ELF> P@@('   UH@dH%(HD$81HHt$HD$HFHD$$D$ t0H|$1HT$8dH+%(uhH@]@HT$H|$H5|$HtHt+HH5HPtHuH1Huff.fUSHHdH%(HD$81HHt$HD$HFHD$$D$ HD$t6H|$1HT$8dH+%(HH[]DHt$H|$tHl$H=HtHH=uHuHc@HH=tHH=tHH=tHff.ATUSH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uYHD$Ho(Ht!\$ +\$$tJH|$1HT$8dH+%(H@[]A\HHuːHt$H|$tD$$Ld$u`HELH@H;H=tLH=u-HaHcVf.LLH=tLH=tLH=tLHЉfSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐtHuHcfHH`H;tЉfUSH8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$uH(HtD$9D$t;H111HT$(dH+%(H8@HHuҐHtIHXH;uQtLJHuHHHpH;t@1ff.fH8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(H8@HHuҐHtIHXH;uQtLJHuHHfHhH;t@f.UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(H@]fDHHuϐHt$ H|$tD$$t$ t99tHEHHuHH|@HEHXH;u;tƉHHff.ATL%H |HH5LuLHLA\ATIUHHt HH5LHtHmtH]A\HH]A\H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$HHuHH@ff.UH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uNH0]fDHHuӐu$HPHHuH@HfUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(uzH@]f.HHuϐH5HT$H|$|$HtD$$u(HEHHHuHH@HUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(uzH@]f.HHuϐH5HT$H|$|$HtD$$u(HEH@HuHH@H9tHDSafeDownCastvtkObjectBasevtkScalarBarWidgetIsTypeOfIsAGetRepositionableGetScalarBarRepresentationNewInstanceRepositionableOffRepositionableOnSetRepositionableCreateDefaultRepresentationGetScalarBarActorSetScalarBarActorvtkScalarBarActorSetRepresentationvtkScalarBarRepresentationvtkBorderWidgetvtkAbstractWidgetvtkInteractorObservervtkObjectUH=Hu]ÐHH=tHH=tHH=tHH=tH]HHXH;u!tLJHHXH;u)tLJ1vtkScalarBarWidget - 2D widget for manipulating a scalar bar Superclass: vtkBorderWidget This class provides support for interactively manipulating the position, size, and orientation of a scalar bar. It listens to Left mouse events and mouse movement. It also listens to Right mouse events and notifies any observers of Right mouse events on this object when they occur. It will change the cursor shape based on its location. If the cursor is over an edge of the scalar bar it will change the cursor shape to a resize edge shape. If the position of a scalar bar is moved to be close to the center of one of the four edges of the viewport, then the scalar bar will change its orientation to align with that edge. This orientation is sticky in that it will stay that orientation until the position is moved close to another edge. @sa vtkInteractorObserver vtkInteractionWidgetsPython.vtkScalarBarWidgetV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for class. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for class. V.SafeDownCast(vtkObjectBase) -> vtkScalarBarWidget C++: static vtkScalarBarWidget *SafeDownCast(vtkObjectBase *o) Standard methods for class. V.NewInstance() -> vtkScalarBarWidget C++: vtkScalarBarWidget *NewInstance() Standard methods for class. V.SetRepresentation(vtkScalarBarRepresentation) C++: virtual void SetRepresentation( vtkScalarBarRepresentation *rep) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. V.GetScalarBarRepresentation() -> vtkScalarBarRepresentation C++: vtkScalarBarRepresentation *GetScalarBarRepresentation() Return the representation as a vtkScalarBarRepresentation. V.SetScalarBarActor(vtkScalarBarActor) C++: virtual void SetScalarBarActor(vtkScalarBarActor *actor) Get the ScalarBar used by this Widget. One is created automatically. V.GetScalarBarActor() -> vtkScalarBarActor C++: virtual vtkScalarBarActor *GetScalarBarActor() Get the ScalarBar used by this Widget. One is created automatically. V.SetRepositionable(int) C++: virtual void SetRepositionable(int _arg) Can the widget be moved. On by default. If off, the widget cannot be moved around. * TODO: This functionality should probably be moved to the superclass. V.GetRepositionable() -> int C++: virtual int GetRepositionable() Can the widget be moved. On by default. If off, the widget cannot be moved around. * TODO: This functionality should probably be moved to the superclass. V.RepositionableOn() C++: virtual void RepositionableOn() Can the widget be moved. On by default. If off, the widget cannot be moved around. * TODO: This functionality should probably be moved to the superclass. V.RepositionableOff() C++: virtual void RepositionableOff() Can the widget be moved. On by default. If off, the widget cannot be moved around. * TODO: This functionality should probably be moved to the superclass. V.CreateDefaultRepresentation() C++: void CreateDefaultRepresentation() override; Create the default widget representation if one is not set. 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