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+D$$tFH|$1HT$8dH+%(uzH@]f.HHuϐH5HT$H|$|$HtD$$u(HEH`HuHH@HUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(uzH@]f.HHuϐH5HT$H|$|$HtD$$u(HEHPHuHH@HUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(uzH@]f.HHuϐH5HT$H|$|$HtD$$u(HEHHuHH@HAVAUATUSHPfnFdH%(HD$H1HHt$HD$HGfnȉD$(fbfD$ uUHo(Ht!D$ +D$$tOH|$1HT$HdH+%(HP[]A\A]A^HHuƐLl$0Ld$LLtHT$H5L|$HtD$$H\$0Lt$8uRHELH9\$0uLH 9\$4uBD9t$8u;I D9t$ int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkScalarBarActor C++: static vtkScalarBarActor *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkScalarBarActor C++: vtkScalarBarActor *NewInstance() V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; Draw the scalar bar and annotation text to the screen. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; Draw the scalar bar and annotation text to the screen. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; Draw the scalar bar and annotation text to the screen. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Does this prop have some translucent polygonal geometry? V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. V.GetScalarBarRect([int, int, int, int], vtkViewport) C++: virtual void GetScalarBarRect(int rect[4], vtkViewport *viewport) Fills rect with the dimensions of the scalar bar in viewport coordinates. Only the color bar is considered -- text labels are not considered. rect is {xmin, xmax, width, height} V.SetLookupTable(vtkScalarsToColors) C++: virtual void SetLookupTable(vtkScalarsToColors *) Set/Get the lookup table to use. The lookup table specifies the number of colors to use in the table (if not overridden), the scalar range, and any annotated values. Annotated values are rendered using vtkTextActor. V.GetLookupTable() -> vtkScalarsToColors C++: virtual vtkScalarsToColors *GetLookupTable() Set/Get the lookup table to use. The lookup table specifies the number of colors to use in the table (if not overridden), the scalar range, and any annotated values. Annotated values are rendered using vtkTextActor. V.SetUseOpacity(int) C++: virtual void SetUseOpacity(int _arg) Should be display the opacity as well. This is displayed by changing the opacity of the scalar bar in accordance with the opacity of the given color. For clarity, a texture grid is placed in the background if Opacity is ON. You might also want to play with SetTextureGridWith in that case. [Default: off] V.GetUseOpacity() -> int C++: virtual int GetUseOpacity() Should be display the opacity as well. This is displayed by changing the opacity of the scalar bar in accordance with the opacity of the given color. For clarity, a texture grid is placed in the background if Opacity is ON. You might also want to play with SetTextureGridWith in that case. [Default: off] V.UseOpacityOn() C++: virtual void UseOpacityOn() Should be display the opacity as well. This is displayed by changing the opacity of the scalar bar in accordance with the opacity of the given color. For clarity, a texture grid is placed in the background if Opacity is ON. You might also want to play with SetTextureGridWith in that case. [Default: off] V.UseOpacityOff() C++: virtual void UseOpacityOff() Should be display the opacity as well. This is displayed by changing the opacity of the scalar bar in accordance with the opacity of the given color. For clarity, a texture grid is placed in the background if Opacity is ON. You might also want to play with SetTextureGridWith in that case. [Default: off] V.SetMaximumNumberOfColors(int) C++: virtual void SetMaximumNumberOfColors(int _arg) Set/Get the maximum number of scalar bar segments to show. This may differ from the number of colors in the lookup table, in which case the colors are samples from the lookup table. V.GetMaximumNumberOfColorsMinValue() -> int C++: virtual int GetMaximumNumberOfColorsMinValue() Set/Get the maximum number of scalar bar segments to show. This may differ from the number of colors in the lookup table, in which case the colors are samples from the lookup table. V.GetMaximumNumberOfColorsMaxValue() -> int C++: virtual int GetMaximumNumberOfColorsMaxValue() Set/Get the maximum number of scalar bar segments to show. This may differ from the number of colors in the lookup table, in which case the colors are samples from the lookup table. V.GetMaximumNumberOfColors() -> int C++: virtual int GetMaximumNumberOfColors() Set/Get the maximum number of scalar bar segments to show. This may differ from the number of colors in the lookup table, in which case the colors are samples from the lookup table. V.SetNumberOfLabels(int) C++: virtual void SetNumberOfLabels(int _arg) Set/Get the number of tick labels to show. V.GetNumberOfLabelsMinValue() -> int C++: virtual int GetNumberOfLabelsMinValue() Set/Get the number of tick labels to show. V.GetNumberOfLabelsMaxValue() -> int C++: virtual int GetNumberOfLabelsMaxValue() Set/Get the number of tick labels to show. V.GetNumberOfLabels() -> int C++: virtual int GetNumberOfLabels() Set/Get the number of tick labels to show. V.SetOrientation(int) C++: virtual void SetOrientation(int _arg) Control the orientation of the scalar bar. V.GetOrientationMinValue() -> int C++: virtual int GetOrientationMinValue() Control the orientation of the scalar bar. V.GetOrientationMaxValue() -> int C++: virtual int GetOrientationMaxValue() Control the orientation of the scalar bar. V.GetOrientation() -> int C++: virtual int GetOrientation() Control the orientation of the scalar bar. V.SetOrientationToHorizontal() C++: void SetOrientationToHorizontal() Control the orientation of the scalar bar. V.SetOrientationToVertical() C++: void SetOrientationToVertical() Control the orientation of the scalar bar. V.SetTitleTextProperty(vtkTextProperty) C++: virtual void SetTitleTextProperty(vtkTextProperty *p) Set/Get the title text property. V.GetTitleTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetTitleTextProperty() Set/Get the title text property. V.SetLabelTextProperty(vtkTextProperty) C++: virtual void SetLabelTextProperty(vtkTextProperty *p) Set/Get the labels text property. V.GetLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLabelTextProperty() Set/Get the labels text property. V.SetAnnotationTextProperty(vtkTextProperty) C++: virtual void SetAnnotationTextProperty(vtkTextProperty *p) Set/Get the annotation text property. V.GetAnnotationTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetAnnotationTextProperty() Set/Get the annotation text property. V.SetLabelFormat(string) C++: virtual void SetLabelFormat(const char *_arg) Set/Get the format with which to print the labels on the scalar bar. V.GetLabelFormat() -> string C++: virtual char *GetLabelFormat() Set/Get the format with which to print the labels on the scalar bar. V.SetTitle(string) C++: virtual void SetTitle(const char *_arg) Set/Get the title of the scalar bar actor, V.GetTitle() -> string C++: virtual char *GetTitle() Set/Get the title of the scalar bar actor, V.SetComponentTitle(string) C++: virtual void SetComponentTitle(const char *_arg) Set/Get the title for the component that is selected, V.GetComponentTitle() -> string C++: virtual char *GetComponentTitle() Set/Get the title for the component that is selected, V.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Shallow copy of a scalar bar actor. Overloads the virtual vtkProp method. V.SetTextureGridWidth(float) C++: virtual void SetTextureGridWidth(double _arg) Set the width of the texture grid. Used only if UseOpacity is ON. V.GetTextureGridWidth() -> float C++: virtual double GetTextureGridWidth() Set the width of the texture grid. Used only if UseOpacity is ON. V.GetTextureActor() -> vtkTexturedActor2D C++: virtual vtkTexturedActor2D *GetTextureActor() Get the texture actor.. you may want to change some properties on it V.SetTextPosition(int) C++: virtual void SetTextPosition(int _arg) Should the title and tick marks precede the scalar bar or succeed it? This is measured along the viewport coordinate direction perpendicular to the long axis of the scalar bar, not the reading direction. Thus, succeed implies the that the text is above scalar bar if the orientation is horizontal or right of scalar bar if the orientation is vertical. Precede is the opposite. V.GetTextPositionMinValue() -> int C++: virtual int GetTextPositionMinValue() Should the title and tick marks precede the scalar bar or succeed it? This is measured along the viewport coordinate direction perpendicular to the long axis of the scalar bar, not the reading direction. Thus, succeed implies the that the text is above scalar bar if the orientation is horizontal or right of scalar bar if the orientation is vertical. Precede is the