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]f(f.zuDf(fH19htHhDhComputeRangeSafeDownCastvtkObjectBasevtkAxisActor2DIsTypeOfGetRulerDistanceMaxValueGetTickOffsetMinValueGetMinorTickLengthMaxValueGetTickLengthMinValueGetMinorTickLengthMinValueGetNumberOfMinorTicksMaxValueGetLabelFactorMinValueGetTickOffsetMaxValueGetLabelFactorMaxValueGetNumberOfMinorTicksMinValueGetFontFactorMaxValueGetFontFactorMinValueGetNumberOfLabelsMinValueGetNumberOfLabelsMaxValueGetRulerDistanceMinValueGetTickLengthMaxValueGetRangeGetTitlePositionGetFontFactorGetAdjustLabelsGetRulerModeGetRulerDistanceGetTickLengthGetTitleVisibilityGetLabelVisibilityGetTitleTextPropertyGetNumberOfLabelsGetSizeFontRelativeToAxisGetMinorTickLengthGetNumberOfMinorTicksGetLabelFactorGetLabelTextPropertyGetAxisVisibilityGetTickOffsetGetTickVisibilityvtkViewportGetAdjustedNumberOfLabelsGetPoint1CoordinateGetPoint2CoordinateGetLabelFormatGetTitleSetLabelVisibilitySetSizeFontRelativeToAxisSetAxisVisibilitySetTitleVisibilitySetTitlePositionSetTickVisibilitySetRulerModeSetAdjustLabelsAdjustLabelsOffAxisVisibilityOnTickVisibilityOffTitleVisibilityOnAdjustLabelsOnRulerModeOnTickVisibilityOnSizeFontRelativeToAxisOnRulerModeOffAxisVisibilityOffLabelVisibilityOnTitleVisibilityOffSizeFontRelativeToAxisOffLabelVisibilityOffSetTickLengthSetNumberOfLabelsSetMinorTickLengthSetTickOffsetSetNumberOfMinorTicksSetLabelFactorSetRulerDistanceSetFontFactorGetPoint2p_voidGetPoint1NewInstanceIsASetRangeSetLabelFormatSetTitleSetPoint1SetPoint2GetAdjustedRange(i)LabelMaxVTK_MAX_LABELSShallowCopyReleaseGraphicsResourcesvtkWindowRenderOpaqueGeometryRenderOverlaySetLabelTextPropertyvtkTextPropertySetTitleTextPropertyAUATIULHMtuHtXLtiLLLhLLLHHHEH]A\A]HfDLHDžHu]A\A]AUATIULHMtuHtXLtiLLLhLLLHHHEH]A\A]HfDLHDžHu]A\A]HHHH;u HG0DHHHH;u HG0DHHhH;u HÐHHH;u HÐATIUHHHHH; u,h A$(AD$H]A\ÐHHV]A\HHH;u)HHHH;uHG0f.HHH;u)HHHH;uHG0f.vtkActor2DvtkPropvtkObjectUH=Hu]ÐHH=tHH=tHH=tH]Hf(fHHH;uBf.G0z#u!f.O8zuff.G@z u f.HG@W0fDfHf(fHHH;uBf.G0z#u!f.O8zuff.G@z u f.HG@W0fDfHHH;u)tLJ1HHpH;u!8tLJ8HHpH;u)8tLJ81HHH;u!<tLJ<HHH;u)<tLJ<1HHH;u!@tLJ@HHH;u)@tLJ@1HHH;u!DtLJDHHH;u)DtLJD1HH@H;u!htLJhHH@H;u)htLJh1HHH;u)tLJ1HHH;u!tLJHHH;u!tLJHf(fHxH;uYHHHH;uGf.G0z uf.O8zuff.G@z uHG@W0fDfDfHf(fHH;uYHHHH;uGf.G0z uf.O8zuff.G@z uHG@W0fDfDffHf(HxH;ff(uYHHHH;uGf.G0z uf.g8zuff.O@z uHG@G0fDfDffHf(HH;ff(uYHHHH;uGf.G0z uf.g8zuff.O@z uHG@G0fDfDfHHH;uyfHH;f(ff(uaHHHH;uOf.G0z uf.g8zuff.O@z uHG@G0fDfDfDfHHpH;uyfHxH;f(ff(uaHHHH;uOf.G0z uf.g8zuff.O@z uHG@G0fDfDfDfRenderTranslucentPolygonalGeometryvtkAxisActor2D - Create an axis with tick marks and labels Superclass: vtkActor2D vtkAxisActor2D creates an axis with tick marks, labels, and/or a title, depending on the particular instance variable settings. vtkAxisActor2D is a 2D actor; that is, it is drawn on the overlay plane and is not occluded by 3D geometry. To use this class, you typically specify two points defining the start and end points of the line (x-y definition using vtkCoordinate class), the number of labels, and the data range (min,max). You can also control what parts of the axis are visible including the line, the tick marks, the labels, and the title. You can also specify the label format (a printf style format). This class decides what font size to use and how to locate the labels. It also decides how to create reasonable tick marks and labels. The number of labels and the range of values may not match the number specified, but should be close. Labels are drawn on the "right" side of the axis. The "right" side is the side of the axis on the right as you move from Position to Position2. The way the labels and title line up with the axis and tick marks depends on whether the line is considered horizontal or vertical. The vtkActor2D instance