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UH@dH%(HD$81HHt$HD$HFHD$$D$ t0H|$1HT$8dH+%(uhH@]@HT$H|$H5|$HtHt+HH5HPtHuH1Huff.fUSHHdH%(HD$81HHt$HD$HFHD$$D$ HD$t6H|$1HT$8dH+%(HH[]DHt$H|$tHl$H=HtHH=uHuHc@HH=tHH=tHATUSH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uYHD$Ho(Ht!\$ +\$$tJH|$1HT$8dH+%(H@[]A\HHuːHt$H|$tD$$Ld$u`HELH@H;H=tLH=u-HaHcVf.LLH=tLH=tLfDHЉfUH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=HG(HtL$9L$t:H111HT$(dH+%(u7H0]fDHHuӐHHuHSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐtHuHcfHHH;tЉfUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(uVH@]f.HHuϐHt$ H|$tt$ HHuHHDUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(u_H@]f.HHuϐH5HT$H|$|$HtHHuHHff.UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(uVH@]f.HHuϐHt$ H|$tt$ HHHuHDATH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$uDH(HtD$9D$tIH11E1HD$(dH+%(H0LA\@HHufHHRxH;IMtoI$H5LPtZHuLIHoHbL1HHP@L8fE1H"DIjfAVH sHAUH5ATL%ULSt[L]A\A]A^HL5HLk@Hc{HHtH3HLHmt$HL9uL[L]A\A]A^HfDATIUHHt HH5LHtHmtH]A\HH]A\UH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uNH0]fDHHuӐu$HHHuH@HfH8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$HHuHH@ff.H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$HHuHH@ff.UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(urH@]f.HHuϐHt$ H|$tD$$t$ u)HEHpHuHHDHfH8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$HHuHH@ff.UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(uzH@]f.HHuϐH5HT$H|$|$HtD$$u(HEHHuHH@HUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(uzH@]f.HHuϐH5HT$H|$|$HtD$$u(HEH@HuHH@HUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(urH@]f.HHuϐHt$ H|$tD$$t$ u)HEHHuHHDHSafeDownCastvtkObjectBasevtkSeedWidgetIsTypeOfIsAGetSeedRepresentationGetWidgetStateDeleteSeedSetRepresentationvtkSeedRepresentationGetSeedNewInstanceCreateNewHandleRestartInteractionCompleteInteractionSetProcessEventsCreateDefaultRepresentationSetInteractorvtkRenderWindowInteractorSetCurrentRenderervtkRendererSetEnabledStartPlacingSeedsPlacedSeedsMovingSeedvtkAbstractWidgetvtkInteractorObservervtkObjectUH=Hu]ÐHH=tHH=tHH=tH]vtkSeedWidget - place multiple seed points Superclass: vtkAbstractWidget The vtkSeedWidget is used to placed multiple seed points in the scene. The seed points can be used for operations like connectivity, segmentation, and region growing. To use this widget, specify an instance of vtkSeedWidget and a representation (a subclass of vtkSeedRepresentation). The widget is implemented using multiple instances of vtkHandleWidget which can be used to position the seed points (after they are initially placed). The representations for these handle widgets are provided by the vtkSeedRepresentation. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): LeftButtonPressEvent - add a point or select a handle (i.e., seed) RightButtonPressEvent - finish adding the seeds MouseMoveEvent - move a handle (i.e., seed) LeftButtonReleaseEvent - release the selected handle (seed) @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkSeedWidget's widget events: vtkWidgetEvent::AddPoint -- add one point; depending on the state it may the first or second point added. Or, if near handle, select handle. vtkWidgetEvent::Completed -- finished adding seeds. vtkWidgetEvent::Move -- move the second point or handle depending on the state. vtkWidgetEvent::EndSelect -- the handle manipulation process has completed. @par Event Bindings: This widget invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (beginning to interact) vtkCommand::EndInteractionEvent (completing interaction) vtkCommand::InteractionEvent (moving after selecting something) vtkCommand::PlacePointEvent (after point is positioned; call data includes handle id (0,1)) vtkCommand::DeletePointEvent (before point is deleted; call data includes handle id (0,1)) @sa vtkHandleWidget vtkSeedReoresentation vtkInteractionWidgetsPython.vtkSeedWidgetV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for a VTK class. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for a VTK class. V.SafeDownCast(vtkObjectBase) -> vtkSeedWidget C++: static vtkSeedWidget *SafeDownCast(vtkObjectBase *o) Standard methods for a VTK class. V.NewInstance() -> vtkSeedWidget C++: vtkSeedWidget *NewInstance() Standard methods for a VTK class. V.SetEnabled(int) C++: void SetEnabled(int) override; The method for activating and deactivating this widget. This method must be overridden because it is a composite widget and does more than its superclasses' vtkAbstractWidget::SetEnabled() method. V.SetCurrentRenderer(vtkRenderer) C++: void SetCurrentRenderer(vtkRenderer *) override; Set the current renderer. This method also propagates to all the child handle widgets, if any exist V.SetInteractor(vtkRenderWindowInteractor) C++: void SetInteractor(vtkRenderWindowInteractor *) override; Set the interactor. This method also propagates to all the child handle widgets, if any exist V.SetRepresentation(vtkSeedRepresentation) C++: void SetRepresentation(vtkSeedRepresentation *rep) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. V.GetSeedRepresentation() -> vtkSeedRepresentation C++: vtkSeedRepresentation *GetSeedRepresentation() Return the representation as a vtkSeedRepresentation. V.CreateDefaultRepresentation() C++: void CreateDefaultRepresentation() override; Create the default widget representation if one is not set. V.SetProcessEvents(int) C++: void SetProcessEvents(int) override; Methods to change the whether the widget responds to interaction. Overridden to pass the state to component widgets. V.CompleteInteraction() C++: virtual void CompleteInteraction() Method to be called when the seed widget should stop responding to the place point interaction. The seed widget, when defined allows you place seeds by clicking on the render window. Use this method to indicate that you would like to stop placing seeds interactively. If you'd like the widget to stop responding to *any* user interaction simply disable event processing by the widget by calling widget->ProcessEventsOff() V.RestartInteraction() C++: virtual void RestartInteraction() Method to be called when the seed widget should start responding to the interaction. V.CreateNewHandle() -> vtkHandleWidget C++: virtual vtkHandleWidget *CreateNewHandle() Use this method to programmatically create a new handle. In interactive mode, (when the widget is in the PlacingSeeds state) this method is automatically invoked. The method returns the handle created. A valid seed representation must exist for the widget to create a new handle. V.DeleteSeed(int) C++: void DeleteSeed(int n) Delete the nth seed. V.GetSeed(int) -> vtkHandleWidget C++: vtkHandleWidget *GetSeed(int n) Get the nth seed V.GetWidgetState() -> int C++: virtual int GetWidgetState() Get the widget state. HHHDGCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx  0 D XEDPa AE |bEY B }(EAD`n AAF 0FAA D`  AABH ED@ AG ED@ AG DEDP AK hEDP AK EDP AK gFD@ EE LFPI H(D0O (D BBBD V (D BBBH 0$OFDD n ABA DDBX lED@ AG H@ I H@ I EDP AK H@ I EDP AK ,EDP AK PEDP AK )   ! 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