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+D$$tFH|$1HT$8dH+%(u|H@]f.HHuϐH5HT$H|$|$HtD$$u(HEHHuHcDHff.@UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(u|H@]f.HHuϐH5HT$H|$|$HtD$$u(HEHHHuHcDHff.@UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(u|H@]f.HHuϐH5HT$H|$|$HtD$$u(HEHHuHcDH@8PtH@PPf. fD(f(f(fDffzHuFf.(zfvfF Hf(f(f(ffH`H;f(f(f(ff(usf. zIuGf.(z=u;f.0z1u/f.8z%u#f.@zuf.Hz u f. 0@Df(f>fvfF Hf(f(f(ffHH;f(f(f(ff(usf.zIuGf.z=u;f.z1u/f. z%u#f.(zuf.0z u f.(Df(GetZAxesInnerGridlinesPropertyGetXAxesInnerGridlinesPropertyGetYAxesInnerGridlinesPropertyGetDistanceLODThresholdMaxValueGetViewAngleLODThresholdMaxValueGetViewAngleLODThresholdMinValueGetDistanceLODThresholdMinValueSetXAxesInnerGridlinesPropertySetYAxesInnerGridlinesPropertySetZAxesInnerGridlinesPropertyvtkCubeAxesActor - create a plot of a bounding box edges - used for navigation Superclass: vtkActor vtkCubeAxesActor is a composite actor that draws axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects which axes to draw based on the user-defined 'fly' mode. (STATIC is default). 'STATIC' constructs axes from all edges of the bounding box. 'CLOSEST_TRIAD' consists of the three axes x-y-z forming a triad that lies closest to the specified camera. 'FURTHEST_TRIAD' consists of the three axes x-y-z forming a triad that lies furthest from the specified camera. 'OUTER_EDGES' is constructed from edges that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space. To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor. You can optionally turn on/off labels, ticks, gridlines, and set tick location, number of labels, and text to use for axis-titles. A 'corner offset' can also be set. This allows the axes to be set partially away from the actual bounding box to perhaps prevent overlap of labels between the various axes. The Bounds instance variable (an array of six doubles) is used to determine the bounding box. @par Thanks: This class was written by: Hank Childs, Kathleen Bonnell, Amy Squillacote, Brad Whitlock, Will Schroeder, Eric Brugger, Daniel Aguilera, Claire Guilbaud, Nicolas Dolegieviez, Aashish Chaudhary, Philippe Pebay, David Gobbi, David Partyka, Utkarsh Ayachit David Cole, Francois Bertel, and Mark Olesen Part of this work was supported by CEA/DIF - Commissariat a l'Energie Atomique, Centre DAM Ile-De-France, BP12, F-91297 Arpajon, France. @sa vtkActor vtkAxisActor vtkCubeAxesActor2D HasTranslucentPolygonalGeometryRenderTranslucentPolygonalGeometryvtkRenderingAnnotationPython.vtkCubeAxesActorV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkCubeAxesActor C++: static vtkCubeAxesActor *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkCubeAxesActor C++: vtkCubeAxesActor *NewInstance() V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; Draw the axes as per the vtkProp superclass' API. V.RenderTranslucentGeometry(vtkViewport) -> int C++: virtual int RenderTranslucentGeometry(vtkViewport *) Draw the axes as per the vtkProp superclass' API. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Draw the axes as per the vtkProp superclass' API. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; Draw the axes as per the vtkProp superclass' API. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Draw the axes as per the vtkProp superclass' API. V.SetRebuildAxes(bool) C++: virtual void SetRebuildAxes(bool _arg) Gets/Sets the RebuildAxes flag V.GetRebuildAxes() -> bool C++: virtual bool GetRebuildAxes() Gets/Sets the RebuildAxes flag V.SetBounds(float, float, float, float, float, float) C++: void SetBounds(double, double, double, double, double, double) V.SetBounds((float, float, float, float, float, float)) C++: void SetBounds(double a[6]) V.GetBounds() -> (float, float, float, float, float, float) C++: double *GetBounds() override; V.GetBounds([float, float, float, float, float, float]) C++: void GetBounds(double bounds[6]) Explicitly specify the region in space around which to draw the