opposite. V.GetTextPositionMaxValue() -> int C++: virtual int GetTextPositionMaxValue() Should the title and tick marks precede the scalar bar or succeed it? This is measured along the viewport coordinate direction perpendicular to the long axis of the scalar bar, not the reading direction. Thus, succeed implies the that the text is above scalar bar if the orientation is horizontal or right of scalar bar if the orientation is vertical. Precede is the opposite. V.GetTextPosition() -> int C++: virtual int GetTextPosition() Should the title and tick marks precede the scalar bar or succeed it? This is measured along the viewport coordinate direction perpendicular to the long axis of the scalar bar, not the reading direction. Thus, succeed implies the that the text is above scalar bar if the orientation is horizontal or right of scalar bar if the orientation is vertical. Precede is the opposite. V.SetTextPositionToPrecedeScalarBar() C++: virtual void SetTextPositionToPrecedeScalarBar() Should the title and tick marks precede the scalar bar or succeed it? This is measured along the viewport coordinate direction perpendicular to the long axis of the scalar bar, not the reading direction. Thus, succeed implies the that the text is above scalar bar if the orientation is horizontal or right of scalar bar if the orientation is vertical. Precede is the opposite. V.SetTextPositionToSucceedScalarBar() C++: virtual void SetTextPositionToSucceedScalarBar() Should the title and tick marks precede the scalar bar or succeed it? This is measured along the viewport coordinate direction perpendicular to the long axis of the scalar bar, not the reading direction. Thus, succeed implies the that the text is above scalar bar if the orientation is horizontal or right of scalar bar if the orientation is vertical. Precede is the opposite. V.SetMaximumWidthInPixels(int) C++: virtual void SetMaximumWidthInPixels(int _arg) Set/Get the maximum width and height in pixels. Specifying the size as a relative fraction of the viewport can sometimes undesirably stretch the size of the actor too much. These methods allow the user to set bounds on the maximum size of the scalar bar in pixels along any direction. Defaults to unbounded. V.GetMaximumWidthInPixels() -> int C++: virtual int GetMaximumWidthInPixels() Set/Get the maximum width and height in pixels. Specifying the size as a relative fraction of the viewport can sometimes undesirably stretch the size of the actor too much. These methods allow the user to set bounds on the maximum size of the scalar bar in pixels along any direction. Defaults to unbounded. V.SetMaximumHeightInPixels(int) C++: virtual void SetMaximumHeightInPixels(int _arg) Set/Get the maximum width and height in pixels. Specifying the size as a relative fraction of the viewport can sometimes undesirably stretch the size of the actor too much. These methods allow the user to set bounds on the maximum size of the scalar bar in pixels along any direction. Defaults to unbounded. V.GetMaximumHeightInPixels() -> int C++: virtual int GetMaximumHeightInPixels() Set/Get the maximum width and height in pixels. Specifying the size as a relative fraction of the viewport can sometimes undesirably stretch the size of the actor too much. These methods allow the user to set bounds on the maximum size of the scalar bar in pixels along any direction. Defaults to unbounded. V.SetAnnotationLeaderPadding(float) C++: virtual void SetAnnotationLeaderPadding(double _arg) Set/get the padding between the scalar bar and the text annotations. This space is used to draw leader lines. The default is 8 pixels. V.GetAnnotationLeaderPadding() -> float C++: virtual double GetAnnotationLeaderPadding() Set/get the padding between the scalar bar and the text annotations. This space is used to draw leader lines. The default is 8 pixels. V.SetDrawAnnotations(int) C++: virtual void SetDrawAnnotations(int _arg) Set/get whether text annotations should be rendered or not. Currently, this only affects rendering when IndexedLookup is true. The default is true. V.GetDrawAnnotations() -> int C++: virtual int GetDrawAnnotations() Set/get whether text annotations should be rendered or not. Currently, this only affects rendering when IndexedLookup is true. The default is true. V.DrawAnnotationsOn() C++: virtual void DrawAnnotationsOn() Set/get whether text annotations should be rendered