variables Position and Position2 are instances of vtkCoordinate. Note that the Position2 is an absolute position in that class (it was by default relative to Position in vtkActor2D). What this means is that you can specify the axis in a variety of coordinate systems. Also, the axis does not have to be either horizontal or vertical. The tick marks are created so that they are perpendicular to the axis. Set the text property/attributes of the title and the labels through the vtkTextProperty objects associated to this actor. @sa vtkCubeAxesActor2D can be used to create axes in world coordinate space. @sa vtkActor2D vtkTextMapper vtkPolyDataMapper2D vtkScalarBarActor vtkCoordinate vtkTextProperty HasTranslucentPolygonalGeometryvtkRenderingAnnotationPython.vtkAxisActor2DV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkAxisActor2D C++: static vtkAxisActor2D *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkAxisActor2D C++: vtkAxisActor2D *NewInstance() V.GetPoint1Coordinate() -> vtkCoordinate C++: virtual vtkCoordinate *GetPoint1Coordinate() Specify the position of the first point defining the axis. Note: backward compatibility only, use vtkActor2D's Position instead. V.SetPoint1([float, float]) C++: virtual void SetPoint1(double x[2]) V.SetPoint1(float, float) C++: virtual void SetPoint1(double x, double y) Specify the position of the first point defining the axis. Note: backward compatibility only, use vtkActor2D's Position instead. V.GetPoint1() -> (float, ...) C++: virtual double *GetPoint1() Specify the position of the first point defining the axis. Note: backward compatibility only, use vtkActor2D's Position instead. V.GetPoint2Coordinate() -> vtkCoordinate C++: virtual vtkCoordinate *GetPoint2Coordinate() Specify the position of the second point defining the axis. Note that the order from Point1 to Point2 controls which side the tick marks are drawn on (ticks are drawn on the right, if visible). Note: backward compatibility only, use vtkActor2D's Position2 instead. V.SetPoint2([float, float]) C++: virtual void SetPoint2(double x[2]) V.SetPoint2(float, float) C++: virtual void SetPoint2(double x, double y) Specify the position of the second point defining the axis. Note that the order from Point1 to Point2 controls which side the tick marks are drawn on (ticks are drawn on the right, if visible). Note: backward compatibility only, use vtkActor2D's Position2 instead. V.GetPoint2() -> (float, ...) C++: virtual double *GetPoint2() Specify the position of the second point defining the axis. Note that the order from Point1 to Point2 controls which side the tick marks are drawn on (ticks are drawn on the right, if visible). Note: backward compatibility only, use vtkActor2D's Position2 instead. V.SetRange(float, float) C++: void SetRange(double, double) V.SetRange((float, float)) C++: void SetRange(double a[2]) V.GetRange() -> (float, float) C++: double *GetRange() Specify the (min,max) axis range. This will be used in the generation of labels, if labels are visible. V.SetRulerMode(int) C++: virtual void SetRulerMode(int _arg) Specify whether this axis should act like a measuring tape (or ruler) with specified major tick spacing. If enabled, the distance between major ticks is controlled by the RulerDistance ivar. V.GetRulerMode() -> int C++: virtual int GetRulerMode() Specify whether this axis should act like a measuring tape (or ruler) with specified major tick spacing. If enabled, the distance between major ticks is controlled by the RulerDistance ivar. V.RulerModeOn() C++: virtual void RulerModeOn() Specify whether this axis should act like a measuring tape (or ruler) with specified major tick spacing. If enabled, the distance between major ticks is controlled by the RulerDistance