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uH19tHDSafeDownCastvtkObjectBasevtkXYPlotActorIsTypeOfGetXAxisActor2DGetYAxisActor2DGetNumberOfXMinorTicksGetNumberOfYMinorTicksGetXTitlePositionGetDataObjectPlotModeMinValueGetGlyphSizeMaxValueGetNumberOfYLabelsMinValueGetNumberOfXLabelsMinValueGetGlyphSizeMinValueGetNumberOfXLabelsMaxValueGetBorderMaxValueGetXValuesMaxValueGetXValuesMinValueGetNumberOfYLabelsMaxValueGetDataObjectPlotModeMaxValueGetBorderMinValueGetYRangeGetLegendPositionGetChartBoxPropertyGetPlotCoordinateGetTitlePositionGetLegendPosition2GetXRangeGetViewportCoordinateGetChartBoxGetAdjustYLabelsGetLegendActorGetBorderGetShowReferenceXLineGetReverseXAxisGetLegendGetReferenceYValueGetReferenceXValueGetNumberOfYLabelsGetNumberOfXLabelsGetAdjustTitlePositionModeGetChartBorderGetGlyphSourceGetShowReferenceYLineGetLogxGetAdjustXLabelsGetExchangeAxesGetReverseYAxisGetYTitlePositionGetGlyphSizeGetAxisLabelTextPropertyGetPlotCurveLinesGetAdjustTitlePositionGetXValuesGetPlotCurvePointsGetAxisTitleTextPropertyGetTitleTextPropertyGetDataObjectPlotModeSetAdjustXLabelsSetNumberOfXMinorTicksSetNumberOfYMinorTicksSetAdjustYLabelsAddDataObjectInputConnectionvtkAlgorithmOutputAddDataObjectInputvtkDataObjectRemoveDataObjectInputSetXTitlePositionGetDataObjectYComponentvtkViewportGetPointComponentGetDataObjectXComponentGetPlotLabelGetPlotSymbolGetPlotColorSetPointComponentSetDataObjectXComponentSetPlotSymbolvtkPolyDataSetDataObjectYComponentSetPlotLabelSetYTitlePositionToHCenterSetDataObjectPlotModeToRowsSetXValuesToValueSetXValuesToIndexSetYTitlePositionToVCenterSetYTitlePositionToTopSetXValuesToArcLengthSetChartBoxSetReferenceXValueSetReferenceYValueSetYTitlePositionSetLogxSetLegendSetReverseXAxisSetAdjustTitlePositionSetExchangeAxesSetReverseYAxisSetShowReferenceXLineSetChartBorderSetShowReferenceYLineSetPlotCurveLinesSetAdjustTitlePositionModeSetPlotCurvePointsPlotPointsOffShowReferenceYLineOnPlotCurvePointsOffChartBorderOffLogxOffReverseYAxisOffPlotPointsOnChartBorderOnPlotLinesOnReverseXAxisOnReverseXAxisOffChartBoxOnPlotCurveLinesOnPlotLinesOffShowReferenceXLineOnAdjustTitlePositionOnShowReferenceXLineOffAdjustTitlePositionOffReverseYAxisOnChartBoxOffLegendOnPlotCurveLinesOffLegendOffExchangeAxesOnLogxOnExchangeAxesOffPlotCurvePointsOnShowReferenceYLineOffIsInPlotSetBorderSetXValuesSetDataObjectPlotModeSetNumberOfYLabelsSetNumberOfXLabelsSetGlyphSizeGetYTitleGetDataObjectPlotModeAsStringGetXValuesAsStringGetXLabelFormatGetTitleGetYLabelFormatGetXTitleNewInstanceGetLabelFormatIsASetNumberOfLabelsSetPlotRangeGetPlotLinesGetPlotPointsRemoveDataSetInputConnectionAddDataSetInputConnectionAddDataSetInputvtkDataSetRemoveDataSetInputSetPlotLinesSetPlotPointsPlotToViewportCoordinateViewportToPlotCoordinateSetPlotColorSetXRangeSetLegendPositionSetPlotCoordinateSetLegendPosition2SetTitlePositionSetViewportCoordinateSetYRangeSetXTitleSetTitle(i)AlignmentSetAxisLabelJustificationSetAxisLabelFontSizeSetAxisLabelShadowSetAxisLabelItalicSetAxisLabelBoldSetAxisLabelFontFamilySetAxisLabelColorSetAxisTitleJustificationSetAxisTitleFontSizeSetAxisTitleShadowSetAxisTitleItalicSetAxisTitleBoldSetAxisTitleFontFamilySetAxisTitleColorSetYAxisColorSetXAxisColorSetTitleVerticalJustificationSetTitleJustificationSetTitleFontSizeSetTitleShadowSetTitleItalicSetTitleBoldSetTitleFontFamilySetTitleColorSetLegendBackgroundColorSetLegendUseBackgroundSetLegendBoxSetLegendBorderRemoveAllActiveCurvesAddUserCurvesPointSetLineWidthSetPlotGlyphTypeReleaseGraphicsResourcesvtkWindowRenderOverlayRenderOpaqueGeometryGetMTimeSetYLabelFormatSetXLabelFormatSetLabelFormatSetAxisLabelTextPropertyvtkTextPropertySetAxisTitleTextPropertySetTitleTextPropertySetYTitleVTK_XYPLOT_INDEXVTK_XYPLOT_ARC_LENGTHVTK_XYPLOT_VALUEVTK_XYPLOT_ROWVTK_XYPLOT_COLUMNVTK_XYPLOT_Y_AXIS_TOPVTK_XYPLOT_Y_AXIS_HCENTERVTK_XYPLOT_Y_AXIS_VCENTERAlignLeftAlignRightAlignHCenterAlignTopAlignBottomAlignVCenterAlignAxisLeftAlignAxisRightAlignAxisHCenterAlignAxisTopAlignAxisBottomAlignAxisVCenterAUATIULHMtuHtXLtiLLLhLLLHHHEH]A\A]HfDLHDžHu]A\A]AUATIULHMtuHtXLtiLLLhLLLHHHEH]A\A]HfDLHDžHu]A\A]vtkActor2DvtkPropvtkObjectUH=Hu]ÐHH=tHH=tHH=tH]HHxH;u!tLJHHH;u!PtLJPHHH;u)PtLJP1HH H;u!LtLJLHH H;u)LtLJL1HH8H;u!TtLJTHH8H;u)TtLJT1HHXH;u!XtLJXHHXH;u)XtLJX1HHxH;u!\tLJ\HHxH;u)\tLJ\1HHPH;u!8tLJ8HHPH;u)8tLJ81HHH;u!htLJhHHH;u)htLJh1HH0H;u!tLJHH0H;u)tLJ1HHH;u!HtLJHHHH;u)HtLJH1HHH;u!DtLJDHHH;u)DtLJD1HH8H;u!tLJHH8H;u)tLJ1HHXH;u!tLJHHXH;u)tLJ1HHH;u!tLJHHH;u)tLJ1HHxH;u)tLJ1RemoveAllDataSetInputConnectionsRemoveDataObjectInputConnectionRenderTranslucentPolygonalGeometrySetDataObjectPlotModeToColumnsSetXValuesToNormalizedArcLengthvtkXYPlotActor - generate an x-y plot from input dataset(s) or field data Superclass: vtkActor2D vtkXYPlotActor creates an x-y plot of data from one or more input data sets or field data. The class plots dataset scalar values (y-axis) against the points (x-axis). The x-axis values are generated by taking the point ids, computing a cumulative arc length, or a normalized arc length. More than one input data set can be specified to generate multiple plots. Alternatively, if field data is supplied as input, the class plots one component against another. (The user must specify which component to use as the x-axis and which for the y-axis.) To use this class to plot dataset(s), you must specify one or more input datasets containing scalar and point data. You'll probably also want to invoke a method to control how the point coordinates are converted into x values (by default point ids are used). To use this class to plot field data, you must specify one or more input data objects with its associated field data. You'll also want to specify which component to use as the x-axis and which to use as the y-axis. Note that when plotting field data, the x and y values are used directly (i.e., there are no options to normalize the components). Once you've set up the plot, you'll want to position it. The PositionCoordinate defines the lower-left location of the x-y plot (specified in normalized viewport coordinates) and the