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Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkLabeledDataMapper C++: static vtkLabeledDataMapper *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkLabeledDataMapper C++: vtkLabeledDataMapper *NewInstance() V.SetLabelFormat(string) C++: virtual void SetLabelFormat(const char *_arg) Set/Get the format with which to print the labels. This should be a printf-style format string. * By default, the mapper will try to print each component of the * tuple using a sane format: %d for integers, %f for floats, %g for * doubles, %ld for longs, et cetera. If you need a different * format, set it here. You can do things like limit the number of * significant digits, add prefixes/suffixes, basically anything * that printf can do. If you only want to print one component of a * vector, see the ivar LabeledComponent. V.GetLabelFormat() -> string C++: virtual char *GetLabelFormat() Set/Get the format with which to print the labels. This should be a printf-style format string. * By default, the mapper will try to print each component of the * tuple using a sane format: %d for integers, %f for floats, %g for * doubles, %ld for longs, et cetera. If you need a different * format, set it here. You can do things like limit the number of * significant digits, add prefixes/suffixes, basically anything * that printf can do. If you only want to print one component of a * vector, see the ivar LabeledComponent. V.SetLabeledComponent(int) C++: virtual void SetLabeledComponent(int _arg) Set/Get the component number to label if the data to print has more than one component. For example, all the components of scalars, vectors, normals, etc. are labeled by default (LabeledComponent=(-1)). However, if this ivar is nonnegative, then only the one component specified is labeled. V.GetLabeledComponent() -> int C++: virtual int GetLabeledComponent() Set/Get the component number to label if the data to print has more than one component. For example, all the components of scalars, vectors, normals, etc. are labeled by default (LabeledComponent=(-1)). However, if this ivar is nonnegative, then only the one component specified is labeled. V.SetFieldDataArray(int) C++: void SetFieldDataArray(int arrayIndex) Set/Get the field data array to label. This instance variable is only applicable if field data is labeled. This will clear FieldDataName when set. V.GetFieldDataArray() -> int C++: virtual int GetFieldDataArray() Set/Get the field data array to label. This instance variable is only applicable if field data is labeled. This will clear FieldDataName when set. V.SetFieldDataName(string) C++: void SetFieldDataName(const char *arrayName) Set/Get the name of the field data array to label. This instance variable is only applicable if field data is labeled. This will override FieldDataArray when set. V.GetFieldDataName() -> string C++: virtual char *GetFieldDataName() Set/Get the name of the field data array to label. This instance variable is only applicable if field data is labeled. This will override FieldDataArray when set. V.SetInputData(vtkDataObject) C++: virtual void SetInputData(vtkDataObject *) Set the input dataset to the mapper. This mapper handles any type of data. V.GetInput() -> vtkDataSet C++: vtkDataSet *GetInput() Use GetInputDataObject() to get the input data object for composite datasets. V.SetLabelMode(int) C++: virtual void SetLabelMode(int _arg) Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetLabeledComponent to control which components to plot. The default is VTK_LABEL_IDS. V.GetLabelMode() -> int C++: virtual int GetLabelMode() Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetLabeledComponent to control which components to plot. The default is VTK_LABEL_IDS. V.SetLabelModeToLabelIds() C++: void SetLabelModeToLabelIds() Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetLabeledComponent to control which components to plot. The default is VTK_LABEL_IDS. V.SetLabelModeToLabelScalars() C++: void SetLabelModeToLabelScalars() Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetLabeledComponent to control which components to plot. The default is VTK_LABEL_IDS. V.SetLabelModeToLabelVectors() C++: void SetLabelModeToLabelVectors() Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetLabeledComponent to control which components to plot. The default is VTK_LABEL_IDS. V.SetLabelModeToLabelNormals() C++: void SetLabelModeToLabelNormals() Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetLabeledComponent to control which components to plot. The default is VTK_LABEL_IDS. V.SetLabelModeToLabelTCoords() C++: void SetLabelModeToLabelTCoords() Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetLabeledComponent to control