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Any type of attribute data can be plotted including scalars, vectors, tensors, normals, texture coordinates, and field data. Either one or multiple data components can be plotted. To use this class you must specify an input data set that contains one or more polylines, and some attribute data including which component of the attribute data. (By default, this class processes the first component of scalar data.) You will also need to set an offset radius (the distance of the polyline to the median line of the plot), a width for the plot (the distance that the minimum and maximum plot values are mapped into), an possibly an offset (used to offset attribute data with multiple components). Normally the filter automatically computes normals for generating the offset arc plot. However, you can specify a default normal and use that instead. @sa vtkXYPlotActor vtkRenderingAnnotationPython.vtkArcPlotterV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkArcPlotter C++: static vtkArcPlotter *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkArcPlotter C++: vtkArcPlotter *NewInstance() V.SetCamera(vtkCamera) C++: virtual void SetCamera(vtkCamera *) Specify a camera used to orient the plot along the arc. If no camera is specified, then the orientation of the plot is arbitrary. V.GetCamera() -> vtkCamera C++: virtual vtkCamera *GetCamera() Specify a camera used to orient the plot along the arc. If no camera is specified, then the orientation of the plot is arbitrary. V.SetPlotMode(int) C++: virtual void SetPlotMode(int _arg) Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetPlotComponent to control which component to plot. V.GetPlotMode() -> int C++: virtual int GetPlotMode() Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetPlotComponent to control which component to plot. V.SetPlotModeToPlotScalars() C++: void SetPlotModeToPlotScalars() Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetPlotComponent to control which component to plot. V.SetPlotModeToPlotVectors() C++: void SetPlotModeToPlotVectors() Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetPlotComponent to control which component to plot. V.SetPlotModeToPlotNormals() C++: void SetPlotModeToPlotNormals() Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetPlotComponent to control which component to plot. V.SetPlotModeToPlotTCoords() C++: void SetPlotModeToPlotTCoords() Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetPlotComponent to control which component to plot. V.SetPlotModeToPlotTensors() C++: void SetPlotModeToPlotTensors() Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetPlotComponent to control which component to plot. V.SetPlotModeToPlotFieldData() C++: void SetPlotModeToPlotFieldData() Specify which data to plot: scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetPlotComponent to control which component to plot. V.SetPlotComponent(int) C++: virtual void SetPlotComponent(int _arg) Set/Get the component number to plot if the data has more than one component. If the value of the plot component is == (-1), then all the components will be plotted. V.GetPlotComponent() -> int C++: virtual int GetPlotComponent() Set/Get the component number to plot if the data has more than one component. If the value of the plot component is == (-1), then all the components will be plotted. V.SetRadius(float) C++: virtual void SetRadius(double _arg) Set the radius of the "median" value of the first plotted component. V.GetRadiusMinValue() -> float C++: virtual double GetRadiusMinValue() Set the radius of the "median" value of the first plotted component. V.GetRadiusMaxValue() -> float C++: virtual double GetRadiusMaxValue() Set the radius of the "median" value of the first plotted component. V.GetRadius() -> float C++: virtual double GetRadius() Set the radius of the "median" value of the first plotted component. V.SetHeight(float) C++: virtual void SetHeight(double _arg) Set the height of the plot. (The radius combined with the height define the location of the plot relative to the generating polyline.) V.GetHeightMinValue() -> float C++: virtual double GetHeightMinValue() Set the height of the plot. (The radius combined with the height define the location of the plot relative to the generating polyline.) V.GetHeightMaxValue() -> float C++: virtual double GetHeightMaxValue() Set the height of the plot. (The radius combined with the height define the location of the plot relative to the generating polyline.) V.GetHeight() -> float C++: virtual double GetHeight() Set the height of the plot. (The radius combined with the height define the location of the plot relative to the generating polyline.) V.SetOffset(float) C++: virtual void SetOffset(double _arg) Specify an offset that translates each subsequent plot (if there is more than one component plotted) from the defining arc (i.e., polyline). V.GetOffsetMinValue() -> float C++: virtual double GetOffsetMinValue() Specify an offset that translates each subsequent plot (if there is more than one component plotted) from the defining arc (i.e., polyline). V.GetOffsetMaxValue() -> float C++: virtual double GetOffsetMaxValue() Specify an offset that translates each subsequent plot (if there is more than one component plotted) from the defining arc (i.e., polyline). V.GetOffset() -> float C++: virtual double GetOffset() Specify an offset that translates each subsequent plot (if there is more than one component plotted) from the defining arc (i.e., polyline). V.SetUseDefaultNormal(int) C++: virtual void SetUseDefaultNormal(int _arg) Set a boolean to control whether to use default normals. By default, normals are automatically computed from the generating polyline and camera. V.GetUseDefaultNormal() -> int C++: virtual int GetUseDefaultNormal() Set a boolean to control whether to use default normals. By default, normals are automatically computed from the generating polyline and camera. V.UseDefaultNormalOn() C++: virtual void UseDefaultNormalOn() Set a boolean to control whether to use default normals. By default, normals are automatically computed from the generating polyline and camera. V.UseDefaultNormalOff() C++: virtual void UseDefaultNormalOff() Set a boolean to control whether to use default normals. By default, normals are automatically computed from the generating polyline and camera. V.SetDefaultNormal(float, float, float) C++: void SetDefaultNormal(float, float, float) V.SetDefaultNormal((float, float, float)) C++: void SetDefaultNormal(float a[3]) V.GetDefaultNormal() -> (float, float, float) C++: float *GetDefaultNormal() Set the default normal to use if you do not wish automatic normal calculation. The arc plot will be generated using this normal. V.SetFieldDataArray(int) C++: virtual void SetFieldDataArray(int _arg) Set/Get the field data array to plot. This instance variable is only applicable if field data is plotted. V.GetFieldDataArrayMinValue() -> int C++: virtual int GetFieldDataArrayMinValue() Set/Get the field data array to plot. This instance variable is only applicable if field data is plotted. V.GetFieldDataArrayMaxValue() -> int C++: virtual int GetFieldDataArrayMaxValue() Set/Get the field data array to plot. This instance variable is only applicable if field data is plotted. V.GetFieldDataArray() -> int C++: virtual int GetFieldDataArray() Set/Get the field data array to plot. This instance variable is only applicable if field data is plotted. V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; New GetMTime because of camera dependency. ATL%UH-HHH=LHH-HH=LHH-HH=LHHHH]A\HD GGCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx  0!D X!l N   N     N4 H \ p! H )   $ 8EDPa AE \bEY B }|D?j(EAD`n AAF ED@ AG ED@ AG ,ED@ AG PED@ AG tED@ AG ED@ AG ED@ AG ED@ AG ED@ AG (ED@ AG LED@ AG pED@ AG ED@ AG ED@ AG ED@ AG ED@ AG $ED@ AG HH@ I dH@ I H@ I H@ I H@ I H@ I DEDP AG DEDP AG 8DEDP AG \H@ E xH@ E TEDP AG EDP AG EDP AG EDP AG $gFD@ EE 0HFAA D`  AABH (|FCDp ABD MFF8FEA A(D0{ (A ABBF $FHN kAB (ED@ AG $LEDP AK "#$%&'(*+-.0134679:;<=>?@A BD!FHJLOyEx! S ~   p;fpPP:PvPPP$PDQDD@`!TT!`# %g&' (YUsWS`NOO"""@,j-SUWDD DD)EEE"D2DDYDVDhDzDDDDDDD D  D D& D0 D:" DN( Dg. 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