Position2Coordinate define the upper-right corner. (Note: the Position2Coordinate is relative to PositionCoordinate, so you can move the vtkXYPlotActor around the viewport by setting just the PositionCoordinate.) The combination of the two position coordinates specifies a rectangle in which the plot will lie. Optional features include the ability to specify axes labels, label format and plot title. You can also manually specify the x and y plot ranges (by default they are computed automatically). The Border instance variable is used to create space between the boundary of the plot window (specified by PositionCoordinate and Position2Coordinate) and the plot itself. The font property of the plot title can be modified through the TitleTextProperty attribute. The font property of the axes titles and labels can be modified through the AxisTitleTextProperty and AxisLabelTextProperty attributes. You may also use the GetXAxisActor2D or GetYAxisActor2D methods to access each individual axis actor to modify their font properties. In the same way, the GetLegendBoxActor method can be used to access the legend box actor to modify its font properties. There are several advanced features as well. You can assign per curve properties (such as color and a plot symbol). (Note that each input dataset and/or data object creates a single curve.) Another option is to add a plot legend that graphically indicates the correspondance between the curve, curve symbols, and the data source. You can also exchange the x and y axes if you prefer you plot orientation that way. @warning If you are interested in plotting something other than scalar data, you can use the vtk data shuffling filters (e.g., vtkAttributeDataToFieldDataFilter and vtkFieldDataToAttributeDataFilter) to convert the data into scalar data and/or points. @par Thanks: This class was written by: Will Schroeder, Jim Miller, Charles Law, Sebastien Barre, Amy Squillacote, Ken Martin, Mathieu Malaterre, Jeff Lee, Francois Finet, Julien Bertel, Claire Guilbaud, and Philippe Pebay @sa vtkActor2D vtkTextMapper vtkScalarBarActor vtkAxisActor2D vtkCubeAxesActor2D vtkAttributeDataToFieldDataFilter vtkFieldDataToAttributeDataFilter vtkTextProperty SetAxisLabelVerticalJustificationSetAxisTitleVerticalJustificationHasTranslucentPolygonalGeometryVTK_XYPLOT_NORMALIZED_ARC_LENGTHvtkRenderingAnnotationPython.vtkXYPlotActorV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkXYPlotActor C++: static vtkXYPlotActor *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkXYPlotActor C++: vtkXYPlotActor *NewInstance() V.AddDataSetInput(vtkDataSet, string, int) C++: void AddDataSetInput(vtkDataSet *ds, const char *arrayName, int component) V.AddDataSetInput(vtkDataSet) C++: void AddDataSetInput(vtkDataSet *ds) Add a dataset to the list of data to append. The array name specifies which point array to plot. The array must be a vtkDataArray subclass, i.e. a numeric array. If the array name is NULL, then the default scalars are used. The array can have multiple components, but only the first component is ploted. Note that AddInputDataSet() does not setup a pipeline connection whereas AddInputConnection() does. V.AddDataSetInputConnection(vtkAlgorithmOutput, string, int) C++: void AddDataSetInputConnection(vtkAlgorithmOutput *in, const char *arrayName, int component) V.AddDataSetInputConnection(vtkAlgorithmOutput) C++: void AddDataSetInputConnection(vtkAlgorithmOutput *in) Add a dataset to the list of data to append. The array name specifies which point array to plot. The array must be a vtkDataArray subclass, i.e. a numeric array. If the array name is NULL, then the default scalars are used. The array can have multiple components, but only the first component is ploted. Note that AddInputDataSet() does not setup a pipeline connection whereas AddInputConnection() does. V.RemoveDataSetInput(vtkDataSet, string, int) C++: void RemoveDataSetInput(vtkDataSet *ds, const char *arrayName, int component) V.RemoveDataSetInput(vtkDataSet) C++: void RemoveDataSetInput(vtkDataSet *ds) Remove a dataset from the list of data to append. V.RemoveDataSetInputConnection(vtkAlgorithmOutput, string, int) C++: void RemoveDataSetInputConnection(vtkAlgorithmOutput *in, const char *arrayName, int component) V.RemoveDataSetInputConnection(vtkAlgorithmOutput) C++: void RemoveDataSetInputConnection(vtkAlgorithmOutput *in) Remove a dataset from the list of data to append. V.RemoveAllDataSetInputConnections() C++: void RemoveAllDataSetInputConnections() This removes all of the data set inputs, but does not change the data object inputs. V.SetPointComponent(int, int) C++: void SetPointComponent(int i, int comp) If plotting points by value, which component to use to determine the value. This sets a value per each input dataset (i.e., the ith dataset). V.GetPointComponent(int) -> int C++: int GetPointComponent(int i) If plotting points by value, which component to use to determine the value. This sets a value per each input dataset (i.e., the ith dataset). V.SetXValues(int) C++: virtual void SetXValues(int _arg) Specify how the independent (x) variable is computed from the points. The independent variable can be the scalar/point index (i.e., point id), the accumulated arc length along the points, the normalized arc length, or by component value. If plotting datasets (e.g., points), the value that is used is specified by the PointComponent ivar. (Note: these methods also control how field data is plotted. Field data is usually plotted by value or index, if plotting length 1-dimensional length measures are used.) V.GetXValuesMinValue() -> int C++: virtual int GetXValuesMinValue() Specify how the independent (x) variable is computed from the points. The independent variable can be the scalar/point index (i.e., point id), the accumulated arc length along the points, the normalized arc length, or by component value. If plotting datasets (e.g., points), the value that is used is specified by the PointComponent ivar. (Note: these methods also control how field