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Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkContextScene C++: static vtkContextScene *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkContextScene C++: vtkContextScene *NewInstance() V.Paint(vtkContext2D) -> bool C++: virtual bool Paint(vtkContext2D *painter) Paint event for the chart, called whenever the chart needs to be drawn V.AddItem(vtkAbstractContextItem) -> int C++: unsigned int AddItem(vtkAbstractContextItem *item) Add child items to this item. Increments reference count of item. \return the index of the child item. V.RemoveItem(vtkAbstractContextItem) -> bool C++: bool RemoveItem(vtkAbstractContextItem *item) V.RemoveItem(int) -> bool C++: bool RemoveItem(unsigned int index) Remove child item from this item. Decrements reference count of item. \param item the item to be removed. \return true on success, false otherwise. V.GetItem(int) -> vtkAbstractContextItem C++: vtkAbstractContextItem *GetItem(unsigned int index) Get the item at the specified index. \return the item at the specified index (null if index is invalid). V.GetNumberOfItems() -> int C++: unsigned int GetNumberOfItems() Get the number of child items. V.ClearItems() C++: void ClearItems() Remove all child items from this item. V.SetAnnotationLink(vtkAnnotationLink) C++: virtual void SetAnnotationLink(vtkAnnotationLink *link) Set the vtkAnnotationLink for the chart. V.GetAnnotationLink() -> vtkAnnotationLink C++: virtual vtkAnnotationLink *GetAnnotationLink() Get the vtkAnnotationLink for the chart. V.SetGeometry(int, int) C++: void SetGeometry(int, int) V.SetGeometry((int, int)) C++: void SetGeometry(int a[2]) V.GetGeometry() -> (int, int) C++: int *GetGeometry() V.SetUseBufferId(bool) C++: virtual void SetUseBufferId(bool _arg) Set whether the scene should use the color buffer. Default is true. V.GetUseBufferId() -> bool C++: virtual bool GetUseBufferId() Get whether the scene is using the color buffer. Default is true. V.GetViewWidth() -> int C++: virtual int GetViewWidth() Get the width of the view V.GetViewHeight() -> int C++: virtual int GetViewHeight() Get the height of the view V.GetSceneWidth() -> int C++: int GetSceneWidth() Get the width of the scene. V.GetSceneHeight() -> int C++: int GetSceneHeight() Get the height of the scene. V.SetScaleTiles(bool) C++: virtual void SetScaleTiles(bool _arg) Whether to scale the scene transform when tiling, for example when using vtkWindowToImageFilter to take a large screenshot. The default is true. V.GetScaleTiles() -> bool C++: virtual bool GetScaleTiles() Whether to scale the scene transform when tiling, for example when using vtkWindowToImageFilter to take a large screenshot. The default is true. V.ScaleTilesOn() C++: virtual void ScaleTilesOn() Whether to scale the scene transform when tiling, for example when using vtkWindowToImageFilter to take a large screenshot. The default is true. V.ScaleTilesOff() C++: virtual void ScaleTilesOff() Whether to scale the scene transform when tiling, for example when using vtkWindowToImageFilter to take a large screenshot. The default is true. V.GetLogicalTileScale() -> vtkVector2i C++: vtkVector2i GetLogicalTileScale() The tile scale of the target vtkRenderWindow. Hardcoded pixel offsets, etc should properly account for these scale factors. This will simply return vtkVector2i(1, 1) if ScaleTiles is false or if this->Renderer is NULL. V.SetRenderer(vtkRenderer) C++: virtual void SetRenderer(vtkRenderer *renderer) This should not be necessary as the context view should take care of rendering. V.GetRenderer() -> vtkRenderer C++: virtual vtkRenderer *GetRenderer() This should not be necessary as the context view should take care of rendering. V.SetDirty(bool) C++: void SetDirty(bool isDirty) Inform the scene that something changed that requires a repaint of the scene. This should only be used by the vtkContextItem derived objects in a scene in their event handlers. V.GetDirty() -> bool C++: bool GetDirty() Inform the scene that something changed that requires a repaint of the scene. This should only be used by the vtkContextItem derived objects in a scene in their event handlers. V.ReleaseGraphicsResources() C++: void ReleaseGraphicsResources() Release graphics resources hold by the scene. V.GetBufferId() -> vtkAbstractContextBufferId C++: vtkAbstractContextBufferId *GetBufferId() Return buffer id. Not part of the end-user API. Can be used by context items to initialize their own colorbuffer id (when a context item is a container). V.SetTransform(vtkTransform2D) C++: virtual void SetTransform(vtkTransform2D *transform) Set the transform for the scene. V.GetTransform() -> vtkTransform2D C++: vtkTransform2D *GetTransform() Get the transform for the scene. V.HasTransform() -> bool C++: bool HasTransform() Check whether the scene has a transform. UH-HH=HHH]HHDGCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx  0.D X!l !   EDPa AE O|R <EY B W,<@?(TEAD`j AAJ H@ I ED@ AG H@ I ED@ AG ED@ AG $ED@ AG HED@ AG lED@ AG ED@ AG H@ I ED@ AG ED@ AG ED@ AG <ED@ AG `EDP AF EDP AK EDP AK EDP AK EDP AK <EDP AB 8H@ I TH@ I p<EDP AB 0^FAA D`  AABH gFD@ EE (FCD` ABD LFPI H(D0O (D BBBD V (D BBBH 0hOFDD n ABA DDB:Em EDP AK ED@ AG EDP AK $ED@ AG HED@ AG lEDP AK EDP AK 3  # S O*`` @ 0 C q  ` 0 5 g  @    * _     J u <   <9 ^` g *`(&P!"$":M\     !K " #&(* +6?Xep~  #$),/C5K;YAfGtMSY_ekqw} $!" "."  "!A " h "! 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