bounds. The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's. V.GetRenderedBounds([float, float, float, float, float, float]) C++: virtual void GetRenderedBounds(double rBounds[6]) V.GetRenderedBounds() -> (float, ...) C++: virtual double *GetRenderedBounds() Method used to properly return the bounds of the cube axis itself with all its labels. V.SetXAxisRange(float, float) C++: void SetXAxisRange(double, double) V.SetXAxisRange((float, float)) C++: void SetXAxisRange(double a[2]) V.SetYAxisRange(float, float) C++: void SetYAxisRange(double, double) V.SetYAxisRange((float, float)) C++: void SetYAxisRange(double a[2]) V.SetZAxisRange(float, float) C++: void SetZAxisRange(double, double) V.SetZAxisRange((float, float)) C++: void SetZAxisRange(double a[2]) V.GetXAxisRange() -> (float, float) C++: double *GetXAxisRange() V.GetYAxisRange() -> (float, float) C++: double *GetYAxisRange() V.GetAxisLabels(int) -> vtkStringArray C++: vtkStringArray *GetAxisLabels(int axis) Explicitly specify the axis labels along an axis as an array of strings instead of using the values. V.SetAxisLabels(int, vtkStringArray) C++: void SetAxisLabels(int axis, vtkStringArray *value) Explicitly specify the axis labels along an axis as an array of strings instead of using the values. V.GetZAxisRange() -> (float, float) C++: double *GetZAxisRange() V.SetScreenSize(float) C++: void SetScreenSize(double screenSize) Explicitly specify the screen size of title and label text. ScreenSize determines the size of the text in terms of screen pixels. Default is 10.0. V.GetScreenSize() -> float C++: virtual double GetScreenSize() Explicitly specify the screen size of title and label text. ScreenSize determines the size of the text in terms of screen pixels. Default is 10.0. V.SetLabelOffset(float) C++: void SetLabelOffset(double offset) Explicitly specify the distance between labels and the axis. Default is 20.0. V.GetLabelOffset() -> float C++: virtual double GetLabelOffset() Explicitly specify the distance between labels and the axis. Default is 20.0. V.SetTitleOffset(float) C++: void SetTitleOffset(double offset) Explicitly specify the distance between title and labels. Default is 20.0. V.GetTitleOffset() -> float C++: virtual double GetTitleOffset() Explicitly specify the distance between title and labels. Default is 20.0. V.SetCamera(vtkCamera) C++: virtual void SetCamera(vtkCamera *) Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor. V.GetCamera() -> vtkCamera C++: virtual vtkCamera *GetCamera() Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor. V.SetFlyMode(int) C++: virtual void SetFlyMode(int _arg) Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. V.GetFlyModeMinValue() -> int C++: virtual int GetFlyModeMinValue() Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. V.GetFlyModeMaxValue() -> int C++: virtual int GetFlyModeMaxValue() Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. V.GetFlyMode() -> int C++: virtual int GetFlyMode() Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. V.SetFlyModeToOuterEdges() C++: void SetFlyModeToOuterEdges() Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. V.SetFlyModeToClosestTriad() C++: void SetFlyModeToClosestTriad() Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. V.SetFlyModeToFurthestTriad() C++: void SetFlyModeToFurthestTriad() Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. V.SetFlyModeToStaticTriad() C++: void SetFlyModeToStaticTriad() Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. V.SetFlyModeToStaticEdges() C++: void SetFlyModeToStaticEdges() Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. V.SetXTitle(string) C++: virtual void SetXTitle(const char *_arg) Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". V.GetXTitle() -> string C++: virtual char *GetXTitle() Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". V.SetXUnits(string) C++: virtual void SetXUnits(const char *_arg) Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". V.GetXUnits() -> string C++: virtual char *GetXUnits() Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". V.SetYTitle(string) C++: virtual void SetYTitle(const char *_arg) Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". V.GetYTitle() -> string C++: virtual char *GetYTitle() Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". V.SetYUnits(string) C++: virtual void SetYUnits(const char *_arg) Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". V.GetYUnits() -> string C++: virtual char *GetYUnits() Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". V.SetZTitle(string) C++: virtual void SetZTitle(const char *_arg) Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". V.GetZTitle() -> string C++: virtual char *GetZTitle() Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". V.SetZUnits(string) C++: virtual void SetZUnits(const char *_arg) Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". V.GetZUnits() -> string C++: virtual char *GetZUnits() Set/Get the labels for the x, y, and z axes. By default, use "X-Axis", "Y-Axis" and "Z-Axis". V.SetXLabelFormat(string) C++: virtual void SetXLabelFormat(const char *_arg) Set/Get the format with which to print the labels on each of the x-y-z axes. V.GetXLabelFormat() -> string C++: virtual char *GetXLabelFormat() Set/Get the format with which to print the labels on each of the x-y-z axes. V.SetYLabelFormat(string) C++: virtual void SetYLabelFormat(const char *_arg) Set/Get the format with which to print the labels on each of the x-y-z axes. V.GetYLabelFormat() -> string C++: virtual char *GetYLabelFormat() Set/Get the format with which to print the labels on each of the x-y-z axes. V.SetZLabelFormat(string) C++: virtual void SetZLabelFormat(const char *_arg) Set/Get the format with which to print the labels on each of the x-y-z axes. V.GetZLabelFormat() -> string C++: virtual char *GetZLabelFormat() Set/Get the format with which to print the labels on each of the x-y-z axes. V.SetInertia(int) C++: virtual void SetInertia(int _arg) Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another). V.GetInertiaMinValue() -> int C++: virtual int GetInertiaMinValue() Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another). V.GetInertiaMaxValue() -> int C++: virtual int GetInertiaMaxValue() Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another). V.GetInertia() -> int C++: virtual int GetInertia() Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another). V.SetCornerOffset(float) C++: virtual void SetCornerOffset(double _arg) Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back. V.GetCornerOffset() -> float C++: virtual double GetCornerOffset() Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. The "CornerOffset" is the fraction of the axis length to pull back. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. V.SetEnableDistanceLOD(int) C++: virtual void SetEnableDistanceLOD(int _arg) Enable and disable the use of distance based LOD for titles and labels. V.GetEnableDistanceLOD() -> int C++: virtual int GetEnableDistanceLOD() Enable and disable the use of distance based LOD for titles and labels. V.SetDistanceLODThreshold(float) C++: virtual void SetDistanceLODThreshold(double _arg) Set distance LOD threshold [0.0 - 1.0] for titles and labels. V.GetDistanceLODThresholdMinValue() -> float C++: virtual double GetDistanceLODThresholdMinValue() Set distance LOD threshold [0.0 - 1.0] for titles and labels. V.GetDistanceLODThresholdMaxValue() -> float C++: virtual double GetDistanceLODThresholdMaxValue() Set distance LOD threshold [0.0 - 1.0] for titles and labels. V.GetDistanceLODThreshold() -> float C++: virtual double GetDistanceLODThreshold() Set distance LOD threshold [0.0 - 1.0] for titles and labels. V.SetEnableViewAngleLOD(int) C++: virtual void SetEnableViewAngleLOD(int _arg) Enable and disable the use of view angle based LOD for titles and labels. V.GetEnableViewAngleLOD() -> int C++: virtual int GetEnableViewAngleLOD() Enable and disable the use of view angle based LOD for titles and labels. V.SetViewAngleLODThreshold(float) C++: virtual void