ivar. V.RulerModeOff() C++: virtual void RulerModeOff() Specify whether this axis should act like a measuring tape (or ruler) with specified major tick spacing. If enabled, the distance between major ticks is controlled by the RulerDistance ivar. V.SetRulerDistance(float) C++: virtual void SetRulerDistance(double _arg) Specify the RulerDistance which indicates the spacing of the major ticks. This ivar only has effect when the RulerMode is on. V.GetRulerDistanceMinValue() -> float C++: virtual double GetRulerDistanceMinValue() Specify the RulerDistance which indicates the spacing of the major ticks. This ivar only has effect when the RulerMode is on. V.GetRulerDistanceMaxValue() -> float C++: virtual double GetRulerDistanceMaxValue() Specify the RulerDistance which indicates the spacing of the major ticks. This ivar only has effect when the RulerMode is on. V.GetRulerDistance() -> float C++: virtual double GetRulerDistance() Specify the RulerDistance which indicates the spacing of the major ticks. This ivar only has effect when the RulerMode is on. V.SetNumberOfLabels(int) C++: virtual void SetNumberOfLabels(int _arg) Set/Get the number of annotation labels to show. This also controls the number of major ticks shown. Note that this ivar only holds meaning if the RulerMode is off. V.GetNumberOfLabelsMinValue() -> int C++: virtual int GetNumberOfLabelsMinValue() Set/Get the number of annotation labels to show. This also controls the number of major ticks shown. Note that this ivar only holds meaning if the RulerMode is off. V.GetNumberOfLabelsMaxValue() -> int C++: virtual int GetNumberOfLabelsMaxValue() Set/Get the number of annotation labels to show. This also controls the number of major ticks shown. Note that this ivar only holds meaning if the RulerMode is off. V.GetNumberOfLabels() -> int C++: virtual int GetNumberOfLabels() Set/Get the number of annotation labels to show. This also controls the number of major ticks shown. Note that this ivar only holds meaning if the RulerMode is off. V.SetLabelFormat(string) C++: virtual void SetLabelFormat(const char *_arg) Set/Get the format with which to print the labels on the scalar bar. V.GetLabelFormat() -> string C++: virtual char *GetLabelFormat() Set/Get the format with which to print the labels on the scalar bar. V.SetAdjustLabels(int) C++: virtual void SetAdjustLabels(int _arg) Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance. V.GetAdjustLabels() -> int C++: virtual int GetAdjustLabels() Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance. V.AdjustLabelsOn() C++: virtual void AdjustLabelsOn() Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance. V.AdjustLabelsOff() C++: virtual void AdjustLabelsOff() Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance. V.GetAdjustedRange() -> (float, ...) C++: virtual double *GetAdjustedRange() V.GetAdjustedRange(float, float) C++: virtual void GetAdjustedRange(double &_arg1, double &_arg2) V.GetAdjustedRange([float, float]) C++: virtual void GetAdjustedRange(double _arg[2]) Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance. V.GetAdjustedNumberOfLabels() -> int C++: virtual int GetAdjustedNumberOfLabels() Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. Note that if RulerMode is on, then the number of labels is a function of the range and ruler distance. V.SetTitle(string) C++: virtual void SetTitle(const char *_arg) Set/Get the title of the scalar bar actor, V.GetTitle() -> string C++: virtual char *GetTitle() Set/Get the title of the scalar bar actor, V.SetTitleTextProperty(vtkTextProperty) C++: virtual void SetTitleTextProperty(vtkTextProperty *p) Set/Get the title text property. V.GetTitleTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetTitleTextProperty() Set/Get