ELF>`l@@.-UH@dH%(HD$81HHt$HD$HFHD$$D$ t0H|$1HT$8dH+%(uhH@]@HT$H|$H5|$HtHt+HH5HPtHuH1Huff.fUSHHdH%(HD$81HHt$HD$HFHD$$D$ HD$t6H|$1HT$8dH+%(HH[]DHt$H|$tHl$H=HtHH=uHuHc@HH=tHH=tHATUSH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uYHD$Ho(Ht!\$ +\$$tJH|$1HT$8dH+%(H@[]A\HHuːHt$H|$tD$$Ld$u`HELH@H;H=tLH=u-HaHcVf.LLH=tLH=tLfDHЉfUH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=HG(HtL$9L$t:H111HT$(dH+%(u7H0]fDHHuӐHHuHSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(Ht\$9\$t:H111HT$(dH+%(uUH0[fDHHuӐt1HuHcfDHHH;tЉfSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uZH0[fDHHuӐtHuHcHHH;tЉff.fSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uZH0[fDHHuӐtHuHcHHH;tЉff.fSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uZH0[fDHHuӐtHuHcHHH;tЉff.fSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐtHuHcfHHH;tЉfSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐtHuHcfHHH;tЉfUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(u_H@]f.HHuϐH5HT$H|$|$HtHHuHHff.H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(unH8HHuҐHHH; u5tLJHuHHDf.H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(unH8HHuҐHHH; u5tLJHuHHDf.H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(ukH8HHuҐHHH; u5tLJHuHH@1ff.fUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(H@]fDHHuϐHt$ H|$tD$$t$ tAN9tHEHHuHHrfHEHH;u,N9tHfH@ATH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$uDH(HtD$9D$tIH11E1HD$(dH+%(H0LA\@HHufHHRxH;IMtoI$H5LPtZHuLIHoHbL1HHP@L8fE1H"DIjfUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(H@]fDHHuϐHt$ H|$tD$$t$ tQ9O1H9tHEHHuHHgHEHH;u,9O1҅H9tHfH@ATL%H HH5LuLHLA\ATIUHHt HH5LHtHmtH]A\HH]A\H8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$HHuHH@9O1H9tH@1N9tHSafeDownCastvtkObjectBasevtkSliderWidgetIsTypeOfIsAGetSliderRepresentationGetAnimationModeMinValueGetAnimationModeMaxValueGetAnimationModeGetNumberOfAnimationStepsSetRepresentationvtkSliderRepresentationSetAnimationModeToJumpSetAnimationModeToAnimateSetAnimationModeToOffSetNumberOfAnimationStepsNewInstanceSetAnimationModeCreateDefaultRepresentationvtkAbstractWidgetvtkInteractorObservervtkObjectUH=Hu]ÐHH=tHH=tHH=tH]GetNumberOfAnimationStepsMinValueGetNumberOfAnimationStepsMaxValuevtkSliderWidget - set a value by manipulating a slider Superclass: vtkAbstractWidget The vtkSliderWidget is used to set a scalar value in an application. This class assumes that a slider is moved along a 1D parameter space (e.g., a spherical bead that can be moved along a tube). Moving the slider modifies the value of the widget, which can be used to set parameters on other objects. Note that the actual appearance of the widget depends on the specific representation for the widget. To use this widget, set the widget representation. The representation is assumed to consist of a tube, two end caps, and a slider (the details may vary depending on the particulars of the representation). Then in the representation you will typically set minimum and maximum value, as well as the current value. The position of the slider must also be set, as well as various properties. @par Event Bindings: By default, the widget responds to the following VTK events (i.e., it watches the vtkRenderWindowInteractor for these events): If the slider bead is selected: LeftButtonPressEvent - select slider (if on slider) LeftButtonReleaseEvent - release slider (if selected) MouseMoveEvent - move slider If the end caps or slider tube are selected: LeftButtonPressEvent - move (or animate) to cap or point on tube; @par Event Bindings: Note that the event bindings described above can be changed using this class's vtkWidgetEventTranslator. This class translates VTK events into the vtkSliderWidget's widget events: vtkWidgetEvent::Select -- some part of the widget has been selected vtkWidgetEvent::EndSelect -- the selection process has completed vtkWidgetEvent::Move -- a request for slider motion has been invoked @par Event Bindings: In turn, when these widget events are processed, the vtkSliderWidget invokes the following VTK events on itself (which observers can listen for): vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) vtkInteractionWidgetsPython.vtkSliderWidgetV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard macros. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard macros. V.SafeDownCast(vtkObjectBase) -> vtkSliderWidget C++: static vtkSliderWidget *SafeDownCast(vtkObjectBase *o) Standard macros. V.NewInstance() -> vtkSliderWidget C++: vtkSliderWidget *NewInstance() Standard macros. V.SetRepresentation(vtkSliderRepresentation) C++: void SetRepresentation(vtkSliderRepresentation *r) Specify an instance of vtkWidgetRepresentation used to represent this widget in the scene. Note that the representation is a subclass of vtkProp so it can be added to the renderer independent of the widget. V.GetSliderRepresentation() -> vtkSliderRepresentation C++: vtkSliderRepresentation *GetSliderRepresentation() Return the representation as a vtkSliderRepresentation. V.SetAnimationMode(int) C++: virtual void SetAnimationMode(int _arg) Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. V.GetAnimationModeMinValue() -> int C++: virtual int GetAnimationModeMinValue() Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. V.GetAnimationModeMaxValue() -> int C++: virtual int GetAnimationModeMaxValue() Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. V.GetAnimationMode() -> int C++: virtual int GetAnimationMode() Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. V.SetAnimationModeToOff() C++: void SetAnimationModeToOff() Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. V.SetAnimationModeToJump() C++: void SetAnimationModeToJump() Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. V.SetAnimationModeToAnimate() C++: void SetAnimationModeToAnimate() Control the behavior of the slider when selecting the tube or caps. If Jump, then selecting the tube, left cap, or right cap causes the slider to jump to the selection point. If the mode is Animate, the slider moves towards the selection point in NumberOfAnimationSteps number of steps. If Off, then the slider does not move. V.SetNumberOfAnimationSteps(int) C++: virtual void SetNumberOfAnimationSteps(int _arg) Specify the number of animation steps to take if the animation mode is set to animate. V.GetNumberOfAnimationStepsMinValue() -> int C++: virtual int GetNumberOfAnimationStepsMinValue() Specify the number of animation steps to take if the animation mode is set to animate. V.GetNumberOfAnimationStepsMaxValue() -> int C++: virtual int GetNumberOfAnimationStepsMaxValue() Specify the number of animation steps to take if the animation mode is set to animate. V.GetNumberOfAnimationSteps() -> int C++: virtual int GetNumberOfAnimationSteps() Specify the number of animation steps to take if the animation mode is set to animate. V.CreateDefaultRepresentation() C++: void CreateDefaultRepresentation() override; Create the default widget representation if one is not set. 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