-level annotation. V.GetTextProperty() -> vtkTextProperty C++: vtkTextProperty *GetTextProperty() Set/Get the text property for the image data and window-level annotation. V.SetUseImageActor(int) C++: virtual void SetUseImageActor(int _arg) Render as a 2D image, or render as a plane with a texture in physical space. V.GetUseImageActor() -> int C++: virtual int GetUseImageActor() Render as a 2D image, or render as a plane with a texture in physical space. V.UseImageActorOn() C++: virtual void UseImageActorOn() Render as a 2D image, or render as a plane with a texture in physical space. V.UseImageActorOff() C++: virtual void UseImageActorOff() Render as a 2D image, or render as a plane with a texture in physical space. V.SetManipulationMode(int) C++: void SetManipulationMode(int m) INTERNAL - Do not use Set the manipulation mode. This is done by the widget V.GetManipulationMode() -> int C++: virtual int GetManipulationMode() INTERNAL - Do not use Set the manipulation mode. This is done by the widget V.ActivateText(int) C++: void ActivateText(int) INTERNAL - Do not use. Internal methods used by the widget to manage text displays for annotations. V.ManageTextDisplay() C++: void ManageTextDisplay() INTERNAL - Do not use. Internal methods used by the widget to manage text displays for annotations. V.InitializeReslicePlane() C++: virtual void InitializeReslicePlane() Initialize the reslice planes and the camera center. This is done automatically, the first time we render. V.ResetCamera() C++: virtual void ResetCamera() Initialize the reslice planes and the camera center. This is done automatically, the first time we render. V.GetCursorAlgorithm() -> vtkResliceCursorPolyDataAlgorithm C++: virtual vtkResliceCursorPolyDataAlgorithm *GetCursorAlgorithm( ) Get the underlying cursor source. 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