the title text property. V.SetLabelTextProperty(vtkTextProperty) C++: virtual void SetLabelTextProperty(vtkTextProperty *p) Set/Get the labels text property. V.GetLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLabelTextProperty() Set/Get the labels text property. V.SetTickLength(int) C++: virtual void SetTickLength(int _arg) Set/Get the length of the tick marks (expressed in pixels or display coordinates). V.GetTickLengthMinValue() -> int C++: virtual int GetTickLengthMinValue() Set/Get the length of the tick marks (expressed in pixels or display coordinates). V.GetTickLengthMaxValue() -> int C++: virtual int GetTickLengthMaxValue() Set/Get the length of the tick marks (expressed in pixels or display coordinates). V.GetTickLength() -> int C++: virtual int GetTickLength() Set/Get the length of the tick marks (expressed in pixels or display coordinates). V.SetNumberOfMinorTicks(int) C++: virtual void SetNumberOfMinorTicks(int _arg) Number of minor ticks to be displayed between each tick. Default is 0. V.GetNumberOfMinorTicksMinValue() -> int C++: virtual int GetNumberOfMinorTicksMinValue() Number of minor ticks to be displayed between each tick. Default is 0. V.GetNumberOfMinorTicksMaxValue() -> int C++: virtual int GetNumberOfMinorTicksMaxValue() Number of minor ticks to be displayed between each tick. Default is 0. V.GetNumberOfMinorTicks() -> int C++: virtual int GetNumberOfMinorTicks() Number of minor ticks to be displayed between each tick. Default is 0. V.SetMinorTickLength(int) C++: virtual void SetMinorTickLength(int _arg) Set/Get the length of the minor tick marks (expressed in pixels or display coordinates). V.GetMinorTickLengthMinValue() -> int C++: virtual int GetMinorTickLengthMinValue() Set/Get the length of the minor tick marks (expressed in pixels or display coordinates). V.GetMinorTickLengthMaxValue() -> int C++: virtual int GetMinorTickLengthMaxValue() Set/Get the length of the minor tick marks (expressed in pixels or display coordinates). V.GetMinorTickLength() -> int C++: virtual int GetMinorTickLength() Set/Get the length of the minor tick marks (expressed in pixels or display coordinates). V.SetTickOffset(int) C++: virtual void SetTickOffset(int _arg) Set/Get the offset of the labels (expressed in pixels or display coordinates). The offset is the distance of labels from tick marks or other objects. V.GetTickOffsetMinValue() -> int C++: virtual int GetTickOffsetMinValue() Set/Get the offset of the labels (expressed in pixels or display coordinates). The offset is the distance of labels from tick marks or other objects. V.GetTickOffsetMaxValue() -> int C++: virtual int GetTickOffsetMaxValue() Set/Get the offset of the labels (expressed in pixels or display coordinates). The offset is the distance of labels from tick marks or other objects. V.GetTickOffset() -> int C++: virtual int GetTickOffset() Set/Get the offset of the labels (expressed in pixels or display coordinates). The offset is the distance of labels from tick marks or other objects. V.SetAxisVisibility(int) C++: virtual void SetAxisVisibility(int _arg) Set/Get visibility of the axis line. V.GetAxisVisibility() -> int C++: virtual int GetAxisVisibility() Set/Get visibility of the axis line. V.AxisVisibilityOn() C++: virtual void AxisVisibilityOn() Set/Get visibility of the axis line. V.AxisVisibilityOff() C++: virtual void AxisVisibilityOff() Set/Get visibility of the axis line. V.SetTickVisibility(int) C++: virtual void SetTickVisibility(int _arg) Set/Get visibility of the axis tick marks. V.GetTickVisibility() -> int C++: virtual int GetTickVisibility() Set/Get visibility of the axis tick marks. V.TickVisibilityOn() C++: virtual void TickVisibilityOn() Set/Get visibility of the