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To use this class, you must at a minimum specify the end points of the slider. Optional instance variable can be used to modify the appearance of the widget. @sa vtkSliderWidget HasTranslucentPolygonalGeometryRenderTranslucentPolygonalGeometryvtkInteractionWidgetsPython.vtkSliderRepresentation3DV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for the class. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for the class. V.SafeDownCast(vtkObjectBase) -> vtkSliderRepresentation3D C++: static vtkSliderRepresentation3D *SafeDownCast( vtkObjectBase *o) Standard methods for the class. V.NewInstance() -> vtkSliderRepresentation3D C++: vtkSliderRepresentation3D *NewInstance() Standard methods for the class. V.GetPoint1Coordinate() -> vtkCoordinate C++: vtkCoordinate *GetPoint1Coordinate() Position the first end point of the slider. Note that this point is an instance of vtkCoordinate, meaning that Point 1 can be specified in a variety of coordinate systems, and can even be relative to another point. To set the point, you'll want to get the Point1Coordinate and then invoke the necessary methods to put it into the correct coordinate system and set the correct initial value. V.SetPoint1InWorldCoordinates(float, float, float) C++: void SetPoint1InWorldCoordinates(double x, double y, double z) Position the first end point of the slider. Note that this point is an instance of vtkCoordinate, meaning that Point 1 can be specified in a variety of coordinate systems, and can even be relative to another point. To set the point, you'll want to get the Point1Coordinate and then invoke the necessary methods to put it into the correct coordinate system and set the correct initial value. V.GetPoint2Coordinate() -> vtkCoordinate C++: vtkCoordinate *GetPoint2Coordinate() Position the second end point of the slider. Note that this point is an instance of vtkCoordinate, meaning that Point 1 can be specified in a variety of coordinate systems, and can even be relative to another point. To set the point, you'll want to get the Point2Coordinate and then invoke the necessary methods to put it into the correct coordinate system and set the correct initial value. V.SetPoint2InWorldCoordinates(float, float, float) C++: void SetPoint2InWorldCoordinates(double x, double y, double z) Position the second end point of the slider. Note that this point is an instance of vtkCoordinate, meaning that Point 1 can be specified in a variety of coordinate systems, and can even be relative to another point. To set the point, you'll want to get the Point2Coordinate and then invoke the necessary methods to put it into the correct coordinate system and set the correct initial value. V.SetTitleText(string) C++: void SetTitleText(const char *) override; Specify the title text for this widget. If the value is not set, or set to the empty string "", then the title text is not displayed. V.GetTitleText() -> string C++: const char *GetTitleText() override; Specify the title text for this widget. If the value is not set, or set to the empty string "", then the title text is not displayed. V.SetSliderShape(int) C++: virtual void SetSliderShape(int _arg) Specify whether to use a sphere or cylinder slider shape. By default, a sphere shape is used. V.GetSliderShapeMinValue() -> int C++: virtual int GetSliderShapeMinValue() Specify whether to use a sphere or cylinder slider shape. By default, a sphere shape is used. V.GetSliderShapeMaxValue() -> int C++: virtual int GetSliderShapeMaxValue() Specify whether to use a sphere or cylinder slider shape. By default, a sphere shape is used. V.GetSliderShape() -> int C++: virtual int GetSliderShape() Specify whether to use a sphere or cylinder slider shape. By default, a sphere shape is used. V.SetSliderShapeToSphere() C++: void SetSliderShapeToSphere() Specify whether to use a sphere or cylinder slider shape. By default, a sphere shape is used. V.SetSliderShapeToCylinder() C++: void SetSliderShapeToCylinder() Specify whether to use a sphere or cylinder slider shape. By default, a sphere shape is used. V.SetRotation(float) C++: virtual void SetRotation(double _arg) Set the rotation of the slider widget around the axis of the widget. This is used to control which way the widget is initially oriented. (This is especially important for the label and title.) V.GetRotation() -> float C++: virtual double GetRotation() Set the rotation of the slider widget around the axis of the widget. This is used to control which way the widget is initially oriented. (This is especially important for the label and title.) V.GetSliderProperty() -> vtkProperty C++: virtual vtkProperty *GetSliderProperty() Get the slider properties. The properties of the slider when selected and unselected can be manipulated. V.GetTubeProperty() -> vtkProperty C++: virtual vtkProperty *GetTubeProperty() Get the properties for the tube and end caps. V.GetCapProperty() -> vtkProperty C++: virtual vtkProperty *GetCapProperty() Get the properties for the tube and end caps. V.GetSelectedProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectedProperty() Get the selection property. This property is used to modify the appearance of selected objects (e.g., the slider). V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; Methods to interface with the vtkSliderWidget. V.BuildRepresentation() C++: void BuildRepresentation() override; Methods to interface with the vtkSliderWidget. V.StartWidgetInteraction([float, float]) C++: void StartWidgetInteraction(double eventPos[2]) override; Methods to interface with the vtkSliderWidget. V.WidgetInteraction([float, float]) C++: void WidgetInteraction(double newEventPos[2]) override; Methods to interface with the vtkSliderWidget. V.Highlight(int) C++: void Highlight(int) override; Methods to interface with the vtkSliderWidget. V.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds() override; Methods supporting the rendering process. V.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *) override; Methods supporting the rendering process. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Methods supporting the rendering process. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Methods supporting the rendering process. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Methods supporting the rendering process. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Methods supporting the rendering process. V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Override GetMTime to include point coordinates UH-HH=HHH]HHDGCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx 10D X l)       EDPa AE 0uEY B P(P"EAD`n AAF 0|FAA D`  AABH ED@ AG ED@ AG ED@ AG ED@ AG @ED@ AG dED@ AG ED@ AG ED@ AG ED@ AG ED@ AG H@ I 4H@ I (P%FADp ABC (|%FADp ABC TEDP AG lEDP AG gFD@ EE MFF00OFDD n ABA DDBd:Em ED@ AG ED@ AG EDP AK EDP AK EDP AK 4EDP AK XED@ AG |EDP AK 8FBA A(D (A ABBE 8FBA A(D (A ABBE H@ I 04FBA G  ABBF (h%FADP ABG $EDP AB n  - g "   P ` @ 0 N    F   % %b T `l g&6(`!"_":  $ t   3 j   $ @!e " $% 0%&(    ! 5& + 0 05 8: >? BD VJ jP V \ b h n t z   ( D ` l {  !x !           - A M Z ! 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