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C1HAUH5ATL%ULSt[L]A\A]A^H-HHHHHHH5HtH-OH-HHHHH5HtH-H-HHHHH5HtH-H-HHHHH5HtH-ML-Mu0A}HHtIuHHHmIM9uL-Mu@A}HHtIuHHHmIM9uL-Mu0A}HHtIuHHHmIM9uL-Mu@A}HHtIuHHHmt.IM9uL[L]A\A]A^ÐH[HfDHHjHHPHHATIUHHt HH5LHtHmtH]A\HH]A\UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(uzH@]f.HHuϐH5HT$H|$|$HtD$$u(HEHHuHH@HSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uMH0[fDHHuӐu$HHuHcDf.UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(u|H@]f.HHuϐH5HT$H|$|$HtD$$u(HEHHuHcDHff.@UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(u|H@]f.HHuϐH5HT$H|$|$HtD$$u(HEHHuHcDHff.@UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(u|H@]f.HHuϐH5HT$H|$|$HtD$$u(HEH`HuHcDHff.@UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(u|H@]f.HHuϐH5HT$H|$|$HtD$$u(HEHHuHcDHff.@UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(uzH@]f.HHuϐH5HT$H|$|$HtD$$u(HEHPHuHH@HUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ 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Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkAxisActor C++: static vtkAxisActor *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkAxisActor C++: vtkAxisActor *NewInstance() V.GetPoint1Coordinate() -> vtkCoordinate C++: virtual vtkCoordinate *GetPoint1Coordinate() Specify the position of the first point defining the axis. V.SetPoint1([float, float, float]) C++: virtual void SetPoint1(double x[3]) V.SetPoint1(float, float, float) C++: virtual void SetPoint1(double x, double y, double z) Specify the position of the first point defining the axis. V.GetPoint1() -> (float, ...) C++: virtual double *GetPoint1() Specify the position of the first point defining the axis. V.GetPoint2Coordinate() -> vtkCoordinate C++: virtual vtkCoordinate *GetPoint2Coordinate() Specify the position of the second point defining the axis. V.SetPoint2([float, float, float]) C++: virtual void SetPoint2(double x[3]) V.SetPoint2(float, float, float) C++: virtual void SetPoint2(double x, double y, double z) Specify the position of the second point defining the axis. V.GetPoint2() -> (float, ...) C++: virtual double *GetPoint2() Specify the position of the second point defining the axis. V.SetRange(float, float) C++: void SetRange(double, double) V.SetRange((float, float)) C++: void SetRange(double a[2]) V.GetRange() -> (float, float) C++: double *GetRange() Specify the (min,max) axis range. This will be used in the generation of labels, if labels are visible. V.SetBounds((float, float, float, float, float, float)) C++: void SetBounds(const double bounds[6]) V.SetBounds(float, float, float, float, float, float) C++: void SetBounds(double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) Set or get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). V.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds(void) override; V.GetBounds([float, float, float, float, float, float]) C++: void GetBounds(double bounds[6]) Set or get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). V.SetLabelFormat(string) C++: virtual void SetLabelFormat(const char *_arg) Set/Get the format with which to print the labels on the axis. V.GetLabelFormat() -> string C++: virtual char *GetLabelFormat() Set/Get the format with which to print the labels on the axis. V.SetUseTextActor3D(int) C++: virtual void SetUseTextActor3D(int _arg) Render text as polygons (vtkVectorText) or as sprites (vtkTextActor3D). In 2D mode, the value is ignored and text is rendered as vtkTextActor. False(0) by default. See Also: GetUse2DMode(), SetUse2DMode V.GetUseTextActor3D() -> int C++: virtual int GetUseTextActor3D() Render text as polygons (vtkVectorText) or as sprites (vtkTextActor3D). In 2D mode, the value is ignored and text is rendered as vtkTextActor. False(0) by default. See Also: GetUse2DMode(), SetUse2DMode V.SetMinorTicksVisible(int) C++: virtual void SetMinorTicksVisible(int _arg) Set/Get the flag that controls whether the minor ticks are visible. V.GetMinorTicksVisible() -> int C++: virtual int GetMinorTicksVisible() Set/Get the flag that controls whether the minor ticks are visible. V.MinorTicksVisibleOn() C++: virtual void MinorTicksVisibleOn() Set/Get the flag that controls whether the minor ticks are