axis tick marks. V.TickVisibilityOff() C++: virtual void TickVisibilityOff() Set/Get visibility of the axis tick marks. V.SetLabelVisibility(int) C++: virtual void SetLabelVisibility(int _arg) Set/Get visibility of the axis labels. V.GetLabelVisibility() -> int C++: virtual int GetLabelVisibility() Set/Get visibility of the axis labels. V.LabelVisibilityOn() C++: virtual void LabelVisibilityOn() Set/Get visibility of the axis labels. V.LabelVisibilityOff() C++: virtual void LabelVisibilityOff() Set/Get visibility of the axis labels. V.SetTitleVisibility(int) C++: virtual void SetTitleVisibility(int _arg) Set/Get visibility of the axis title. V.GetTitleVisibility() -> int C++: virtual int GetTitleVisibility() Set/Get visibility of the axis title. V.TitleVisibilityOn() C++: virtual void TitleVisibilityOn() Set/Get visibility of the axis title. V.TitleVisibilityOff() C++: virtual void TitleVisibilityOff() Set/Get visibility of the axis title. V.SetTitlePosition(float) C++: virtual void SetTitlePosition(double _arg) Set/Get position of the axis title. 0 is at the start of the axis whereas 1 is at the end. V.GetTitlePosition() -> float C++: virtual double GetTitlePosition() Set/Get position of the axis title. 0 is at the start of the axis whereas 1 is at the end. V.SetFontFactor(float) C++: virtual void SetFontFactor(double _arg) Set/Get the factor that controls the overall size of the fonts used to label and title the axes. This ivar used in conjunction with the LabelFactor can be used to control font sizes. V.GetFontFactorMinValue() -> float C++: virtual double GetFontFactorMinValue() Set/Get the factor that controls the overall size of the fonts used to label and title the axes. This ivar used in conjunction with the LabelFactor can be used to control font sizes. V.GetFontFactorMaxValue() -> float C++: virtual double GetFontFactorMaxValue() Set/Get the factor that controls the overall size of the fonts used to label and title the axes. This ivar used in conjunction with the LabelFactor can be used to control font sizes. V.GetFontFactor() -> float C++: virtual double GetFontFactor() Set/Get the factor that controls the overall size of the fonts used to label and title the axes. This ivar used in conjunction with the LabelFactor can be used to control font sizes. V.SetLabelFactor(float) C++: virtual void SetLabelFactor(double _arg) Set/Get the factor that controls the relative size of the axis labels to the axis title. V.GetLabelFactorMinValue() -> float C++: virtual double GetLabelFactorMinValue() Set/Get the factor that controls the relative size of the axis labels to the axis title. V.GetLabelFactorMaxValue() -> float C++: virtual double GetLabelFactorMaxValue() Set/Get the factor that controls the relative size of the axis labels to the axis title. V.GetLabelFactor() -> float C++: virtual double GetLabelFactor() Set/Get the factor that controls the relative size of the axis labels to the axis title. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; Draw the axis. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Draw the axis. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Draw the axis. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Does this prop have some translucent polygonal geometry? V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. V.ComputeRange([float, float], [float, float], int, int, float) C++: static void ComputeRange(double inRange[2], double outRange[2], int inNumTicks, int &outNumTicks, double &interval) This method computes the range of the axis given an input range. It also computes the number of tick marks given a suggested number. (The number of tick marks includes end ticks as well.) 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