SetViewAngleLODThreshold(double _arg) Set view angle LOD threshold [0.0 - 1.0] for titles and labels. V.GetViewAngleLODThresholdMinValue() -> float C++: virtual double GetViewAngleLODThresholdMinValue() Set view angle LOD threshold [0.0 - 1.0] for titles and labels. V.GetViewAngleLODThresholdMaxValue() -> float C++: virtual double GetViewAngleLODThresholdMaxValue() Set view angle LOD threshold [0.0 - 1.0] for titles and labels. V.GetViewAngleLODThreshold() -> float C++: virtual double GetViewAngleLODThreshold() Set view angle LOD threshold [0.0 - 1.0] for titles and labels. V.SetXAxisVisibility(int) C++: virtual void SetXAxisVisibility(int _arg) Turn on and off the visibility of each axis. V.GetXAxisVisibility() -> int C++: virtual int GetXAxisVisibility() Turn on and off the visibility of each axis. V.XAxisVisibilityOn() C++: virtual void XAxisVisibilityOn() Turn on and off the visibility of each axis. V.XAxisVisibilityOff() C++: virtual void XAxisVisibilityOff() Turn on and off the visibility of each axis. V.SetYAxisVisibility(int) C++: virtual void SetYAxisVisibility(int _arg) Turn on and off the visibility of each axis. V.GetYAxisVisibility() -> int C++: virtual int GetYAxisVisibility() Turn on and off the visibility of each axis. V.YAxisVisibilityOn() C++: virtual void YAxisVisibilityOn() Turn on and off the visibility of each axis. V.YAxisVisibilityOff() C++: virtual void YAxisVisibilityOff() Turn on and off the visibility of each axis. V.SetZAxisVisibility(int) C++: virtual void SetZAxisVisibility(int _arg) Turn on and off the visibility of each axis. V.GetZAxisVisibility() -> int C++: virtual int GetZAxisVisibility() Turn on and off the visibility of each axis. V.ZAxisVisibilityOn() C++: virtual void ZAxisVisibilityOn() Turn on and off the visibility of each axis. V.ZAxisVisibilityOff() C++: virtual void ZAxisVisibilityOff() Turn on and off the visibility of each axis. V.SetXAxisLabelVisibility(int) C++: virtual void SetXAxisLabelVisibility(int _arg) Turn on and off the visibility of labels for each axis. V.GetXAxisLabelVisibility() -> int C++: virtual int GetXAxisLabelVisibility() Turn on and off the visibility of labels for each axis. V.XAxisLabelVisibilityOn() C++: virtual void XAxisLabelVisibilityOn() Turn on and off the visibility of labels for each axis. V.XAxisLabelVisibilityOff() C++: virtual void XAxisLabelVisibilityOff() Turn on and off the visibility of labels for each axis. V.SetYAxisLabelVisibility(int) C++: virtual void SetYAxisLabelVisibility(int _arg) V.GetYAxisLabelVisibility() -> int C++: virtual int GetYAxisLabelVisibility() V.YAxisLabelVisibilityOn() C++: virtual void YAxisLabelVisibilityOn() V.YAxisLabelVisibilityOff() C++: virtual void YAxisLabelVisibilityOff() V.SetZAxisLabelVisibility(int) C++: virtual void SetZAxisLabelVisibility(int _arg) V.GetZAxisLabelVisibility() -> int C++: virtual int GetZAxisLabelVisibility() V.ZAxisLabelVisibilityOn() C++: virtual void ZAxisLabelVisibilityOn() V.ZAxisLabelVisibilityOff() C++: virtual void ZAxisLabelVisibilityOff() V.SetXAxisTickVisibility(int) C++: virtual void SetXAxisTickVisibility(int _arg) Turn on and off the visibility of ticks for each axis. V.GetXAxisTickVisibility() -> int C++: virtual int GetXAxisTickVisibility() Turn on and off the visibility of ticks for each axis. V.XAxisTickVisibilityOn() C++: virtual void XAxisTickVisibilityOn() Turn on and off the visibility of ticks for each axis. V.XAxisTickVisibilityOff() C++: virtual void XAxisTickVisibilityOff() Turn on and off the visibility of ticks for each axis. V.SetYAxisTickVisibility(int) C++: virtual void SetYAxisTickVisibility(int _arg) V.GetYAxisTickVisibility() -> int C++: virtual int GetYAxisTickVisibility() V.YAxisTickVisibilityOn() C++: virtual void YAxisTickVisibilityOn() V.YAxisTickVisibilityOff() C++: virtual void YAxisTickVisibilityOff() V.SetZAxisTickVisibility(int) C++: virtual void SetZAxisTickVisibility(int _arg) V.GetZAxisTickVisibility() -> int C++: virtual int GetZAxisTickVisibility() V.ZAxisTickVisibilityOn() C++: virtual void ZAxisTickVisibilityOn() V.ZAxisTickVisibilityOff() C++: virtual void ZAxisTickVisibilityOff() V.SetXAxisMinorTickVisibility(int) C++: virtual void SetXAxisMinorTickVisibility(int _arg) Turn on and off the visibility of minor ticks for each axis. V.GetXAxisMinorTickVisibility() -> int C++: virtual int GetXAxisMinorTickVisibility() Turn on and off the visibility of minor ticks for each axis. V.XAxisMinorTickVisibilityOn() C++: virtual void XAxisMinorTickVisibilityOn() Turn on and off the visibility of minor ticks for each axis. V.XAxisMinorTickVisibilityOff() C++: virtual void XAxisMinorTickVisibilityOff() Turn on and off the visibility of minor ticks for each axis. V.SetYAxisMinorTickVisibility(int) C++: virtual void SetYAxisMinorTickVisibility(int _arg) V.GetYAxisMinorTickVisibility() -> int C++: virtual int GetYAxisMinorTickVisibility() V.YAxisMinorTickVisibilityOn() C++: virtual void YAxisMinorTickVisibilityOn() V.YAxisMinorTickVisibilityOff() C++: virtual void YAxisMinorTickVisibilityOff() V.SetZAxisMinorTickVisibility(int) C++: virtual void SetZAxisMinorTickVisibility(int _arg) V.GetZAxisMinorTickVisibility() -> int C++: virtual int GetZAxisMinorTickVisibility() V.ZAxisMinorTickVisibilityOn() C++: virtual void ZAxisMinorTickVisibilityOn() V.ZAxisMinorTickVisibilityOff() C++: virtual void ZAxisMinorTickVisibilityOff() V.SetDrawXGridlines(int) C++: virtual void SetDrawXGridlines(int _arg) V.GetDrawXGridlines() -> int C++: virtual int GetDrawXGridlines() V.DrawXGridlinesOn() C++: virtual void DrawXGridlinesOn() V.DrawXGridlinesOff() C++: virtual void DrawXGridlinesOff() V.SetDrawYGridlines(int) C++: virtual void SetDrawYGridlines(int _arg) V.GetDrawYGridlines() -> int C++: virtual int GetDrawYGridlines() V.DrawYGridlinesOn() C++: virtual void DrawYGridlinesOn() V.DrawYGridlinesOff() C++: virtual void DrawYGridlinesOff() V.SetDrawZGridlines(int) C++: virtual void SetDrawZGridlines(int _arg) V.GetDrawZGridlines() -> int C++: virtual int GetDrawZGridlines() V.DrawZGridlinesOn() C++: virtual void DrawZGridlinesOn() V.DrawZGridlinesOff() C++: virtual void DrawZGridlinesOff() V.SetDrawXInnerGridlines(int) C++: virtual void SetDrawXInnerGridlines(int _arg) V.GetDrawXInnerGridlines() -> int C++: virtual int GetDrawXInnerGridlines() V.DrawXInnerGridlinesOn() C++: virtual void DrawXInnerGridlinesOn() V.DrawXInnerGridlinesOff() C++: virtual void DrawXInnerGridlinesOff() V.SetDrawYInnerGridlines(int) C++: virtual void SetDrawYInnerGridlines(int _arg) V.GetDrawYInnerGridlines() -> int C++: virtual int GetDrawYInnerGridlines() V.DrawYInnerGridlinesOn() C++: virtual void DrawYInnerGridlinesOn() V.DrawYInnerGridlinesOff() C++: virtual void DrawYInnerGridlinesOff() V.SetDrawZInnerGridlines(int) C++: virtual void SetDrawZInnerGridlines(int _arg) V.GetDrawZInnerGridlines() -> int C++: virtual int GetDrawZInnerGridlines() V.DrawZInnerGridlinesOn() C++: virtual void DrawZInnerGridlinesOn() V.DrawZInnerGridlinesOff() C++: virtual void DrawZInnerGridlinesOff() V.SetDrawXGridpolys(int) C++: virtual void SetDrawXGridpolys(int _arg) V.GetDrawXGridpolys() -> int C++: virtual int GetDrawXGridpolys() V.DrawXGridpolysOn() C++: virtual void DrawXGridpolysOn() V.DrawXGridpolysOff() C++: virtual void DrawXGridpolysOff() V.SetDrawYGridpolys(int) C++: virtual void SetDrawYGridpolys(int _arg) V.GetDrawYGridpolys() -> int C++: virtual int GetDrawYGridpolys() V.DrawYGridpolysOn() C++: virtual void DrawYGridpolysOn() V.DrawYGridpolysOff() C++: virtual void DrawYGridpolysOff() V.SetDrawZGridpolys(int) C++: virtual void SetDrawZGridpolys(int _arg) V.GetDrawZGridpolys() -> int C++: virtual int GetDrawZGridpolys() V.DrawZGridpolysOn() C++: virtual void DrawZGridpolysOn() V.DrawZGridpolysOff() C++: virtual void DrawZGridpolysOff() V.GetTitleTextProperty(int) -> vtkTextProperty C++: vtkTextProperty *GetTitleTextProperty(int) Returns the text property for the title on an axis. V.GetLabelTextProperty(int) -> vtkTextProperty C++: vtkTextProperty *GetLabelTextProperty(int) Returns the text property for the labels on an axis. V.SetXAxesLinesProperty(vtkProperty) C++: void SetXAxesLinesProperty(vtkProperty *) Get/Set axes actors properties. V.GetXAxesLinesProperty() -> vtkProperty C++: vtkProperty *GetXAxesLinesProperty() Get/Set axes actors properties. V.SetYAxesLinesProperty(vtkProperty) C++: void SetYAxesLinesProperty(vtkProperty *) Get/Set axes actors properties. V.GetYAxesLinesProperty() -> vtkProperty C++: vtkProperty *GetYAxesLinesProperty() Get/Set axes actors properties. V.SetZAxesLinesProperty(vtkProperty) C++: void SetZAxesLinesProperty(vtkProperty *) Get/Set axes actors properties. V.GetZAxesLinesProperty() -> vtkProperty C++: vtkProperty *GetZAxesLinesProperty() Get/Set axes actors properties. V.SetXAxesGridlinesProperty(vtkProperty) C++: void SetXAxesGridlinesProperty(vtkProperty *) Get/Set axes (outer) gridlines actors properties. V.GetXAxesGridlinesProperty() -> vtkProperty C++: vtkProperty *GetXAxesGridlinesProperty() Get/Set axes (outer) gridlines actors properties. V.SetYAxesGridlinesProperty(vtkProperty) C++: void SetYAxesGridlinesProperty(vtkProperty *) Get/Set axes (outer) gridlines actors properties. V.GetYAxesGridlinesProperty() -> vtkProperty C++: vtkProperty *GetYAxesGridlinesProperty() Get/Set axes (outer) gridlines actors properties. V.SetZAxesGridlinesProperty(vtkProperty) C++: void SetZAxesGridlinesProperty(vtkProperty *) Get/Set axes (outer) gridlines actors properties. V.GetZAxesGridlinesProperty() -> vtkProperty C++: vtkProperty *GetZAxesGridlinesProperty() Get/Set axes (outer) gridlines actors properties. V.SetXAxesInnerGridlinesProperty(vtkProperty) C++: void SetXAxesInnerGridlinesProperty(vtkProperty *) Get/Set axes inner gridlines actors properties. V.GetXAxesInnerGridlinesProperty() -> vtkProperty C++: vtkProperty *GetXAxesInnerGridlinesProperty() Get/Set axes inner gridlines actors properties. V.SetYAxesInnerGridlinesProperty(vtkProperty) C++: void SetYAxesInnerGridlinesProperty(vtkProperty *) Get/Set axes inner gridlines actors properties. V.GetYAxesInnerGridlinesProperty() -> vtkProperty C++: vtkProperty *GetYAxesInnerGridlinesProperty() Get/Set axes inner gridlines actors properties. V.SetZAxesInnerGridlinesProperty(vtkProperty) C++: void SetZAxesInnerGridlinesProperty(vtkProperty *) Get/Set axes inner gridlines actors properties. V.GetZAxesInnerGridlinesProperty() -> vtkProperty C++: vtkProperty *GetZAxesInnerGridlinesProperty() Get/Set axes inner gridlines actors properties. V.SetXAxesGridpolysProperty(vtkProperty) C++: void SetXAxesGridpolysProperty(vtkProperty *) Get/Set axes gridPolys actors properties. V.GetXAxesGridpolysProperty() -> vtkProperty C++: vtkProperty *GetXAxesGridpolysProperty() Get/Set axes gridPolys actors properties. V.SetYAxesGridpolysProperty(vtkProperty) C++: void SetYAxesGridpolysProperty(vtkProperty *) Get/Set axes gridPolys actors properties. V.GetYAxesGridpolysProperty() -> vtkProperty C++: vtkProperty *GetYAxesGridpolysProperty() Get/Set axes gridPolys actors properties. V.SetZAxesGridpolysProperty(vtkProperty) C++: void SetZAxesGridpolysProperty(vtkProperty *) Get/Set axes gridPolys actors properties. V.GetZAxesGridpolysProperty() -> vtkProperty C++: vtkProperty *GetZAxesGridpolysProperty() Get/Set axes gridPolys actors properties. V.SetTickLocation(int) C++: virtual void SetTickLocation(int _arg) Set/Get the location of ticks marks. V.GetTickLocationMinValue() -> int C++: virtual int GetTickLocationMinValue() Set/Get the location of ticks marks. V.GetTickLocationMaxValue() -> int C++: virtual int GetTickLocationMaxValue() Set/Get the location of ticks marks. V.GetTickLocation() -> int C++: virtual int GetTickLocation() Set/Get the location of ticks marks. V.SetTickLocationToInside() C++: void SetTickLocationToInside(void) V.SetTickLocationToOutside() C++: void SetTickLocationToOutside(void) V.SetTickLocationToBoth() C++: void SetTickLocationToBoth(void) V.SetLabelScaling(bool, int, int, int) C++: void