visible. V.MinorTicksVisibleOff() C++: virtual void MinorTicksVisibleOff() Set/Get the flag that controls whether the minor ticks are visible. V.SetTitle(string) C++: void SetTitle(const char *t) Set/Get the title of the axis actor, V.GetTitle() -> string C++: virtual char *GetTitle() Set/Get the title of the axis actor, V.SetExponent(string) C++: void SetExponent(const char *t) Set/Get the common exponent of the labels values V.GetExponent() -> string C++: virtual char *GetExponent() Set/Get the common exponent of the labels values V.SetMajorTickSize(float) C++: virtual void SetMajorTickSize(double _arg) Set/Get the size of the major tick marks V.GetMajorTickSize() -> float C++: virtual double GetMajorTickSize() Set/Get the size of the major tick marks V.SetMinorTickSize(float) C++: virtual void SetMinorTickSize(double _arg) Set/Get the size of the major tick marks V.GetMinorTickSize() -> float C++: virtual double GetMinorTickSize() Set/Get the size of the major tick marks V.SetTickLocation(int) C++: virtual void SetTickLocation(int _arg) Set/Get the location of the ticks. Inside: tick end toward positive direction of perpendicular axes. Outside: tick end toward negative direction of perpendicular axes. V.GetTickLocationMinValue() -> int C++: virtual int GetTickLocationMinValue() Set/Get the location of the ticks. Inside: tick end toward positive direction of perpendicular axes. Outside: tick end toward negative direction of perpendicular axes. V.GetTickLocationMaxValue() -> int C++: virtual int GetTickLocationMaxValue() Set/Get the location of the ticks. Inside: tick end toward positive direction of perpendicular axes. Outside: tick end toward negative direction of perpendicular axes. V.GetTickLocation() -> int C++: virtual int GetTickLocation() Set/Get the location of the ticks. Inside: tick end toward positive direction of perpendicular axes. Outside: tick end toward negative direction of perpendicular axes. V.SetTickLocationToInside() C++: void SetTickLocationToInside(void) V.SetTickLocationToOutside() C++: void SetTickLocationToOutside(void) V.SetTickLocationToBoth() C++: void SetTickLocationToBoth(void) V.SetAxisVisibility(int) C++: virtual void SetAxisVisibility(int _arg) Set/Get visibility of the axis line. V.GetAxisVisibility() -> int C++: virtual int GetAxisVisibility() Set/Get visibility of the axis line. V.AxisVisibilityOn() C++: virtual void AxisVisibilityOn() Set/Get visibility of the axis line. V.AxisVisibilityOff() C++: virtual void AxisVisibilityOff() Set/Get visibility of the axis line. V.SetTickVisibility(int) C++: virtual void SetTickVisibility(int _arg) Set/Get visibility of the axis major tick marks. V.GetTickVisibility() -> int C++: virtual int GetTickVisibility() Set/Get visibility of the axis major tick marks. V.TickVisibilityOn() C++: virtual void TickVisibilityOn() Set/Get visibility of the axis major tick marks. V.TickVisibilityOff() C++: virtual void TickVisibilityOff() Set/Get visibility of the axis major tick marks. V.SetLabelVisibility(int) C++: virtual void SetLabelVisibility(int _arg) Set/Get visibility of the axis labels. V.GetLabelVisibility() -> int C++: virtual int GetLabelVisibility() Set/Get visibility of the axis labels. V.LabelVisibilityOn() C++: virtual void LabelVisibilityOn() Set/Get visibility of the axis labels. V.LabelVisibilityOff() C++: virtual void LabelVisibilityOff() Set/Get visibility of the axis labels. V.SetTitleVisibility(int) C++: virtual void SetTitleVisibility(int _arg) Set/Get visibility of the axis title. V.GetTitleVisibility() -> int C++: virtual int GetTitleVisibility() Set/Get visibility of the axis title. V.TitleVisibilityOn() C++: virtual void TitleVisibilityOn() Set/Get visibility of the axis title. V.TitleVisibilityOff() C++: virtual void TitleVisibilityOff() Set/Get visibility of the axis title. V.SetExponentVisibility(bool) C++: virtual void SetExponentVisibility(bool _arg) Set/Get visibility of the axis detached exponent. V.GetExponentVisibility() -> bool C++: virtual bool GetExponentVisibility() Set/Get visibility of the axis detached exponent. V.ExponentVisibilityOn() C++: virtual void ExponentVisibilityOn() Set/Get visibility of the axis detached exponent. V.ExponentVisibilityOff() C++: virtual void ExponentVisibilityOff() Set/Get visibility of the axis detached exponent. V.SetLastMajorTickPointCorrection(bool) C++: virtual void SetLastMajorTickPointCorrection(bool _arg) Set/Get visibility of the axis detached exponent. V.GetLastMajorTickPointCorrection() -> bool C++: virtual bool GetLastMajorTickPointCorrection() Set/Get visibility of the axis detached exponent. V.LastMajorTickPointCorrectionOn() C++: virtual void LastMajorTickPointCorrectionOn() Set/Get visibility of the axis detached exponent. V.LastMajorTickPointCorrectionOff() C++: virtual void LastMajorTickPointCorrectionOff() Set/Get visibility of the axis detached exponent. V.SetTitleAlignLocation(int) C++: virtual void SetTitleAlignLocation(int location) Get/Set the alignment of the title related to the axis. Possible Alignment: VTK_ALIGN_TOP, VTK_ALIGN_BOTTOM, VTK_ALIGN_POINT1, VTK_ALIGN_POINT2 V.GetTitleAlignLocation() -> int C++: virtual int GetTitleAlignLocation() Get/Set the alignment of the title related to the axis. Possible Alignment: VTK_ALIGN_TOP, VTK_ALIGN_BOTTOM, VTK_ALIGN_POINT1, VTK_ALIGN_POINT2 V.SetExponentLocation(int) C++: virtual void SetExponentLocation(int location) Get/Set the location of the Detached Exponent related to the axis. Possible Location: VTK_ALIGN_TOP, VTK_ALIGN_BOTTOM, VTK_ALIGN_POINT1, VTK_ALIGN_POINT2 V.GetExponentLocation() -> int C++: virtual int GetExponentLocation() Get/Set the location of the Detached Exponent related to the axis. Possible Location: VTK_ALIGN_TOP, VTK_ALIGN_BOTTOM, VTK_ALIGN_POINT1, VTK_ALIGN_POINT2 V.SetTitleTextProperty(vtkTextProperty) C++: virtual void SetTitleTextProperty(vtkTextProperty *p) Set/Get the axis title text property. V.GetTitleTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetTitleTextProperty() Set/Get the axis title text property. V.SetLabelTextProperty(vtkTextProperty) C++: virtual void SetLabelTextProperty(vtkTextProperty *p) Set/Get the axis labels text property. V.GetLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLabelTextProperty() Set/Get the axis labels text property. V.SetAxisLinesProperty(vtkProperty) C++: void SetAxisLinesProperty(vtkProperty *) Get/Set axis actor property (axis and its ticks) (kept for compatibility) V.GetAxisLinesProperty() -> vtkProperty C++: vtkProperty *GetAxisLinesProperty() Get/Set axis actor property (axis and its ticks) (kept for compatibility) V.SetAxisMainLineProperty(vtkProperty) C++: void SetAxisMainLineProperty(vtkProperty *) Get/Set main line axis actor property V.GetAxisMainLineProperty() -> vtkProperty C++: vtkProperty *GetAxisMainLineProperty() Get/Set main line axis actor property V.SetAxisMajorTicksProperty(vtkProperty) C++: void SetAxisMajorTicksProperty(vtkProperty *) Get/Set axis actor property (axis and its ticks) V.GetAxisMajorTicksProperty() -> vtkProperty C++: vtkProperty *GetAxisMajorTicksProperty() Get/Set axis actor property (axis and its ticks) V.SetAxisMinorTicksProperty(vtkProperty) C++: void SetAxisMinorTicksProperty(vtkProperty *) Get/Set axis actor property (axis and its ticks) V.GetAxisMinorTicksProperty() -> vtkProperty C++: vtkProperty *GetAxisMinorTicksProperty() Get/Set axis actor property (axis and its ticks) V.SetGridlinesProperty(vtkProperty) C++: void SetGridlinesProperty(vtkProperty *) Get/Set gridlines actor property (outer grid lines) V.GetGridlinesProperty() -> vtkProperty C++: vtkProperty *GetGridlinesProperty() Get/Set gridlines actor property (outer grid lines) V.SetInnerGridlinesProperty(vtkProperty) C++: void SetInnerGridlinesProperty(vtkProperty *) Get/Set inner gridlines actor property V.GetInnerGridlinesProperty() -> vtkProperty C++: vtkProperty *GetInnerGridlinesProperty() Get/Set inner gridlines actor property V.SetGridpolysProperty(vtkProperty) C++: void SetGridpolysProperty(vtkProperty *) Get/Set gridPolys actor property (grid quads) V.GetGridpolysProperty() -> vtkProperty C++: vtkProperty *GetGridpolysProperty() Get/Set gridPolys actor property (grid quads) V.SetDrawGridlines(int) C++: virtual void SetDrawGridlines(int _arg) Set/Get whether gridlines should be drawn. V.GetDrawGridlines() -> int C++: virtual int GetDrawGridlines() Set/Get whether gridlines should be drawn. V.DrawGridlinesOn() C++: virtual