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]f(f.ztHf(f.f(NHZATH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$uDH(HtD$9D$tIH11E1HD$(dH+%(H0LA\@HHufHHRxH;IMtoI$H5LPtZHuLIHoHbL1HHP@L8fE1H"DIjfATUSH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uYHD$Ho(Ht!\$ +\$$tJH|$1HT$8dH+%(H@[]A\HHuːHt$H|$tD$$Ld$u`HELH@H;H=tLH=u-HaHcVf.LLH=tLH=tLfDHЉfAVAUATUHxfnFdH%(HD$h1HHt$0HD$8HGfnȉD$HfbfD$@uVHD$(Ho(Ht!D$@+D$DtGH|$01HT$hdH+%( Hx]A\A]A^ÐHHuΐLd$0Ht$$LtHT$#H5L|$#ItHt$(LtLt$PLLkf(D$Pt$$ML\$`HL$(HfD$)$\$f($f.D$Pz@u>T$f.T$Xz0u.\$f.\$`z uHHHHuعLLAVAUATUHxfnFdH%(HD$h1HHt$0HD$8HGfnȉD$HfbfD$@uVHD$(Ho(Ht!D$@+D$DtGH|$01HT$hdH+%( Hx]A\A]A^ÐHHuΐLd$0Ht$$LtHT$#H5L|$#ItHt$(LtLt$PLLkf(D$Pt$$ML\$`HL$(HfD$)$\$f($f.D$Pz@u>T$f.T$Xz0u.\$f.\$`z uHHHHuعLLAV1IAUATUHfnFdH%(HD$xHG~H%fn)fbHHt$@HT$HL$XfD$PHHD$8Ih(Ht%D$P+D$TH|$@1HT$xdH+%(HĈ]A\A]A^@HD$xdH+%(HĈHH=L]A\A]A^@H51LIHT$f.T$hz0u.\$ f.\$pz uHWHHIHuعLLf.AU1ATUHĀHNdH%(HD$x1HGAfnH%fnA)fbAtBAH5D1HT$xdH+%(sH]A\A]fL Ht$@LL$HL$PT$TT$XHHo(Ht{D$P+D$Tt|H|$@1@H Ht$@HL$HT$XfD$PHHo(Ht%D$P+D$TH|$@1(Ld$@Ht$8LtLl$`LLtf(D$`t$8LHl$pfD$)$l$f($f.D$`d$f.d$hl$f.l$pHCHHbfLd$@Ht$$LHt$(LHt$0LHt$8LT$8L$0HD$(t$$]@HHk1HH1HLLff.AT1UHhHNdH%(HD$X1HGAfnH%fnA)fbAAuZH Ht$ HL$(T$8fD$0HHo(Ht int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkLegendBoxActor C++: static vtkLegendBoxActor *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkLegendBoxActor C++: vtkLegendBoxActor *NewInstance() V.SetNumberOfEntries(int) C++: void SetNumberOfEntries(int num) Specify the number of entries in the legend box. V.GetNumberOfEntries() -> int C++: int GetNumberOfEntries() V.SetEntry(int, vtkPolyData, string, [float, float, float]) C++: void SetEntry(int i, vtkPolyData *symbol, const char *string, double color[3]) V.SetEntry(int, vtkImageData, string, [float, float, float]) C++: void SetEntry(int i, vtkImageData *symbol, const char *string, double color[3]) V.SetEntry(int, vtkPolyData, vtkImageData, string, [float, float, float]) C++: void SetEntry(int i, vtkPolyData *symbol, vtkImageData *icon, const char *string, double color[3]) Add an entry to the legend box. You must supply a vtkPolyData to be used as a symbol (it can be NULL) and a text string (which also can be NULL). The vtkPolyData is assumed to be defined in the x-y plane, and the text is assumed to be a single line in height. Note that when this method is invoked previous entries are deleted. Also supply a text string and optionally a color. (If a color is not specified, then the entry color is the same as this actor's color.) (Note: use the set methods when you use SetNumberOfEntries().) V.SetEntrySymbol(int, vtkPolyData) C++: void SetEntrySymbol(int i, vtkPolyData *symbol) V.SetEntryIcon(int, vtkImageData) C++: void SetEntryIcon(int i, vtkImageData *icon) V.SetEntryString(int, string) C++: void SetEntryString(int i, const char *string) V.SetEntryColor(int, [float, float, float]) C++: void SetEntryColor(int i, double color[3]) V.SetEntryColor(int, float, float, float) C++: void SetEntryColor(int i, double r, double g, double b) V.GetEntrySymbol(int) -> vtkPolyData C++: vtkPolyData *GetEntrySymbol(int i) V.GetEntryIcon(int) -> vtkImageData C++: vtkImageData *GetEntryIcon(int i) V.GetEntryString(int) -> string C++: const char *GetEntryString(int i) V.GetEntryColor(int) -> (float, float, float) C++: double *GetEntryColor(int i) V.SetEntryTextProperty(vtkTextProperty) C++: virtual void SetEntryTextProperty(vtkTextProperty *p) Set/Get the text property. V.GetEntryTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetEntryTextProperty() Set/Get the text property. V.SetBorder(int) C++: virtual void SetBorder(int _arg) Set/Get the flag that controls whether a border will be drawn around the legend box. V.GetBorder() -> int C++: virtual int GetBorder() Set/Get the flag that controls whether a border will be drawn around the legend box. V.BorderOn() C++: virtual void BorderOn() Set/Get the flag that controls whether a border will be drawn around the legend box. V.BorderOff() C++: virtual void BorderOff() Set/Get the flag that controls whether a border will be drawn around the legend box. V.SetLockBorder(int) C++: virtual void SetLockBorder(int _arg) Set/Get the flag that controls whether the border and legend placement is locked into the rectangle defined by (Position,Position2). If off, then the legend box will adjust its size so that the border fits nicely around the text and symbols. (The ivar is off by default.) Note: the legend box is guaranteed to lie within the original border definition. V.GetLockBorder() -> int C++: virtual int GetLockBorder() Set/Get the flag that controls whether the border and legend placement is locked into the rectangle defined by (Position,Position2). If off, then the legend box will adjust its size so that the border fits nicely around the text and symbols. (The ivar is off by default.) Note: the legend box is guaranteed to lie within the original border definition. V.LockBorderOn() C++: virtual void LockBorderOn() Set/Get the flag that controls whether the border and legend placement is locked into the rectangle defined by (Position,Position2). If off, then the legend box will adjust its size so that the border fits nicely around the text and symbols. (The ivar is off by default.) Note: the legend box is guaranteed to lie within the original border definition. V.LockBorderOff() C++: virtual void LockBorderOff() Set/Get the flag that controls whether the border and legend placement is locked into the rectangle defined by (Position,Position2). If off, then the legend box will adjust its size so that the border fits nicely around the text and symbols. (The ivar is off by default.) Note: the legend box is guaranteed to lie within the original border definition. V.SetBox(int) C++: virtual void SetBox(int _arg) Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box. V.GetBox() -> int C++: virtual int GetBox() Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box. V.BoxOn() C++: virtual void BoxOn() Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box. V.BoxOff() C++: virtual void BoxOff() Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box. V.GetBoxProperty() -> vtkProperty2D C++: vtkProperty2D *GetBoxProperty() Get the box vtkProperty2D. V.SetPadding(int) C++: virtual void SetPadding(int _arg) Set/Get the padding between the legend entries and the border. The value is specified in pixels. V.GetPaddingMinValue() -> int C++: virtual int GetPaddingMinValue() Set/Get the padding between the legend entries and the border. The value is specified in pixels. V.GetPaddingMaxValue() -> int C++: virtual int GetPaddingMaxValue() Set/Get the padding between the legend entries and the border. The value is specified in pixels. V.GetPadding() -> int C++: virtual int GetPadding() Set/Get the padding between the legend entries and the border. The value is specified in pixels. V.SetScalarVisibility(int) C++: virtual void SetScalarVisibility(int _arg) Turn on/off flag to control whether the symbol's scalar data is used to color the symbol. If off, the color of the vtkLegendBoxActor is used. V.GetScalarVisibility() -> int C++: virtual int GetScalarVisibility() Turn on/off flag to control whether the symbol's scalar data is used to color the symbol. If off, the color of the vtkLegendBoxActor is used. V.ScalarVisibilityOn() C++: virtual void ScalarVisibilityOn() Turn on/off flag to control whether the symbol's scalar data is used to color the symbol. If off, the color of the vtkLegendBoxActor is used. V.ScalarVisibilityOff() C++: virtual void ScalarVisibilityOff() Turn on/off flag to control whether the symbol's scalar data is used to color the symbol. If off, the color of the vtkLegendBoxActor is used. V.SetUseBackground(int) C++: virtual void SetUseBackground(int _arg) Turn on/off background. V.GetUseBackground() -> int C++: virtual int GetUseBackground() Turn on/off background. V.UseBackgroundOn() C++: virtual void UseBackgroundOn() Turn on/off background. V.UseBackgroundOff() C++: virtual void UseBackgroundOff() Turn on/off background. V.SetBackgroundColor(float, float, float) C++: void SetBackgroundColor(double, double, double) V.SetBackgroundColor((float, float, float)) C++: void SetBackgroundColor(double a[3]) V.GetBackgroundColor() -> (float, float, float) C++: double *GetBackgroundColor() V.SetBackgroundOpacity(float) C++: virtual void SetBackgroundOpacity(double _arg) Set/Get background opacity. Default is: 1.0 V.GetBackgroundOpacityMinValue() -> float C++: virtual double GetBackgroundOpacityMinValue() Set/Get background opacity. Default is: 1.0 V.GetBackgroundOpacityMaxValue() -> float C++: virtual double GetBackgroundOpacityMaxValue() Set/Get background opacity. Default is: 1.0 V.GetBackgroundOpacity() -> float C++: virtual double GetBackgroundOpacity() Set/Get background opacity. Default is: 1.0 V.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Shallow copy of this scaled text actor. Overloads the virtual vtkProp method. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. Draw the legend box to the screen. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. Draw the legend box to the screen. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. Draw the legend box to the screen. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Does this prop have some translucent polygonal geometry? 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