ELF>d@@('  UH@dH%(HD$81HHt$HD$HFHD$$D$ t0H|$1HT$8dH+%(uhH@]@HT$H|$H5|$HtHt+HH5HPtHuH1Huff.fUSHHdH%(HD$81HHt$HD$HFHD$$D$ HD$t6H|$1HT$8dH+%(HH[]DHt$H|$tHl$H=HtHH=uHuHc@HH=tHH=tHH=tHff.ATUSH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uYHD$Ho(Ht!\$ +\$$tJH|$1HT$8dH+%(H@[]A\HHuːHt$H|$tD$$Ld$u`HELH@H;H=tLH=u-HaHcVf.LLH=tLH=tLH=tLHЉfSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐtHuHcfHHhH;tЉfUH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uVH0]fDHHuӐtHHuH뵐HH`H;tHUH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uVH0]fDHHuӐtHHuH뵐HHxH;tHUH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uVH0]fDHHuӐtHHuH뵐HHXH;tHUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(u_H@]f.HHuϐH5HT$H|$|$HtHHuHHff.UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(H@]fDHHuϐHt$ H|$tD$$t$ t99tHEHHuHH|@HEHpH;u9tƉHHff.ATH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$uDH(HtD$9D$tIH11E1HD$(dH+%(H0LA\@HHufHHRxH;IMtoI$H5LPtZHuLIHoHbL1HHP@L8fE1H"DIjfATL%H HH5LuLHLA\ATIUHHt HH5LHtHmtH]A\HH]A\UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(uzH@]f.HHuϐH5HT$H|$|$HtD$$u(HEHPHuHH@HH8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(uLH8HHuҐu$HHuHH@ff.UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(uzH@]f.HHuϐH5HT$H|$|$HtD$$u(HEHPHuHH@HUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(uzH@]f.HHuϐH5HT$H|$|$HtD$$u(HEHHHuHH@HUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(uzH@]f.HHuϐH5HT$H|$|$HtD$$u(HEHHuHH@HUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(u|H@]f.HHuϐH5HT$H|$|$HtD$$u(HEHHuHcDHff.@AVAUATUHHfnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ Ho(Ht!D$ +D$$tSetPointSize() method to increase the rendered size of the points. @sa vtkActor vtkRenderer vtkLODProp3D vtkRenderingLODPython.vtkLODActorV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkLODActor C++: static vtkLODActor *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkLODActor C++: vtkLODActor *NewInstance() V.Render(vtkRenderer, vtkMapper) C++: void Render(vtkRenderer *, vtkMapper *) override; This causes the actor to be rendered. It, in turn, will render the actor's property and then mapper. V.RenderOpaqueGeometry(vtkViewport) -> int C++: int RenderOpaqueGeometry(vtkViewport *viewport) override; This method is used internally by the rendering process. We override the superclass method to properly set the estimated render time. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. V.AddLODMapper(vtkMapper) C++: void AddLODMapper(vtkMapper *mapper) Add another level of detail. They do not have to be in any order of complexity. V.SetLowResFilter(vtkPolyDataAlgorithm) C++: virtual void SetLowResFilter(vtkPolyDataAlgorithm *) You may plug in your own filters to decimate/subsample the input. The default is to use a vtkOutlineFilter (low-res) and vtkMaskPoints (medium-res). V.SetMediumResFilter(vtkPolyDataAlgorithm) C++: virtual void SetMediumResFilter(vtkPolyDataAlgorithm *) You may plug in your own filters to decimate/subsample the input. The default is to use a vtkOutlineFilter (low-res) and vtkMaskPoints (medium-res). V.GetLowResFilter() -> vtkPolyDataAlgorithm C++: virtual vtkPolyDataAlgorithm *GetLowResFilter() You may plug in your own filters to decimate/subsample the input. The default is to use a vtkOutlineFilter (low-res) and vtkMaskPoints (medium-res). V.GetMediumResFilter() -> vtkPolyDataAlgorithm C++: virtual vtkPolyDataAlgorithm *GetMediumResFilter() You may plug in your own filters to decimate/subsample the input. The default is to use a vtkOutlineFilter (low-res) and vtkMaskPoints (medium-res). V.GetNumberOfCloudPoints() -> int C++: virtual int GetNumberOfCloudPoints() Set/Get the number of random points for the point cloud. V.SetNumberOfCloudPoints(int) C++: virtual void SetNumberOfCloudPoints(int _arg) Set/Get the number of random points for the point cloud. V.GetLODMappers() -> vtkMapperCollection C++: virtual vtkMapperCollection *GetLODMappers() All the mappers for different LODs are stored here. The order is not important. V.Modified() C++: void Modified() override; When this objects gets modified, this method also modifies the object. V.ShallowCopy(vtkProp) C++: void ShallowCopy(vtkProp *prop) override; Shallow copy of an LOD actor. Overloads the virtual vtkProp method. HHHDGCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx  0 D X!l   EDPa AE uEY B P("EAD`n AAF 0FAA D`  AABH LED@ AG pED@ AG ED@ AG ED@ AG EDP AK DEDP AG $gFD@ EE HMFF0dOFDD n ABA DDB EDP AK H@ I EDP AK EDP AK 4EDP AK XEDP AK <|bFBB A(Dp (A BBBG )   K"s +`Z@@D g@? j  +_b ' 04K^l| &;GN#)" M" t" "!" 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