void DrawGridlinesOn() Set/Get whether gridlines should be drawn. V.DrawGridlinesOff() C++: virtual void DrawGridlinesOff() Set/Get whether gridlines should be drawn. V.SetDrawGridlinesOnly(int) C++: virtual void SetDrawGridlinesOnly(int _arg) Set/Get whether ONLY the gridlines should be drawn. This will only draw GridLines and will skip any other part of the rendering such as Axis/Tick/Title/... V.GetDrawGridlinesOnly() -> int C++: virtual int GetDrawGridlinesOnly() Set/Get whether ONLY the gridlines should be drawn. This will only draw GridLines and will skip any other part of the rendering such as Axis/Tick/Title/... V.DrawGridlinesOnlyOn() C++: virtual void DrawGridlinesOnlyOn() Set/Get whether ONLY the gridlines should be drawn. This will only draw GridLines and will skip any other part of the rendering such as Axis/Tick/Title/... V.DrawGridlinesOnlyOff() C++: virtual void DrawGridlinesOnlyOff() Set/Get whether ONLY the gridlines should be drawn. This will only draw GridLines and will skip any other part of the rendering such as Axis/Tick/Title/... V.SetDrawGridlinesLocation(int) C++: virtual void SetDrawGridlinesLocation(int _arg) V.GetDrawGridlinesLocation() -> int C++: virtual int GetDrawGridlinesLocation() V.SetDrawInnerGridlines(int) C++: virtual void SetDrawInnerGridlines(int _arg) Set/Get whether inner gridlines should be drawn. V.GetDrawInnerGridlines() -> int C++: virtual int GetDrawInnerGridlines() Set/Get whether inner gridlines should be drawn. V.DrawInnerGridlinesOn() C++: virtual void DrawInnerGridlinesOn() Set/Get whether inner gridlines should be drawn. V.DrawInnerGridlinesOff() C++: virtual void DrawInnerGridlinesOff() Set/Get whether inner gridlines should be drawn. V.SetGridlineXLength(float) C++: virtual void SetGridlineXLength(double _arg) Set/Get the length to use when drawing gridlines. V.GetGridlineXLength() -> float C++: virtual double GetGridlineXLength() Set/Get the length to use when drawing gridlines. V.SetGridlineYLength(float) C++: virtual void SetGridlineYLength(double _arg) Set/Get the length to use when drawing gridlines. V.GetGridlineYLength() -> float C++: virtual double GetGridlineYLength() Set/Get the length to use when drawing gridlines. V.SetGridlineZLength(float) C++: virtual void SetGridlineZLength(double _arg) Set/Get the length to use when drawing gridlines. V.GetGridlineZLength() -> float C++: virtual double GetGridlineZLength() Set/Get the length to use when drawing gridlines. V.SetDrawGridpolys(int) C++: virtual void SetDrawGridpolys(int _arg) Set/Get whether gridpolys should be drawn. V.GetDrawGridpolys() -> int C++: virtual int GetDrawGridpolys() Set/Get whether gridpolys should be drawn. V.DrawGridpolysOn() C++: virtual void DrawGridpolysOn() Set/Get whether gridpolys should be drawn. V.DrawGridpolysOff() C++: virtual void DrawGridpolysOff() Set/Get whether gridpolys should be drawn. V.SetAxisType(int) C++: virtual void SetAxisType(int _arg) Set/Get the type of this axis. V.GetAxisTypeMinValue() -> int C++: virtual int GetAxisTypeMinValue() Set/Get the type of this axis. V.GetAxisTypeMaxValue() -> int C++: virtual int GetAxisTypeMaxValue() Set/Get the type of this axis. V.GetAxisType() -> int C++: virtual int GetAxisType() Set/Get the type of this axis. V.SetAxisTypeToX() C++: void SetAxisTypeToX(void) Set/Get the type of this axis. V.SetAxisTypeToY() C++: void SetAxisTypeToY(void) Set/Get the type of this axis. V.SetAxisTypeToZ() C++: void SetAxisTypeToZ(void) Set/Get the type of this axis. V.SetLog(bool) C++: virtual void SetLog(bool _arg) Set/Get The type of scale, enable logarithmic scale or linear by default V.GetLog() -> bool C++: virtual bool GetLog() Set/Get The type of scale, enable logarithmic scale or linear by default V.LogOn() C++: virtual void LogOn() Set/Get The type of scale, enable logarithmic scale or linear by default V.LogOff() C++: virtual void LogOff() Set/Get The type of scale, enable logarithmic scale or linear by default V.SetAxisPosition(int) C++: virtual void SetAxisPosition(int _arg) Set/Get the position of this axis (in relation to an an assumed bounding box). For an x-type axis, MINMIN corresponds to the x-edge in the bounding box where Y values are minimum and Z values are