or not. Currently, this only affects rendering when IndexedLookup is true. The default is true. V.DrawAnnotationsOff() C++: virtual void DrawAnnotationsOff() Set/get whether text annotations should be rendered or not. Currently, this only affects rendering when IndexedLookup is true. The default is true. V.SetDrawNanAnnotation(int) C++: virtual void SetDrawNanAnnotation(int _arg) Set/get whether the NaN annotation should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. V.GetDrawNanAnnotation() -> int C++: virtual int GetDrawNanAnnotation() Set/get whether the NaN annotation should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. V.DrawNanAnnotationOn() C++: virtual void DrawNanAnnotationOn() Set/get whether the NaN annotation should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. V.DrawNanAnnotationOff() C++: virtual void DrawNanAnnotationOff() Set/get whether the NaN annotation should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. V.SetDrawBelowRangeSwatch(bool) C++: virtual void SetDrawBelowRangeSwatch(bool _arg) Set/get whether the Below range swatch should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. V.GetDrawBelowRangeSwatch() -> bool C++: virtual bool GetDrawBelowRangeSwatch() Set/get whether the Below range swatch should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. V.DrawBelowRangeSwatchOn() C++: virtual void DrawBelowRangeSwatchOn() Set/get whether the Below range swatch should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. V.DrawBelowRangeSwatchOff() C++: virtual void DrawBelowRangeSwatchOff() Set/get whether the Below range swatch should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. V.SetBelowRangeAnnotation(string) C++: virtual void SetBelowRangeAnnotation(const char *_arg) Set/get the annotation text for "Below Range" values. V.GetBelowRangeAnnotation() -> string C++: virtual char *GetBelowRangeAnnotation() Set/get the annotation text for "Below Range" values. V.SetDrawAboveRangeSwatch(bool) C++: virtual void SetDrawAboveRangeSwatch(bool _arg) Set/get whether the Above range swatch should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. V.GetDrawAboveRangeSwatch() -> bool C++: virtual bool GetDrawAboveRangeSwatch() Set/get whether the Above range swatch should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. V.DrawAboveRangeSwatchOn() C++: virtual void DrawAboveRangeSwatchOn() Set/get whether the Above range swatch should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. V.DrawAboveRangeSwatchOff() C++: virtual void DrawAboveRangeSwatchOff() Set/get whether the Above range swatch should be rendered or not. This only affects rendering when DrawAnnotations is true. The default is false. V.SetAboveRangeAnnotation(string) C++: virtual void SetAboveRangeAnnotation(const char *_arg) Set/get the annotation text for "Above Range Swatch" values. V.GetAboveRangeAnnotation() -> string C++: virtual char *GetAboveRangeAnnotation() Set/get the annotation text for "Above Range Swatch" values. V.SetFixedAnnotationLeaderLineColor(int) C++: virtual void SetFixedAnnotationLeaderLineColor(int _arg) Set/get how leader lines connecting annotations to values should be colored. * When true, leader lines are all the same color (and match the LabelTextProperty color). * When false, leader lines take on the color of the value they correspond to. * This only affects rendering when DrawAnnotations is true. * The default is false. V.GetFixedAnnotationLeaderLineColor() -> int C++: virtual int GetFixedAnnotationLeaderLineColor() Set/get how leader lines connecting annotations to values should be colored. * When true, leader lines are all the same color (and match the LabelTextProperty color). * When false, leader lines take on the color of the value they correspond to. * This only affects rendering when DrawAnnotations is true. * The default is false. V.FixedAnnotationLeaderLineColorOn() C++: virtual void FixedAnnotationLeaderLineColorOn() Set/get how leader lines connecting annotations to values should be colored. * When true, leader lines are all the same color (and match the LabelTextProperty color). * When false, leader lines take on the color of the value they correspond to. * This only affects rendering when DrawAnnotations is true. * The default is false. V.FixedAnnotationLeaderLineColorOff() C++: virtual void FixedAnnotationLeaderLineColorOff() Set/get