data is plotted. Field data is usually plotted by value or index, if plotting length 1-dimensional length measures are used.) V.GetXValuesMaxValue() -> int C++: virtual int GetXValuesMaxValue() Specify how the independent (x) variable is computed from the points. The independent variable can be the scalar/point index (i.e., point id), the accumulated arc length along the points, the normalized arc length, or by component value. If plotting datasets (e.g., points), the value that is used is specified by the PointComponent ivar. (Note: these methods also control how field data is plotted. Field data is usually plotted by value or index, if plotting length 1-dimensional length measures are used.) V.GetXValues() -> int C++: virtual int GetXValues() Specify how the independent (x) variable is computed from the points. The independent variable can be the scalar/point index (i.e., point id), the accumulated arc length along the points, the normalized arc length, or by component value. If plotting datasets (e.g., points), the value that is used is specified by the PointComponent ivar. (Note: these methods also control how field data is plotted. Field data is usually plotted by value or index, if plotting length 1-dimensional length measures are used.) V.SetXValuesToIndex() C++: void SetXValuesToIndex() Specify how the independent (x) variable is computed from the points. The independent variable can be the scalar/point index (i.e., point id), the accumulated arc length along the points, the normalized arc length, or by component value. If plotting datasets (e.g., points), the value that is used is specified by the PointComponent ivar. (Note: these methods also control how field data is plotted. Field data is usually plotted by value or index, if plotting length 1-dimensional length measures are used.) V.SetXValuesToArcLength() C++: void SetXValuesToArcLength() Specify how the independent (x) variable is computed from the points. The independent variable can be the scalar/point index (i.e., point id), the accumulated arc length along the points, the normalized arc length, or by component value. If plotting datasets (e.g., points), the value that is used is specified by the PointComponent ivar. (Note: these methods also control how field data is plotted. Field data is usually plotted by value or index, if plotting length 1-dimensional length measures are used.) V.SetXValuesToNormalizedArcLength() C++: void SetXValuesToNormalizedArcLength() Specify how the independent (x) variable is computed from the points. The independent variable can be the scalar/point index (i.e., point id), the accumulated arc length along the points, the normalized arc length, or by component value. If plotting datasets (e.g., points), the value that is used is specified by the PointComponent ivar. (Note: these methods also control how field data is plotted. Field data is usually plotted by value or index, if plotting length 1-dimensional length measures are used.) V.SetXValuesToValue() C++: void SetXValuesToValue() Specify how the independent (x) variable is computed from the points. The independent variable can be the scalar/point index (i.e., point id), the accumulated arc length along the points, the normalized arc length, or by component value. If plotting datasets (e.g., points), the value that is used is specified by the PointComponent ivar. (Note: these methods also control how field data is plotted. Field data is usually plotted by value or index, if plotting length 1-dimensional length measures are used.) V.GetXValuesAsString() -> string C++: const char *GetXValuesAsString() Specify how the independent (x) variable is computed from the points. The independent variable can be the scalar/point index (i.e., point id), the accumulated arc length along the points, the normalized arc length, or by component value. If plotting datasets (e.g., points), the value that is used is specified by the PointComponent ivar. (Note: these methods also control how field data is plotted. Field data is usually plotted by value or index, if plotting length 1-dimensional length measures are used.) V.AddDataObjectInput(vtkDataObject) C++: void AddDataObjectInput(vtkDataObject *in) Add a data object to the list of data to display. V.AddDataObjectInputConnection(vtkAlgorithmOutput) C++: void AddDataObjectInputConnection(vtkAlgorithmOutput *alg) Add a data object to the list of data to display. V.RemoveDataObjectInputConnection(vtkAlgorithmOutput) C++: void RemoveDataObjectInputConnection( vtkAlgorithmOutput *aout) Remove a dataset from the list of data to display. V.RemoveDataObjectInput(vtkDataObject) C++: void RemoveDataObjectInput(vtkDataObject *in) Remove a dataset from the list of data to display. V.SetDataObjectPlotMode(int) C++: virtual void SetDataObjectPlotMode(int _arg) Indicate whether to plot rows or columns. If plotting rows, then the dependent variables is taken from a specified row, versus rows (y). V.GetDataObjectPlotModeMinValue() -> int C++: virtual int GetDataObjectPlotModeMinValue() Indicate whether to plot rows or columns. If plotting rows, then the dependent variables is taken from a specified row, versus rows (y). V.GetDataObjectPlotModeMaxValue() -> int C++: virtual int GetDataObjectPlotModeMaxValue() Indicate whether to plot rows or columns. If plotting rows, then the dependent variables is taken from a specified row, versus rows (y). V.GetDataObjectPlotMode() -> int C++: virtual int GetDataObjectPlotMode() Indicate whether to plot rows or columns. If plotting rows, then the dependent variables is taken from a specified row, versus rows (y). V.SetDataObjectPlotModeToRows() C++: void SetDataObjectPlotModeToRows() Indicate whether to plot rows or columns. If plotting rows, then the dependent variables is taken from a specified row, versus rows (y). V.SetDataObjectPlotModeToColumns() C++: void SetDataObjectPlotModeToColumns() Indicate whether to plot rows or columns. If plotting rows, then the dependent variables is taken from a specified row, versus rows (y). V.GetDataObjectPlotModeAsString() -> string C++: const char *GetDataObjectPlotModeAsString() Indicate whether to plot rows or columns. If plotting rows, then the dependent variables is taken from a specified row, versus rows (y). V.SetDataObjectXComponent(int, int) C++: void SetDataObjectXComponent(int i, int comp) Specify which component of the input data object to use as the independent variable for the ith input data object. (This ivar is ignored if plotting the index.) Note that the value is interpreted differently depending on DataObjectPlotMode. If the mode is Rows, then the value of DataObjectXComponent is the row number; otherwise it's the column number. V.GetDataObjectXComponent(int) -> int C++: int GetDataObjectXComponent(int i) Specify which component of the input data object to use as the independent variable for the ith input data object. (This ivar is ignored if plotting the index.) Note that the value is interpreted differently depending on DataObjectPlotMode. If the mode is Rows, then the value of DataObjectXComponent is the row number; otherwise it's the column number. V.SetDataObjectYComponent(int, int) C++: void SetDataObjectYComponent(int i, int comp) Specify which component of the input data object to use as the dependent variable for the ith input data object. (This ivar is ignored if plotting the index.) Note that the value is interpreted differently depending on DataObjectPlotMode. If the mode is Rows, then the value of DataObjectYComponent is the row number; otherwise it's the column number. V.GetDataObjectYComponent(int) -> int C++: int GetDataObjectYComponent(int i) Specify which component of the input data object to use as the dependent variable for the ith input data object. (This ivar is ignored if plotting the index.) Note that the value is interpreted differently depending on DataObjectPlotMode. If the mode is Rows, then the value of DataObjectYComponent is the row number; otherwise it's the column number. V.SetPlotColor(int, float, float, float) C++: void SetPlotColor(int i, double r, double g, double b) V.SetPlotColor(int, (float, float, float)) C++: void SetPlotColor(int i, const double color[3]) V.GetPlotColor(int) -> (float, float, float) C++: double *GetPlotColor(int i) V.SetPlotSymbol(int, vtkPolyData) C++: void SetPlotSymbol(int i, vtkPolyData *input) V.GetPlotSymbol(int) -> vtkPolyData C++: vtkPolyData *GetPlotSymbol(int i) V.SetPlotLabel(int, string) C++: void SetPlotLabel(int i, const char *label) V.GetPlotLabel(int) -> string C++: const char *GetPlotLabel(int i) V.GetPlotCurvePoints() -> int C++: virtual int GetPlotCurvePoints() V.SetPlotCurvePoints(int) C++: virtual void SetPlotCurvePoints(int _arg) V.PlotCurvePointsOn() C++: virtual void PlotCurvePointsOn() V.PlotCurvePointsOff() C++: virtual void PlotCurvePointsOff() V.GetPlotCurveLines() -> int C++: virtual int GetPlotCurveLines() V.SetPlotCurveLines(int) C++: virtual void SetPlotCurveLines(int _arg) V.PlotCurveLinesOn() C++: virtual void PlotCurveLinesOn() V.PlotCurveLinesOff() C++: virtual void PlotCurveLinesOff() V.SetPlotLines(int, int) C++: void SetPlotLines(int i, int) V.SetPlotLines(int) C++: virtual void SetPlotLines(int _arg) V.GetPlotLines(int) -> int C++: int GetPlotLines(int i) V.GetPlotLines() -> int C++: virtual int GetPlotLines() V.SetPlotPoints(int, int) C++: void SetPlotPoints(int i, int) V.SetPlotPoints(int) C++: virtual void SetPlotPoints(int _arg) V.GetPlotPoints(int) -> int C++: int GetPlotPoints(int i) V.GetPlotPoints() -> int C++: virtual int GetPlotPoints() V.SetExchangeAxes(int) C++: virtual void SetExchangeAxes(int _arg) Enable/Disable exchange of the x-y axes (i.e., what was x becomes y, and vice-versa). Exchanging axes affects the labeling as well. V.GetExchangeAxes() -> int C++: virtual int GetExchangeAxes() Enable/Disable exchange of the x-y axes (i.e., what was x becomes y, and vice-versa). Exchanging axes affects the labeling as well. V.ExchangeAxesOn() C++: virtual void ExchangeAxesOn() Enable/Disable exchange of the x-y axes (i.e., what was x becomes y, and vice-versa). Exchanging axes affects the labeling as well. V.ExchangeAxesOff() C++: virtual void ExchangeAxesOff() Enable/Disable exchange of the x-y axes (i.e., what was x becomes y, and vice-versa). Exchanging axes affects the labeling as well. V.SetReverseXAxis(int) C++: virtual void SetReverseXAxis(int _arg) Normally the x-axis is plotted from minimum to maximum. Setting this instance variable causes the x-axis to be plotted from maximum to minimum. Note that boolean always applies to the x-axis even if ExchangeAxes is set. V.GetReverseXAxis() -> int C++: virtual int GetReverseXAxis() Normally the x-axis is plotted from minimum to maximum. Setting this instance variable causes the x-axis to be plotted from maximum to minimum. Note that boolean always applies to the x-axis even if ExchangeAxes is set. V.ReverseXAxisOn() C++: virtual void ReverseXAxisOn() Normally the x-axis is plotted from minimum to maximum. Setting this instance variable causes the x-axis to be plotted from maximum to minimum. Note that boolean always applies to the x-axis even if ExchangeAxes is set. V.ReverseXAxisOff() C++: virtual void ReverseXAxisOff() Normally the x-axis is plotted from minimum to maximum. Setting this instance variable causes the x-axis to be plotted from maximum to minimum. Note that boolean always applies to the x-axis even if ExchangeAxes is set. V.SetReverseYAxis(int) C++: virtual void SetReverseYAxis(int _arg) Normally the y-axis is plotted from minimum to maximum. Setting this instance variable causes the y-axis to be plotted from maximum to minimum. Note that boolean always applies to the y-axis even if ExchangeAxes is set. V.GetReverseYAxis() -> int C++: virtual int GetReverseYAxis() Normally the y-axis is plotted from minimum to maximum. Setting this instance variable causes the y-axis to be plotted from maximum to minimum. Note that boolean always applies to the y-axis even if ExchangeAxes is set. V.ReverseYAxisOn() C++: virtual void