minimum. For a y-type axis, MAXMIN corresponds to the y-edge where X values are maximum and Z values are minimum. V.GetAxisPositionMinValue() -> int C++: virtual int GetAxisPositionMinValue() Set/Get the position of this axis (in relation to an an assumed bounding box). For an x-type axis, MINMIN corresponds to the x-edge in the bounding box where Y values are minimum and Z values are minimum. For a y-type axis, MAXMIN corresponds to the y-edge where X values are maximum and Z values are minimum. V.GetAxisPositionMaxValue() -> int C++: virtual int GetAxisPositionMaxValue() Set/Get the position of this axis (in relation to an an assumed bounding box). For an x-type axis, MINMIN corresponds to the x-edge in the bounding box where Y values are minimum and Z values are minimum. For a y-type axis, MAXMIN corresponds to the y-edge where X values are maximum and Z values are minimum. V.GetAxisPosition() -> int C++: virtual int GetAxisPosition() Set/Get the position of this axis (in relation to an an assumed bounding box). For an x-type axis, MINMIN corresponds to the x-edge in the bounding box where Y values are minimum and Z values are minimum. For a y-type axis, MAXMIN corresponds to the y-edge where X values are maximum and Z values are minimum. V.SetAxisPositionToMinMin() C++: void SetAxisPositionToMinMin(void) V.SetAxisPositionToMinMax() C++: void SetAxisPositionToMinMax(void) V.SetAxisPositionToMaxMax() C++: void SetAxisPositionToMaxMax(void) V.SetAxisPositionToMaxMin() C++: void SetAxisPositionToMaxMin(void) V.SetCamera(vtkCamera) C++: virtual void SetCamera(vtkCamera *) Set/Get the camera for this axis. The camera is used by the labels to 'follow' the camera and be legible from any viewpoint. V.GetCamera() -> vtkCamera C++: virtual vtkCamera *GetCamera() Set/Get the camera for this axis. The camera is used by the labels to 'follow' the camera and be legible from any viewpoint. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Draw the axis. V.RenderTranslucentGeometry(vtkViewport) -> int C++: virtual int RenderTranslucentGeometry(vtkViewport *viewport) Draw the axis. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override; Draw the axis. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; Draw the axis. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Draw the axis. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. V.ComputeMaxLabelLength((float, float, float)) -> float C++: double ComputeMaxLabelLength(const double[3]) V.ComputeTitleLength((float, float, float)) -> float C++: double ComputeTitleLength(const double[3]) V.SetLabelScale(float) C++: void SetLabelScale(const double scale) V.SetLabelScale(int, float) C++: void SetLabelScale(int labelIndex, const double scale) V.SetTitleScale(float) C++: void SetTitleScale(const double scale) V.SetMinorStart(float) C++: virtual void SetMinorStart(double _arg) Set/Get the starting position for minor and major tick points, and the delta values that determine their spacing. V.GetMinorStart() -> float C++: virtual double GetMinorStart() Set/Get the starting position for minor and major tick points, and the delta values that determine their spacing. V.GetMajorStart(int) -> float C++: double GetMajorStart(int axis) Set/Get the starting position for minor and major tick points, and the delta values that determine their spacing. V.SetMajorStart(int, float) C++: void SetMajorStart(int axis, double value) Set/Get the starting position for minor and major tick points, and the delta values that determine their spacing. V.SetDeltaMinor(float) C++: virtual void SetDeltaMinor(double _arg) V.GetDeltaMinor() -> float C++: virtual double GetDeltaMinor() V.GetDeltaMajor(int) -> float C++: double GetDeltaMajor(int axis) V.SetDeltaMajor(int, float) C++: void SetDeltaMajor(int axis, double value) V.SetMinorRangeStart(float) C++: virtual void SetMinorRangeStart(double _arg) Set/Get the starting position for minor and major tick points on the range and the delta values that determine their spacing. The range and the position need not be identical. ie the displayed values need not match the actual positions in 3D space. V.GetMinorRangeStart() -> float C++: virtual double GetMinorRangeStart() Set/Get the starting position