ELF>G@@/. %&UH@dH%(HD$81HHt$HD$HFHD$$D$ t0H|$1HT$8dH+%(uhH@]@HT$H|$H5|$HtHt+HH5HPtHuH1Huff.fUSHHdH%(HD$81HHt$HD$HFHD$$D$ HD$t6H|$1HT$8dH+%(HH[]DHt$H|$tHl$H=HtHH=uHuHc@HH=tHH=tHH=tHff.SH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐt_xHu@HHH;tЉfATUSH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uYHD$Ho(Ht!\$ +\$$tJH|$1HT$8dH+%(H@[]A\HHuːHt$H|$tD$$Ld$u`HELH@H;H=tLH=u-HaHcVf.LLH=tLH=tLH=tLHЉfATH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$uDH(HtD$9D$tIH11E1HD$(dH+%(H0LA\@HHufHHRxH;IMtoI$H5LPtZHuLIHoHbL1HHP@L8fE1H"DIjfH8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(u{H8HHuҐHt9HH;uAxt GxHuHHfHH;t@1ff.fH8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H111HT$(dH+%(u~H8HHuҐHt9HH;uAxu GxHuHHfHH;t@f.UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(D$Ht!D$ +D$$tAH|$1HT$8dH+%(H@]ÐHHuԐHt$H|$tD$$t$t0@8uxtHE@uxHHuHHfHEHH;u@8uxt@uxHH@ATL%H |HH5LuLHLA\ATIUHHt HH5LHtHmtH]A\HH]A\UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(uzH@]f.HHuϐH5HT$H|$|$HtD$$u(HEHHuHH@H@8wxtH@wxfGxSafeDownCastvtkObjectBasevtkDepthOfFieldPassIsTypeOfGetAutomaticFocalDistanceIsANewInstanceAutomaticFocalDistanceOffAutomaticFocalDistanceOnSetAutomaticFocalDistanceReleaseGraphicsResourcesvtkWindowHHvtkDepthImageProcessingPassvtkImageProcessingPassvtkRenderPassvtkObjectUH=Hu]ÐHH=tHH=tHH=tHH=tH]HHH;u!xuGxfHHH;u!xtGxf1vtkDepthOfFieldPass - Implement a post-processing DOF blur pass. Superclass: vtkDepthImageProcessingPass Currently only does behind the focal plane This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. The delegate is used once. Its delegate is usually set to a vtkCameraPass or to a post-processing pass. @par Implementation: As the filter is separable, it first blurs the image horizontally and then vertically. This reduces the number of texture samples @sa vtkRenderPass vtkRenderingOpenGL2Python.vtkDepthOfFieldPassV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkDepthOfFieldPass C++: static vtkDepthOfFieldPass *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkDepthOfFieldPass C++: vtkDepthOfFieldPass *NewInstance() V.SetAutomaticFocalDistance(bool) C++: virtual void SetAutomaticFocalDistance(bool _arg) Use automatic focal distance calculation, this is on by default When on the center of the viewport will always be in focus regardless of where the focal point is. V.GetAutomaticFocalDistance() -> bool C++: virtual bool GetAutomaticFocalDistance() Use automatic focal distance calculation, this is on by default When on the center of the viewport will always be in focus regardless of where the focal point is. V.AutomaticFocalDistanceOn() C++: virtual void AutomaticFocalDistanceOn() Use automatic focal distance calculation, this is on by default When on the center of the viewport will always be in focus regardless of where the focal point is. V.AutomaticFocalDistanceOff() C++: virtual void AutomaticFocalDistanceOff() Use automatic focal distance calculation, this is on by default When on the center of the viewport will always be in focus regardless of where the focal point is. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *w) override; Release graphics resources and ask components to release their own resources. \pre w_exists: w!=0 ATL%UH-HHH=LHH=LH5HHH]A\HDGCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx !0 D X lEDPa AE zPLRx $HIuEY B P?<("EAD`n AAF @ED@ AG 0dFAA D`  AABH gFD@ EE H@ I H@ I <EDP AB MFF04OFDD n ABA DDB$hdFHN DAB EDP AK >    ' [ "   g* k  0<! #@/d\ ~   !# /3 A8RV!b'|-39?Ek" !" 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