how leader lines connecting annotations to values should be colored. * When true, leader lines are all the same color (and match the LabelTextProperty color). * When false, leader lines take on the color of the value they correspond to. * This only affects rendering when DrawAnnotations is true. * The default is false. V.SetNanAnnotation(string) C++: virtual void SetNanAnnotation(const char *_arg) Set/get the annotation text for "NaN" values. V.GetNanAnnotation() -> string C++: virtual char *GetNanAnnotation() Set/get the annotation text for "NaN" values. V.SetAnnotationTextScaling(int) C++: virtual void SetAnnotationTextScaling(int _arg) Set/get whether annotation labels should be scaled with the viewport. * The default value is 0 (no scaling). * If non-zero, the vtkTextActor instances used to render annotation * labels will have their TextScaleMode set to viewport-based scaling, * which nonlinearly scales font size with the viewport size. V.GetAnnotationTextScaling() -> int C++: virtual int GetAnnotationTextScaling() Set/get whether annotation labels should be scaled with the viewport. * The default value is 0 (no scaling). * If non-zero, the vtkTextActor instances used to render annotation * labels will have their TextScaleMode set to viewport-based scaling, * which nonlinearly scales font size with the viewport size. V.AnnotationTextScalingOn() C++: virtual void AnnotationTextScalingOn() Set/get whether annotation labels should be scaled with the viewport. * The default value is 0 (no scaling). * If non-zero, the vtkTextActor instances used to render annotation * labels will have their TextScaleMode set to viewport-based scaling, * which nonlinearly scales font size with the viewport size. V.AnnotationTextScalingOff() C++: virtual void AnnotationTextScalingOff() Set/get whether annotation labels should be scaled with the viewport. * The default value is 0 (no scaling). * If non-zero, the vtkTextActor instances used to render annotation * labels will have their TextScaleMode set to viewport-based scaling, * which nonlinearly scales font size with the viewport size. V.SetDrawBackground(int) C++: virtual void SetDrawBackground(int _arg) Set/Get whether a background should be drawn around the scalar bar. Default is off. V.GetDrawBackground() -> int C++: virtual int GetDrawBackground() Set/Get whether a background should be drawn around the scalar bar. Default is off. V.DrawBackgroundOn() C++: virtual void DrawBackgroundOn() Set/Get whether a background should be drawn around the scalar bar. Default is off. V.DrawBackgroundOff() C++: virtual void DrawBackgroundOff() Set/Get whether a background should be drawn around the scalar bar. Default is off. V.SetDrawFrame(int) C++: virtual void SetDrawFrame(int _arg) Set/Get whether a frame should be drawn around the scalar bar. Default is off. V.GetDrawFrame() -> int C++: virtual int GetDrawFrame() Set/Get whether a frame should be drawn around the scalar bar. Default is off. V.DrawFrameOn() C++: virtual void DrawFrameOn() Set/Get whether a frame should be drawn around the scalar bar. Default is off. V.DrawFrameOff() C++: virtual void DrawFrameOff() Set/Get whether a frame should be drawn around the scalar bar. Default is off. V.SetDrawColorBar(int) C++: virtual void SetDrawColorBar(int _arg) Set/Get whether the color bar should be drawn. If off, only the tickmarks and text will be drawn. Default is on. V.GetDrawColorBar() -> int C++: virtual int GetDrawColorBar() Set/Get whether the color bar should be drawn. If off, only the tickmarks and text will be drawn. Default is on. V.DrawColorBarOn() C++: virtual void DrawColorBarOn() Set/Get whether the color bar should be drawn. If off, only the tickmarks and text will be drawn. Default is on. V.DrawColorBarOff() C++: virtual void DrawColorBarOff() Set/Get whether the color bar should be drawn. If off, only the tickmarks and text will be drawn. Default is on. V.SetDrawTickLabels(int) C++: virtual void SetDrawTickLabels(int _arg) Set/Get whether the tick labels should be drawn. Default is on. V.GetDrawTickLabels() -> int C++: virtual int GetDrawTickLabels() Set/Get whether the tick labels should be drawn. Default is on. V.DrawTickLabelsOn() C++: virtual void DrawTickLabelsOn() Set/Get whether the tick labels should be drawn. Default is on. V.DrawTickLabelsOff() C++: virtual void