for minor and major tick points on the range and the delta values that determine their spacing. The range and the position need not be identical. ie the displayed values need not match the actual positions in 3D space. V.SetMajorRangeStart(float) C++: virtual void SetMajorRangeStart(double _arg) Set/Get the starting position for minor and major tick points on the range and the delta values that determine their spacing. The range and the position need not be identical. ie the displayed values need not match the actual positions in 3D space. V.GetMajorRangeStart() -> float C++: virtual double GetMajorRangeStart() Set/Get the starting position for minor and major tick points on the range and the delta values that determine their spacing. The range and the position need not be identical. ie the displayed values need not match the actual positions in 3D space. V.SetDeltaRangeMinor(float) C++: virtual void SetDeltaRangeMinor(double _arg) Set/Get the starting position for minor and major tick points on the range and the delta values that determine their spacing. The range and the position need not be identical. ie the displayed values need not match the actual positions in 3D space. V.GetDeltaRangeMinor() -> float C++: virtual double GetDeltaRangeMinor() Set/Get the starting position for minor and major tick points on the range and the delta values that determine their spacing. The range and the position need not be identical. ie the displayed values need not match the actual positions in 3D space. V.SetDeltaRangeMajor(float) C++: virtual void SetDeltaRangeMajor(double _arg) Set/Get the starting position for minor and major tick points on the range and the delta values that determine their spacing. The range and the position need not be identical. ie the displayed values need not match the actual positions in 3D space. V.GetDeltaRangeMajor() -> float C++: virtual double GetDeltaRangeMajor() Set/Get the starting position for minor and major tick points on the range and the delta values that determine their spacing. The range and the position need not be identical. ie the displayed values need not match the actual positions in 3D space. V.SetLabels(vtkStringArray) C++: void SetLabels(vtkStringArray *labels) V.BuildAxis(vtkViewport, bool) C++: void BuildAxis(vtkViewport *viewport, bool) V.GetTitleActor() -> vtkAxisFollower C++: virtual vtkAxisFollower *GetTitleActor() Get title actor and it is responsible for drawing title text. V.GetExponentActor() -> vtkAxisFollower C++: virtual vtkAxisFollower *GetExponentActor() Get exponent follower actor V.GetTitleProp3D() -> vtkProp3DAxisFollower C++: virtual vtkProp3DAxisFollower *GetTitleProp3D() Get title actor and it is responsible for drawing title text. V.GetExponentProp3D() -> vtkProp3DAxisFollower C++: virtual vtkProp3DAxisFollower *GetExponentProp3D() Get title actor and it is responsible for drawing title text. V.GetNumberOfLabelsBuilt() -> int C++: virtual int GetNumberOfLabelsBuilt() Get total number of labels built. Once built this count does not change. V.SetCalculateTitleOffset(int) C++: virtual void SetCalculateTitleOffset(int _arg) Set/Get flag whether to calculate title offset. Default is true. V.GetCalculateTitleOffset() -> int C++: virtual int GetCalculateTitleOffset() Set/Get flag whether to calculate title offset. Default is true. V.CalculateTitleOffsetOn() C++: virtual void CalculateTitleOffsetOn() Set/Get flag whether to calculate title offset. Default is true. V.CalculateTitleOffsetOff() C++: virtual void CalculateTitleOffsetOff() Set/Get flag whether to calculate title offset. Default is true. V.SetCalculateLabelOffset(int) C++: virtual void SetCalculateLabelOffset(int _arg) Set/Get flag whether to calculate label offset. Default is true. V.GetCalculateLabelOffset() -> int C++: virtual int GetCalculateLabelOffset() Set/Get flag whether to calculate label offset. Default is true. V.CalculateLabelOffsetOn() C++: virtual void CalculateLabelOffsetOn() Set/Get flag whether to calculate label offset. Default is true. V.CalculateLabelOffsetOff() C++: virtual void CalculateLabelOffsetOff() Set/Get flag whether to calculate label offset. Default is true. V.SetUse2DMode(int) C++: virtual void SetUse2DMode(int _arg) Set/Get the 2D mode V.GetUse2DMode() -> int C++: virtual int GetUse2DMode() Set/Get the 2D mode V.SetVerticalOffsetXTitle2D(float) C++: virtual void SetVerticalOffsetXTitle2D(double _arg) Set/Get the 2D mode the vertical offset for X title in 2D mode V.GetVerticalOffsetXTitle2D() -> float C++: virtual double GetVerticalOffsetXTitle2D() Set/Get the 2D mode the vertical offset for X title in 2D mode V.SetHorizontalOffsetYTitle2D(float) C++: virtual void SetHorizontalOffsetYTitle2D(double _arg) Set/Get the 2D mode the horizontal offset for Y title in 2D mode V.GetHorizontalOffsetYTitle2D() -> float C++: virtual double GetHorizontalOffsetYTitle2D() Set/Get the 2D mode the horizontal offset for Y title in 2D mode V.SetSaveTitlePosition(int) C++: virtual void SetSaveTitlePosition(int _arg) Set/Get whether title position must be saved in 2D mode V.GetSaveTitlePosition() -> int C++: virtual int GetSaveTitlePosition() Set/Get whether title position must be saved in 2D mode V.SetAxisBaseForX(float, float, float) C++: void SetAxisBaseForX(double, double, double) V.SetAxisBaseForX((float, float, float)) C++: void SetAxisBaseForX(double a[3]) V.GetAxisBaseForX() -> (float, float, float) C++: double *GetAxisBaseForX() V.SetAxisBaseForY(float, float, float) C++: void SetAxisBaseForY(double, double, double) V.SetAxisBaseForY((float, float, float)) C++: void SetAxisBaseForY(double a[3]) V.GetAxisBaseForY() -> (float, float, float) C++: double *GetAxisBaseForY() V.SetAxisBaseForZ(float, float, float) C++: void SetAxisBaseForZ(double, double, double) V.SetAxisBaseForZ((float, float, float)) C++: void SetAxisBaseForZ(double a[3]) V.GetAxisBaseForZ() -> (float, float, float) C++: double *GetAxisBaseForZ() V.SetAxisOnOrigin(int) C++: virtual void SetAxisOnOrigin(int _arg) Notify the axes that is not part of a cube anymore V.GetAxisOnOrigin() -> int C++: virtual int GetAxisOnOrigin() Notify the axes that is not part of a cube anymore V.SetLabelOffset(float) C++: virtual void SetLabelOffset(double _arg) Set/Get the offsets used to position texts. V.GetLabelOffset() -> float C++: virtual double GetLabelOffset() Set/Get the offsets used to position texts. V.SetTitleOffset(float) C++: virtual void SetTitleOffset(double _arg) Set/Get the offsets used to position texts. V.GetTitleOffset() -> float C++: virtual double GetTitleOffset() Set/Get the offsets used to position texts. V.SetExponentOffset(float) C++: virtual void SetExponentOffset(double _arg) Set/Get the offsets used to position texts. V.GetExponentOffset() -> float C++: virtual double GetExponentOffset() Set/Get the offsets used to position texts. V.SetScreenSize(float) C++: virtual void SetScreenSize(double _arg) Set/Get the offsets used to position texts. V.GetScreenSize() -> float C++: virtual double GetScreenSize() Set/Get the offsets used to position texts. vtkRenderingAnnotationPython.vtkAxisActor.AxisPositionvtkRenderingAnnotationPython.vtkAxisActor.AxisTypevtkRenderingAnnotationPython.vtkAxisActor.AlignLocationvtkRenderingAnnotationPython.vtkAxisActor.TickLocationHHHD    GCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx 0D8X l ! !   )   )4 H1\p  ! ! ! !$ 8!L `!t     ! ! (!< P!d x) ) ) ! 1,@ T h!| 1   ) )0 D)X l) ) )       4 H!\ p! ! ) ) !$ 8PL `Pt P ! ) ) ()< P)d x  EDPa AE 4FBD Y BBO ^BBuEY B P D0 ?D DX ?l D ? D ? < ? D ? D D4 ?H D\ ?p < ? < ? D ? D ? 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OnOriginEi_ZN12vtkAxisActor15GetAxisOnOriginEv_ZN12vtkAxisActor14SetLabelOffsetEd_ZN12vtkAxisActor14GetLabelOffsetEv_ZN12vtkAxisActor14SetTitleOffsetEd_ZN12vtkAxisActor14GetTitleOffsetEv_ZN12vtkAxisActor17SetExponentOffsetEd_ZN12vtkAxisActor17GetExponentOffsetEv_ZN12vtkAxisActor13SetScreenSizeEd_ZN12vtkAxisActor13GetScreenSizeEv_ZN12vtkAxisActor3NewEv_ZNK12vtkAxisActor19NewInstanceInternalEv_ZN13vtkPythonArgs13ArgCountErrorEii_ZN13vtkPythonArgs17GetArgAsVTKObjectEPKcRbPyErr_Occurred_ZN13vtkPythonUtil20GetObjectFromPointerEP13vtkObjectBase__stack_chk_fail_ZN12vtkAxisActor14SetLabelFormatEPKcstrcmp_ZdaPvstrlen_Znammemcpy_ZN12vtkAxisActor3IsAEPKc_ZN13vtkObjectBase8IsTypeOfEPKc_ZN12vtkAxisActor16DrawGridlinesOffEv_GLOBAL_OFFSET_TABLE__ZN12vtkAxisActor19DrawGridlinesOnlyOnEv_ZN12vtkAxisActor20DrawGridlinesOnlyOffEv_ZN12vtkAxisActor20DrawInnerGridlinesOnEv_ZN12vtkAxisActor21DrawInnerGridlinesOffEv_ZN12vtkAxisActor15DrawGridpolysOnEv_ZN12vtkAxisActor16DrawGridpolysOffEv_ZN12vtkAxisActor5LogOnEv_ZN12vtkAxisActor6LogOffEv_ZN12vtkAxisActor22CalculateTitleOffsetOnEv_ZN12vtkAxisActor23CalculateTitleOffsetOffEv_ZN12vtkAxisActor22CalculateLabelOffsetOnEv_ZN12vtkAxisActor23CalculateLabelOffsetOffEv_ZN12vtkAxisActor18LabelVisibilityOffEv_ZN12vtkAxisActor17TitleVisibilityOnEv_ZN12vtkAxisActor18TitleVisibilityOffEv_ZN12vtkAxisActor20ExponentVisibilityOnEv_ZN12vtkAxisActor21ExponentVisibilityOffEv_ZN12vtkAxisActor30LastMajorTickPointCorrectionOnEv_ZN12vtkAxisActor31LastMajorTickPointCorrectionOffEv_ZN12vtkAxisActor15DrawGridlinesOnEv_ZN12vtkAxisActor17AxisVisibilityOffEv_ZN12vtkAxisActor16TickVisibilityOnEv_ZN12vtkAxisActor17TickVisibilityOffEv_ZN12vtkAxisActor17LabelVisibilityOnEv_ZN12vtkAxisActor20MinorTicksVisibleOffEv_ZN12vtkAxisActor16AxisVisibilityOnEv_ZN12vtkAxisActor19MinorTicksVisibleOnEv_ZN12vtkAxisActor15SetAxisBaseForYEPd_ZN12vtkAxisActor15SetAxisBaseForXEPd_ZN12vtkAxisActor15SetAxisBaseForZEPd_ZN13vtkPythonArgs8GetValueERPcPyLong_FromLong_ZN13vtkPythonArgs19GetSelfFromFirstArgEP7_objectS1__ZN12vtkAxisActor20GetAxisLinesPropertyEv_ZN12vtkAxisActor23GetAxisMainLinePropertyEv_ZN12vtkAxisActor25GetAxisMajorTicksPropertyEv_ZN12vtkAxisActor25GetAxisMinorTicksPropertyEv_ZN12vtkAxisActor20GetGridlinesPropertyEv_ZN12vtkAxisActor25GetInnerGridlinesPropertyEv_ZN12vtkAxisActor20GetGridpolysPropertyEv_ZN13vtkPythonArgs10BuildTupleEPKdiPyFloat_FromDoublePyBool_FromLong_ZN12vtkAxisActor20SetGridpolysPropertyEP11vtkProperty_Py_NoneStruct_ZN12vtkAxisActor20SetAxisLinesPropertyEP11vtkProperty_ZN12vtkAxisActor20SetGridlinesPropertyEP11vtkProperty_ZN12vtkAxisActor25SetInnerGridlinesPropertyEP11vtkProperty_ZN12vtkAxisActor25SetAxisMajorTicksPropertyEP11vtkProperty_ZN12vtkAxisActor25SetAxisMinorTicksPropertyEP11vtkProperty_ZN12vtkAxisActor9SetLabelsEP14vtkStringArray_ZN12vtkAxisActor23SetAxisMainLinePropertyEP11vtkProperty_ZN13vtkPythonArgs8GetValueERd_ZN12vtkAxisActor13SetTitleScaleEd_ZN12vtkAxisActor11SetExponentEPKc_ZN12vtkAxisActor8SetTitleEPKc_ZN13vtkPythonArgs8GetArrayEPdi_ZN12vtkAxisActor18ComputeTitleLengthEPKd_ZN12vtkAxisActor21ComputeMaxLabelLengthEPKd_ZN13vtkPythonArgs8GetValueERi_ZN12vtkAxisActor13GetMajorStartEi_ZN12vtkAxisActor13GetDeltaMajorEiPyUnicode_FromStringAndSizePyErr_ClearPyBytes_FromStringAndSize_ZN12vtkAxisActor13SetDeltaMajorEid_ZN12vtkAxisActor13SetMajorStartEid_ZN13vtkPythonArgs8GetValueERb_ZN12vtkAxisActor9BuildAxisEP11vtkViewportbPyVTKObject_CheckPyVTKObject_GetObjectPyVTKObject_SetFlag_ZN13vtkPythonArgs13ArgCountErrorEiPKc_ZN12vtkAxisActor13SetLabelScaleEd_ZN12vtkAxisActor13SetLabelScaleEid_ZN12vtkAxisActor9SetBoundsEPKd_ZN12vtkAxisActor9SetBoundsEdddddd_Z36PyvtkAxisActor_TickLocation_FromEnumiPy_BuildValuePyLong_Type_Py_Dealloc_Z37PyvtkAxisActor_AlignLocation_FromEnumi_Z32PyvtkAxisActor_AxisType_FromEnumi_Z36PyvtkAxisActor_AxisPosition_FromEnumiPyvtkAxisActor_ClassNewPyVTKClass_AddPyvtkActor_ClassNewPyType_Ready_ZN13vtkPythonUtil12AddEnumToMapEP11_typeobjectPyDict_SetItemStringPyVTKAddFile_vtkAxisActor_ZN12vtkAxisActor24ReleaseGraphicsResourcesEP9vtkWindow_ZN12vtkAxisActor31HasTranslucentPolygonalGeometryEv_ZN12vtkAxisActor13RenderOverlayEP11vtkViewport_ZN12vtkAxisActor34RenderTranslucentPolygonalGeometryEP11vtkViewport_ZN12vtkAxisActor25RenderTranslucentGeometryEP11vtkViewport_ZN12vtkAxisActor20RenderOpaqueGeometryEP11vtkViewport_ZN12vtkAxisActor9SetCameraEP9vtkCamera_ZN12vtkAxisActor20SetLabelTextPropertyEP15vtkTextProperty_ZN12vtkAxisActor20SetTitleTextPropertyEP15vtkTextProperty_ZN12vtkAxisActor19SetExponentLocationEi_ZN12vtkAxisActor21SetTitleAlignLocationEi_ZN12vtkAxisActor9GetBoundsEPd_ZN12vtkAxisActor9GetBoundsEv_ZN13vtkPythonArgs8SetArrayEiPKdi_ZN13vtkPythonUtil13ManglePointerEPKvPKcPyUnicode_FromString_ZN12vtkAxisActor9GetPoint2Ev_ZN12vtkAxisActor9SetPoint2Eddd_ZN12vtkAxisActor19GetPoint2CoordinateEv_ZN12vtkAxisActor9GetPoint1Ev_ZN12vtkAxisActor9SetPoint1Eddd_ZN12vtkAxisActor19GetPoint1CoordinateEvPyType_TypePyVTKObject_DeletePyVTKObject_ReprPyVTKObject_StringPyObject_GenericGetAttrPyObject_Ge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