ELF>Xn@@*) UH@dH%(HD$81HHt$HD$HFHD$$D$ t0H|$1HT$8dH+%(uhH@]@HT$H|$H5|$HtHt+HH5HPtHuH1Huff.fUSHHdH%(HD$81HHt$HD$HFHD$$D$ HD$t6H|$1HT$8dH+%(HH[]DHt$H|$tHl$H=HtHH=uHuHc@HH=tHH=tHH=tHH=tHff.ATUSH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uYHD$Ho(Ht!\$ +\$$tJH|$1HT$8dH+%(H@[]A\HHuːHt$H|$tD$$Ld$u`HELH@H;H=tLH=u-HaHcVf.LLH=tLH=tLH=tLH=tLxDHЉgSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐtHuHcfHH@H;tЉfSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐtHuHcfHHPH;tЉfSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐtHuHcfHH0H;tЉfATUHHfnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uJHo(Ht!D$ +D$$tDH|$1HT$8dH+%(ulHH]A\fDHHuѐLd$Ht$LtHt$ LtT$ t$HHuHHff.fUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(H@]fDHHuϐHt$ H|$tD$$t$ t99tHEHHuHH|@HEH8H;u;tƉHHff.UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(H@]fDHHuϐHt$ H|$tD$$t$ t99tHEHHuHH|@HEHHH;u;tƉHHff.UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(H@]fDHHuϐHt$ H|$tD$$t$ t99tHEHHuHH|@HEHXH;u;tƉHHff.ATUHHfnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ Ho(D$ HD$ +D$$waLd$Ht$Lt_Ht$LtND$ 9D$(|xL$ T$Ht$Hu&HHDH|$1HT$8dH+%(u9HH]A\fHH9DHt$ Lsff.AWAVAUATUSHHfnFdH%(HD$81HH4$HD$HGfnȉD$fbfD$uTHo(HtD$+D$tNH1HT$8dH+%(HH[]A\A]A^A_HHuŐLd$(ILLtLH\$(Dt$,D|$0;\$(u5D;t$,u.D9|$0u'HmHH_fHuϹL1Lff.fAVAUATUSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$uNHo(HtD$+D$tPH1HT$(dH+%(H0[]A\A]A^HHufLd$ ILLtLH\$ Dt$$9\$ u*D9t$$u#HwHHiDHuӹL1Lff.fATH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$uDH(HtD$9D$tIH11E1HD$(dH+%(H0LA\@HHufHHRxH;IMtoI$H5LPtZHuLIHoHbL1HHP@L8fE1H"DIjfATL%H HH5LuLHLA\ATIUHHt HH5LHtHmtH]A\HH]A\UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(uzH@]f.HHuϐH5HT$H|$|$HtD$$u(HEHHHuHH@HUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHD$Ho(Ht!D$ +D$$t=H|$1HT$8dH+%(uiH@]ÐHHuؐHt$H|$tċD$$Ht$u(HEH(HuHH@HfUH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uNH0]fDHHuӐu$H HHuH@HfAVAUATUHHfnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ Ho(Ht!D$ +D$$t int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkLabeledTreeMapDataMapper C++: static vtkLabeledTreeMapDataMapper *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkLabeledTreeMapDataMapper C++: vtkLabeledTreeMapDataMapper *NewInstance() V.RenderOpaqueGeometry(vtkViewport, vtkActor2D) C++: void RenderOpaqueGeometry(vtkViewport *viewport, vtkActor2D *actor) override; Draw the text to the screen at each input point. V.RenderOverlay(vtkViewport, vtkActor2D) C++: void RenderOverlay(vtkViewport *viewport, vtkActor2D *actor) override; Draw the text to the screen at each input point. V.GetInputTree() -> vtkTree C++: virtual vtkTree *GetInputTree() The input to this filter. V.SetRectanglesArrayName(string) C++: virtual void SetRectanglesArrayName(const char *name) The name of the 4-tuple array used for V.GetClipTextMode() -> int C++: virtual int GetClipTextMode() Indicates if the label can be displayed clipped by the Window mode = 0 - ok to clip labels 1 - auto center labels w/r to the area of the vertex's clipped region V.SetClipTextMode(int) C++: virtual void SetClipTextMode(int _arg) Indicates if the label can be displayed clipped by the Window mode = 0 - ok to clip labels 1 - auto center labels w/r to the area of the vertex's clipped region V.GetChildMotion() -> int C++: virtual int GetChildMotion() Indicates if the label can be moved by its ancestors V.SetChildMotion(int) C++: virtual void SetChildMotion(int _arg) Indicates if the label can be moved by its ancestors V.GetDynamicLevel() -> int C++: virtual int GetDynamicLevel() Indicates at which level labeling should be dynamic V.SetDynamicLevel(int) C++: virtual void SetDynamicLevel(int _arg) Indicates at which level labeling should be dynamic V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; Release any graphics resources that are being consumed by this actor. V.SetFontSizeRange(int, int, int) C++: void SetFontSizeRange(int maxSize, int minSize, int delta=4) The range of font sizes to use when rendering the labels. V.GetFontSizeRange([int, int, int]) C++: void GetFontSizeRange(int range[3]) The range of font sizes to use when rendering the labels. V.SetLevelRange(int, int) C++: void SetLevelRange(int startLevel, int endLevel) The range of levels to attempt to label. The level of a vertex is the length of the path to the root (the root has level 0). V.GetLevelRange([int, int]) C++: void GetLevelRange(int range[2]) The range of levels to attempt to label. The level of a vertex is the length of the path to the root (the root has level 0). HHHDGCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx  0!D X!l !  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