SetLabelScaling(bool, int, int, int) V.SetUseTextActor3D(int) C++: void SetUseTextActor3D(int val) Use or not vtkTextActor3D for titles and labels. See Also: vtkAxisActor::SetUseTextActor3D(), vtkAxisActor::GetUseTextActor3D() V.GetUseTextActor3D() -> int C++: int GetUseTextActor3D() Use or not vtkTextActor3D for titles and labels. See Also: vtkAxisActor::SetUseTextActor3D(), vtkAxisActor::GetUseTextActor3D() V.SetUse2DMode(int) C++: void SetUse2DMode(int val) Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower V.GetUse2DMode() -> int C++: int GetUse2DMode() Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower V.SetSaveTitlePosition(int) C++: void SetSaveTitlePosition(int val) For 2D mode only: save axis title positions for later use V.SetOrientedBounds(float, float, float, float, float, float) C++: void SetOrientedBounds(double, double, double, double, double, double) V.SetOrientedBounds((float, float, float, float, float, float)) C++: void SetOrientedBounds(double a[6]) V.GetOrientedBounds() -> (float, float, float, float, float, float) C++: double *GetOrientedBounds() V.SetUseOrientedBounds(int) C++: virtual void SetUseOrientedBounds(int _arg) Enable/Disable the usage of the OrientedBounds V.GetUseOrientedBounds() -> int C++: virtual int GetUseOrientedBounds() Enable/Disable the usage of the OrientedBounds V.SetAxisBaseForX(float, float, float) C++: void SetAxisBaseForX(double, double, double) V.SetAxisBaseForX((float, float, float)) C++: void SetAxisBaseForX(double a[3]) V.GetAxisBaseForX() -> (float, float, float) C++: double *GetAxisBaseForX() V.SetAxisBaseForY(float, float, float) C++: void SetAxisBaseForY(double, double, double) V.SetAxisBaseForY((float, float, float)) C++: void SetAxisBaseForY(double a[3]) V.GetAxisBaseForY() -> (float, float, float) C++: double *GetAxisBaseForY() V.SetAxisBaseForZ(float, float, float) C++: void SetAxisBaseForZ(double, double, double) V.SetAxisBaseForZ((float, float, float)) C++: void SetAxisBaseForZ(double a[3]) V.GetAxisBaseForZ() -> (float, float, float) C++: double *GetAxisBaseForZ() V.SetAxisOrigin(float, float, float) C++: void SetAxisOrigin(double, double, double) V.SetAxisOrigin((float, float, float)) C++: void SetAxisOrigin(double a[3]) V.GetAxisOrigin() -> (float, float, float) C++: double *GetAxisOrigin() V.SetUseAxisOrigin(int) C++: virtual void SetUseAxisOrigin(int _arg) Enable/Disable the usage of the AxisOrigin V.GetUseAxisOrigin() -> int C++: virtual int GetUseAxisOrigin() Enable/Disable the usage of the AxisOrigin V.SetGridLineLocation(int) C++: virtual void SetGridLineLocation(int _arg) Specify the mode in which the cube axes should render its gridLines V.GetGridLineLocation() -> int C++: virtual int GetGridLineLocation() Specify the mode in which the cube axes should render its gridLines V.SetStickyAxes(int) C++: virtual void SetStickyAxes(int _arg) Enable/Disable axis stickiness. When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off. V.GetStickyAxes() -> int C++: virtual int GetStickyAxes() Enable/Disable axis stickiness. When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off. V.StickyAxesOn() C++: virtual void StickyAxesOn() Enable/Disable axis stickiness. When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off. V.StickyAxesOff() C++: virtual void StickyAxesOff() Enable/Disable axis stickiness. When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off. V.SetCenterStickyAxes(int) C++: virtual void SetCenterStickyAxes(int _arg) Enable/Disable centering of axes when the Sticky option is on. If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on. V.GetCenterStickyAxes() -> int C++: virtual int GetCenterStickyAxes() Enable/Disable centering of axes when the Sticky option is on. If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on. V.CenterStickyAxesOn() C++: virtual void CenterStickyAxesOn() Enable/Disable centering of axes when the Sticky option is on. If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on. 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