ReverseYAxisOn() Normally the y-axis is plotted from minimum to maximum. Setting this instance variable causes the y-axis to be plotted from maximum to minimum. Note that boolean always applies to the y-axis even if ExchangeAxes is set. V.ReverseYAxisOff() C++: virtual void ReverseYAxisOff() Normally the y-axis is plotted from minimum to maximum. Setting this instance variable causes the y-axis to be plotted from maximum to minimum. Note that boolean always applies to the y-axis even if ExchangeAxes is set. V.GetLegendActor() -> vtkLegendBoxActor C++: virtual vtkLegendBoxActor *GetLegendActor() Retrieve handles to the legend box and glyph source. This is useful if you would like to change the default behavior of the legend box or glyph source. For example, the default glyph can be changed from a line to a vertex plus line, etc.) V.GetGlyphSource() -> vtkGlyphSource2D C++: virtual vtkGlyphSource2D *GetGlyphSource() Retrieve handles to the legend box and glyph source. This is useful if you would like to change the default behavior of the legend box or glyph source. For example, the default glyph can be changed from a line to a vertex plus line, etc.) V.SetTitle(string) C++: virtual void SetTitle(const char *_arg) Set/Get the title of the x-y plot. V.GetTitle() -> string C++: virtual char *GetTitle() Set/Get the title of the x-y plot. V.SetXTitle(string) C++: virtual void SetXTitle(const char *_arg) Set/Get the title of the x axis V.GetXTitle() -> string C++: virtual char *GetXTitle() Set/Get the title of the x axis V.SetYTitle(string) C++: virtual void SetYTitle(const char *) Set/Get the title of the y axis V.GetYTitle() -> string C++: char *GetYTitle() Set/Get the title of the y axis V.GetXAxisActor2D() -> vtkAxisActor2D C++: vtkAxisActor2D *GetXAxisActor2D() Retrieve handles to the X and Y axis (so that you can set their text properties for example) V.GetYAxisActor2D() -> vtkAxisActor2D C++: vtkAxisActor2D *GetYAxisActor2D() Retrieve handles to the X and Y axis (so that you can set their text properties for example) V.SetXRange(float, float) C++: void SetXRange(double, double) V.SetXRange((float, float)) C++: void SetXRange(double a[2]) V.GetXRange() -> (float, float) C++: double *GetXRange() Set the plot range (range of independent and dependent variables) to plot. Data outside of the range will be clipped. If the plot range of either the x or y variables is set to (v1,v2), where v1 == v2, then the range will be computed automatically. Note that the x-range values should be consistent with the way the independent variable is created (via INDEX, DISTANCE, or ARC_LENGTH). V.SetYRange(float, float) C++: void SetYRange(double, double) V.SetYRange((float, float)) C++: void SetYRange(double a[2]) V.GetYRange() -> (float, float) C++: double *GetYRange() Set the plot range (range of independent and dependent variables) to plot. Data outside of the range will be clipped. If the plot range of either the x or y variables is set to (v1,v2), where v1 == v2, then the range will be computed automatically. Note that the x-range values should be consistent with the way the independent variable is created (via INDEX, DISTANCE, or ARC_LENGTH). V.SetPlotRange(float, float, float, float) C++: void SetPlotRange(double xmin, double ymin, double xmax, double ymax) Set the plot range (range of independent and dependent variables) to plot. Data outside of the range will be clipped. If the plot range of either the x or y variables is set to (v1,v2), where v1 == v2, then the range will be computed automatically. Note that the x-range values should be consistent with the way the independent variable is created (via INDEX, DISTANCE, or ARC_LENGTH). V.SetNumberOfXLabels(int) C++: virtual void SetNumberOfXLabels(int _arg) Set/Get the number of annotation labels to show along the x and y axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. The convenience method SetNumberOfLabels() sets the number of x and y labels to the same value. V.GetNumberOfXLabelsMinValue() -> int C++: virtual int GetNumberOfXLabelsMinValue() Set/Get the number of annotation labels to show along the x and y axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. The convenience method SetNumberOfLabels() sets the number of x and y labels to the same value. V.GetNumberOfXLabelsMaxValue() -> int C++: virtual int GetNumberOfXLabelsMaxValue() Set/Get the number of annotation labels to show along the x and y axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. The convenience method SetNumberOfLabels() sets the number of x and y labels to the same value. V.GetNumberOfXLabels() -> int C++: virtual int GetNumberOfXLabels() Set/Get the number of annotation labels to show along the x and y axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. The convenience method SetNumberOfLabels() sets the number of x and y labels to the same value. V.SetNumberOfYLabels(int) C++: virtual void SetNumberOfYLabels(int _arg) Set/Get the number of annotation labels to show along the x and y axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. The convenience method SetNumberOfLabels() sets the number of x and y labels to the same value. V.GetNumberOfYLabelsMinValue() -> int C++: virtual int GetNumberOfYLabelsMinValue() Set/Get the number of annotation labels to show along the x and y axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. The convenience method SetNumberOfLabels() sets the number of x and y labels to the same value. V.GetNumberOfYLabelsMaxValue() -> int C++: virtual int GetNumberOfYLabelsMaxValue() Set/Get the number of annotation labels to show along the x and y axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. The convenience method SetNumberOfLabels() sets the number of x and y labels to the same value. V.GetNumberOfYLabels() -> int C++: virtual int GetNumberOfYLabels() Set/Get the number of annotation labels to show along the x and y axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. The convenience method SetNumberOfLabels() sets the number of x and y labels to the same