which components to plot. The default is VTK_LABEL_IDS. V.SetLabelModeToLabelTensors() C++: void SetLabelModeToLabelTensors() Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetLabeledComponent to control which components to plot. The default is VTK_LABEL_IDS. V.SetLabelModeToLabelFieldData() C++: void SetLabelModeToLabelFieldData() Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors, or field data. If the data has more than one component, use the method SetLabeledComponent to control which components to plot. The default is VTK_LABEL_IDS. V.SetLabelTextProperty(vtkTextProperty) C++: virtual void SetLabelTextProperty(vtkTextProperty *p) V.SetLabelTextProperty(vtkTextProperty, int) C++: virtual void SetLabelTextProperty(vtkTextProperty *p, int type) Set/Get the text property. If an integer argument is provided, you may provide different text properties for different label types. The type is determined by an optional type input array. V.GetLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLabelTextProperty() V.GetLabelTextProperty(int) -> vtkTextProperty C++: virtual vtkTextProperty *GetLabelTextProperty(int type) Set/Get the text property. If an integer argument is provided, you may provide different text properties for different label types. The type is determined by an optional type input array. V.RenderOpaqueGeometry(vtkViewport, vtkActor2D) C++: void RenderOpaqueGeometry(vtkViewport *viewport, vtkActor2D *actor) override; Draw the text to the screen at each input point. V.RenderOverlay(vtkViewport, vtkActor2D) C++: void RenderOverlay(vtkViewport *viewport, vtkActor2D *actor) override; Draw the text to the screen at each input point. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Release any graphics resources that are being consumed by this actor. V.GetTransform() -> vtkTransform C++: virtual vtkTransform *GetTransform() The transform to apply to the labels before mapping to 2D. V.SetTransform(vtkTransform) C++: void SetTransform(vtkTransform *t) The transform to apply to the labels before mapping to 2D. V.GetCoordinateSystem() -> int C++: virtual int GetCoordinateSystem() Set/get the coordinate system used for output labels. The output datasets may have point coordinates reported in the world space or display space. V.SetCoordinateSystem(int) C++: virtual void SetCoordinateSystem(int _arg) Set/get the coordinate system used for output labels. The output datasets may have point coordinates reported in the world space or display space. V.GetCoordinateSystemMinValue() -> int C++: virtual int GetCoordinateSystemMinValue() Set/get the coordinate system used for output labels. The output datasets may have point coordinates reported in the world space or display space. V.GetCoordinateSystemMaxValue() -> int C++: virtual int GetCoordinateSystemMaxValue() Set/get the coordinate system used for output labels. The output datasets may have point coordinates reported in the world space or display space. V.CoordinateSystemWorld() C++: void CoordinateSystemWorld() Set/get the coordinate system used for output labels. The output datasets may have point coordinates reported in the world space or display space. V.CoordinateSystemDisplay() C++: void CoordinateSystemDisplay() Set/get the coordinate system used for output labels. The output datasets may have point coordinates reported in the world space or display space. V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Return the modified time for this object. V.GetNumberOfLabels() -> int C++: virtual int GetNumberOfLabels() Return the number of labels rendered by the mapper. V.GetLabelPosition(int, [float, float, float]) C++: void GetLabelPosition(int label, double pos[3]) Return the position of the requested label. V.GetLabelText(int) -> string C++: const char *GetLabelText(int label) Return the text for the requested label. vtkRenderingLabelPython.vtkLabeledDataMapper.CoordinatesHHHD GCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx  0!D X l !   1   4 H \ pEDPa AE 4FBD Y BBO ^BBuEY B P("EAD`n AAF ED@ AG <ED@ AG `ED@ AG ED@ AG ED@ AG ED@ AG ED@ AG ED@ AG 8ED@ AG \EDP AK EDP AK EDP AB (5FADP ABG (5FADP ABG  H@ I <H@ I XH@ I tH@ I H@ I H@ I H@ I H@ I H@ I (-FAD` ABC HDEDP AG llEDP AG DEDP AG gFD@ EE 0FAA Dp  AABA 0 FAA D`  AABH 8@^FBA A(Dp (A ABBD $|`EO l AG VA8-FPO U BBB  BBD 8FEA A(D0{ (A ABBF  0ED@ AG TEDP AK 8xbFBB A(Dp (A BBBG 8bFBB A(Dp (A BBBG EDPt AB 8uFDB A(Dpr (A BBBF PEDP AK k !"#$% &((),]" G`)@c    E 5~ 5``8`w```B````-;DwlPDgU P"^557 *3p./\/()*b2 `,bo - /u p2357 (# ( ( (- (02 +7 + < +A ++F (9K (BP (^V (z\ (b (h (n (t (z ( ( ( (  ( (. (= (U (p ( ( ( ( ( (  (& (3 (G ([ (h (t ( ( ( ( ( ( (" (( (. (4 (: (@ (F (L (1R (FX (V^ (cd .j " "! " " ' " U "! 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