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It changes the appearance of a user-provided polydata by assigning textures according to the current button state. It also provides highlighting (when hovering and selecting the button) by fiddling with the actor's property. To use this representation, always begin by specifying the number of button states. Then provide a polydata (the polydata should have associated texture coordinates), and a list of textures cooresponding to the button states. Optionally, the HoveringProperty and SelectionProperty can be adjusted to obtain the appropriate appearance. This widget representation has two placement methods. The conventional PlaceWidget() method is used to locate the textured button inside of a user-specified bounding box (note that the button geometry is uniformly scaled to fit, thus two of the three dimensions can be "large" and the third used to perform the scaling). However this PlaceWidget() method will align the geometry within x-y-z oriented bounds. To further control the placement, use the additional PlaceWidget(scale,point,normal) method. This scales the geometry, places its center at the specified point position, and orients the geometry's z-direction parallel to the specified normal. This can be used to attach "sticky notes" or "sticky buttons" to the surface of objects. @sa vtkButtonWidget vtkButtonRepresentation vtkButtonSource vtkEllipticalButtonSource vtkRectangularButtonSource HasTranslucentPolygonalGeometryRenderTranslucentPolygonalGeometryvtkInteractionWidgetsPython.vtkTexturedButtonRepresentationV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Standard methods for instances of the class. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Standard methods for instances of the class. V.SafeDownCast(vtkObjectBase) -> vtkTexturedButtonRepresentation C++: static vtkTexturedButtonRepresentation *SafeDownCast( vtkObjectBase *o) Standard methods for instances of the class. V.NewInstance() -> vtkTexturedButtonRepresentation C++: vtkTexturedButtonRepresentation *NewInstance() Standard methods for instances of the class. V.SetButtonGeometry(vtkPolyData) C++: void SetButtonGeometry(vtkPolyData *pd) Set/Get the polydata which defines the button geometry. V.SetButtonGeometryConnection(vtkAlgorithmOutput) C++: void SetButtonGeometryConnection( vtkAlgorithmOutput *algOutput) Set/Get the polydata which defines the button geometry. V.GetButtonGeometry() -> vtkPolyData C++: vtkPolyData *GetButtonGeometry() Set/Get the polydata which defines the button geometry. V.SetFollowCamera(int) C++: virtual void SetFollowCamera(int _arg) Specify whether the button should always face the camera. If enabled, the button rotates as the camera moves. V.GetFollowCamera() -> int C++: virtual int GetFollowCamera() Specify whether the button should always face the camera. If enabled, the button rotates as the camera moves. V.FollowCameraOn() C++: virtual void FollowCameraOn() Specify whether the button should always face the camera. If enabled, the button rotates as the camera moves. V.FollowCameraOff() C++: virtual void FollowCameraOff() Specify whether the button should always face the camera. If enabled, the button rotates as the camera moves. V.SetProperty(vtkProperty) C++: virtual void SetProperty(vtkProperty *p) Specify the property to use when the button is to appear "normal" i.e., the mouse pointer is not hovering or selecting the button. V.GetProperty() -> vtkProperty C++: virtual vtkProperty *GetProperty() Specify the property to use when the button is to appear "normal" i.e., the mouse pointer is not hovering or selecting the button. V.SetHoveringProperty(vtkProperty) C++: virtual void SetHoveringProperty(vtkProperty *p) Specify the property to use when the hovering over the button. V.GetHoveringProperty() -> vtkProperty C++: virtual vtkProperty *GetHoveringProperty() Specify the property to use when the hovering over the button. V.SetSelectingProperty(vtkProperty) C++: virtual void SetSelectingProperty(vtkProperty *p) Specify the property to use when selecting the button. V.GetSelectingProperty() -> vtkProperty C++: virtual vtkProperty *GetSelectingProperty() Specify the property to use when selecting the button. V.SetButtonTexture(int, vtkImageData) C++: void SetButtonTexture(int i, vtkImageData *image) Add the ith texture corresponding to the ith button state. The parameter i should be (0 <= i < NumberOfStates). V.GetButtonTexture(int) -> vtkImageData C++: vtkImageData *GetButtonTexture(int i) Add the ith texture corresponding to the ith button state. The parameter i should be (0 <= i < NumberOfStates). V.PlaceWidget(float, [float, float, float], [float, float, float]) C++: virtual void PlaceWidget(double scale, double point[3], double normal[3]) V.PlaceWidget([float, float, float, float, float, float]) C++: void PlaceWidget(double bounds[6]) override; Alternative method for placing a button at a given position (defined by point[3]); at a given orientation (normal[3], where the z-axis of the button geometry is parallel to the normal); and scaled by the scale parameter. This method can bs used to attach "sticky notes" or "sticky buttons" to objects. A great way to attach interactive meta-data to 3D actors. V.ComputeInteractionState(int, int, int) -> int C++: int ComputeInteractionState(int X, int Y, int modify=0) override; Provide the necessary methods to satisfy the vtkWidgetRepresentation API. V.BuildRepresentation() C++: void BuildRepresentation() override; Provide the necessary methods to satisfy the vtkWidgetRepresentation API. V.Highlight(int) C++: void Highlight(int state) override; Provide the necessary methods to satisfy the vtkWidgetRepresentation API. V.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Provide the necessary methods to satisfy the rendering API. V.GetBounds() -> (float, ...) C++: double *GetBounds() override; Provide the necessary methods to satisfy the rendering API. V.GetActors(vtkPropCollection) C++: void GetActors(vtkPropCollection *pc) override; Provide the necessary methods to satisfy the rendering API. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Provide the necessary methods to satisfy the rendering API. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Provide the necessary methods to satisfy the rendering API. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Provide the necessary methods to satisfy the rendering API. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Provide the necessary methods to satisfy the rendering API. vtkButtonRepresentationvtkWidgetRepresentationvtkPropvtkObjectUH=Hu]ÐHH=tHH=tHH=tHH=tH]HHH;u!PtLJPHHH;u)PtLJP1UH-HH=HHH]HHDGCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx !0 D X l   EDPa AE uEY B P?D("EAD`n AAF @ED@ AG dED@ AG ED@ AG ED@ AG ED@ AG EDP AK EDP AK <EDP AK (`FAD` ABG DEDP AG H@ E H@ E gFD@ EE 0 FAA D`  AABH @MFF0\OFDD n ABA DDB:Em ED@ AG EDP AK EDP AK EDP AK <EDP AK `ED@ AG EDP AK EDP AK H@ I (dFAD` ABC LFDB B(A0A8G 8A0A(B BBBB dEDP AK EDP AK $EDP AK    3 s "  7 ~   pJ p p ` ! p Dd   g( p_"$:  U   ? |   5 | d p !N " #"$ 08$ 6 F Z o { $ * 0 6 < B H N T &Z 2` `f l 6r Bx W~ p z             *  "! " H " | " "  " ]      "u5 < \ "?  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