DrawTickLabelsOff() Set/Get whether the tick labels should be drawn. Default is on. V.SetBackgroundProperty(vtkProperty2D) C++: virtual void SetBackgroundProperty(vtkProperty2D *p) Set/Get the background property. V.GetBackgroundProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetBackgroundProperty() Set/Get the background property. V.SetFrameProperty(vtkProperty2D) C++: virtual void SetFrameProperty(vtkProperty2D *p) Set/Get the frame property. V.GetFrameProperty() -> vtkProperty2D C++: virtual vtkProperty2D *GetFrameProperty() Set/Get the frame property. V.GetTextPad() -> int C++: virtual int GetTextPad() Set/get the amount of padding around text boxes. The default is 1 pixel. V.SetTextPad(int) C++: virtual void SetTextPad(int _arg) Set/get the amount of padding around text boxes. The default is 1 pixel. V.GetVerticalTitleSeparation() -> int C++: virtual int GetVerticalTitleSeparation() Set/get the margin in pixels, between the title and the bar, when the Orientation is vertical. The default is 0 pixels. V.SetVerticalTitleSeparation(int) C++: virtual void SetVerticalTitleSeparation(int _arg) Set/get the margin in pixels, between the title and the bar, when the Orientation is vertical. The default is 0 pixels. V.GetBarRatio() -> float C++: virtual double GetBarRatio() Set/get the thickness of the color bar relative to the widget frame. The default is 0.375 and must always be in the range ]0, 1[. V.SetBarRatio(float) C++: virtual void SetBarRatio(double _arg) Set/get the thickness of the color bar relative to the widget frame. The default is 0.375 and must always be in the range ]0, 1[. V.GetBarRatioMinValue() -> float C++: virtual double GetBarRatioMinValue() Set/get the thickness of the color bar relative to the widget frame. The default is 0.375 and must always be in the range ]0, 1[. V.GetBarRatioMaxValue() -> float C++: virtual double GetBarRatioMaxValue() Set/get the thickness of the color bar relative to the widget frame. The default is 0.375 and must always be in the range ]0, 1[. V.GetTitleRatio() -> float C++: virtual double GetTitleRatio() Set/get the ratio of the title height to the tick label height (used only when the Orientation is horizontal). The default is 0.5, which attempts to make the labels and title the same size. This must be a number in the range ]0, 1[. V.SetTitleRatio(float) C++: virtual void SetTitleRatio(double _arg) Set/get the ratio of the title height to the tick label height (used only when the Orientation is horizontal). The default is 0.5, which attempts to make the labels and title the same size. This must be a number in the range ]0, 1[. V.GetTitleRatioMinValue() -> float C++: virtual double GetTitleRatioMinValue() Set/get the ratio of the title height to the tick label height (used only when the Orientation is horizontal). The default is 0.5, which attempts to make the labels and title the same size. This must be a number in the range ]0, 1[. V.GetTitleRatioMaxValue() -> float C++: virtual double GetTitleRatioMaxValue() Set/get the ratio of the title height to the tick label height (used only when the Orientation is horizontal). The default is 0.5, which attempts to make the labels and title the same size. This must be a number in the range ]0, 1[. V.SetUnconstrainedFontSize(bool) C++: virtual void SetUnconstrainedFontSize(bool _arg) Set/Get whether the font size of title and labels is unconstrained. Default is off. When it is constrained, the size of the scalar bar will constrained the font size When it is not, the size of the font will always be respected V.GetUnconstrainedFontSize() -> bool C++: virtual bool GetUnconstrainedFontSize() Set/Get whether the font size of title and labels is unconstrained. Default is off. When it is constrained, the size of the scalar bar will constrained the font size When it is not, the size of the font will always be respected V.UnconstrainedFontSizeOn() C++: virtual void UnconstrainedFontSizeOn() Set/Get whether the font size of title and labels is unconstrained. Default is off. When it is constrained, the size of the scalar bar will constrained the font size When it is not, the size of the font will always be respected V.UnconstrainedFontSizeOff() C++: virtual void UnconstrainedFontSizeOff() Set/Get whether the font size of title and labels is unconstrained. Default is off. 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