value. V.SetNumberOfLabels(int) C++: void SetNumberOfLabels(int num) Set/Get the number of annotation labels to show along the x and y axes. This values is a suggestion: the number of labels may vary depending on the particulars of the data. The convenience method SetNumberOfLabels() sets the number of x and y labels to the same value. V.SetAdjustXLabels(int) C++: void SetAdjustXLabels(int adjust) Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. V.GetAdjustXLabels() -> int C++: virtual int GetAdjustXLabels() Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. V.SetAdjustYLabels(int) C++: void SetAdjustYLabels(int adjust) Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. V.GetAdjustYLabels() -> int C++: virtual int GetAdjustYLabels() Set/Get the flag that controls whether the labels and ticks are adjusted for "nice" numerical values to make it easier to read the labels. The adjustment is based in the Range instance variable. Call GetAdjustedRange and GetAdjustedNumberOfLabels to get the adjusted range and number of labels. V.SetNumberOfXMinorTicks(int) C++: void SetNumberOfXMinorTicks(int num) Set/Get the number of minor ticks in X or Y. V.GetNumberOfXMinorTicks() -> int C++: int GetNumberOfXMinorTicks() Set/Get the number of minor ticks in X or Y. V.SetNumberOfYMinorTicks(int) C++: void SetNumberOfYMinorTicks(int num) Set/Get the number of minor ticks in X or Y. V.GetNumberOfYMinorTicks() -> int C++: int GetNumberOfYMinorTicks() Set/Get the number of minor ticks in X or Y. V.SetLegend(int) C++: virtual void SetLegend(int _arg) Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. V.GetLegend() -> int C++: virtual int GetLegend() Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. V.LegendOn() C++: virtual void LegendOn() Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. V.LegendOff() C++: virtual void LegendOff() Enable/Disable the creation of a legend. If on, the legend labels will be created automatically unless the per plot legend symbol has been set. V.SetTitlePosition(float, float) C++: void SetTitlePosition(double, double) V.SetTitlePosition((float, float)) C++: void SetTitlePosition(double a[2]) V.GetTitlePosition() -> (float, float) C++: double *GetTitlePosition() V.SetAdjustTitlePosition(int) C++: virtual void SetAdjustTitlePosition(int _arg) If true, the xyplot actor will adjust the position of the title automatically to be upper-middle. Default is true. V.GetAdjustTitlePosition() -> int C++: virtual int GetAdjustTitlePosition() If true, the xyplot actor will adjust the position of the title automatically to be upper-middle. Default is true. V.AdjustTitlePositionOn() C++: virtual void AdjustTitlePositionOn() If true, the xyplot actor will adjust the position of the title automatically to be upper-middle. Default is true. V.AdjustTitlePositionOff() C++: virtual void AdjustTitlePositionOff() If true, the xyplot actor will adjust the position of the title automatically to be upper-middle. Default is true. V.SetAdjustTitlePositionMode(int) C++: virtual void SetAdjustTitlePositionMode(int _arg) If AdjustTitlePosition is true, the xyplot actor will adjust the position of the title automatically depending on the given mode, the mode is a combination of the Alignment flags. by default: vtkXYPlotActor::AlignHCenter | vtkXYPlotActor::Top | vtkXYPlotActor::AlignAxisVCenter V.GetAdjustTitlePositionMode() -> int C++: virtual int GetAdjustTitlePositionMode() If AdjustTitlePosition is true, the xyplot actor will adjust the position of the title automatically depending on the given mode, the mode is a combination of the Alignment flags. by default: vtkXYPlotActor::AlignHCenter | vtkXYPlotActor::Top | vtkXYPlotActor::AlignAxisVCenter V.SetLegendPosition(float, float) C++: void SetLegendPosition(double, double) V.SetLegendPosition((float, float)) C++: void SetLegendPosition(double a[2]) V.GetLegendPosition() -> (float, float) C++: double *GetLegendPosition() V.SetLegendPosition2(float, float) C++: void SetLegendPosition2(double, double) V.SetLegendPosition2((float, float)) C++: void SetLegendPosition2(double a[2]) V.GetLegendPosition2() -> (float, float) C++: double *GetLegendPosition2() V.SetTitleTextProperty(vtkTextProperty) C++: virtual void SetTitleTextProperty(vtkTextProperty *p) Set/Get the title text property. V.GetTitleTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetTitleTextProperty() Set/Get the title text property. V.SetAxisTitleTextProperty(vtkTextProperty) C++: virtual void SetAxisTitleTextProperty(vtkTextProperty *p) Set/Get the title text property of all axes. Note that each axis can be controlled individually through the GetX/YAxisActor2D() methods. V.GetAxisTitleTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetAxisTitleTextProperty() Set/Get the title text property of all axes. Note that each axis can be controlled individually through the GetX/YAxisActor2D() methods. V.SetAxisLabelTextProperty(vtkTextProperty) C++: virtual void SetAxisLabelTextProperty(vtkTextProperty *p) Set/Get the labels text property of all axes. Note that each axis can be controlled individually through the GetX/YAxisActor2D() methods. V.GetAxisLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetAxisLabelTextProperty() Set/Get the labels text property of all axes. Note that each axis can be controlled individually through the GetX/YAxisActor2D() methods. V.SetLogx(int) C++: virtual void SetLogx(int _arg) Enable/Disable plotting of Log of x-values. V.GetLogx() -> int C++: virtual int GetLogx() Enable/Disable plotting of Log of x-values. V.LogxOn() C++: virtual void LogxOn() Enable/Disable plotting of Log of x-values. V.LogxOff() C++: virtual void LogxOff() Enable/Disable plotting of Log of x-values. V.SetLabelFormat(string) C++: virtual void SetLabelFormat(const char *) Set/Get the format with which to print the labels . This sets both X and Y label formats. GetLabelFormat() returns X label format. V.GetLabelFormat() -> string C++: const char *GetLabelFormat() Set/Get the format with which to print the labels . This sets both X and Y label formats. GetLabelFormat() returns X label format. V.SetXLabelFormat(string) C++: virtual void SetXLabelFormat(const char *) Set/Get the format with which to print the X label. V.GetXLabelFormat() -> string C++: virtual char *GetXLabelFormat() Set/Get the format with which to print the X label. V.SetYLabelFormat(string) C++: virtual void SetYLabelFormat(const char *) Set/Get the format with which to print the Y label. V.GetYLabelFormat() -> string C++: virtual char *GetYLabelFormat() Set/Get the format with which to print the Y label. V.SetBorder(int) C++: virtual void SetBorder(int _arg) Set/Get the spacing between the plot window and the plot. The value is specified in pixels. V.GetBorderMinValue() -> int C++: virtual int GetBorderMinValue() Set/Get the spacing between the plot window and the plot. The value is specified in pixels. V.GetBorderMaxValue() -> int C++: virtual int GetBorderMaxValue() Set/Get the spacing between the plot window and the plot. The value is specified in pixels. V.GetBorder() -> int C++: virtual int GetBorder() Set/Get the spacing between the plot window and the plot. The value is specified in pixels. V.PlotPointsOn() C++: virtual void PlotPointsOn() Set/Get whether the points are rendered. The point size can be set in the property object. This is a global flag which affects the plot only if per curve symbols are not defined. V.PlotPointsOff() C++: virtual void PlotPointsOff() Set/Get whether the points are rendered. The point size can be set in the property object. This is a global flag which affects the plot only if per curve symbols are not defined. V.PlotLinesOn() C++: virtual void PlotLinesOn() Set/Get whether the lines are rendered. The line width can be set in the property object. V.PlotLinesOff() C++: virtual void PlotLinesOff() Set/Get whether the lines are rendered. The line width can be set in the property object. V.SetGlyphSize(float) C++: virtual void SetGlyphSize(double _arg) Set/Get the factor that controls how big glyphs are in the plot. The number is expressed as a fraction of the length of the diagonal of the plot bounding box. V.GetGlyphSizeMinValue() -> float C++: virtual double GetGlyphSizeMinValue() Set/Get the factor that controls how big glyphs are in the plot. The number is expressed as a fraction of the length of the diagonal of the plot bounding box. V.GetGlyphSizeMaxValue() -> float C++: virtual double GetGlyphSizeMaxValue() Set/Get the factor that controls how big glyphs are in the plot. The number is expressed as a fraction of the length of the diagonal of the plot bounding box. V.GetGlyphSize() -> float C++: virtual double GetGlyphSize() Set/Get the factor that controls how big glyphs are in the plot. The number is expressed as a fraction of the length of the diagonal of the plot bounding box. V.ViewportToPlotCoordinate(vtkViewport, float, float) C++: void ViewportToPlotCoordinate(vtkViewport *viewport, double &u, double &v) V.ViewportToPlotCoordinate(vtkViewport) C++: void ViewportToPlotCoordinate(vtkViewport *viewport) Given a position within the viewport used by the plot, return the the plot coordinates (XAxis value, YAxis value) V.SetPlotCoordinate(float, float) C++: void SetPlotCoordinate(double, double) V.SetPlotCoordinate((float, float)) C++: void SetPlotCoordinate(double a[2]) V.GetPlotCoordinate() -> (float, float) C++: double *GetPlotCoordinate() V.PlotToViewportCoordinate(vtkViewport, float, float) C++: void PlotToViewportCoordinate(vtkViewport *viewport, double &u, double &v) V.PlotToViewportCoordinate(vtkViewport) C++: void PlotToViewportCoordinate(vtkViewport *viewport) Given a plot coordinate, return the viewpoint position V.SetViewportCoordinate(float, float) C++: void SetViewportCoordinate(double, double) V.SetViewportCoordinate((float, float)) C++: void SetViewportCoordinate(double a[2]) V.GetViewportCoordinate() -> (float, float) C++: double *GetViewportCoordinate() V.IsInPlot(vtkViewport, float, float) -> int C++: int IsInPlot(vtkViewport *viewport, double u, double v) Is the specified viewport position within the plot area (as opposed to the region used by the plot plus the labels)? V.SetChartBox(int) C++: virtual void SetChartBox(int _arg) Set/Get the flag that controls whether a box will be drawn/filled corresponding to the chart box. V.GetChartBox() -> int C++: virtual int GetChartBox() Set/Get the flag that controls whether a box will be drawn/filled corresponding to the chart box. V.ChartBoxOn() C++: virtual void ChartBoxOn() Set/Get the flag that controls whether a box will be drawn/filled corresponding to the chart box. V.ChartBoxOff() C++: virtual void ChartBoxOff() Set/Get the flag that controls whether a box will be drawn/filled corresponding to the chart box. V.SetChartBorder(int) C++: virtual void SetChartBorder(int _arg) Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box. V.GetChartBorder() -> int C++: virtual int GetChartBorder() Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box. V.ChartBorderOn() C++: virtual void ChartBorderOn() Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box. V.ChartBorderOff() C++: virtual void ChartBorderOff() Set/Get the flag that controls whether a box will be drawn/filled corresponding to the legend box. V.GetChartBoxProperty() -> vtkProperty2D C++: vtkProperty2D *GetChartBoxProperty() Get the box vtkProperty2D. V.SetShowReferenceXLine(int) C++: virtual void SetShowReferenceXLine(int _arg) Set/Get if the X reference line is visible. hidden by default V.GetShowReferenceXLine() -> int C++: virtual int GetShowReferenceXLine() Set/Get if the X reference line is visible. hidden by default V.ShowReferenceXLineOn() C++: virtual void ShowReferenceXLineOn() Set/Get if the X reference line is visible. hidden by default V.ShowReferenceXLineOff() C++: virtual void ShowReferenceXLineOff() Set/Get if the X reference line is visible. hidden by default V.SetReferenceXValue(float) C++: virtual void SetReferenceXValue(double _arg) Set/Get the value for the X reference line V.GetReferenceXValue() -> float C++: virtual double GetReferenceXValue() Set/Get the value for the X reference line V.SetShowReferenceYLine(int) C++: virtual void SetShowReferenceYLine(int _arg) Set/Get if the Y reference line is visible. hidden by default V.GetShowReferenceYLine() -> int C++: virtual int GetShowReferenceYLine() Set/Get if the Y reference line is visible. hidden by default V.ShowReferenceYLineOn() C++: virtual void ShowReferenceYLineOn() Set/Get if the Y reference line is visible. hidden by default V.ShowReferenceYLineOff() C++: virtual void ShowReferenceYLineOff() Set/Get if the Y reference line is visible. hidden by default V.SetReferenceYValue(float) C++: virtual void SetReferenceYValue(double _arg) Set/Get the value for the Y reference line V.GetReferenceYValue() -> float C++: virtual double GetReferenceYValue() Set/Get the value for the Y reference line V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Take into account the modified time of internal helper classes. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. Draw the x-y plot. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. Draw the x-y plot. V.RenderTranslucentPolygonalGeometry(vtkViewport) -> int C++: int RenderTranslucentPolygonalGeometry(vtkViewport *) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. Draw the x-y plot. V.HasTranslucentPolygonalGeometry() -> int C++: int HasTranslucentPolygonalGeometry() override; Does this prop have some translucent polygonal geometry? V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. V.SetXTitlePosition(float) C++: void SetXTitlePosition(double position) Set/Get the position of the title of X axis. V.GetXTitlePosition() -> float C++: double GetXTitlePosition() Set/Get the position of the title of X axis. V.SetYTitlePosition(int) C++: virtual void SetYTitlePosition(int _arg) Set/Get the position of the title of Y axis. V.GetYTitlePosition() -> int C++: virtual int GetYTitlePosition() Set/Get the position of the title of Y axis. V.SetYTitlePositionToTop() C++: void SetYTitlePositionToTop() Set/Get the position of the title of Y axis. V.SetYTitlePositionToHCenter() C++: void SetYTitlePositionToHCenter() Set/Get the position of the title of Y axis. V.SetYTitlePositionToVCenter() C++: void SetYTitlePositionToVCenter() Set/Get the position of the title of Y axis. V.SetPlotGlyphType(int, int) C++: virtual void SetPlotGlyphType(int, int) Set plot properties V.SetLineWidth(float) C++: virtual void SetLineWidth(double) Set plot properties V.AddUserCurvesPoint(float, float, float) C++: virtual void AddUserCurvesPoint(double, double, double) Set plot properties V.RemoveAllActiveCurves() C++: virtual void RemoveAllActiveCurves() Set plot properties V.SetLegendBorder(int) C++: virtual void SetLegendBorder(int) Set legend properties V.SetLegendBox(int) C++: virtual void SetLegendBox(int) Set legend properties V.SetLegendUseBackground(int) C++: virtual void SetLegendUseBackground(int) Set legend properties V.SetLegendBackgroundColor(float, float, float) C++: virtual void SetLegendBackgroundColor(double, double, double) Set legend properties V.SetTitleColor(float, float, float) C++: virtual void SetTitleColor(double, double, double) Set title properties V.SetTitleFontFamily(int) C++: virtual void SetTitleFontFamily(int) Set title properties V.SetTitleBold(int) C++: virtual void SetTitleBold(int) Set title properties V.SetTitleItalic(int) C++: virtual void SetTitleItalic(int) Set title properties V.SetTitleShadow(int) C++: virtual void SetTitleShadow(int) Set title properties V.SetTitleFontSize(int) C++: virtual void SetTitleFontSize(int) Set title properties V.SetTitleJustification(int) C++: virtual void SetTitleJustification(int) Set title properties V.SetTitleVerticalJustification(int) C++: virtual void SetTitleVerticalJustification(int) Set title properties V.SetXAxisColor(float, float, float) C++: virtual void SetXAxisColor(double, double, double) Set axes properties V.SetYAxisColor(float, float, float) C++: virtual void SetYAxisColor(double, double, double) Set axes properties V.SetAxisTitleColor(float, float, float) C++: virtual void SetAxisTitleColor(double, double, double) Set axis title properties V.SetAxisTitleFontFamily(int) C++: virtual void SetAxisTitleFontFamily(int) Set axis title properties V.SetAxisTitleBold(int) C++: virtual void SetAxisTitleBold(int) Set axis title properties V.SetAxisTitleItalic(int) C++: virtual void SetAxisTitleItalic(int) Set axis title properties V.SetAxisTitleShadow(int) C++: virtual void SetAxisTitleShadow(int) Set axis title properties V.SetAxisTitleFontSize(int) C++: virtual void SetAxisTitleFontSize(int) Set axis title properties V.SetAxisTitleJustification(int) C++: virtual void SetAxisTitleJustification(int) Set axis title properties V.SetAxisTitleVerticalJustification(int) C++: virtual void SetAxisTitleVerticalJustification(int) Set axis title properties V.SetAxisLabelColor(float, float, float) C++: virtual void SetAxisLabelColor(double, double, double) Set axis label properties V.SetAxisLabelFontFamily(int) C++: virtual void SetAxisLabelFontFamily(int) Set axis label properties V.SetAxisLabelBold(int) C++: virtual void SetAxisLabelBold(int) Set axis label properties V.SetAxisLabelItalic(int) C++: virtual void SetAxisLabelItalic(int) Set axis label properties V.SetAxisLabelShadow(int) C++: virtual void SetAxisLabelShadow(int) Set axis label properties V.SetAxisLabelFontSize(int) C++: virtual void SetAxisLabelFontSize(int) Set axis label properties V.SetAxisLabelJustification(int) C++: virtual void SetAxisLabelJustification(int) Set axis label properties V.SetAxisLabelVerticalJustification(int) C++: virtual void SetAxisLabelVerticalJustification(int) Set axis label properties vtkRenderingAnnotationPython.vtkXYPlotActor.AlignmentUH-HH=HHH]H @ @HD ?GCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx 10D X l1   ! ! !  4!H \!p     8 8 $18L ` t1    ! 8( <!P d!x 8 8    !, @ T h1|   ! !N 0 D X8l 8 ! ! !   )4 H!\ p) !   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