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Superclass: vtkObject This defines the interface for a vtkContextDevice3D. In this sense a ContextDevice is a class used to paint 3D primitives onto a device, such as an OpenGL context. This is private API, and should not be used outside of the vtkContext3D. vtkRenderingContext2DPython.vtkContextDevice3DV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkContextDevice3D C++: static vtkContextDevice3D *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkContextDevice3D C++: vtkContextDevice3D *NewInstance() V.DrawPoly((float, ...), int, (int, ...), int) C++: virtual void DrawPoly(const float *verts, int n, const unsigned char *colors=nullptr, int nc=0) Draw a polyline between the specified points. \sa DrawLines() V.DrawLines((float, ...), int, (int, ...), int) C++: virtual void DrawLines(const float *verts, int n, const unsigned char *colors=nullptr, int nc=0) Draw lines defined by specified pair of points. \sa DrawPoly() V.DrawPoints((float, ...), int, (int, ...), int) C++: virtual void DrawPoints(const float *verts, int n, const unsigned char *colors=nullptr, int nc=0) Draw points at the vertex positions specified. V.DrawTriangleMesh((float, ...), int, (int, ...), int) C++: virtual void DrawTriangleMesh(const float *mesh, int n, const unsigned char *colors, int nc) Draw triangles to generate the specified mesh. V.ApplyPen(vtkPen) C++: virtual void ApplyPen(vtkPen *pen) Apply the supplied pen which controls the outlines of shapes, as well as lines, points and related primitives. This makes a deep copy of the vtkPen object in the vtkContext2D, it does not hold a pointer to the supplied object. V.ApplyBrush(vtkBrush) C++: virtual void ApplyBrush(vtkBrush *brush) Apply the supplied brush which controls the outlines of shapes, as well as lines, points and related primitives. This makes a deep copy of the vtkBrush object in the vtkContext2D, it does not hold a pointer to the supplied object. V.SetMatrix(vtkMatrix4x4) C++: virtual void SetMatrix(vtkMatrix4x4 *m) Set the model view matrix for the display V.GetMatrix(vtkMatrix4x4) C++: virtual void GetMatrix(vtkMatrix4x4 *m) Set the model view matrix for the display V.MultiplyMatrix(vtkMatrix4x4) C++: virtual void MultiplyMatrix(vtkMatrix4x4 *m) Multiply the current model view matrix by the supplied one V.PushMatrix() C++: virtual void PushMatrix() Push the current matrix onto the stack. V.PopMatrix() C++: virtual void PopMatrix() Pop the current matrix off of the stack. V.SetClipping(vtkRecti) C++: virtual void SetClipping(const vtkRecti &rect) Supply a float array of length 4 with x1, y1, width, height specifying clipping region for the device in pixels. V.DisableClipping() C++: virtual void DisableClipping() Disable clipping of the display. Remove in a future release - retained for API compatibility. V.EnableClipping(bool) C++: virtual void EnableClipping(bool enable) Enable or disable the clipping of the scene. V.EnableClippingPlane(int, [float, ...]) C++: virtual void EnableClippingPlane(int i, double *planeEquation) Enable/Disable the specified clipping plane. V.DisableClippingPlane(int) C++: virtual void DisableClippingPlane(int i) Enable/Disable the specified clipping plane. 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